Jibikao

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  1. Quote:
    Originally Posted by Yogi_Bare View Post
    Unless you already have Confuse powers or some pretty righteous AoEs; you're probably not going to get much out of the mez portion of Cognitive.

    I use it on a plant/storm and even with all of the spam-AoE from both sets; it would do me little good without having Seeds as both foundation and filler.
    Basically, it's just not a very good interface and plus the psionic dot is a bit less than others. T_T
  2. Isn't Guarded Spin alone makes it a very good Tanker set? It is a pretty good cone attack in itself and you get +defense for free. I say "for free" because unlike Parry, you don't lose much by using it. Guarded Spin can easily hit more than 2 targets and the damage is decent. Parry's damage isn't decent...


    Its ST damage will be on the lower side but you have 3 aoe.

    And also, I could be wrong on this but I believe Staff is the only set that has -defense in tier 1 power for Tanker? You can put AH proc and that can produce up to 40% resistance debuff?
  3. I think confuse mag is only 2 so it only works on the minions if it actually happens. Not a very good choice for Brute to be honest.
  4. Quote:
    Originally Posted by Arcanaville View Post
    and in other cultures (Japanese in particular and many asian cultures in general) the term which translates into "big brother" also indicates mentorship, seniority, or veteran status.
    This is true. I am Taiwanese. :P "Big Brother" can be used on your good buddy who is older than you. In gangster, "Big Brother" is used a lot. And in a big circle of friends, there's usually one "Big Brother" or "Big Sister". They are not usually related to you by blood but we call them "big" because it "indicates mentorship, seniority, or veteran status".

    On the other hand, we call the young ones "Small Brother".
  5. I really don't think perma Chrono is that big of a deal. If you are going to focus on blasting yourself, you should get a bit more +defense from set bonuses than +damage. +damage on MM (with the lowest damage scale AT) isn't going to make a big difference. You can try to get Negative damage proc in all 3 attacks to make them better.

    An easy way to get good defense is Black Scorpian's Power Boost with Farsighted.
  6. Just let you guys know that I've had some good PMs with Synapse.

    We probably won't see any major changes on the powers (like smoke flash) but numbers can be improved especially on the defensive end.
  7. Yes, the challenge to kill a GM is that they run too much unless you have taunt.

    I got lucky when I soloed that GM in monster island. It's one of those Giant Mushroom and it got stuck in a corner somehow. It couldn't run. :P It could probably jump away but I kept using web envelop.
  8. Man, the Stalker forum is pretty quiet for the past few days. Where is everyone?

    By the way, how is Spectral interface? What's good for it?
  9. Quote:
    Originally Posted by IceFracture View Post
    As far as my incarnate powers. I was going to choose musculature and reactive for ever more damage. Not sure what to choose for Lore or Destiny (perhaps barrier) Wasn't sure if the heal +HP would benefit ninjas.
    I like your new changes because with Tough, you can slot one +3% unique and even +4 knock back protection. :P

    I would probably put one more +recharge in Power Boost. The rest is fine. I didn't take web hold power but I think it's a matter of gameplay choice.

    My Ninja/FF +1 has soloed a pylon with Musculature and Reactive. I did not use Lore pet (they die anyway if they all bundle up). MM has the luxury of using taunt on pylon and stand away from the pets so they don't get aoe, but I hate using taunt. I basically Hover up and above the Ninjas so I don't get aoe...they do. lol It was quite tough for me because the aoe damage is really high and Ninja has little lethal resistance. I also ran into huge endurance problem before the group buff change. I did use inspirations and poison dart for some minor -regen. I've also soloed a GM in Monster Island (grandville) using lore pets. Without lore pet, my Genins ran out of endurance and GM's health couldn't go lower than 15%. With lore pet, it was quite easy.


    I chose Rebirth and just like what somebody said, I need the aoe healing when things really go bad.

    My Lore pet choice is uncommon. I chose Vanguard. Here is my reason:

    1. I don't like using powers that are too common and I rarely see Vanguard. That's the first reason why I looked into Vanguard.

    2. It turns out Vanguard has pretty good synergy with Ninja. The Lt pet has some -lethal resistance which benefits most of Ninja's attacks. He is melee-hybrid and tend to die more easily but the Sorcerer pet is awesome. I love her because she ALWAYS stands far from the action. She offers elemental damage and good aoe. I don't need to babysit her much which is good because I have 6 paper ninjas to babysit. In fact, she sometimes stands way too far back to benefit from my leaderships. lol

    3. Vanguard doesn't have the best ST damage but their aoe compliment my Ninja's weakness. My Ninja already has high ST damage.
  10. I have quite a bit of experience with Ninja/FF and here are my pointers. I don't like to change people's build but if you like the ideas, feel free to move around your power choices/slots.

    1. Your Genin needs a bit more +damage from slottings. Those 3 pieces there only give them about 67% damage. Put one more Damage/End in them so they get to about 89%. Put that AoE defense piece in Oni. And Genins do need -endurance during long fights.

    2. If you throw smoke flash a lot then you need some +recharge/end. Mine is slotted 4. Two recharge and two end. I like throwing smoke flash whenever it's up since I am not using any of the arrow attacks.

    3. Instead of taking Stealth power, have you thought about just putting one +stealth in your Hover? My build has Tough because that +smashing/lethal resistance means I don't die in one hit. lol


    That's about it. You have Power Boost which is a MUST for a Ninja/FF IMO.
  11. Quote:
    Originally Posted by DrGemini View Post
    I think we are just going to have to agree to disagree.

    To me, the Damage and Regeneration buff on 2-3 of my pets from Temporal Selection makes them all more effective and useful to me. In fact, I tend to try and maintain buffs on all my pets so they are alive longer and doing more damage.

    When I am on my Defenders or Controllers, I will make far more effort to buff the rest of my team. When I am on my Mastermind, I focus a little more on my pets knowing that without them I don't have much to offer. That doesn't mean that I won't throw Temp Selection on someone when the situation suggests that to be the better choice. It just isn't my priority to buff my teammates with it as much.
    Do you know the power Painbringer? It's Pain Domination's last power. Would you use it on your boss pet or one another melee player?

    I think ultimately it is your game. I can see the logic that you want your pets to stay alive so you contribute more. My only concern is that Temporal Selection's +30% recharge does not benefit your pets. 150% regen sounds nice on paper but it doesn't translate that well on a pet that has less maxhp.

    I believe Mastermind is the hardest AT to play well on a team because you've got to make so many decisions like do I keep my teammates alive or do I keep my pets alive so we win the fight? Let's just say I don't always save my teammate if I know my pets can do better. lol Mainly because if I save a teammate, he may not have enough endurance to continue the fight but most of my pets should have a lot less endurance problem.

    I get what you are saying but I think Temporal Selection is better on other players. If I have teammates on my team, I always put TS on somebody else first and then go back to my Dire Wolf.
  12. I am not sure what's to argue about here. I love to buff my pets but Temporal Selection is particularly BETTER on other players because pets don't get the major +30% recharge. If you have more than one teammate on the team, it is better to put it on them than on your pets. Of course if you have good +recharge and you can put on several targets, your boss pet is a good choice (except for Lich).


    I don't think the argument is not to buff the pets. The argument is that Temporal Selection is much better on teammates. I have no problem putting Forge on my boss pet if I can put it on several targets.

    Honestly, the 18% damage buff and the regen aren't that impressive on a Pet. The 30% recharge is very good on other players, however.

    I mainly see Temporal Selection as a longer but weaker version of Speed Boost (minus the annoying +speed!), but if you are a Defender (31% damage!!), it's beyond that of course. By the way, I just noticed that all versions of Temporal Selection gives 30% recharge and 150% regen. In that regard, MM's version is just as good.
  13. Quote:
    Originally Posted by Granite Agent View Post
    Is Chain Induction the best attack to put after AS?
    On ST target, yes. But if you have targets around you, feel free to use Thunderstrike as well. I normally only use Thunderstrike as battle opener and after the proc from AS. Other than that, I don't use it much because it's too slow.

    Chain Induction is now a much better attack because it still jumps if the target dies. It didn't do that before.

    Chain Induction also grants you 100% Focus because it has base recharge longer than 10s. I don't know the exact math but if the base attack has 10s, you pretty much get Focus every single time you hit.
  14. Quote:
    Originally Posted by Memphis_Bill View Post
    Actually... if you get them off fast enough, they will stack. The window is *very* short, however.
    Yes but I guess what I meant is that a knock back is a knock back.. you don't really stack the "duration" of it. Two knock backs may knock a tiny bit further and that's about it. You really don't get more benefits from knocking and knocking. There are times if you knock right when they get up, you can knock back again and most of the times, you knock again and he still gets up and shoots you.

    I don't mind all the knock backs but I don't like solar flare's. I also wish Photon Seekers didn't have knock back because if one seeker hits first and scatter the crowd, the other two may not hit as many targets. You can't really "drop PS" the way you can with Seeker Drone so to get the most damage out of them, you are more likely to just drop it right in the middle of the crowd, which creates another Pbaoe knock back effect just like what I don't like in Solar Flare.

    I've talked to many of my online friends and the #1 thing they don't like about Peacebringer is all the knock backs. It is a legit issue IMO and one I wish could be addressed. Of course, all is well if we have an option to reduce knock back effects. Then those that love it can keep it and those that hate it can reduce it to knock down.
  15. Quote:
    Originally Posted by TwoHeadedBoy View Post
    The problem with this has been hashed and rehashed. There is no version of Luminous Blast that doesn't have KB, and unlike any Blaster secondary, you can't play Luminous Aura without taking Luminous Blast. I've said a million times that the KB in at least Photon Seekers and Solar Flare are not a good design. I can see keeping the KB in Nova AOE's, and the human TAOE/Cone, since the KB in all those powers can be used for deliberate mitigation, however Solar Flare can't be used deliberately- Or rather, the situations where it can are few and far between, and Photon Seekers KB can never be used deliberately unless you just get lucky (or you're on a very specific part of a map.) That is not good design imo.

    Also, the ST KB is problematic since between Dwarf and human melee attacks, it's counter-intuitive to knock single targets away from you if it prevents you from being able to fluently use your other ST powers. Warshades suffer from this with Shadow Blast also, but that KB doesn't seem to happen nearly as often.

    I agree with this. At some point, enough knock back is enough. You can't really "stack" knock backs anyway. What's the point of having knock back in almost every attack?

    I don't hate all knock backs but I do hate solar flare's pbaoe kb. I rather they do something to nerf solar flare like reducing knock back chance to 10% but keep it knock down. PB has enough knock back powers if I really want knock things away from me.
  16. Quote:
    Originally Posted by Paladiamors View Post
    This. Its not that I don't understand the desire to make your minions more effective, I totally get that. I just think that if you are on a team, your priority needs to be making the team more effective, and those buffs will have a greater effect on other ATs.
    Yeah, if you are on a team, pets will be the last choice for Temporal Selection because it has an awesome 30% +recharge that the pets don't benefit from. Even other Mastermind can get a good use of 30% recharge.
  17. First of all, I don't think PB is that bad. The all-human form with team buffs is actually decent but it just doesn't stand out with lack of mez protection. I have not tried perma god mode. My human PB is pretty much stuck at level 38. Here is what I would like to see in order for me to enjoy PB again.

    1. Get rid of shifting delays. The point of playing a Kheldian, in my opinion, is to enjoy switching forms. Truthfully. I don't enjoy it. I tried to enjoy by switching often but I find the delays absolutely annoying. That extra 2s is just so annoying.


    2. Reduce the # of knock backs. It's just too many!!!


    3. Both Dwarf and Nova form need to be better - a whole lot better. How?

    a. Allow them to be able to run leadership toggles, hasten, aid other/self, Photon Seekers and Maxhp power.
    b. White Dwarf needs one more attack
    c. Nova needs to have way better DPS in BOTH ST and AoE.


    I think there is room for Photon Seeker to be better but I would like the above 3 to be looked at first. I would love it if Human shields are suppressed during Dwarf/Nova but then I think that's more of human-only gameplay.

    The way I see it is this:

    Dwarf excels in survival
    Nova excels in damage (st and aoe)
    Human excels in versatility (but lack both survival and less damage than nova)

    The recent change makes Human form superior in almost every way except for mez protection (which you can get from incarnate) and that's not right.
  18. When I played my Corr /Thermal, I always put Forge on ATs that have higher base damage, that would put Scrapper, Blaster, Stalker (they get way more criticals), Dominator and SoA ahead of others. I've seen many Corrs who put it on Brute first but in reality, Brute gets the benefit less than other ATs due to much lower base damage. I don't put Forge on MM but I may put it on the boss pet or Jounin/Grave Knights.

    On my /Time Mastermind, the 18% damage boost is ok. It is the +recharge that is more useful. I tend to put +recharge more on Dominator/Controller and Brute and the rest is about equal.
  19. Quote:
    Originally Posted by PsychicKitty View Post
    I have one thing to ask...i see superior conditioning and physical perfection.

    Ok i understand one....with the increased recovery...

    But the other is just +5 energy...thats it....
    Having Superior Conditioning also means you can put one more Performance Shift proc. I've never put more than one but some people claim that proc is very good for endurance management. This means you'll have 3 places to put the procs: Health, Superior Condition and Physical Perfection. Most of my Stalkers take either Body or Weapon epic because of Physical Perfection. Weapon is good if I need one aoe and web grenade is always good to ground a flyer if I need to. I would say 60% of my stalkers take Weapon.
  20. Nope. Placate cannot cancel out offensive toggles. It's a bug but won't be fixed. Too complicated. It's "supposed" to cancel it out though. I've PMed A. Hawk about this a while back.


    However, you can easily use an attack after placate right before the toggles interrupt you. You just can't set up a critical Assassin Strike.
  21. Hopefully they can do something about Ninja, Merc and Necro soon.

    I figure with them paying attention to how Beast performs, it is a good time to hammer them with other primary issues.


    I honestly don't think Pet AI is as bad as some of you think. This game's summoning system is actually better than a lot of games I've played.

    The biggest issue is knock back. Pets simply can't react when a target is knocked back until the target is about to get up. This issue CAN be reduced (not eliminated since other people can knock back). The best way is simply not giving knock backs to the pets. :P
  22. Quote:
    Originally Posted by Tater Todd View Post
    I don't think that it's working on my Elec Dom : /
    The aoe sleep patch is a pet... so when placate happens, the mobs can't see the patch but they can't attack the patch to begin with. :P
  23. I've never tried the proc but from what I've heard, it's pretty much useless unless it's in aoe sleep. The idea is that if the slept target gets waken up, the placate effect will get rid of the aggro for 8s. I am not even sure what happens when you solo. Don't waste it in your Elec powers.

    Edit: Oh, Stalker doesn't get critical with that kind of placate if that's what you were thinking. I wish!
  24. Quote:
    Originally Posted by Nyghtmaire View Post
    But with the pbaoe effect (and the resultant ability to hit more than one ninja/minion), that seems like a good trade-off, I.e. a reduction in spammability. It is also a quality of life improvement in that it removes one additional step in the usage of the power - targetting.
    The thing about Smoke Flash is that even though it's listed as having two purposes (critical and placate others for more safety), it's primary use 90% of the time is just adding more damage.

    If smoke flash somehow is pbaoe, would that change how the enemies fight because they'll turn aggro from your pets to yourself? I hate using bodyguard mode and I am not sure if I want my pets to lose all the aggro.

    In fact, while I was soloing Black Scorpian, I've noticed that if I keep using smoke flash, Black Scorpian sometimes change his target to me even though I did not even attack him at all. I think it has something to do with the placate effect from smoke flash. I put it on Jounin all the time during that soloing.
  25. Now if we change Smoke Flash to a pbaoe type of power with maybe 10' radius, what effects would you want that's not going to be overpowered. Giving all Ninjas 100% critical for 10s is overpowering so that's not going to happen. :P

    Remember, if it's pbaoe, endurance and recharge will need to be adjusted as well. It may not be a spammable power.