Jharber

Cohort
  • Posts

    316
  • Joined

  1. OK here is the new build with Local mans suggestions, or close to it? Might not be exact or perfect. Let me know what you think now.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char
    • (A) Unbreakable Constraint - Hold
    • (3) Unbreakable Constraint - Hold/Recharge
    • (3) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (40) Unbreakable Constraint - Accuracy/Recharge
    • (40) Unbreakable Constraint - Endurance/Hold
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal
    • (5) Doctored Wounds - Recharge
    • (5) Doctored Wounds - Heal/Endurance/Recharge
    • (7) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal/Endurance
    Level 2: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (9) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (27) Touch of Lady Grey - Defense Debuff
    • (27) Touch of Lady Grey - Defense Debuff/Endurance
    • (29) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
    Level 4: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (9) Efficacy Adaptor - EndMod/Recharge
    • (11) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (11) Efficacy Adaptor - Accuracy/Recharge
    • (13) Efficacy Adaptor - EndMod/Accuracy
    • (23) Efficacy Adaptor - EndMod/Endurance
    Level 6: Hover
    • (A) Kismet - Accuracy +6%
    • (13) Luck of the Gambler - Recharge Speed
    • (31) Flight Speed IO
    Level 8: Hot Feet
    • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (15) Scirocco's Dervish - Damage/Endurance
    • (19) Tempered Readiness - Accuracy/Damage/Slow
    • (25) Tempered Readiness - Damage/Slow
    • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 10: Fire Cages
    • (A) Accuracy IO
    • (15) Accuracy IO
    • (25) Endurance Reduction IO
    • (46) Gravitational Anchor - Chance for Hold
    Level 12: Flashfire
    • (A) Absolute Amazement - Stun
    • (17) Absolute Amazement - Stun/Recharge
    • (17) Absolute Amazement - Accuracy/Stun/Recharge
    • (31) Absolute Amazement - Accuracy/Recharge
    • (36) Absolute Amazement - Endurance/Stun
    • (36) Ragnarok - Chance for Knockdown
    Level 14: Fly
    • (A) Flight Speed IO
    • (42) Winter's Gift - Slow Resistance (20%)
    Level 16: Swift
    • (A) Flight Speed IO
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Miracle - +Recovery
    Level 20: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy/Recharge
    • (21) Performance Shifter - EndMod
    • (29) Performance Shifter - Chance for +End
    Level 22: Enervating Field
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 26: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Choking Cloud
    • (A) Lockdown - Chance for +2 Mag Hold
    • (31) Neuronic Shutdown - Chance of Damage(Psionic)
    • (33) Neuronic Shutdown - Endurance/Hold
    • (33) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (39) Ghost Widow's Embrace - Endurance/Hold
    • (39) Essence of Curare - Endurance/Hold
    Level 30: Lingering Radiation
    • (A) Accuracy IO
    Level 32: Fire Imps
    • (A) Unquestioning Loyalty - Accuracy/Damage
    • (34) Commanding Presence - Accuracy/Damage
    • (37) Brilliant Leadership - Accuracy/Damage
    • (37) Blood Mandate - Accuracy/Damage
    • (37) Sovereign Right - Accuracy/Damage
    • (39) Soulbound Allegiance - Chance for Build Up
    Level 35: Smoke
    • (A) Dark Watcher's Despair - Chance for Recharge Slow
    • (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (42) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (42) Dark Watcher's Despair - Recharge/Endurance
    Level 38: Cinders
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (45) Basilisk's Gaze - Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Recharge/Hold
    Level 41: Fissure
    • (A) Force Feedback - Chance for +Recharge
    • (43) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Damage/Recharge
    Level 44: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed
    Level 47: Seismic Smash
    • (A) Crushing Impact - Accuracy/Damage
    • (48) Crushing Impact - Accuracy/Damage/Endurance
    • (48) Crushing Impact - Damage/Endurance
    • (50) Crushing Impact - Accuracy/Damage/Recharge
    • (50) Crushing Impact - Damage/Endurance/Recharge
    Level 49: Earth's Embrace
    • (A) Healing IO
    • (50) Healing IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
  2. Thanks local, I am going to make these changes you suggested. They are all valid and very very good. Thank you very much!
  3. Well, I kinda through this together! I have a lot of frankenslotting :< I know I probably butchered it! Advice would be good! tyvm! I want to solo mainly +0/8 ish ... and I was also trying to get perma AM if possible?


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char
    • (A) Paralytic - Accuracy/Hold/Recharge
    • (3) Essence of Curare - Accuracy/Hold/Recharge
    • (3) Essence of Curare - Accuracy/Hold
    Level 1: Radiant Aura
    • (A) Harmonized Healing - Heal/Endurance/Recharge
    • (5) Miracle - Heal/Endurance/Recharge
    • (5) Miracle - Heal/Recharge
    • (7) Harmonized Healing - Heal/Endurance
    • (7) Triage - Heal/Endurance/Recharge
    Level 2: Radiation Infection
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (23) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (27) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (27) Dark Watcher's Despair - Chance for Recharge Slow
    • (29) Achilles' Heel - Chance for Res Debuff
    Level 4: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (9) Efficacy Adaptor - EndMod/Recharge
    • (11) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (11) Efficacy Adaptor - Accuracy/Recharge
    • (13) Efficacy Adaptor - EndMod/Accuracy
    • (23) Efficacy Adaptor - EndMod/Endurance
    Level 6: Hover
    • (A) Flight Speed IO
    • (13) Luck of the Gambler - Recharge Speed
    • (31) Flight Speed IO
    Level 8: Hot Feet
    • (A) Pacing of the Turtle - Accuracy/Endurance
    • (19) Pacing of the Turtle - Chance of -Recharge
    • (25) Tempered Readiness - Accuracy/Endurance
    • (25) Tempered Readiness - Endurance/Recharge/Slow
    Level 10: Fire Cages
    • (A) Rooting Grasp - Accuracy/Immobilize/Recharge
    • (15) Trap of the Hunter - Immobilize/Accuracy
    • (15) Enfeebled Operation - Accuracy/Immobilize
    • (46) Ragnarok - Chance for Knockdown
    Level 12: Flashfire
    • (A) Razzle Dazzle - Accuracy/Stun/Recharge
    • (17) Razzle Dazzle - Accuracy/Recharge
    • (17) Razzle Dazzle - Chance of Immobilize
    Level 14: Fly
    • (A) Flight Speed IO
    Level 16: Swift
    • (A) Flight Speed IO
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Miracle - +Recovery
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    • (29) Performance Shifter - Chance for +End
    Level 22: Enervating Field
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    • (46) Endurance Reduction IO
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 26: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Choking Cloud
    • (A) Lockdown - Chance for +2 Mag Hold
    • (31) Neuronic Shutdown - Chance of Damage(Psionic)
    • (31) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (33) Paralytic - Endurance/Hold
    • (33) Essence of Curare - Endurance/Hold
    Level 30: Lingering Radiation
    • (A) Pacing of the Turtle - Chance of -Recharge
    • (34) Pacing of the Turtle - Accuracy/Slow
    • (34) Tempered Readiness - Accuracy/Slow
    • (36) Pacing of the Turtle - Endurance/Recharge/Slow
    • (36) Tempered Readiness - Endurance/Recharge/Slow
    • (36) Impeded Swiftness - Endurance/Recharge/Slow
    Level 32: Fire Imps
    • (A) Unquestioning Loyalty - Accuracy/Damage
    • (34) Commanding Presence - Accuracy/Damage
    • (37) Brilliant Leadership - Accuracy/Damage
    • (37) Blood Mandate - Accuracy/Damage
    • (37) Sovereign Right - Accuracy/Damage
    • (39) Soulbound Allegiance - Chance for Build Up
    Level 35: Smoke
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (40) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (40) Dark Watcher's Despair - Chance for Recharge Slow
    Level 38: Cinders
    • (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (40) Essence of Curare - Accuracy/Hold/Recharge
    • (42) Neuronic Shutdown - Accuracy/Hold/Recharge
    • (42) Paralytic - Accuracy/Hold/Recharge
    • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 41: Fissure
    • (A) Force Feedback - Chance for +Recharge
    • (43) Positron's Blast - Damage/Endurance
    • (43) Positron's Blast - Accuracy/Damage
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Damage/Recharge
    Level 44: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    Level 47: Earth's Embrace
    • (A) Doctored Wounds - Heal
    • (48) Doctored Wounds - Recharge
    • (48) Doctored Wounds - Heal/Endurance/Recharge
    • (50) Doctored Wounds - Heal/Recharge
    • (50) Doctored Wounds - Endurance/Recharge
    Level 49: Seismic Smash
    • (A) Crushing Impact - Accuracy/Damage
    • (50) Mako's Bite - Accuracy/Damage
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
  4. OK, tyvm! I am going to start a fire/rad and see how I like it. I am sure it will be excellent! I appreciate all the tips! They have helped greatly!
  5. Just curious, where would fire/storm be compared to fire/rad?
  6. Jharber

    Bind help please

    I have many binds setup, but I am trying to figure one out one in particular and I don't know if it is possible? What I am wanting to do is make a bind to target all of my pets by name and then cast fire shield on them. Each pet has a different name so I want something like petcom_name powexec fire shield or something? Anyone know exactly what it would be and if it is even possible? Is there even a /tar name type command?

    example:

    I press shift+1 and I target bot1 and cast fire shield on him
    I press shift+2 and I target bot2 and cast fire shield on him
  7. Wow thanks for all the awesome responses! I think I will try fire/rad and see how I like it. One thing I have honestly just realized on /rad is how awesome choking cloud is when you put in certain set enhancements! I have smashing dmg and Psi dmg in it now and also lockdown chance for +2 hold and man it is amazing. I can only imagine how cool it would be on a fire/rad. I always thought choking cloud sucked, but I never put cool enhancements in it either lol.
  8. Quote:
    Originally Posted by Silverado View Post
    If built correctly, Fire/Rad will perform much better against AVs than Illusion/Rad (aka significantly faster kills)
    any chance you could post a "built well" power selection? tyvm if you can
  9. Well, I just mean from my perspective how easily Illusion/Rad can solo an 8 man mission and kill Avs. I didn't mean to imply that Illusion/Rad is better in every way. That is why I am asking for advice
  10. I have a L50 Illusion/Rad and I was wondering if it would be worth it to even level another controller /rad? I mean is fire going to be better for anything in particular over illusion? My Illusion/Rad can do Avs and 8 mans solo, but I love controllers and maybe finding something better with /rad would be nice! Any suggestions? Feel free to mention any controller combo that is better than Illusion/Rad and please list the reason? TYVM!

    I mainly solo ... I group rarely, but sometimes!

    My main goal is to do 8 man solo paper missions though and whatever AV is around. I was also thinking about Earth/Storm? Would the damage be enough for Avs though? Something /storm seems fun!
  11. Well, I am playing Bots/Thermal atm, I am only L20, but I am wondering if it would be worth it to take provoke? I love it on my Bots/Traps, but that also provides me with nice mez prot which Bots/Thermal does not have :<

    I plan to take acrobatics for some prot as small as it is though If I did go for the change I would drop the target heal, drop both shields (for now) Take Provoke, Tough, take maneuvers, Assault, Tactics

    Any advice on this or should I just stick with buffing pets and let them do the work this time? I am just worried about the no mez prot and how it would effect the build. TYVM
  12. Ohh, I guess that is the problem, I thought they used to still stay in BG mode when I used att def? I guess my problem is solved though, so tyvm!
  13. No, I mainly use petcom_all att def and I rarely ever use attack my target. I use my numlock binds when I need to, but normally just my main attack. I guess I am just not used to it yet, I have been gone for a few months. Oh well, tyvm!
  14. I like to rp in groups and missions etc, but I don't care to sit in pocket D or just stand around role-playing. I still want to mission/exp. I am looking for a Vampire only or possibly Vampire/Lycanthrope VG.

    I would prefer enforced rp, since rp friendly normally means nobody rps from my experience? Let me know if you have a website! TYVM!
  15. My main macro is just an easy petcom_all att def

    I use def all the time as most probably do, but lately I seem to take full dmg and my bots are taking 0 dmg in def mode? I am not new to this either, I have 2 L50 masterminds and it just seems different now like it is not even working? Anyone else notice anything?