Jibikao

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  1. [ QUOTE ]
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    I really don't see a big issue with endurance before stamina.

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    Yeah, but lots of other players do.


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    Says who? The people on the forum?? I would consider people spending time here all the time pretty "hardcore". Yes, that means you and me are one of them.

    Hardcore players tend to want everything in their way. They want stamina-free, 100% hitting rate, or maybe i-WIN button if they can get it.

    I consider having a bit of endurance problem and not having much problem a "progress". I create a character that actually "grows". Yes, this means I go from resting often to not resting at all. I buy sets so I rarely rest. I carefully plan my build so I don't rest much. I do that because my character actually GROWS.

    I think Beginner's Luck is very sufficient. I don't do missions that are too hard before SOs (so I miss even less). I try to team more (I find teaming between lvl 1-20 much easier for some reasons). I try not to waste attacks when I don't need to (like don't waste your Knockout Blow on a dying enemy or use an AoE to finish off a dying enemy). I am still amazed by how many people leave their Sprint. Sprint costs quite a bit!


    I think what you want is Endurance-free right?
  2. 1. Don't do anything at relentless or even ruthless and waste a lot of endurance by missing.

    2. Don't bother with +dmg. Just +acc and -end if endurance is such a big issue.

    3. Just don't waste attacks if you don't need to. I've seen people wasting heavy hits on a target that only has 5% health left. Just wait for the tier 1 to cycle back. It doesn't take that long.

    Rest often.


    I really don't see a big issue with endurance before stamina. The +acc newbie buff is already so good.
  3. Before, Web Grenade + Ignite was a decent combo.

    With Ignite at 20s, I don't think there's much synergy between AR/Trap besides "concept".

    I think they nerfed Poison Trap a bit too much and Time Bomb is still one of the most useless lvl 38 powers.
  4. Jibikao

    Gravity (Again)

    I have a lvl 43 Gravity/Icy Dom. My feelings are:

    1. Wormhole needs to be at least 20' radius. 15' can be a problem because it can't cover a big team and once you start teleporting them, you draw huge aggro. It is nice to do it out-of-sight but many aoe controls like Seeds and Flashfire have huge coverage.

    2. Wormhole needs to come earlier than lvl 26.

    3. Make Lift a radius 4 AoE knockup!


    Done!
  5. Jibikao

    Pro's and Con's

    I am a little bit confused.

    When you guys say "Huntsman", do you take any power from Crab/Bane at all?

    I don't understand why Huntsman is a better "buff" bot. Your Crab/Bane can take the same # of leaderships if he wants??

    So, your Huntsman sacrifices resistance shield/serum or Bane's defense to get one more Maneuver?? Is that really an advantage?

    I mean what Huntsman has is aoe immb which seems like an inferior version to patron's immb aoe?

    Edit: Ok, Wide Area Web Grenade could be a bit better in primary with better debuff but the recharge is longer too. So Huntsman with WAWG > Crab/Bane??? I find this hard to believe. Your Huntsman still lacks shield/defense. I mean if you are talking about stacking leaderships with other VEATs, then every VEAT can do it, not just Huntsman.
  6. Wow, this is quite interesting. Very well designed website. lol

    And I lost. T_T
  7. [ QUOTE ]
    Hey I want to move past this issue personally.

    Can anyone point out a pet/pseudo-pet class that is benefiting from this change a lot?

    I've played thugs, necro, and ninjas into the 30's and I make heavy use of binds so I never had issues with them getting stuck really. I did however really enjoy being able to make brusier, knights and jounin cycle their attacks faster.

    I've also done earth and never had stoney really get stuck in hurl spam.

    So what pet class is really going to notice an improvement that would be applicable to me?

    keep in mind I DO spend a lot of time IO'ing and would like the toon to improve considerable like all the other archtypes get to enjoy. Or is it a matter of that optional system put in place to add value not applying to pet classes anymore?

    Any pet/pseodo-pet heavy toon you guys can suggest? or should I just roll a ss/wp brute or an sr scrapper and be done with it?

    thx

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    I can't think of any because the only one pet that I have the MOST problem with is Jounin and this change won't make a difference.
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    If Pet's AI with -recharge causes major lag problem, then it should definitely be fixed.

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    You misunderstand: The Up to 50% increase wasn't pet powers. It was EVERY power, from every entity in the game -- it would require sandwiching a new check between calculating all Attribute alterations and applying those alterations in the powers system in general. So every single power in the game just because more CPU intensive, reducing the number of powers that can be processed at any given time. Things like the Zombie Apocalypse or Rikti Invasion would be horrendously affected. Hammi raids might need to be redone again.

    That simply isn't a viable solution, despite it being the proper 'code' solution. Oh, it would also eliminate the ability for players to increase the recharge time of powers like Mind Link which don't normally accept recharge enhancements via Hammi-O's or Set IOs (Hasten and Speed Boost would still work, though.)

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    Here is a tough follow-up question. Let's just say this "change" is a done deal (sounds like it right now). Are there any plans to revisit pets again (and again? lol)? Assuming Global Recharge Reduction VS Pet's Recharge are not very balanced.

    Here is simple example (maybe too simple). Assuming Blaster does 1500 dmg during 20s. With good Global Recharge, he now hits 2000 dmg under 20s. Merc MM does 1500 dmg (with debuffs like /Poison) too and with -recharge, Merc could reach 1800 dmg (that's a stretch I know!) but with the new change, Merc MM is stuck at 1500 dmg since no sets can increase debuff value (or MM needs to sacrifice support with personal attacks to make up the loss of -recharge). Do you get my point?

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    I certainly don't. Your example sounds pretty much in line with the way I'd expect things SHOULD be. Note that the MM is more durable and has a MUCH wider range of utility powers at his disposal, including heals. If he's doing the same DPS as a blaster, then something is seriously out of whack.

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    I am really not comparing Blaster VS MM. It could be Corruptor VS MM too. I am just using damage as an example of how "global recharge" can benefit other ATs more than benefiting MM. I used Merc/Poison only because Blaster can deal a lot more dmg in 20s than MM but you can replace "Blaster" with say.. "Spines Scrapper" or all SoAs.

    Having more recharge on MM only means you can summon pets faster but then you run into the problem with endurance and activation time as well. Most summoning takes like 4-5s and then another 4-8s to upgrade. It got a lot better with team-upgrade though (I have to admit but the endurance cost to upgrade one dead pet is HUGE).

    I am just saying now that you take away something that some MMs been enjoying (-recharge in pet's attack chain), are there gonna be some adjustments to make up for it?
  9. [ QUOTE ]


    Slotting for damage in an typical attack power ups both the DPS and DPE
    Slotting for endrec keeps DPS constant and ups the DPE
    Slotting for recharge keeps DPE constant and ups the DPS (though the amount is not consistent and depends upon attack chains etc)


    The bug of allowing recharge to affect the pets powers means that recharge slotting (through these partial rehcrage IOs) is upping both DPS and DPE.

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    But pets don't benefit from global recharge reduction. We need to specifically put -recharge in pet power.

    Pet is your strength and the biggest weakness. In most cases, I would say pets are pretty reliable in this game except when it REALLY matters. In raid, I took my MM there once and I swear I'll never do it again. My Merc/Poison was totally owned there. I spent 90% of the time resummoning! And then in certain TF like ITF, having more pets is a liability because the healing crystal leech off more health. And any hero/av can easily aoe most pets to death before the pets can even deal meaningful damage.


    I am still not convinced that -recharge in pet is creating "over-powering" phenonemen. I don't recall any big thread complaining that pets are dealing too much dmg. I've seen way more overpowering things than my pet attacking a bit faster (perma-dom with uber proc in Shockwave for example).

    I did suspect that -recharge in pets was a "mistake" at first. I did ask many times if it was intended or not in many discussions but dev NEVER did take on a position (well, until now!). As time passed by, it was pretty obvious that -recharge in pet was allowed. They even created a Pet Recharge Set to give us more tools to improve -recharge in pets. Am I believe that this was a "bug"?? Sometimes a "bug" that was created is just a "new" discovery. The dev probably thought -recharge in pets is a good way to balance the fact that global recharge reduction doesn't benefit pets. I think it's a fair trade-off.
  10. [ QUOTE ]
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    If Pet's AI with -recharge causes major lag problem, then it should definitely be fixed.

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    You misunderstand: The Up to 50% increase wasn't pet powers. It was EVERY power, from every entity in the game -- it would require sandwiching a new check between calculating all Attribute alterations and applying those alterations in the powers system in general. So every single power in the game just because more CPU intensive, reducing the number of powers that can be processed at any given time. Things like the Zombie Apocalypse or Rikti Invasion would be horrendously affected. Hammi raids might need to be redone again.

    That simply isn't a viable solution, despite it being the proper 'code' solution. Oh, it would also eliminate the ability for players to increase the recharge time of powers like Mind Link which don't normally accept recharge enhancements via Hammi-O's or Set IOs (Hasten and Speed Boost would still work, though.)

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    Here is a tough follow-up question. Let's just say this "change" is a done deal (sounds like it right now). Are there any plans to revisit pets again (and again? lol)? Assuming Global Recharge Reduction VS Pet's Recharge are not very balanced.

    Here is simple example (maybe too simple). Assuming Blaster does 1500 dmg during 20s. With good Global Recharge, he now hits 2000 dmg under 20s. Merc MM does 1500 dmg (with debuffs like /Poison) too and with -recharge, Merc could reach 1800 dmg (that's a stretch I know!) but with the new change, Merc MM is stuck at 1500 dmg since no sets can increase debuff value (or MM needs to sacrifice support with personal attacks to make up the loss of -recharge). Do you get my point?
  11. I think I am pretty much over this "crisis". I am one of those rare players that LOVE relying on pets. I love to customize pets any way I can. I even tested their AI when the Pet AI was changed (making them cycle ranged attacks at melee range) on test server and posted the results. I LOVE pets that much.


    This is a pretty huge shocker to me because IO wasn't introduced like last month. I think the dev should have made a solid decision on whether to give pets -recharge or not. Not only did they not introduce this "change" sooner, they added even more -recharge in the newest sets. This is what gets me.

    The dev gave out so many candies and now they want them back! That's the feeling. It does not feel good I can tell you that. I specifically spent time to collect -recharge to make pets better because other ATs are going so crazy with global recharge reduction bonus (ex: perma-hasten, perma-dom, perma mink link or almost perma of whatever that is important). If they can reduce their recharge globally, why can't I do the same for my pets?


    I know what needs to be done. Server stability is way more important. It's just that customizing MM is going to be quite boring... to the point of unnecessary and I hate to see it that way. So instead of spending another 25-50 hours on customizing MMs at lvl 50, I think I'll just roll a new toon like back in Single Origin-only days.


    And I have a feeling procs in pet isn't "allowed" either but we'll see.
  12. [ QUOTE ]
    K..... don't really notice the difference.... but then again I never knew about the Recharge thing and don't use IO's in my Plant/Storm, my Ill/Storm, or my Arch/dev....... I don't think they suck.... in fact I think they are pretty good for the most part... but I'm assuming y'all must have reached an uber "1-2 seconds makes a [censored]-load of difference) level.....

    I never really had the intention of doing that so I don't notice/don't care.... but I hardly think that my toons were "teh suck" because I didn't do it you guys' way...... I don't know... poss because I'm too busy having fun while trying to hit the max rather then ocding over it.....

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    A lot of us have the intention of making our toons "uber" so you get this right. That is exactly what Inventions are for. This game is so easy that even Single Origins are good enough. Just because you think SOs are good enough, it doesn't mean you can take away my "fun" of customizing my toons.

    People have been complaining about having nothing else to do at lvl 50 and IOs is a great way to add more gameplay. I enjoy making my Lightning Storm shoot 1-2s. And you are right that most of the time, you probably won't even notice the difference. And it is precisely this reason that I don't see why the dev needs to change it now.

    How long ago was IO introduced? Am I to believe that the dev DID NOT know -recharge work with pets? If not, then I think the dev needs to spend more time PLAYING the game rather than datamining.
  13. If Pet's AI with -recharge causes major lag problem, then it should definitely be fixed.

    However, I am not a math genius but I feel ATs that rely on pets suffer more with this change in comparison to ATs that can benefit GREATLY from global recharge reduction.

    Are we going to see some adjustments in "numbers" later? I mean increasing damage or reducing the base attack rate of certain pets won't cause "lag", would it?

  14. Was there a huge out-cry of pets doing too much dmg while I was away for 5 months?

    I understand the Poison Trap proc nerf.

    I don't recall people saying Fly Trap was shooting too fast with -def recharge? Or how Merc was too powerful by shooting a little bit faster (since they are still limited by activation)?? Or better, people were crying that VS and Auto Turret are too powerful?


    I understand the nerf on LS. I don't think Hasten should affect it. Hasten doesn't affect VS (I've tested this).
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    But what about exemptions to this fix. Thats what most of us want to know about. We already know its possible for some exemptions because there have been reports that the defender lightning storm still behaves the same as on live as on test yet the controller/corrupter/mastermind version of the power is now uneffected by recharge. I do think at the very least if you are making the powers not take recharge any more and if they arent able to be targeted anyways then maybe you can up the damage or change the recharge itself. I just really hate for lightning storm to become worthless outside of boss/av fights.

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    Powers like Lightning Storm, Voltaic Sentinel and Auto Turret are precisely the powers that were targeted by this fix. Making exemptions for them would defeat the purpose, don't you think?

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    It is a bit hard to imagine VS and Auto Turret being too powerful. I started an Ele/Rad Corruptor specifically because I want to improve VS (since VS feels weak in comparison to Bitter Ice Blast and Cosmic Burst).

    I even tried to customize my Necro/Storm to focus on range blast. Between my blast and grave knight's, I find that gaming experience quite enjoyable. But I guess "Necro" was never intended to be "ranged". It is still hard to imagine my Necro/Storm is overpowering considering I have like no aoe (and no, I don't want to babysit zombies).



    I see the reason behind fixing it. I just feel a lot of builds are going to be nerfed. This patch is basically nerfing things that weren't supposed to attack faster. The real AI problem fix is probably only like 5% of all the pets. I even don't have a problem with Stone pet using rock at range because that rock actually does decent dmg. The only people that are happy are Thug fans.



    Part of the reason I find IOing addictive is that I can customize and improve certain powers that I couldn't before. I feel it is a bit unfair that many other ATs (that don't rely on pets as much) still enjoy so much from global recharge while MM and Troller's pets can't benefit from it. IOing a MM is gonna be quite boring to be honest...


    PS: And how come I have a feeling that procs in Pets were not supposed to happen?? Maybe that's next?
  16. [ QUOTE ]
    i can beat both of your doms silly

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    I see that you are ranked #2? Fortunata widow?
  17. I was reading the ladder. -Starbuck "widow" is ranked 1 in 1on1? What kind of widow? Fortunata?
  18. By the way, what exactly is the "theme" of Energy "Aura"? I never understand why you get a "stealth" power in an Energy set.

    When I think of Energy or Energy powers in general in this game, it's a mix of these:

    1. stuns
    2. knockbacks
    3. +recovery
    4. drain endurance

    Now, I believe EA already has 3 and 4. Maybe it should add some kinds of "stuns"? That will be similar to Dark Armor isn't it? :P (I don't think Brute wants serlf-repel like Stalkers get. T_T)

    I think Energy Aura should have the best defense against Energy and VERY VERY GOOD resistance against Energy.
  19. Damage reflection shield(reflect damage back to the attacker)

    I've always enjoyed games that have this kind of ability to reflect damage back. I wonder if cox's game engine can do it?
  20. [ QUOTE ]
    Hey Folks,

    For those of you who have been keeping up and for those of you who haven't I was just informed this afternoon that my flick, "This American Hero (Part 1)" -- which was shot in City of Heroes -- won first place in the HBO/Cinemax Your Virtual Life contest.

    Anyway I'm beaming and I just wanted to share the news with all of you.

    Here's the youtube link:

    http://www.youtube.com/watch?v=-2n65UcAy2M

    -- Fly

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    Wow, great job! Is Javier actually in the game? If not, how did you add him to CoH?

    It's really good video. Hopefully it can attract more people to this game! Welcome to the Hero/Villain lives!
  21. Mobs are running away so often now. They weren't like this before.

    It is mildly annoying. Yeah yeah yeah, I know my Crab has access to aoe web grenade but my build is too tight for that now and the recharge is somewhat long.
  22. I12 came out today?!!!!! Oh my god!!! I am so excited.
  23. [ QUOTE ]
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    Castle, is there any way that you can allow people to choose to have the "hover" effect or not in Teleport and Team Teleport in Options?

    Please please please. This is REALLY important to me. In PvP, I don't like the hover effect but in pve I do. Is this too complicated to make it as an Option?

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    I don't understand why they don't simply make the Hover effect end as soon as the player pressed a movement key.

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    That would work too. I just want to have a choice in having "Hover" effect or not!

  24. [ QUOTE ]
    TP is not viable as a solo travel power or for combat motion. Suggestions include changing the hover after tp to fly, decreasing activation time, removing the hover when tping to the ground, or allowing people to change how far they’re tping.

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    The "Hover" was added to make TP viable as a PVE travel power -- removing it is not really an option. Suppressing the Fly attribute if near ground may be viable, I'll investigate that. Changing how far you can teleport is a UI nightmare, and unlikely to be changeable in a fashion that would meet PVP needs.

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    Castle, is there any way that you can allow people to choose to have the "hover" effect or not in Teleport and Team Teleport in Options?

    Please please please. This is REALLY important to me. In PvP, I don't like the hover effect but in pve I do. Is this too complicated to make it as an Option?