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I am already so mad that Stalker doesn't get Shield. They better modify Titan Weapon for Stalkers.
Shield would be such a great set on Stalker because of Shield Charge. They could have modified just one or two powers to be stalker-friendly but they chose not to. They think having a Shield there means you can't "Hide". I never know they put that much emphasis on "theme". T_T I don't buy that Shield set doesn't work on Stalkers. That's BS. I bet they think Shield Charge is going to be too powerful for Stalkers because Stalker has one more aoe... oh my god, that is soooooooooo going to break the balance of this game.
They better give Stalker Titan and make sure it's worth it! They've modified Kinetic Melee to be very stalker-friendly and I am sure they can do it again too. -
By the way, I've been doing +4 missions and Genin's Crank Kick knockback becomes a Knockdown. The 3 knockdowns are surprisingly useful and effective because knockback causes ninjas to pause/chase.
Maybe changing knockback to knockdown is a good start, just like what they did for Bruiser's handclap and Lich's knockback. Do you see a common trend here? When you give pets knockbacks, it's bad business. It's too unreliable and sometimes it hurts their performance.
Nothing is more annoying than a Genin knocking back a foe to another group of enemy or knocking a foe down to another level and then the pets chase (with their amazing speed), and you can't cancel their action in time, and then they aggro and die. T_T
In fact, Jounins' caltrops can be just as destructive as the knockbacks because enemies run when they get feared. Some mobs like the Wolves can't be immb/slow and they run like a girl EVERYWHERE. If your ninjas are in bodyguard mode, you have at least 5 Aggro-Magnets (Oni is alright) that can cause serious damage to yourself or the whole team.
It's funny that for every ONE POSITIVE Ninja has, there is at least ONE NEGATIVE that comes with it.
1. Faster Speed (positive) : Aggro faster (negative)
2. Higher melee damage (positive) : Taking way more damage at melee especially from aoe (negative)
3. More controls in knockbacks and fear caltrops/fire rain (positive) : causing enemies to run away/spread out way too much and ninjas chasing too fast and aggro (negative)
4. Genins probably do the most damage for Minions (positive) : It's never a good idea to rely on Minions as they are just... minions (negative)
5. Oni has many powers (positive) : and yet he doesn't cycle them frequently (negative). At this rate, I rather Oni have fire blast, ring of fire, char, breath of fire and rain of fire.
It's like Ninjas just can't win. -
Quote:Ninjas should at least have 75% Defense Debuff Resistance. If it's based on Ninjitsu, then they should have at least one self-heal to back up their lack of defense debuff resistance.I am of the opinion that the Genin and Jounin should have about 30% DEF to M/R/AOE at 50.
Some might think that sounds like a lot, but, really, is it? Thugs get about 18% from their maneuvers and Bots get 15% from their Force Shields... and those pets all have some resistances, too. Plus, Ninjas are in melee and... well, they're ninjas, they should be good at dodging stuff.
Genin's 7% is nothing when he gets hit by a longbow with rifle attack. There are so many attacks with -defense. -
Quote:"average power"? That's such high praise.... heheIf anything the people that took this power and said "gee, this is an average power that i'll use at least 4 times"
This power isn't even a "bad" power. It's below "bad" tier. It's only a tiny bit higher than "useless".
The power has zero synergy with the rest of the set or with Mastermind in general. None of the pets can drain endurance so the -end effect is pointless. And why does /Poison set have a "trap"?
I rather "puke" a pile of s!@# and cause the enemies to "puke" and "slip" down. -
Stalker's problem also has more to do with some of the old sets that don't get any aoe at all. The newer sets like Dual Blade, Electricity Melee and Kinetic Melee are what I consider "good enough".
Sets like Martial Arts and Energy Melee still need more love. -
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In terms of qualify of life improvement, it's definitely Mastermind that got the most out of it because I am a team player and my MM tends to buff teammates as well. That means I have to buff force field on 6 pets and then all the other teammates. That's A LOT of boring bubbling. Sure, I can skip some bubbles here and there but the aoe buff change makes me want to play /FF and /Thermal MM.
The best part of this is that no bubbler buffs MM pets one by one, so this buff makes sure that some of pets get OTHER'S shield buffs as well. If my Ninjas fight melee with other Brutes and those Brutes get /thermal or /cold shields, my ninjas will get them too! It's a no brainer that MM got the best quality of life change.
The 2nd best quality of life change is Kinetic because speed boost only lasts 90s and a lot of people ask for "sb pls!". If you can buff most of people in one or two hits, that's great.
Edit: This change saves me so much endurance too. -
Is it me or I feel Clockwork does a lot of range dps? Their damage type is all energy-based.
Where is Clockwork ranked in terms of ST dps? It feels very high to me. Higher than Seer's. -
Quote:It's just by comparison. I used to only play Stalkers and none of my Brute hit lvl 50 but I know how much stronger Brute and Scrappers are for melee dps. It doesn't mean I don't play Stalkers. I have many lvl 50 Stalkers, in fact.I've been away for awhile, but I'm not understanding the merc hate I see in the threads. I leveled my merc/traps to 50 with not a hint of trouble. I solo'd several AVs in the process. Now this was when CoV first came out, did they get nerfed?
By comparison, Merc does not stand out in any categories. I don't even think Merc stands out in controls. I say Ninja controls better as a group because you have Oni using fire hold, immb, and Jouins have two knockups, two knockdowns, fears, confuse and Genins have 3 knockbacks.
Merc is inferior in aoe damage because most of the good aoe damage comes from Commando's cone. Cone attacks are much less efficient than Robot's missiles or Enforcers' 3 aoes.
Merc is inferior in survival because they only have two types of resistance. S/L are good to have but that's it.
Merc is inferior in both melee and range single target damage by a very large margin. Mind you, most of my merc experience is with procs. I can't imagine my Merc without proc damage and debuffs.
Merc is also inferior in debuffs. The only thing they debuff better than others is -defense debuff which is pretty much useless once you have tactics leadership. Demon debuffs recharge/slow the best. Necro debuffs tohit the best. Defense debuff used to be a good thing when they didn't have "newbie tohit bonus" before lvl 20. I remember my old Merc used to level up easier than other MMs due to much higher accuracy.
Merc doesn't heal better. Both Protector Robot buffs and heals better and Ember demon heals and buffs the whole group/team with fire shields. Spec-Ops only have two unreliable controls.
And you know what the funny thing is? I have lvl 50 Merc/Poison and lvl 50 Merc/Storm. :P I like to play something I find "weak". LOL -
I haven't done Keyes yet because I don't feel like doing Keyes or Lam without even one level shift, but after reading the posts here, I wonder if MMs are better off using Group Flight? I don't know the map but if the pets have trouble "going upward", maybe they get rid of +acc for a reason to encourage Group Flight users?
Is Group Flight going to be somewhat useful in Keyes?
Like I said, I have no idea about Keyes but I just find it interesting that they improve Group Flight all of sudden. -
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Shocking finding from last night's test... I was fighting +0 Freakshow boss and I was testing with each group of ninja: Genins, Jounins and Oni.
The first test is with Oni. Without smoke flash, Oni takes forever to kill a +0 Freakshow. I am not surprised as he doesn't cycle every attack when it's recharged.
Second test is with Jounins. In the dummy test, the numbers were calculated when the target does not move but in real situation, it may not be the case because caltrops do fear the target(s). Surprisingly, Jounins take a bit too long to kill the freakshow boss because the boss runs a lot and caltrops certainly does not help that. When the boss runs, Jounins would chase and shoot poison dart which lowers dps greatly. I put chance for negative and AH proc in them.
The last test is with 3 Genins. This is actually the fastest group to take down Freakshow! I think when the enemy group is only +0, Genins' damage output is very high, but when the enemy is +4, their damage gets reduced so much by level difference. I put Chance for Build Up in them. Genins took down freakshow boss faster than Jounins because even when he ran, their throwing stars were still doing good damage.
So the gist is that Genins, when they survive, they add a lot of damage. Of course we know the problem is when genins die. I am still a bit shocked by Genin's damage output. -
I did 3 runs of BAF last night and the new group buff certainly helps a lot when people gather in the same area. In fact, in one of the runs, none of my pet even died once, which is totally shocking because before the group buff, I had to resummon and reupgrade all the time.
My pets benefit other people's thermal shields and cold shields.
I haven't done Lam with any of my MM but I can see how that part can be difficult. The problem is that you don't always have to skip everything. People pretty much know the location of the crates so it won't take that much time to kill a group or two that are in the way. I sometimes take out a crate and the explosion takes out 50% of the surrounding mobs and I'll try to finish them off rather than letting them roam around. You can get exp too by killing them so I don't see why we have to skip them. -
It's kinda hard to tell since my new lvl 50 Ninja/FF hasn't got any level shift yet. I have noticed that the Group AoE buffs benefit my pets a lot because nobody would single buff with your pets fire shields or cold shields but now my pets can benefit from them, which makes a big difference in their survival.
I've done 3 BAFs so far and in each one I got Common reward. Weird. When I did BAF with my other toons, I had problem getting Common ones. It was always either Rare or Uncommon. -
Quote:I am going to try to solo Black Scorpian again. I don't have many set bonuses yet and with reduced upgrade costs and aoe bubbling, I think I can handle him.
QFT. I am loving my Ninjas/FF now. Earlier this year (post-Alpha, pre-everything else) I accidentally ran her into a +2/x8 Knives of Artemis mission (I'd been running missions with a couple of friends the night before and forgot to reset my difficulty before logging out). I decided to give it a whirl to see how my new build was going; I slowly got through around 3/4 of the mish before they finally dropped her. I'm really looking forward to lining up another KoA mission at the same difficulties and see how it runs with better bubbling and Power Boost in play.
My old Ninjas could never solo a real AV because they just die too quick or I run out of endurance trying to resummon and re-bubble. I used to have a lowbie Necro/Poison and while poison has good debuffs, the debuffs are not good enough to save my pets. AVs still kill minions fast. The best way is simply to avoid as many hits as possible.
And yeah, I am strangely attached to my Ninja/FF now. This used to be an old toon sitting on Virtue for 2.5 years... T_T I don't know how I had the patience to upgrade twice, one by one and bubble twice, one by one. I don't have much patience nowadays. -
Quote:Hi,
I would be also open to any other pet line.
The Thugs has the disadvantage that you have without the enforcer no defense for your Thugs(And the Artonist is dying like a fly. He dies often^^). But the Enforcer has the leadership line with +defense for all and so you have with 2 of them around 20-25% defense of all dmg types.
Ninjas has no defense (only more strength) but all others seems to have defense.
What I have read is that the demons had mostly the best AI of all pet lines.
greetings
Anaxibia
1. Thug is still doing very good damage without Arsonist. Arsonist is just a minion pet. Don't get too attached to him. His fire bomb may scatter the mob too much. Enforcer is the BEST Lieut pet in the game. They do very good cone damage and both of them survive well. Thug minion's lack of defense can be made up by your secondary.
2. Ninja has defense. It's just not high enough. And since they have almost no resistance (only Oni has some), they get one-shotted easily. Another problem is ninjas go melee and most of the Thugs stay at range.
3. Demons, as I can tell, are better designed in terms of pet behavior. You can tell the dev have learned their mistakes from Oni (at least in my opinion). Both Oni and Demon Prince are dominator-type with a mix if control, range, and melee. However, Prince's role is more defined when he goes melee because he has Chilling Embrace (pbaoe) that debuffs a lot of recharge and Frozen Aura for aoe damage. Oni has a cone and cone attack sucks when you go melee. Prince also cycles all of his attacks reguarly when they are recharged; whereas Oni tends to cycle Ring of Fire more than Fire Blast and tends to skip fire swords. Fire Blast is Oni's best range attack and it only has 4s recharge. Basically, Demon pets do well both at range and at melee distance. The demon minions do very good range damage too.
Demon has Smashing, Lethal and Fire resistance. These 3 are what I consider "Achille's Heel" damage type for mastermind because the most and powerful enemy group is Longbow who do mostly lethal and fire aoe damage. It is not uncommon to see genins/zombies melt in the first 10s when Flamethrower shoots firebomb/ignite and flamethrower. Circle of Thorn lieut pets also deal a lot of fire damage which can melt your ninja/zombies. -
We seem to get this question often.
I think it's a toss between Stalker and Scrapper. For Scrapper, you have a legit 20s HARD hitting attack in Concentrated Strike and power siphon works well with Scrapper's high base damage, although some really hate aoe knockback.
However, Stalker version (recently got buffed) has 100% critical chance in Burst and 100% Build Up Refresh when Concentrated critical. It has become a very interesting set as you constantly try to keep that build up going. The first 3 attacks are fast so you can squeeze in 3 quick attacks before build up runs out and placate and concentrated strike again.
With the new build up refresh, I no longer open the battle with assassin strike. And I believe Kinetic may have surpassed Martial Arts in terms of single target damage because Kin has dual damage type and build up makes sure you hit more often and hit hard. And most importantly, Kinetic has an awesome pbaoe and MA has NONE, ZERO, NADA aoe. -
Quote:Yup, Siphon Life is indeed that weak. It only does base damage 24.89, the same as Slap. I love to call it Slap because that's what it looks like to me. lolActually, now that I'm looking. Is city of data correct that Siphon life has a damage scale of 1? Looking at my AT mods sheet and the detailed info from the game, it is. If I'm doing the numbers right, and the balance numbers for henchmen are the same for scrappers, a 30s recharge attack should have a damage scale of a little over 5. Not 1. That would mean the attack should do, at level 50 for mastermind so 48 for zombie, 124.45 damage. Not 24.89 damage.
Is this a mistake or WAI? That might be one for the MM issues thread.
They buffed Siphon Life in Dark Melee set. It is now a real 10s attack with good damage scale.
I just think 30s recharge is way too long for 2nd upgrade. I mean your zombies may not even survive 30s in some of the fights.
We don't need a real Siphon Life damage scale but it needs to be better than what we have now. I prefer reduced Recharge to be honest so zombies can heal sooner. 30s is way too long.
Maybe they should go for a mix. 20s Recharge with increased damage. It doesn't have to be much but it needs to be better than a Zombie Slap damage. -
I didn't suggest anything for Grave Knights because they are already doing majority of the damage and it seems like Zombies tend to draw more aggro than Grave Knights because they run in sooner (due to lack of range). The Knights have Dark Blast and Gloom which have 80' range. The zombie pukes only have 50 or 40' range?
Giving Zombie lethal resistance is not critical. It would be nice if they have lethal instead of smashing because most range attacks are lethal. Longbows kill Necro so fast with both lethal and fire damage (Flamethrower).
I think Zombies are a bit under-performing because in terms of damage, they are at least 30% less than Genins and in terms of survival, they are not that stronger than Genins. Zombies fold just as easily as Genins.
I just think Zombie's 2nd upgrade sucks. Siphon Life recharges way too long at 30s. It needs to either recharge faster or does more damage for a 30s attack. -
After testing Necro and having several high level Necro, I would recommend:
Zombie
1. Add Lethal resistance to match Smashing
2. Zombie pbaoe Vomit should have a bit lower recharge. It has 12s recharge and while the damage is a bit higher than Projectile one, its radius is really quite small. I think either the damage needs to be a bit higher or recharge needs to be 10s. I am voting for 10s recharge so Zombie attacks a bit more frequently.
3. Siphon Life: This is probably the worst 2nd upgrade of all. Zombie's Siphon Life recharges in 30s and only does the same damage as Brawl. I think the recharge needs to be much lower and damage scale needs to match Stalker/Scrapper version.
Recharge 16s (keep the same damage and healing). 16s would match all the 2nd upgrade cone attacks like Full Auto Laser and Exploding Throwing Star.
or
Keep Recharge 30s with damage scale that matches Stalker's version (5.99xbrawl). Stalker's brawl damage is 20 and Siphon Life is 119.9. -
Merc's damage is ok. It depends on your secondary and the situation, sometimes Merc can out-damage Ninja and Necro simply because the pets don't die as often. If the situation is tough and zombies/ninjas run in, you lose out on a lot of dps due to their fast deaths.
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Quote:I tested my lvl 50 Ninja/ff last night after the patch. Man, the new change is so much better! I no longer have to bubble one at a time. The worst is after the pet dies, I have to re-grade (half endurance cost now!) and re-bubble twice.Might finally try that nin/ff I've been debating. I have a feeling it will still suck, but we shall see...
I basically only need to do Power Boost and two bubbles and we are ready to rock. I did a simple +0x8 Council mission and it was pretty easy. My ninjas normally couldn't do x8 because they either die too fast or I die too fast. I set Genins on Bodyguard and of course those Wolves run so much especially with Caltrops (fear them) and they aggro another group. ugh. Ninjas run really fast and they chase so if I can get by without bodyguard, I usually don't use it.
I also did +4x2 tip mission against Longbows. The bosses took a while to kill.
Overall, I think I am most satisfied with Ninja/FF than any other Ninja combo. Before this patch, power boost's duration is only 15s so I could only bubble 3 ninjas but now I can buff all of them with power boost. :P -
Mmm, interesting. I thought Lich has Psionic resistance like Zombies. Weird.
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Quote:Your best bet is Dark/Pain Corruptor. You get the best of both worlds. Corr's pain is better and dark blast can debuff more efficiently as you can line up the cones. Just focus more on putting +tohit debuff in your blasts.I wasn't trying to sound like a jerk in my second post. I have no desire to play an mm outside of solely healing and throwing out some buffs/debuffs. If that makes it bad, then I will play another class, lol. the reason behind med pool was for a big self heal since the aoe heal is the only one that you can cast on yourself. Anguishing cry will have around 200% chance to hit, and reduces defense as well as resists. I moved enchanted undead to level 10 by moving things around.
I guess it just looked good on paper and heals are overrated in coh vs other games. Thanks for the help =).
I guess some of us just don't understand why you would want to pick Mastermind if you have no desire to use the pets to their fullest potential.