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Ok, I finally got a Catalyst from super pack. I enhanced the proc to Superior.
I did a +2x1 mission. I do not get 100% critical after every a-strike that lands. I do, however, get 100% critical from the very first set up (BU + AS + Shin Breaker).
I did not run CE. I really don't know how some of you see 100% chance critical every time a-strike lands. In fact, I don't notice any difference between Superior and Regular version. I think the "timer" in between each critical could be less since Superior is supposed to proc 5 times in a minute.
I basically do AS + Shin Breaker and wait for AS to recharge and hit Shin again. I do not see 100% critical all the time in beta. I don't even think there is a bug from queing the follow up attack too quick because I always que next attack when I set up AS.
Edited: I just tested my MA/Will and nope, I do not get 100% critical after each a-strike. I do get it 100% chance of the time from the first set up. Not only I am not getting 100% chance, I RE-HIDE myself twice and did interruptable AS during battle. Ugh..how annoying. Sorry guys, I don't mind not having 100% chance as long as it's often enough but I hate the re-hiding issue.
Edited 2: I do feel I see more critical with Superior but it's not from after each a-strike. I still think the proc is on a timer. 15s for regular and less with Superior. -
If you want to kill off the whole Stalker AT, then sure, go ahead.... T_T
(Joking...)
Honestly, I don't think Ninjitsu will ever get ported to Scrapper because that will be super unfair for Stalker who is restricted by their "theme" for not having access to /Shield and Titan Weapon. I think Ninjitsu will only stay in Stalker AT. The new stalker change in beta makes Stalker better. Feel free to make a new Stalker. :P -
Ok, I'll try the unslotter again. I was trying to drag but not sure if I actually held it.
Anyway, I was testing SJ/Ice again without CE and this time I only use Shin Breaker as the follow up attack.
The proc chance is pretty high but it's not 100%. I want to test Superior version to see if it is truly 100% chance. -
I've been voicing this concern for a while now and even in beta.
I think it's unfair that some primaries can take two more pet unique sets and some can't. I can care less about the +recharge components. I want two extra pet unique for my paper Ninjas and no-damage Soldiers!
The -recharge in the sets don't benefit other non-Mastermind pets either. People use the sets mostly for good set bonuses.
If Mastermind is the TRUE pet-class 10/10 Rating, there is no reason to restrict Mastermind from using both pet-related sets. This makes ZERO sense to me. -
30% damage buff on your boss pet is not enough? With enough recharge, you can easily keep two-three Forge going on different pets.
If you really want to skip, skip the anti-mez power Thaw.
Forge is my favorite power in /thermal. The tohit buff is very good for human players. Pets get your supremacy so accuracy is usually not a big problem. -
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Quote:Yeah, I claimed from Account and I see it under Special Salvage. The description says I can just drag the slotted enhancement out but I can't? ugh...Catalysts are in the packs as well.
As for the Unslotters, make sure you've claimed them from the email on the character your using. They'll show up as a special salvage in your inventory.
Once you have them in inventory you can drag enhancements out of powers.
I can't drag it. I can only double click and it gives me that screen to combine two enhancements.
I guess I just need to buy more super packs in beta to get Cata. -
Ok, how do I get a Catalyst? I know it drops in itrial but I thought you can buy it in the store in beta? I can't find it.
I wanted to test Superior version this morning.
And also, how do I use Enhancement Unslotter? It says I can just drag the slotted one out to my enhancement tray but I swear it doesn't let me do that. It is confusing! lol I wanted to unslot my Stalker Guile from a-strike and put it in Uppercut to see how it performs. -
Quote:Lol no need to thank me. I am still confused by the proc. I see how it works but I can't get 100% chance. I will need to get a superior version.Jibikao, I also wanted to thank you as well for initially posting about CE earlier in this thread. The other day, when I first got that ATO, I figured I would go get the warden badge. When it wasn't proc'ing as often as I thought it should, I came here to boards, and yours was the first post I saw that mentioned CE being the cause.
Cheers.
By the way, the ones we can buy from market are not Superior right? When I checked the market, I didn't see the word Superior. I thought "Rare" and "Very Rare" are the difference. -
I bought some Super Packs and got some ATOs that are either labeled Rare or Very Rare. Are Very Rare the "superior" version or I still need to convert it with catalyst?
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You probably don't want to do BU + LR and then AS because you will still be hidden. It only works if all the mobs are knocked down so you don't get interrupted. I do that when I solo.
BU + LR + Thunderstrike (or a Patron AoE) + whatever chain you want.
I used to do BU + LR + Chain because the jump ends when the target is dead and critical Thunderstrike sometimes leaves the enemy with very little health left (which means the follow up Chain won't jump much unless I find another target with more health left). I think they've fixed it that the jump still happens when the target is dead.
PS: And yes, slotting FF proc won't benefit you because it's a pet that does the damage. -
Quote:This is sad because the dev already said they can't fix offensive toggle issues for now. They can't suppress it after you use Placate so I am going to assume that getting that Stalker Proc can't be suppressed as well.Hey Granite, thanks so much for taking the time to test this. It sounds like you are seeing the CE issue, as well as, another issue with the hides.
Everybody,
I have spent the past hour or so arresting prisoners again, this time going from level 34 to 35, and I am seeing some really wild stuff.
I will say that I am reproducing the CE issue 100% of the time. For testing purposes I turned off Hide, turned off CE, only use Assassin Blade on the first strike, and waited for the all the Hide(s) to clear before moving to each pack depending on how quickly I kill everything. Everytime I hit the first mob with Assassin Blades, and then proceed with Ablating Strike I get the crit, unless I got interrupted in that first second after AB. 100% of the time.
Doing that same process, however with CE turned on: I do not get 100% crit. It is more like 10% of the time, which is the normal innate percentage for most stalkers powers.
So I think we have that issue nailed down to true, if everybody agrees, that the auto-hit of CE is in queue before any other attack after you break from the Hide. Therefore when you unhide from Assassin Blade (or AS, etc…), CE takes the crit, and then your next attack is left with the innate 10% chance to crit (or specific innate % of the power).
For the Hiding issue, which I’m just now digging into, I will make another post instead of this one being too long of a post.
Cheers.
In hindsight, Stalker is better off using an aoe control power better than running a toggle to avoid hiding issue. So instead of running an aoe stun toggle, stalker gets a pbaoe stun that recharges in 90-120s so stalker can decide when to use it.
Edit: If you have access to beta forum, please post this result in Bug Report and hopefully they can do something about it. -
Quote:1) Is Disrupt at all useful or is it entirely skippable? I plan on running on teams a lot at least on 2xp weekend, does Disrupt help at all with team mitigation?
2) Is Overload worth it on a stalker?
3) If I'm soft-capped and have no endurance issues, will Energy Absorption be needed, or can I skip it? (Planning on going Body because this will be a blue-side character and I don't feel like switching)
1. With the new Stalker proc, offensive toggles may interfere with the hidden proc. If you don't plan on getting that Stalker proc, then it should not interfere with Placate + another hit. You just can't do Placate + AS (there will be less reason to do so with the new change anyway). Give it a try first and see how it improves your survival.
2. Overload is good. Stalker's HP Cap will be higher so the god-mode will improve that. It doesn't have health crash.
3. Well, with the new Stalker change, endurance will be an issue. With my well slotted SJ/Ice with Body epic, I can run out of endurance if I don't use Energy Absorption during a longer fight. Energy Absorption only just needs 2-3 slots. Use it to fuel your endurance when you need to and the +defense from leeching off a large mob is pretty good. And also, it can really help your leveling before you have all the sets. My /Ice is running Tough/Weave. If you don't plan on taking those two, then you probably won't have endurance issue. My Stalker uses Musculature.
Electricity will be even better on Stalker with the new change. You'll have good burst aoe damage and decent ST damage. -
Quote:I don't play other ATs!!! Just kidding.Jibako, are you monitoring the other procs?
Dominators can triple stack a 21% damage bonus.
Tanks can triple stack 5% resistance.
Burt's hitting 95% fury,
Cats and Dogs breeding!
I don't think the stalker one is too much out of line.
Nah, I haven't really followed much of ATO info. I just bought Stalker's. I mean if they feel getting a critical every time AS lands, then sure, I am all for it. Stalker needs the damage anyway. lol With moderate +recharge, I can get AS down to 6s.
I just want to know exactly how the proc works because there are confusing info and test results.
I'll try to get the Superior one tonight to see if I can get it 100%. -
Quote:I mean I can't believe they would allow AS to give a critical every time it lands. That just doesn't seem "logical" to me. Getting 4 criticals (15s apart) per minute sounds logical to me.You could hit the recharge cap and get AS down to 3 seconds, and the proc still should be going off every time because AS's recharge is 15 seconds by default. Any behavior that isn't adhering to that rule goes against what we've been told of the mechanics and should probably be assumed a bug.
I have not tested Superior version and if Superior indeed gives critical every time AS lands, then I am so going to get it.
You know, what if it is Uppercut that is bugged or SJ's A-strike is bugged? I tend to follow up AS with UP. I should test with shin breaker but I am pretty sure I don't see 100% chance critical after AS hits. -
Guys, Time Bomb SUCKS hard. There is no reason trying to deny it or coming up excuses of how it 'may' work under very 'special' situation.
For the longest time, I've been saying Dimension Shift serves 'NEGATIVE' purpose in pve, which means whenever I use it, it causes more chaos and harm than good. I spend more time trying to explain what's going on or trying to figure out why the mobs are still attacking and running when they deal no damage. Enemies are still regenerating when they are phased.
Guess what? Years and years later, the dev finally decides to fix Gravity Control. Why? Because it sucked. There is really no point trying to debate how Dimension Shift can be good. It really just sucks. It really doesn't take a genus to figure out this power sucks. To give you an example of how "desperate" some people are. They say not to slot accuracy in Dimension Shift so you may get some foes not phased and you may be able to pick them out one at a time. Oh please... if that's how this power is supposed to work, then the Power team needs to be fired. Now the old DS may have a use in PvP.
This applies to Time Bomb as well. It truly sucks. Please stop wasting your time to come up "fancy" ways to use it. You want to set up bombs? Use Trip Mine. Trip Mines are pretty fun when you combo with a wormhole user. Trip Mines usually explode when the enemies walk past them. There's no need to count 15s or wait for 15s. Several trip mines deal more damage than time bomb. -
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Quote:Oh good tip!Just wanted to throw this tip out there... The scrapper and stalker ATOs give you 2.5% S/L defense and 1.25% melee with 3 of 6. Might be common knowledge but, you can slot 3 in 2 different powers. This gives you 5% S/L 2.5% melee. And then if you get and use the enhanc. catalyis on them it will double to 10% S/L 5% melee.
On a few of my builds getting this much extra defense with so little lets me use more slots of other powers. -
Quote:They say #1 reason is that themes don't fit. And since the theme doesn't fit, they don't even try to modify for stalker. It's that simple.I honestly don't know what you read, I haven't seen that post that the devs made. But what it sounds like is that they gave a justification as to why stalkers don't have access to shield and titan weapons.
But they certainly have no problem giving TW to scrapper and ninja sword to Brute. -
Quote:You are complaining to the wrong person here. I didn't set up a "theme" restriction for Stalker. The dev did.The point I'm trying to make here has nothing to do with the actual comparisons between AT, it is that the defining characteristic of an assassin type player, at least in context to COH, is one of play style. And scrappers can easily fit that style of play. No their stealth is not the same, nor can they vanish mid combat, but in all honesty they don't need to. My Ill/storm controller was played as an assassin until the mid levels simply because it was the most efficient way of playing solo. I never had to rest because it was energy efficient, and never had to worry about healing because I never got touched. I came in stealthed, confused two targets, locked down the third, and took them out before ever catching aggro with almost zero loss of xp due to confusion.
And the theme restriction is not consistent either because apparently Brute can hold a ninja sword like an assassin but a Stalker can't hold a shield or titan weapon.
I can care less how you want to build your character (Illusion with stealth or Scrapper with stealth or whatnot). You can choose stealth and pretend to be an assassin but when the dev say they feel Shield and TW don't fit Stalker's theme, I have a problem with that because theme restriction only seems to apply to Stalker. And since Scrapper gets a pass on that, then Scrapper isn't the REAL "assassin" in Dev's book. Again, I did not make this restriction. The dev did!!
Oh and I saw a Scrapper with titan weapon in BAF last night. That's like the most un-scrapper thing I've seen but hey, it's effective and it's his toon, not mine. I am not going to sit there and complain just because he likes his scrapper holding a big weapon. -
Quote:You get a critical every time after AS? Is it within 15s or after 15s? When I tested my SJ/Ice without CE, I don't get a critical right after AS every time. It only seems to happen once in 15s which fits the description - the proc only happens 4x in a minute.
When I have chilling embrace turned off, so far I have crit every time after AS. I queue next attack immediately after hitting AS.
Between a critical or chilling embrace, I think I still take CE. CE is just so good for keeping mobs together and slow and reducing their damage.
PS: By the way, what does Superior version do? Proc more often than 4x in one minute? -
Guys, I did more testing last night and I think this is what happens and it says in the description.
Stalker proc rate is 4x in one minute and for an attack with 15s base recharge, it has 100% chance to happen.
This means whenever I start the fight fresh, I almost always get a critical (if I don't get hit or if I am not running an offensive toggle) right after A-strike but if I cycle A-strike before the 15s mark, I don't get a critical. This doesn't mean the proc is broken. It just means that it can only happen once every 15s.
There's some problems with an offensive toggle that may ruin the proc. I tried not to run chilling embrace when I did the testing and I am pretty sure that's what's happening.
If you don't get a proc after 15s mark from a-strike, then there is a bug.
Think about it, getting a 100% critical each time you use a-strike sounds too crazy, don't you think? We get about 4 critical in one minute. That is still pretty good.
As for the re-hide issue, I think they just need to reduce duration from 10s to 5s or less. There's really no reason to keep it at 10s because it does not reduce aggro and even if you use A-strike within 15s, you don't get a critical.
Am I correct on this? -
Quote:Are we actually hiding away from the main target because when I was testing last night in regular mission, I didn't notice any of the enemy stops attacking when the proc goes off. What exactly is that "stealth" for?The flaw in the system is that it is still interruptable.
And yes, it is annoying to have to "wait" for the proc, but you'll have to wait half a second to make sure it goes off.
Does the critical go away if I get hit before clicking the follow up attack? -
Quote:"Insane" category is exaggerated when the proc turns Assassin Strike into an interruptable attack. And if you get interrupted, you lose endurance and dps potential.It is somewhat gimped by requiring placate, but even then it had a DPS higher than most attacks. With the ATO proc, you can use AS from hide without needing that extra time for placate, pushing your DPS into the "insane" category.
With the new stalker change, I do not want my a-strike to get turned into interruptable attack unless I am really hidden or I use placate.
Your suggestion on proc in Concentrated Strike sounds very good. I am SJ, I may try putting it in Uppercut and follow up with Spinning Strike. By the way, does this mean that we shouldn't que the next attack too quick so the bug doesn't happen?
I am really hoping they can fix the proc because getting the hidden proc (is that really hidden?) after A-strike just makes a lot of sense. Young stalkers are going to start the fight with BU + AS and getting another critical after that can really increase damage output a lot. -
Quote:I finally bought all 6 pieces of Stalker ATO and went to beta to test SJ. According to dev, the proc in Assassin Strike is supposed to get triggered 100% because A-strike has base 15s recharge.Did some fairly extensive testing with it using Staff on beta, and I was getting the Hide proc with every AS. If it's not doing that (especially on the superior version), I'd file a bug report or wait till i22 to see if it's really working.
Well, that is not the case at all. Not only I am not seeing 100% chance critical after A-strike hits, there are times that I get put back in hidden right before I use a-strike and it makes it an interruptable attack. Somebody already explained to me how this could happen and it's because the second proc duration (10s) won't start until the first one wears off.
So Staff gets hidden proc every time your assassin strike lands? mmmm..