Jibikao

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  1. [ QUOTE ]
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    So where are the devs on this.

    States in beta said he would be keeping a close eye on Dom's after all the Dom's are too weak calls.

    Then they said in I7 they were still looking and here we are a month later and nothing said.

    So where are the devs in all this, it seems like they really dont care much. Its like dom's dont have enough players to be worth spending time on.

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    Ok, thought of this, its half way a joke, half way something that seems to grate on me.

    I think the devs are too busy worrying over AV fights being too easy to worry about doms being good on teams, or up to par with other ATs.

    To me, to fix Doms, it doesnt really have to involve changing doms at all.

    1) Change AV triangles to suppression (per Mal's suggestion)

    2) Change acrobatics to being mez resistance, not mag increase. Makes holds last 1/4 of time (click instead of toggle), and make break frees only take you out of one current hold, no lasting effect at all. Add stun immunity to a different power (aid self, or make aid other have long duration stun resistance, or maybe add stun resistance to manuvers to make it worth taking).

    3) Make controller and dom control factor the same (1.0 for doms, 1.25 for controllers currently). I dont understand why defenders and MMs have as good a control factor as dominators do. Bring trollers down or doms up, either way.

    As for other suggestions, I dont see double damage on AVs as balanced, or fair to other ATs. I have 10% extra health on my dom due to accolade, it makes no net difference (though Im sure it better). The 5-7% I7 damage increase makes little difference on my */nrg dom, and as he does a lot of melee, I dont see a similar boost to range damage making doms that great.

    Doms should be about applying holds and controls on team, with some damage thrown in. I believe the above 3 changes would let our primary function, not be overpowered, and allow us to be more of a contribution to teams vs AVs and in PVP.

    I do think there are some issues with fearsome stare being too effective (few resist fear, seems like decent duration and recharge) and wonder why a non-dom COV ATs can get so many holds/control type powers, but thats not a huge deal to me until I really see one able to out control me.

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    This is pretty good! Yeah, maybe the problem is not in Doms. It's in other things! I like your listed 3.
  2. [ QUOTE ]
    But you have 2 stackable holds, which allows instahold on an boss, and soulstorm is the most incredible hold ive seen and one of the few shining patron powers.

    So ice has 1 decent hold, 1 situational
    Dark has 1 fairly good hold
    Ghost widow has 1 very good hold.

    Thats an amazing amount of control for a non controller, nondominator.

    Now to Necro/TA
    Has 1 decent hold
    1 pretty good aoe hold(this hold is very good for MM's who can actually get away with the aftereffects)
    1 great slow
    1 aoe knockdown
    1 pet with hold, immob, fear
    Wow.... I mean wow..

    Necro/dark is even better as fluffy joins liche in controller fun
    1 decent hold
    1 aoe fear
    1 aoe slow
    1 aoe disorient
    2 controlling pets

    I mean even more wow...

    Now add into all of this some amazing damage.

    Now Im not saying its dominator level, but its close enough to raise the question why put up with anemic dominator damage when you can have this PLUS lots of damage.

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    You forgot the Boss Ghost from dead Lich's body... it has Necroplasmic Grasp. That's 3 Holds for ya...

    oh... did I mention the number of debuffs Necro/Dark set has?
  3. [ QUOTE ]
    About the only thing they could do is give us double damage vs EB's and AV's.

    Im not sure that would help anything and might make it worse, but it would be worth testing at least.

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    Mmm, probably not doubling the damage but +2 on Domination bar would be nice. Each hit gives +2 on Domination bar? Somebody show me the math one day but I forgot now. hehe
  4. [ QUOTE ]
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    We are meant to truly dominate single targets ...

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    And yet against the only single targets that truly NEED to be dominated (Archvillains), our control ability is reduced incredibly.

    That's really the biggest legitimate PvE complaint for Dominators: Archvillain fights. It's where we should shine the MOST, yet it's where we shine the LEAST. There are a few other minor matters (like the fact that a little more damage would probably be REASONABLE, and the fact that our endurance to damage ratio could probably be a bit kinder to us), but this one is just a slap in the face.

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    Quite honestly, I don't really know how they can balance Archvillain fights for Dominators. Think about it, AV fight is supposed to be the super tough fight but what kind of tough fight is that when AV is behind HELD??? That's no challenge at all IMO. That's why the Hold effect is extremely powerful.

    One thing they can do though is to increase Domination gain against AV so Doms can dish out much better damage when Domination is on. Afterall, Assault IS one of our specialities. Many seem to forget that our damage output when Domination is on is probably one of the BEST. I find myself out damaging my friend's MM when my Domination is on.

    If we can't control, then deal as much damage as we can! With no control, we are like having NO DEFENSE at all. So the logical sense is to boost out damage as high as possible to compensate that weakness.
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    Thanks for the replies. Thats kind of what i thought about them. Devs are good at ignoring every1 btw, even if there own missions are bugged....bastar.ds

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    Now, now. The easiest way to get ignored is to call the devs names on a forum they regularly check.

    And thanks to Positron's post, we know they read this forum.

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    Do you think the dev checks this board a lot?? Just curious.
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    I have a feeling Dominator is the hardest to balance of all.

    Hold effect is the nastiest thing in this game. You cannot do ANYTHING when behing Held. That's as strong effect as you can get. How much balance do you need to allow Dominator to control in PvP? How fast do you allow Dom to build up their Domination?

    PvP's problem has bigger issue due to Inspirations so I am not going to get into that.

    But as for PvE, I only feel a bit inferior when fighting against Arc Villains but once I HOLD them, I feel so superb.. only if it's a few seconds of fame.


    One thing they can probably do is to increase Domination gain when fighting against bosses. This way Doms can build up their Dom faster and thus dealing out more damage even though they fail to hold/control.

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    Jib thats a really excellent point. Holds are the absolute ultimate debuff.

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    Which is precisely why they are so easy to counter.

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    And when we are countered, we feel so inferior. That's why Dominator is living on this LIFE or DEATH spectrum. When our Domination is on, we feel so invincible amd when it's not on, we feel so inferior.
  7. [ QUOTE ]
    Ice/dark Necro/dark necro/ta Dark/dark and other controllery MM's and corruptors arent going anywhere. They give up damage for that control, but they still do more damage than dominators.

    Heck any MM can outdamage any pre pet dominator by a large margin and even post pet dominators by a moderate.

    Necro/dark and Necro/ta have some really good control. And much of it soft like tar patch and glue which werent nerfed to heck in the controller nerf.

    Dominators are in a bad place compared to the controllerMM's and cor's.

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    This is one of my complaints as well. I think /Dark set is too powerful. It basically gives them everything! AoE heal, great auto debuffs, defense buff from Shadow, Hold, Fear, Phase Shift AND another Pet. sigh....

    I feel /Dark is very overpowering for MM. /Dark on Corruptor is alright.
  8. I have a feeling Dominator is the hardest to balance of all.

    Hold effect is the nastiest thing in this game. You cannot do ANYTHING when behing Held. That's as strong effect as you can get. How much balance do you need to allow Dominator to control in PvP? How fast do you allow Dom to build up their Domination?

    PvP's problem has bigger issue due to Inspirations so I am not going to get into that.

    But as for PvE, I only feel a bit inferior when fighting against Arc Villains but once I HOLD them, I feel so superb.. only if it's a few seconds of fame.


    One thing they can probably do is to increase Domination gain when fighting against bosses. This way Doms can build up their Dom faster and thus dealing out more damage even though they fail to hold/control.
  9. Well, I guess I am still a new with lvl 24 Dom (Gravity at that).

    My line is: Dominator only sucks if you allow him/her to be. This is soooooooooo true. You can be a GREAT Dominator or a super sucky one who doesn't understand how to aggro/control and WHEN to use AoE hold/attacks. I've seen some Doms start the fight with AoE dot damage and bang, half of their health is gone and they just try to run/die from running. Doms don't have that kind of defense/resistance to "start" the AoE damage. You just have to understand how the game works and how control works and then you'll do fine.

    Dominator also tends to shine way better in group. When I team up with 1 or 2 MMs, I feel soooooo invincible. lol I focus 70% on controling while the pets do the damage. Those pets can be quite squishy if you can't babysit them. I don't heal (well, except Aid Other which IS very useful in tricky situations) but I help lifting monsters that are within melee range against tier 1 pets.

    You just have to understand how the game works, then you'll be a great dominator. If you team up with a MM, HEAL the pet if you can. Stay back and watch what's going on and control accordingly.

    Of course, Dom sucks if Damage is all you care about... choose Corruptor then.
  10. This is an off-topic but when I read the guide, Corruptor's Sonic primaryset was listed to decrease endurance but the Sonic powers we have now reduce Defense. This is weird.

    And also, Assault was listed as 15% attack boost but people say it's only 10%??