-
Posts
3510 -
Joined
-
I thought the problems are gone but I had one nasty "out of memory" bug again and the game was shut down. I never had that problem before until recently.
Whatever they've done, it is definitely improving on my end, but I didn't have this kind of crashes before. So is it really improvement or just bringing back to what it was before?
I just wish they could fix that display bug on the names when you are on a Team. Many times it doesn't show the person in the same zone until later and I would wait and wait... -
Quote:Oh, I know exactly what you are talking about! In that fighting game, that special move kills you in one hit!I was kind of hoping for a Fist of the North Star 'Hundred Crack Fist' type of attack with Martial Arts' Assassin Strike.
I also like Elbow attack idea. You elbow the neck or something. We already have Knee to the Groin in Rib Cracker. -
What Assassin Strike means to me?
1. You can't miss! I don't know how many times it messes up my survival if I miss BU + AS. I wasted 4s doing nothing. If a target can't see me, it shouldn't miss. Yes, I know even Blaster's Aim + BU can miss but the targets can see you after the first hit.
2. You gotta hit Fast and Hard. The current AS has pretty long interruption time, activation time and the damage does not scale up high enough at high level content. In fact, if you do Placate + AS during your normal attack chain, you actually lower your dps.
3. In other games I've played, Assassin Strike usually delivers BOTH very heavy damage please very nasty Debuff. The debuff includes like target can't heal himself or heal much less, debuff on running speed so the target can't run away from you. Or Assassin Strike hits so hard that you are stun-locked for a while.
4. As far as animation goes, only Weapon-based sets look what I imagine (Ninja Blade, Dual Blade and Claw for example).
I really wish each Assassin Strike provides different effects but that will be too hard to balance. -
Quote:Doesn't Blaster's Radiation have modified version? You get the typical 4s/1s and 8s/1.67? I think Radiation Blast seems pretty good on Blaster because of Cosmic Burst's mag 3 stun. Should be pretty useful. And Radiation Blast has like 3 aoe.
Blaster : Radiation / Devices (never liked the low damage / fast recharge powers much)
Probably why I cannot get a Peacebringer past the low levels.
On Corruptor, I absolutely hate Radiation Blast for the same reason you listed (I don't like spam low recharge attacks). :P I almost deleted my lvl 42 Rad/Sonic Corr. -
If it's end-game content you are going to focus on, then I would say Dark/Thermal as well, simply because people are usually packed with +defense but not with resistance.
Dark Blast is also going to be a lot better with Life Drain's improvement. -
Dual Pistol has weapon draw. Do you plan on using dual pistol attacks most of the time?
If so, go with Blaster.
Blaster's base damage + defiance has way higher damage than Corruptor. People think Corr's blast is only "a bit behind" Blaster. Blaster's raw damage is miles ahead of Corr's.
Corr's damage potential comes from your secondary. So if you plan on shooting pistols most of the time, I would suggest Blaster.
And I think Defiance adds more damage than Scourge because Defiance's damage boost is usually not wasted. Scourge, on the other hand, has a lot of overkill. -
By the way, this could be a good thing for Stalker sets that have zero aoe. They change when you can start taking Patron/Epic sets now.
Starting at lvl 35, you can choose tier 1-2
At lvl 41, you can take tier 3-4
At lvl 44, you can take tier 5
So you can have 100% critical fireball at lvl 44 or have Ball of Lightning at lvl 41. -
It really depends. Yes, BU's 80% is higher than 62.5% but combo 3 on some Finishers have better damage and effect/debuffs/controls. I wouldn't call Stalker's BU a superior version because superior means it's better in any way. CR does have its advantage to start the battle with combo 3. Stalker's Assassin Strike only gives 2 pt and you have to use one of the Builders to get one more. Well you don't have to but it's preferred.
-
Well, "almost" not pre-cripped. If they add Rib Cracker back, which has -dmg and -resist debuff and awesome animation, then Stalker's SJ will be at the same level IMO.
-
If Nuke is designed to be a "panic button", then it's gotta come out fast. Fortunata's nuke is what I consider the best nuke in the game. It has no crash and its damage is pretty high. The best thing about Fort's nuke is the stacking Stuns and the fact that it comes out so quick. Total activation time is still about 3s but it comes out first and then you are stuck in that animation. It is better than jumping in and waiting for 3s for the nuke to come out.
-
I think:
Stalker: Energy Melee / Regen (I give MA an edge over EM for the team critical buff). Regen is just not good on Stalker because Stalker's HP Cap is so low and both EM and MA have no aoe attack all, in a game where aoe shines, you have two negatives going for you.
Peacebringer: The current form of PB is just frustrating.
Controller: Mind/something. Mind control just doesn't work as well on controller as it does for Dominator. Mind lacks aoe immb for containment and it doesn't have domination to make it an excellent control set. It's very good but other primaries have controls and good damage potential with containment.
Mastermind: Petlless MM isn't what I consider a logical build that just sucks. If you want to use the pets, then Merc is the weakest because Merc doesn't excel in anything. Controls? I would vote Ninja, Necro and even Demon having more good controls than Merc. Merc has the worst ST damage, lack of aoe potential with narrow cones, weak resistance with only S/L and a minion Medic that I don't want talk about. If he heals you in time, or put anti-mez on you, consider yourself lucky. The weakest secondary on MM is definitely /Poison. Funny, my first villain ever is 50 Merc/Posion! lol /Poison lacks aoe protection for your pets. If you get any kind of aoe damage, you can't heal the pets in time with that slow moving Green Ball.
These are the ones that are noticeably weak IMO. Those powers should be improved for the AT's need's. -
Well, so far with the exception of Rib Cracker power and Build Up/Combat Readiness, Stalker's version of SJ is the same as the others. They didn't take out any of the aoe power and the combo system works the same way (unlike Dual Blade).
-
Quote:I tried WS nuke for the first time tonight. Oh..I thought I could nuke and then quickly leech health back from dead bodies. The problem is..where are the dead bodies? lol They flew like two miles away from me!!Might be a good idea to go with, since each AT does have different needs. I think I'd probably prefer a non-crashing nuke for Kheldians, since they tend to have more toggles as well.
I do not like strong pbaoe knockback.
Kheldians have similar problem. Their base damage isn't high enough to see the true potential of a nuke. If things are not dead, then there is no point in nuking. Save your endurance and keep on fighting. WS at least has one good power to leech all endurance back with just one blue inspiration. -
I never understand why there should be "chances" involved in a panic button. Why don't they get rid of 75% and 50% chance and give Blaster the full value to begin with?
-
Quote:I think it's about time they go back to old powers and powersets and balance specific powers based on AT's need.This whole question does bring up a nasty problem with balancing crashes. If the risk/reward for crashing was reasonable for defenders, it would probably be far too high for blasters, and vice versa: perfectly balanced for blasters would be worthless for defenders. Corruptors are a somewhat special case for a variety of reasons, including scourge. The average corruptor is not likely to outdamage a blaster with Nova since Nova fires all its damage instantly, but corruptor blizzard can outperform blaster blizzard due to the effects of scourge. That sort of thing makes cross-archetype discussions of balancing these powers tricky.
If a crash-nuke works well on Defender (the base damage must be really high), then Blaster's version will be super high.
I am still leaning towards a crash-less nuke for Defender/Corr and an even higher true nuke for Blaster. I think those that play Blasters want that "Wow!" and "Boom!" factor more. Defender/Corr can still use the secondary effects from nukes like stuns, -resist, -endurance drain. With exception of Nova... a knockback is a knockback. You can't really stack kb to get more benefits so Nova needs some help. In fact, I think the whole Energy Blast needs a bit more love. Its DPA is kinda too low. -
Quote:Yeah, I wrote down some numbers last night and even at base level Crushing Uppercut critical harder than Eagle Claw and if you have any combo points, it will do even more. The only down side is CU has 25s recharge (but activates faster and with 13' long range!) which is fine because the rest of the set is pretty fast-attacking.I noticed that all of the criticals were based on combo level 0 as well, but the fact that they get a "full damage" critical even at combo level 0 on all of the powers that can critical makes it a very nice set for both Scrappers and Stalkers.
Would it hurt to add in the extra lines for "only combo level x" and have different criticals? Probably not, but it's extra time that I'd rather they spend looking at overall AT issues rather than buff one set that's already going to be a top performer.
I think at this point, I just want them to add -11.25% damage debuff and -7.5% resist debuff somewhere for Stalker. Then I'll call it balanced.
PS: Total Focus' critical damage is way too low by the way. I've never made Energy Melee but I am surprised by how low TF's critical damage is for a lvl 32 power when I compare the numbers last night. -
I played more tonight and I am lvl 10.
One thing I just realized that when you critical with Finisher moves, the critical damage is only based on Combo 0 (which is no combo) and not based on Combo 3.
This means for an AT that excels in critical damage, you are not going to get that much from Finishers. At least this is how I view. I don't know the actual math but if you want me to guess, SJ fits Brute a bit more than Scrapper/Stalker (while Kinetic fits Stalker/Scrapper more). -
Quote:Wow... oh my god! That's great.In case you haven't found anything yet...
Access To Cool Features Thread! -
Quote:Mmmmm, I wonder what was Synapse is going to talk about. :PSynapse is about to say something about Stalkers but stops himself talking about some sort of Ice power.
By the way, I tested Stalker's Epic powers again and only Blaze mastery can critical (Fire Ball has 100% critical!). The other three Weapon, Body and Darkness cannot critical at all.
I can see the text "Critical" too. -
Quote:Do I want the crash removed? No. I want the power to be worthy of a crash. And the numbers say that there's lots of head room to buff the damage without doing anything game-breaking, and both the normal balance rules and normal in-game analysis of its situational use suggest its too low given its usage. If analysis says its too low, and there's no game-breaking limit holding it down, that tells me its a reasonable buff candidate.
Is there *any* reason why Nova or other crashing nukes might be considered too strong to buff? Perhaps. This analysis won't necessarily work for Blizzard: Blizzard is far stronger than most nukes and it was buffed at a time when players strongly devalued DoT. And there are team situations where you can mitigate the crash entirely and buff recharge to the point where blasters in the team can fire nukes almost continuously. But are those reasons to keep the power weaker than it should be for all other circumstances? In my opinion no.
Yeah, I agree that for Blaster, if a crash nukes can't even take out Lieut, then there is really no real benefits except for the "wow" effect.
Do you think it's possible to have two types of nuke for Blaster and Corruptor/Defender?
I do think Blaster's true nuke needs to do a bit more damage as you've demonstrated but on Corr/Defender, it's hard to match that raw damage. I would much rather have a mini nuke on Corr/Defender with no crash (40% endurance?) and have enough endurance to support and some nukes have very good secondary effects like Sonic. -
Quote:On my Blaster, I may use true nukes simply because Aim + Build Up + Nukes really does a lot of damage.What do you all think of the idea? I think we'd like it, given past Blaster discussions, but I am curious to see what everyone else thinks.
On my Corr/Defender, I hate using Nukes. My secondaries is so important that I hate endurance crash and some sets like Dark Blast shouldn't even be given a nuke to begin with because it has no Aim. It should have something similar to Fortunata's nuke.
I am all for a mini version of Nuke because if the damage isn't enough to kill most in one hit, I can always follow up with other aoe. -
By the way, people in beta forum report that Demoralize works even on an "instant dead" target because they changed how the debuff/buff works after the target is dead.
I haven't tried it yet.
This means your AS should still cause aoe fear if you kill a minion in one hit. Other powers like Chain Induction should still jump if the main target is dead. -
In case you don't know, Dark Blast's Life Drain is going to be better. It will have 1.67 damage scale (like a typical tier 2 attack), with 8s recharge (instead of 15s!) and endurance cost is reduced to 8ish. With good -recharge, you can leech health pretty often!
I want to make true Vampire build and so far, I am leaning towards Dark/Storm. Dark/dark is too typical. I'll have two stun powers and good cones. -
Hopefully I get a level bump soon so I can test the whole build.
I usually hate testing new sets because I like to be surprised when they go live but this time I am determined to find out if Stalker's SJ is gimped.
So far, SJ is quite fun at lvl 3. :P
The two combo points in AS is not really "extra". It takes more than 3s and chance to get interrupted to build two points. You can build two points under 2s with just the first two attacks. So don't think of it as an "extra". It is not. In fact, if AS doesn't give any combo points, then it's truly gimped because the whole set revolves around Builder and Finisher so if one of the attacks doesn't give combo points, then it's gimped for the design. And nobody in their right mind would use AS in attack chain just for the two points.
(Ice Armor's numbers look pretty good. Chilling Embrace debuffs 15% damage. Nice) -
Looks like MM's /sonic is very similar to Corr's. That's a good thing. :P
22.5% resist debuff from first power and disruption.
15% shield and 11.25% dispersion.