Jibikao

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  1. My Sonic Blaster has nuke and it seems like Nuke is mostly for "Wow" factor. People would say "Oh cool!" "Nice nuke" but the team may not need your nuke to begin with. You can use it to amuse yourself or save it for "oh crap!" situation.

    Oh my Corruptor, I almost never take nuke as I have good secondary powers to take. On Blaster, you have Aim and Build Up so your nuke can actually kill something quick.

    Psychic Wail has stun and even if it doesn't kill, it should stun bosses for a few seconds at least.

    There are only 3 true nukes I would take:

    Sonic Nuke (stun and resistance debuff and it's quick!)
    Psionic Nuke (stun and it's quick)
    Ice Nuke (aoe knockdowns)
  2. 1. Spines is great on a team. You need to master the use of "cones". You usually open battle with Build Up + Throw Spines.

    2. Spines starts out really weak until lvl 19 when your Impale has 3 slots. Don't give up until you have Throw Spines!

    3. Willpower is my #1 secondary on stalker. It gives you some elemental defense and decent resistance, +HP and a single heal. It gets even better once you have Shadow Meld (patron power) for awesome Defense to open the battle.

    4. If you don't have veteran attacks, take Barb Swipe and then respec that out later.
  3. [ QUOTE ]
    What if they just disappeared. Forever. No xp. Just gone.

    Have it only effect minions.

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    With so many people still complaining about the loss of exp from Confused foes, I am not sure how people would take this. It's a neat idea though. It's like those drones killing things in one hit but giving no exp.

    I mean I am all for changing Dimension Shift all together to something more practical, something that can be used in every mob instead of just a "panic button". It's not even a very good panic button right now.


    How about just a simple Group Lift with 30s recharge?
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    I've suggested this a few times already but I don't even know if this game even allow a real Jump and Kick to happen.

    What I mean is making Eagle Claw a 20'-30' range attack but instead of shooting something out of your legs (like Focus), you actually Fly, Kick and LAND near the target.

    The only thing that is close to this idea is Lightning Rod type of power but you actually have to select an area first.


    I think it will be a fantastic buffing idea for Martial Arts as it lacks any real advantage over Dark Melee and Energy Melee as ST Damage Set, and it fits the theme very well too.

    What do you guys think?

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    Something like this is what Shield Charge was meant to be. Alas, despite a LOT of work from Sunstorm, BABs and myself, there ended up not being a way to get this functionality to work.

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    And I for one am thankful it didn't. Eagle's Claw is just great the way that it is.

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    I think Castle meant "we tried to do Shield Charge this way [i.e., an actual running charge into melee], but had to settle for the teleport solution." I don't think he's specifically saying they tried to do this for Eagle's Claw, I think he's just using it as an example.

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    Shield Charge reminds me of Pally in DiabloII and WoW Warriors who charge at you and stun. A very typical concept but this game doesn't seem to support that. Teleport + Charge is cooler though. Not many games have teleport and attack?
  5. Yeah, they need to:

    1. Make the DSed targets much more OBVIOUS so people can waste less attacks/time on a target that is phase shifted.

    2. Make DSed targets STAND THERE and DO NOTHING. Please stop them from attacking/running around. The power is already confusing as it is.


    I am going to send Castle a PM.
  6. [ QUOTE ]
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    Hey guys, I have a neat idea for buffing Propel in Gravity. We all know it's a long-activation attack with so-so damage.

    Well, I've always thought that it's neat to pick up random things and throw them at the critters. What bothers me the most is that all the Objects deal the same damage. Are you telling a Chair does the same damage as a Car?!

    I think it will be an even more fun power if some objects in Propel can deal more damage so it becomes a "gamble" power. What do you guys think? Is this possible? I would set it as: Weak, Heavy and Extreme damage. All the objects are classified under these 3 types in terms of Size. Of course most of the time you would only see Weak and Heavy damage but rarely you would see a big Truck that does Extreme damage.

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    Not possible (unfortunately). The object that gets thrown is purely a graphical decision made by your game client. The server doesn't even know what got thrown and everybody on your team will see a different object.

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    Bummer... I kinda figured that, although I thought with the additional of "proc" damage, maybe the power can have a built-in proc so bigger objects can proc more damage or something like that.

    I would totally take Propel if different objects do different damage. It fits the theme so well. Oh well...
  7. Jibikao

    Veteran noob

    [ QUOTE ]
    I am a veteran since launch. I have taken breaks and my last break was the longest, almost 2 years off. There has been so many changes and I feel like a noob all over again....but I kinda like it. I have some questions....what exactly is a splattroller? Thats a new one for me...

    Are the TA and Archery sets any good? I have been trying to do some catching up and reading on this set but still a bit uncertain. Even though it appears that lethaol attacks are resisted a lot, are the attacks still considered in using?

    Also, what are the best villains? I love running in teams. I have tickered with MM's and I loved it but I thought since they are so much fun that therer would be a lot of MM's around. Are MM's good for teams b/c I don't like to solo much. Any good advice on Ninjas? I played a necro MM a while and liked but I love ninjas.

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    Just don't try Ninja/TA on a large team. You'll be resummoning a lot unless you have a Brute that actually uses Taunt to help out.

    I think MM/TA is the weakest combo but it's just me. I've seen Robot/TA and Thug/TA that can deal decent damage with Oil Slick Arrow but that's about it. The debuffs are pretty average at best. There are better sets for debuffs.

    Archery is quite fun if you are Blaster. Build Up + Aim + Rain of Arrow + Explosion is great.
  8. Ok cool.

    I wasn't sure about the Phased Shift targets moving but I guess you guys confirmed for me. I remember freakshows were chasing me but they didn't do damage (and I wasted like 2 holds on them...)

    I remember it was HIGHLY confusing as we tried to figure out which targets need to be taken out first. I mean the power itself already has its limited use but the new change makes this power even less desirable as it confuses the hell of everyone.

    People were like
    "why are they still attacking"??
    "Oh wait, they are not doing damage!"
    "Oh shoot, we just spent 3-5s figuring out who is actually doing damage!"
    "Oh crap, PLEASE DON'T USE THIS POWER AGAIN!"



    So, do you think this is a bug?
  9. Hey guys, I have a neat idea for buffing Propel in Gravity. We all know it's a long-activation attack with so-so damage.

    Well, I've always thought that it's neat to pick up random things and throw them at the critters. What bothers me the most is that all the Objects deal the same damage. Are you telling a Chair does the same damage as a Car?!

    I think it will be an even more fun power if some objects in Propel can deal more damage so it becomes a "gamble" power. What do you guys think? Is this possible? I would set it as: Weak, Heavy and Extreme damage. All the objects are classified under these 3 types in terms of Size. Of course most of the time you would only see Weak and Heavy damage but rarely you would see a big Truck that does Extreme damage.
  10. [ QUOTE ]
    I remember suggesting that a while back but rather than land near the enemy, you land back where you started. So the attack would have been essentially a 30-40ft ranged attack with your body as the projectile.

    Then I learned projectiles are the particle effects and those were hard-baked into the powers

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    I thought about this as well but the whole attack may take like 3-4s to activate. lol
  11. [ QUOTE ]
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    I've suggested this a few times already but I don't even know if this game even allow a real Jump and Kick to happen.

    What I mean is making Eagle Claw a 20'-30' range attack but instead of shooting something out of your legs (like Focus), you actually Fly, Kick and LAND near the target.

    The only thing that is close to this idea is Lightning Rod type of power but you actually have to select an area first.


    I think it will be a fantastic buffing idea for Martial Arts as it lacks any real advantage over Dark Melee and Energy Melee as ST Damage Set, and it fits the theme very well too.

    What do you guys think?

    [/ QUOTE ]

    Something like this is what Shield Charge was meant to be. Alas, despite a LOT of work from Sunstorm, BABs and myself, there ended up not being a way to get this functionality to work.

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    Oh my god, Castle replied to my thread!! Yahoo!!!!

    (ok, calm down)

    Ok, so basically, if we want to make Eagle Claw special, the person would have to shoot something out to make a semi-range attack like Bane's Shatter where there is a little shockwave at the end to make it a single-target 10' range attack.

    Oh well, I guess this idea won't work unless we make Eagle Claw a 4' radius aoe attack that functions like Lightning Rod.

    Thanks anyway.
  12. I've suggested this a few times already but I don't even know if this game even allow a real Jump and Kick to happen.

    What I mean is making Eagle Claw a 20'-30' range attack but instead of shooting something out of your legs (like Focus), you actually Fly, Kick and LAND near the target.

    The only thing that is close to this idea is Lightning Rod type of power but you actually have to select an area first.


    I think it will be a fantastic buffing idea for Martial Arts as it lacks any real advantage over Dark Melee and Energy Melee as ST Damage Set, and it fits the theme very well too.

    What do you guys think?
  13. I posted a thread about how annoying DS has become but it seems like not many people have actually used it or seen it in action recently so I've decided to post it in Dominator forum instead.

    If my memory serves me correctly, I remember when the targets get Phase Shifted, they just STAND THERE and do nothing but this is like a year ago.

    My bro made a Gravity/Thorn and he used DS three times so far and we noticed that the targets that get DSed would STILL ATTACK but we were not taking any damage. We used it on Family group, Freakshow and Council. This is HIGHLY annoying because we had to spend time to figure out which target is actually doing damage that needs to be taken out first.


    Can somebody confirm this for me if you have a Grav?

    If this is a recent change, then the dev has officially made Dimension Shift WORSE than before by making it even more confusing.
  14. [ QUOTE ]
    Dimension Shift has always been one of the worst powers in the game. It is occasionally useful, but far more often troublesome. My advice? Just skip Dimension Shift. Many powersets have that one power that's just not worth taking. This is Gravity's.

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    But.. but... but!!!

    How can they make this power WORSE than before is beyond me.
  15. I would say anything but Gravity and Mind are more effective with 2 MMs. Not that Gravity/Mind suck, it's just that Gravity's only good aoe control is Wormhole which won't be available until 26 and the teleport part may mess with pet's AI a bit; and Mind has no aoe immb.

    I say Earth is the best choice. Earth has aoe immb, aoe slow and aoe knockdowns. Plenty of controls.

    The dominator's job is to quickly hold any critter that can cause serious aoe damage: For example, Longbow Flamethrower. Flamethrower is usually pretty weak against single target but their aoe damage can be really annoying against MMs.


    As for Secondary, pets have terrible AI against foes that get knockback. They usually wait a bit and then chase the target that is about to get up (waste of time). For this reason, I would stay away from /Energy (unless you have primary controls that have anti-knockback in them).

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    DS has an immobilize component, and if the targets hit with DS resist immobilizes then they won't be forced to stand there. It's been like this for as long as I can remember and I've been playing since Oct 04.

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    Ok, we were fighting Councils and Family last night. I remember they would stand there but could they actually attack? I remember they can't attack? I am asking this because last night there was an ambush and we used DS in two missions and the mobs could still attack apparently. They just don't deal damage. I can hear all the incoming attacks and you feel like they are not "shifted" and it was annoying/confusing to try to figure out which one is "shifted". The power itself is already annoying enough.

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    They shouldn't be able to attack, no. Actually, I remember seeing something about a change recently that allowed Phased targets to attack other Phased targets in PvP, so it might have bled over into the PvE game. The fact that they're able to attack (but not do damage to you) might be evidence of this.

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    I didn't think that was just a PVP change, I thought that was a global change to phase

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    Oh ok. Yeah, I remember reading that about Phase Shift targets being able to attack other Phase Shift targets. Well, I know we weren't Phase Shift so they shouldn't be able to target me.


    Can other Gravity Doms or Trollers test this? I know it's rare out there but if this is an "intended", then they just made this power even more annoying.


    I know the phased mobs would still attack us but not doing any damage and that's why the power is super confusing.

    I mean I am trying really hard to like Gravity but it keeps giving me reasons to hate it.
  17. [ QUOTE ]
    Dual Blades might be the second least used at least. It doesn't seem to be underpowered, just different, and no two people can agree on what the best build for it is.

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    I don't feel Dual Blade is underpowered at all. Some combos suck on Stalker DB but you don't need those to perform well. Just a simple Build Up + 1K Cuts + Critical is good aoe damage.

    I think Dual Blade is a good mix between aoe and ST.

    Marital Arts has ZERO aoe...
  18. Elec/Shield PERIOD.


    No more discussion. I've seen a few of those in AE.. man, oh man do they kill quick with two Lightning Rod-like powers.

    I am not a fan of Brute but Elec/Shield can really deal impressive aoe damage. You may need herding a bit but I don't think there is anything close to this combo unless it's a nuke from Blaster but Lightning Rod and Shield Charge don't have endurance crash and they are only on 90s recharge.
  19. Jibikao

    Mercs/TA

    Put Heels in Soldiers since there are 3 of them shooting.

    Put Knockback +smashing proc in Commando since he has 4 attacks that can trigger: Slug, Buckshot, M3 Grenade and Rocket. Put some -endurance in Commando. He consumes a lot of endurance with 2nd upgrade.
  20. [ QUOTE ]
    Right now, I am recently back in the game and having a good time. I'm leveling up a few heroes, but we want to do switch and play some villains as well.

    My friends have made a Thugs/Pain Domination and Necro/Dark. I'm trying to figure out what role I should play that would provide some great synergy in the mix. I am thinking Dominator or Corruptor, but I'm open to suggestions. Note, I think the Thugs/Pain might prefer Thugs/Storm; he's still up in the air. Can I get some ideas? Thanks all!

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    Dominator is a good choice now. A Brute without taunt may have trouble getting all the aggro he needs for high Fury. Your pets will kill faster than he does on a team.

    Dominator's aoe immb can help your Thug's AoE and Zombies' aggro issue by chasing a running target.

    Or the third can be a SoA. Their team defense buffs can benefit your pets a lot. I would suggest Bane/Night Widow only because zombies will need more babysitting than ranged pets and Bane/NW tend to go melee. Fortunata is great too since she has controls.
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    Merc/ suffers from just being slightly off in a few places. A trash lvl 18 Power selection that pales in comparison to the must haves from other sets just adds to the unfocused pets that would be greatly helped by a standardized range and by a 3rd Tier One pet that would play his role instead of being the healer that charges in and brawls or is at least the closest to the fight. Why doesn't someone hand this "medic" a gun with longer range but lower damage????

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    It's been a while since I check Medic's range but I think his shooting range is at 70' while the other two soldiers are at 80'. This makes him stand a bit closer to the mob than all other soldiers. Getting rid of his Brawl does help a lot.

    Medic also draws more aggro because of his aoe knockback grenade. He needs to run a bit closer to throw that I think.
  22. [ QUOTE ]
    DS has an immobilize component, and if the targets hit with DS resist immobilizes then they won't be forced to stand there. It's been like this for as long as I can remember and I've been playing since Oct 04.

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    Ok, we were fighting Councils and Family last night. I remember they would stand there but could they actually attack? I remember they can't attack? I am asking this because last night there was an ambush and we used DS in two missions and the mobs could still attack apparently. They just don't deal damage. I can hear all the incoming attacks and you feel like they are not "shifted" and it was annoying/confusing to try to figure out which one is "shifted". The power itself is already annoying enough.
  23. I have a lvl 44 Gravity/Icy Dom and my bro recently lvl a Gravity/Thorn Dom to 37. I encouraged him to try something new...

    Ok, I understand Gravity isn't the best control set. I get that and I can look past the awful Propel "attack" power on Dominator. The Lift buff is pretty sweet, however...


    My bro used Dimension Shift a few times last time and the dev did SOMETHING to this power (recently?) and made it so annoying.

    I still remember when I first use DS about a year ago, the mobs would just STAND THERE if they get hit and those that I miss would still attack and move around. Ok, I get this part. Not the best power in the game but I get its use because I can just attack the ones that are attacking/running.


    But the dev made it that if the mobs get hit with DS, they would STILL attack/run just like the the ones I miss. It is highly annoying as I need to figure out which ones are actually "hurting" me and which doesn't.


    Is this a bug with DS or it is intended? If this is intended, then I have to congratulate him/her for making Dimension Shift even WORSE than before... I never know it can get any more worse.


    PS: In fact, I haven't seen DS in use for such a long time. I remember the affected ones would just stand there doing nothing but I am not 100% sure about it anymore. So it could be DS has always been like this and if that's the case, then I am going to respec DS out. I understand the purpose of it but I hate the animation part because the mobs would still attack even though they are not doing any damage. I need to spend quite a bit of effort just to figure out which ones are actually hurting me and plus the fact that Masterminds can't see the "unaffected" message from pet's damage. It doesn't take long to figure out that your pets are not doing any damage but if one target takes 2-3s to figure out, and then spend another 3-4s to figure out which critter is not affected, you just spend 8s getting confused by this power..

    Now it is ok if you use DS for running away but so is aoe sleep or aoe knockback. It doesn't take much to run away.
  24. I think ST damage is between /Fiery and /Energy. Power Push, Power Blast and Power Burst are pretty sweet right now as ST ranged combo.

    I actually don't like Total Focus that much... but it's a signature move so I took it.
  25. [ QUOTE ]
    I wanted to post this here. One of my friends that I play World of Warcraft here I recently got back into the game. Due to his job, new baby, and wife he only plays at very oddball hours. Thus, he has a hard time finding a group.

    His main is an Ice/Ice Dominator that is currently 11. Since the dominator changes he says he has a REALLY hard time leveling or soloing. His exact words were "I run out of endurance every fight and can barely complete a mission." -- I made sure to ask if he was on the lowest difficulty setting and he was.

    Now granted the guy isn't using any IO's or anything yet and I haven't exactly seen his slotting. I do know his power choices and his only "mistake" was taking the AOE immobilize in Ice. I asked if he was using it in solo play and he said he did at first but quickly realized it was too endurance draining and didn't use it.

    Ultimately, he was feeling very frustrated at low levels as a Dominator and said he wasn't having very much fun. I would definitely describe him as a "new" player even though he played the game around Issues 7-9.

    Just wanted to post feedback.

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    Does he use Ice Sword much? Ice Sword does good damage and can save a bit more endurance than spamming ice bolt/blast. He is lvl 11 which means it's before DOs. I think that is a pretty big difference. If he has no money, why don't you transfer some to him?

    As for endurance management, my friends and I think it is much easier now than before because Domination is no longer required for more "damage". We can save Domination for endurance usage and boss fight(s).

    He may need more +acc than +damage at lower lvl. Having more +acc actually saves more endurance at 11 IMO.

    Oh, Ice Sword Circle is now costing A LOT of endurance. Do not use it when you solo. It's not worth it..not until you've fully slotted it with good -end. It's costing around 18-20 endurance which is 1/5 of your bar just for one attack.


    He is not doing it at relentless is he?