Jibikao

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  1. Well, MM is probably the best for Interface. Why don't you give it a try and let us know if you can notice any meaningful difference?

    10% from each pet and yourself. That's 10% x 7 for alpha.



    You also get negative damage proc so that's more damage.
  2. They've always said that animation costs the most time and energy and now that they've got a pretty good looking German Shepard, who's to say that they can't make a "Wolf" set? They've even got Animal Pack with good animal skins.
  3. Quote:
    Originally Posted by Lazarillo View Post
    That...doesn't seem right. "Hidden" status isn't anything more than whether or not it's possible to auto-Crit. Placate does give Hidden status. That's one of the main points. It simply doesn't do anything to your stealth level.
    From what I know, the natural Hidden Status gives you +stealth so almost nobody can see you.

    Placate doesn't do that. Placate only works on the target that is targeting you?

    It could be two types of "Hidden" and one is set to suppress toggles and one isn't. Even if it is possible, the likelihood of them doing something about it next to nothing.

    Stalker's issue is really not a big issue atm. Things only seem to matter if it's related to Brute/Scrapper and Blaster/Corr/Controller. If one of the patron attacks doesn't give Containment, it's fixed right away, but if 3 of the 4 Epic sets can't critical, it gets ignored and ignored and ignored....

    At this point, I can care less why or how Placate can make it happen because it's really up to the dev to fix it. I know I've reported it.
  4. Quote:
    Originally Posted by Ang_Rui_Shen View Post
    Centriole Exposure Enhancements and Cardiac Alpha Slot abilities are end-game strategies; my Huntsman is level 32, and I am not willing to sprint past content by power-leveling for that. Simply adding Range enhancements sacrifices too much damage potential.

    I don't want to use snipes for pulling, I want to use them to take down designated targets.
    Snipe's damage isn't that high to take down a designated target, unless that target is a +0 minion. If it's just a +0 minion, you can easily nuke it to death with Build Up + whatever aoe you have.

    So Snipe 1. a very slow attack that costs quite a bit of endurance 2. damage is not high enough to take down any serious threat. It is only good for pulling sometimes.
  5. Jibikao

    Beam Rifle!!!

    I enjoy my Beamer and I think the playstyle is a bit like Stalker.

    Beam rifle is "slow" but each hit is hard and it's particularly good at taking down one hard target.
  6. Quote:
    Originally Posted by Reiraku View Post
    Much faster. CoF ticks once every five seconds. CE ticks every half second.
    Blah...

    Well, I guess you just have to play your /Ice Stalker as a scrapper after you are revealed. I mean the benefit of CE is still very good even if it means you can't do Placate + assassin strike without detoggling first.

    Quite frankly, offensive toggles never make much sense on Stalker who hides himself. I would have made them "click" control Pbaoe powers so we can choose when to use them.
  7. I got a reply back from the dev... he thinks it's a bug but it's not one that can easily be fixed.

    Making powers suppress takes a lot of time and effort to make it right, and since Placate doesn't really give you "hidden status" (it only blinds that specific target), it is hard to suppress the toggles.

    So short answer is: by design, they would like offensive toggles to be suppressed after Placate but it is not likely to happen due to how difficult to make it right. They'll have to re-code Placate to give us true Hidden Status and that means Placate would "blind everyone" within sight. It's not going to happen. And even if it is possible, I doubt it's even on the top 100 Priority List.
  8. I am sorry. I am still not buying that Psi Set is that inferior on Blaster. The only down side is having one less AoE but they add one cone to /mental. Not that I agree with this but there are options to get more aoe (/fiery has two as well) if you feel the need to. Sonic Blast also only has one aoe. My very first hero is 50 Sonic/Ice. And I've played several Stalkers that either don't have any aoe or has very limited aoe. The fact that Blasters have options to get more aoe is good.

    You are giving 100ft range way too much credit in pve and I still don't think the set works "better" on Corr/Defender. If you ask any Corr user, they will gladly take Aim. It's really the secondary that makes the difference, not primary set.

    How's Psi Set sucks for soloing? You get one TK Blast (80' instead of typical 40') that has a high chance to knock back. You get will dominator to hit and sleep and then you get a mag 3 stun to start the battle if you feel the need and tornado has 50% knock up. There's tons of controls that Fiery Melee doesn't have.


    About the only thing I can agree on is how Psionic Damage is very bi-polar. The mobs either don't have any resistance or they resist 35-45% of it and there is almost no middle ground. It sucks at high end when you fight robots, zombies and whatnot. That's the only complaint I have on Psi sets.
  9. Quote:
    Originally Posted by Miladys_Knight View Post
    This is the problem right here. You've studied it not played it. There are a lot of things about the set that pulling it up on mids just doesn't tell you.



    Pretty much a non sequitur. Blaster role on a team is AoE and single target damage. Psi is woefully lacking in AoE.



    The highlighted part here is the problem. The reason the recharge is so long on Will Domination is that it applies a control. The problem here is the recharge is consistent with a HARD control. Will Dom is a soft control. Also the only reason that the blaster hits harder is AT modifier. The devs warped the damage to recharge formula on this when they ported it.



    I'm sorry but it is NOT good in this case. AR's 100 foot and 90 foot ranged powers do damage as soon as you activate them. Psi has a projectile and the projectile moves so slowly that you can cast it, que up a melee attack, move into melee range and, if the melee attack has a short animation time, have both attacks deal damage at the same time.

    The blaster AT is dev designed to be a kill before it kills you type of AT. Long animation times, slow projectile speeds, and short ranged powers all run contrary to that design. That and the lack of mez protection are the 2 greatest problems a blaster faces. It's why blasters chew through inspirations like candy. Their power sets DO NOT give them the survival tools that they need or that the other ATs have built into their power sets.



    Which makes a Psi/MM/Elec the only power set combination that actually makes a Psi Blaster fit the blaster mold. That doesn't leave many options for play style choices and means that ANY other primary works better since combining Psi/ with /Mental means that you do almost nothing but Psi damage and when you run into things that resist Psi (because things that resist Psi typically have very high resistance to Psi) you don't have another damage type to use to kill the resistant foes with enough speed to kill before you are dead.



    We had a mag 4 stun. It was called Total Focus. The stun got nerfed and we lost our only one shot Boss control tool because we weren't controllers. The animation wasn't sped up to make up for it.

    Over all Psi/ really has no advantages. The secondary effect is -rech but it doesn't prevent the mobs from closing to range and using their melee attacks. The secondary effect only kicks in after the mob has used all of it's attacks which, in the late game, means that either it is dead before it makes a difference or you are.

    Most mobs can close 80 feet in under 2 seconds. Psi has faster animations on it's single target attacks but a projectile that moves at sprint speed makes fast animations moot. Scramble Thoughts is an abomination. It's 80 foot range does NOT make up for the combined misery of a 3 second animation with a sprint speed projectile.
    But doesn't most of what you said apply to Psi Corr as well? Psi has slower traveling speed just like most Psi attacks. The thread made me feel like Blaster's version sucks but in reality I think Blaster Psi Set is pretty "standard" except for one less aoe which if you feel the need to grab, you can.

    And I thought TK Blast is pretty instant? Will Domination needs to have its damage reduced. Dude, you are looking at a activation time 1s, 1.67, 1s and 1.1s (Will D) attack. This is a very fast attack chain. I can't imagine Will Domination having the same damage as Corr's version.

    And also, is the sleep from Will Domination 100%? mag 3 sleep is very useful when you solo. You can hit Will Domination first and move on to other targets.

    I just don't see why Psi Set is that bad on Blaster because if it's bad on Blaster, then it's bad on every other Psi sets isn't it?


    Oh!!!!!!!!!!! Both TK Blast and Will Domination have 80' range!!! I thought they nerfed TK Blast to 40' range to match most of tier 3 attacks. Isn't this an advantage too? A Psi Blaster can reliably stay at 80' range while a Fire Blast user needs to move in and out.

    Sorry I am still not buying that Psi set sucks on Blaster. I think this set just falls into another "If it's not doing Fire Blast damage, it sucks" kind of category. In fact, the more I read about it, the more Psi Blast looks decent except for the aoe part.
  10. Jibikao

    New Archtype

    I think we already have Range/Defense ATs in SoA and even Kheldians.

    Do you think a Melee/support would work? I am thinking the support values will be at MM level but you have melee attacks. So I assume you support first (buff or debuff) and then go in for melee attacks.

    I still don't think we'll ever get another core AT. We have enough!
  11. Jibikao

    New Archtype

    Quote:
    Originally Posted by Kyriani View Post
    Couldn't you just make a stalker and take an APP/PPP for ranged attacks?

    I mean I know it's unorthodox to use an AT like a scrapper or stalker as a ranged attacker but it is mechanically possible. Especially with a high recharge build.
    The epic attacks are pretty terrible for Stalker. Not sure about scrapper. I took dark blast on stalker but it's mostly for killing off runners or pulling. It is not a reliable source of damage at all. Not to mention 3 out of 4 epic sets cannot critical (body, weapon and darkness. Soul can critical).
  12. Quote:
    Originally Posted by Necrotron_RO View Post
    Nice signature, Jibikao.
    There is no freaking way Stalker is 10/10 melee rating. lol You can't deceive new players with that rating because that will only let them down later when they hit lvl 30ish and notice that other ATs are doing comparable or better damage and have better survival.

    If other ATs are doing "comparable" damage, then every other AT should be 10/10, isn't it.

    Stalker needs teammates to do great damage but unlike Kheldians, they are not rated at their highest potential. Stalker's 10/10 only comes from the first 10s when AS hits.
  13. Quote:
    Originally Posted by Supernumiphone View Post

    One trick some people use it to set up a bind/macro for activating Placate that detoggles Chilling Embrace at the same time. Of course then you have to re-activate CE again after every Placate/attack combo. So it's kind of up to you and your playstyle how big a negative that is and whether CE is worth it to you.
    That's one of the reasons why I didn't make a Kinetic/Ice. I think the synergies are so good -damage from Kinetic + -damage from CE except for the fact that I use placate a lot to refresh build ups. I mean it's still doable but sometimes offensive toggles can interfere with your hidden status.
  14. Quote:
    Originally Posted by Lazarillo View Post
    Hmmm, just out of curiosity, how would this interact with Lightning Rod? Since LR doesn't break Hide, will Chilling Embrace not trigger, allowing the next strike to still get a Critical? That's how I've assumed it, but I also had assumed Placate would re-supress CE, so I've been wrong at least once on this...
    You are right. Since LR doesn't break hidden, your CE won't be activated until you've revealed yourself with another attack like Thunderstrike.

    I am going to PM one of the dev about the toggles not being suppressed after Placate. I think it's a bug.
  15. Quote:
    Originally Posted by Ang_Rui_Shen View Post
    About the only thing a Huntsman is missing is a sniper attack.
    Oh god no... snipe is almost useless in this game. You want to use it to pull? Put +range and take cardiac +range. :P
  16. Chilling Embrace is very good! I've never played a tanker and CE on Dominator and Blaster isn't exactly my cup of tea as it doesn't have -damage component.

    I can't really tell if CE is drawing a lot of aggro as I've been teaming with a tanker. I don't think it does. None of my Stalkers draw particularly more aggro. And I think it has some lingering effect.

    The toggle is suppressed during Hidden but not after Placate. So you can get an attack off quick after Placate but not setting an Assassin strike.
  17. I've never really studied Blaster Psi Set but I just pulled up Mids and I can't understand why people trash Psi Blaster so much.

    1. It has Aim. Corr/Defender version doesn't. This fits Blaster's style.

    2. It has a typical 4s, 8s and 10s and you have another fast-activating attack in Will Domination. I see the recharge is nerfed from 14s to 20s and damage is nerfed but TK Blast also hits harder than Corr's version.

    3. 80' range is a good range. Yes, it's not 100' ft but I think Assault Rifle has longer range because it doesn't have Aim and a true tier 3 attack. I can see a problem in pvp if you hit Boost Range with 100ft and with 4 decent fast-activating attacks.


    The only downside I see is having no Scream but epic aoe Statistic Discharge recharges at 12s instead of patron aoe 32s and you can get Scream from /mental. So you at least have two options for range cone aoes if you want.

    Overall, it really doesn't look like it loses its advantage. They add Aim for Blaster's burst damage and made TK Blast better and you get a typical 4s and 8s tier. The only bad power I see is Scramble Thought. 3s activation is just too long. Fortunata's Scramble Thought at least has mag 4 stun. And I can't imagine them giving Blaster a mag 4 stun... lol :P
  18. Jibikao

    New Archtype

    Honestly, do we really have another "unique" AT left?

    The only one that I think of is a melee/support AT.

    I don't think we'll see another core AT but we may see another Epic AT like VEAT or HEAT with fixed sets.
  19. If you solo a lot, Bane is probably better at lower level without sets.

    Huntsman attacks really fast with Single Shot 0.9s and Burst 1.0s. Damage-wise, it's decent but you should carry two Assault leaderships.

    Between Venom Grenade, Surveillance, AH Procs and double Assault, your Huntsman bring a lot of damage to the team.

    Bane is not bad. Bane is basically a "superior" Stalker IMO. It's not everyone's cup of tea. I enjoy Bane a lot but I usually use my Huntsman build for hard TFs and itrials.
  20. My current favorite is Dark Blast. It has two cones for aoe, pretty fast self heal, knock back and hold, tohit debuff that stacks with your +defense set bonuses. Dark Blast doesn't do the highest damage but it makes up for everything else. I mean even a not-so-high blast set on Blaster is still considered "high" damage in comparison to other ATs.

    Mine is lvl 37 Dark/Mental. I chose mental for theme purpose (Vampiress) but Drained Psyche can be extremely helpful. I think Dark/Energy is another excellent combo.

    Ice Blast and Sonic Blast are also very good for soloing. Sonic Blast will help your team take down a hard target fast.

    I find Radiation Blast very good as well. I used to really hate Radiation Blast on Corruptor because the first two tier attacks suck. The Blaster's version is better 4s and 8s and Cosmic Burst's mag 3 stun is so helpful.
  21. Quote:
    Originally Posted by Deathstroke33 View Post
    I keep toying with the idea of making a DP toon, but the number of negative comments I keep hearing about its very lack luster damage kinda scares me away. Is it as bad as people say, or is this just another example of people over exaggerating?
    People are exaggerating it. Some people don't like it because it's not doing Fire Blast damage.

    Dual Pistol has very good aoe damage and it has several debuffs and some controls. It looks very flashy.

    The mini-nuke is also quite strong. A lot of people only use fire ammo but I usually use ice. The slow debuffs are quite obvious. Toxic ammo is kinda hard to notice the benefits.

    Basically I try to play up to DP's strength. If I am using all fire ammo, I might as well play Fire Blast. I do change ammo depending on the enemies' resistance type.

    The only thing that annoys me is redraw.
  22. Ok, here's the info I copied down from in-game data. You are right that regen effect is target specific. I guess I can care less about minions and lieuts and maybe even bosses. But let's start with boss and higher ranks?

    Single Shot
    92.72 Damage
    1s Cast
    4s Recharge
    -75% Regen when the target is Disintegrated

    Charged Shot
    132.76 Damage
    1.62 Cast
    8s Recharge
    +15.39 bonus damage when the target is Disintegrated

    Disintegrate
    135.13 damage over 10.50s
    1.9s Cast
    10s Recharge
    -150% Regen for 15s
    (you can stack this attack for more DoT damage. I don't think the -regen part stacks but I am not 100% sure)
    (12.50% Defiance buff for 9.4s)
    * I just double check. You cannot enhance -regen buff with +healing enhancements but not sure about Power Boost. If Power Boost can improve -regen, then I really regret taking /Fiery. I just haven't tried /Fiery so I chose it)

    Lancer Shot
    162.79 Damage
    1.9s Cast
    11s Recharge (100% chance mag 3 stun!)
    +26.53 bonus damage when the target is Disintegrated
    (12.50% Defiance buff for 9.4s)

    Not sure how Piercing Shot works into the equation but there you go.

    Piercing Beam
    115.11 Damage
    2.33s Cast
    18s Recharge
    -13% Resistance to all for 10s (which means it is possible to keep it on the same target)
    +37.99 bonus damage when the target is Disintegrated (the bonus damage is quite high)
    (5.90% Defiance buff for 9.83s)


    Ok, do your math! Basically, you start the fight with Disintegrate and I assume you follow with Piercing to get the debuff and then tier 1, tier 2 and 3 and cast Disintegrate again, although I am not really sure how long the Disintegrated effect lasts. Maybe it's just 15s so you have to cast Disintegrate again? The mobs die too fast for me to notice if Dis ever "expires" on the same target. lol My Beamer is only lvl 24 ATM.
  23. My ideal new Control set:

    Gadget Controls: Grenades, Taser, Bean Bag Rounds and Bombs/Traps with cool "random" effects.

    Realistically, we'll probably see a modified form of Illusion Control.

    My ideal new Assault set:

    Martial/Street Justice mix with throwing stars. I love throwing stars!

    Realistically, it's gotta be Whip Assault.
  24. I've played a lot of dominators and Gravity/Fiery is the only combo that I made Perma.

    It is very worth it. Nothing is more fun than teleporting majority of the mobs to the corner and **** them with your aoe.

    Gravity/Fiery/Ice (Freezing Rain is too good to pass) or Gravity/Fiery/Fire (Fireball and Rain of Fire are good).

    Take Hover because you are mostly range. You don't need to go melee for good dps. Just a simple Lift, Fire Blast and Blaze and good recharge, you'll be doing very good damage.
  25. Quote:
    Originally Posted by shaggy5 View Post
    I disagree. If you have ever been a "mind" on LRSF, the ability to mez the AVs to sleep so you can attack just one is invaluable. It is the easiest way to make sure you don't fail.
    Yup. Perma Mind Dominator is one of the strongest AT in the game with the ability to solo many SFs. Aggro-less Confuse and Sleep are just too good in certain situations.

    Can Mind controller perma sleep 8 Heroes? I am just curious.