Jetpack

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  1. I don't always pay the most attention to stuff in game.

    Ahem.

    Anyway, I was playing, well, Jetpack. She's a lvl 39 Blaster (was my solo character about four years back when spouse was out of town for couple of weeks).

    Started the Path of Darkness arc with Colleen Nelson. I was shocked when I realized that I had gotten her cell phone after the third (possibly fourth) mission. When did they start having hero contacts hand out cell phones quicker?
  2. Quote:
    Originally Posted by Fleeting Whisper View Post
    Which are Valentines Day Event badges, so you won't find them for a few months
    Well, that would do it.
  3. Quote:
    Originally Posted by Mirai View Post
    Edit: It's now just Heart of Light/Darkness that I can't find.
    I don't see it either.
  4. Silly question.

    Are they missing on all characters, or did you only check on one character?

    My understanding is that they won't show, if the character in question has them.
  5. I showed the walk animation to my spouse once. That's been it.
  6. Quote:
    Originally Posted by Bright Shadow View Post
    [FONT="Trebuchet MS"]

    What I am saying is this:

    Majority of Players Having Fun with a Feature X => Feature X = Success
    Majority of Players NOT Having Fun with a Feature X => Feature X = Failure
    FONT]
    Can't disagree with this.
  7. Jetpack

    Worst Mobs Ever.

    Quote:
    Originally Posted by LostHalo View Post
    Beyond that, there are only two PITA mobs I dislike:

    1) Spectral Daemon Lords, pre-25, can take their -ToHit and go to hell until I come back with SOs. I don't mind if their attacks have to hit me to apply the debuff pre-SOs, it's just brutal for a common mob to have a auto-hit effect like that before my toons are properly fleshed out for countering it. Comparatively, Arachnos mobs were made with a little more practice and their vicious abilities show up at a proper pace rather than all-of-a-sudden crippling you as a lowbie.

    2) PPD Ghosts or Equalizers, whichever of the two has the infamous Flashbang Grenades. It's not so much I hate them for it and would rally them to be changed...but it's that it seems, based on the numbers for recharge, aoe, and duration, that the debuff values are a decimal error. And it's not like they haven't made that mistake before. Admittedly, it might not be an error but still, if it looks like a duck...

    After that, things like the Vanguard Sword, Carnies, Malta, Rularuu...I like them. If you can't handle them by the time they start showing up, then that's too bad--they're just better at what they do than you are.
    Agree completely.
  8. Quote:
    Originally Posted by The_Larker View Post
    I got an idea ask NC.
    That's just crazy talk.
  9. Jetpack

    New Cape Mission

    Quote:
    Originally Posted by Samuel_Tow View Post
    Not necessarily go away, but just not have capes tied behind it. I actually rather enjoy the mission, itself, and I would hate to see it removed from the game. But, yeah, tying capes behind it was unnecessary and unproductive.
    Allow me to clarify my comment, as this I agree with. Leave the mission concept in.

    Heck, I wish the City Rep had an epic Story Arc (like the Khelds).
  10. Jetpack

    New Cape Mission

    I was really hoping the cape mission would go away finally.

    The concept of gating a cape at lvl 20 was dumb to begin with, so this would have been a good time to get rid of it.
  11. Jetpack

    I17 and GR

    Don't recall if there has been any offical word on this.

    Have any Red names said anything about whether I17 will be before GR?

    My fear is that GR is sucking all of the air out of the room, and I17 (whatever it is), will be after the GR release.

    Any word?
  12. I love the seer parts.



    I. I often dream of things unbidden, secrets reveal'd and secrets hidden, Future, past, or not to be, I cannot say with certainty, But in case I won't return, these visions from my letter learn, And so before Omega leaves... I here entrust you with these dreams.
    II. The glor'ous monarch will defend, his homeland to the bitter end, An army built to soothe all doubts, but ripples show in upstart bouts, Make you choice: red blue or gray, choose who to spurn and who obey, You'd like to think there's no price dear, but the real world is not so clear.
    III. I saw a mirror torn apart, thousand-spiraling work of art, Behind a veil was once a fool, now its creation is its tool, Suffered from a mighty fall, seeks again to consume all, To face it our heroes prep, to win just watch that first step.
    IV. A peaceful race comes from afar, a living message in a jar, Find they cannot grow any more, into new flesh they are reborn, Silence breaks by the gods thunder, coexistence cast asunder, Now just one culture slow to change, not evil pure but surely strange.
    V. Bloated life which has not a peer, gobbles all that mankind holds dear, The hive will grow to rise and fall, all will battle the monster tall, Across the way a mirror flow'r, has no such foes slow its devour, Not placated with scraps to eat, it's rage shall spark leader's retreat.
    VI. A thousand men with javelin, fight to compound their master's sin, Darkly corrupt by twilight gaze, a secret deal to end our days. Hero, villain, that time forgot, what do they know that we do not? Side-by-side both sides excel, fighting for time-warped parallel.
    VII. Time's river's course is left to run, till shattered by the million suns, Eternal gear comes back to warn, all must beware the coming storm, From ice and flame and tests of will, forgotten deeds one can fulfill, Has he made strong by accident, those whose acts will despair prevent?
    VIII. No purse to snatch or kid to nab, is fashioned by a novel lab, But legends writ and lore create, as cohorts play and strangers rate, Easy to praise; the virtues plain, of fighting just to entertain, Endless time spent in sirens dens, yet who will save real citizens?
    IX. The iron turns into crystal, their doomsday shall be missed til, When a pair of fives arrives, power flows and power drives, The spinning rod lives again, then destroyed in evil's den, Mere prelude to what bright hell, comes from drinking of the well.
    X. Man kills brother; sets into motion, a hundred lifetimes of commotion, Meticulous manipulation, attempts to take this very nation, Within mirrors glow he finds a pawn, his trick forces them to take us on, We shall fall for his games no longer, that which challenges makes us stronger.
    XI. The web is formed in careful craft, since fatal rescue on a raft, Wraith- beast- hulk- thief- prepare for war, the mastermind will hide no more, Let loose the tide of villain mix, heroes will gain their own new tricks, And in the end; a world fini, unless the one stops destiny.
    XII. Create new thing which heals or harms, accelerate the race of arms, A million more to buy and trade, the inventors must all be paid, A flood of brains rain in the town, but evil lurks to bring all down, The helmed one strikes with draining web, the war comes to a crucial head.
    XIII. You may have seen all that I say, or await it another day, Of many things I have not dreamt, events the gods have not yet sent, And do forgive this awful curse, the fates decree I write in verse, Wish I were there to interpret, but battle calls and must be met.
    (signed)
    Branforth the Seer
  13. Thanks.

    Really shows how I lost touch with the MA over the last few months.
  14. I can definitely feel for the one man - I'm just a guy with a wand.
  15. I have one surviving MA arc. It has a ton of underlings in it to be rescued, who will then fight for you.

    The main goal was to make an arc that a low level squishy could do.

    Now, my memory is lousy. Really lousy.

    But I didn't recall that you lost XP when the pets did damage. Has it always been that way?
  16. Quote:
    Originally Posted by GuyPerfect View Post
    The #1 change I'd make to missions spawns in general is to remove the +1 spawns whatsoever. If I'm fighting enemies of my own level, it's usually because I can't fight, say, enemies +1 to my level... so why do mission maps have about half the spawns at +1 of what the mission's level happens to be? Does that work when you set the spawns to +5, and you get +6s instead?
    Agree completely.
  17. Jetpack

    A request

    Dr. Doom is a ton more than just a mastermind.

    His bots are really just flavor.
  18. Pretty good list.

    I would pull Darkfall and Sims Online, and replace with DAOC for certain. Hmm - not sure who my #10 would be. Probably FFXI.
  19. I don't see any reason to think that you will have to log in on one day to get it.

    Should work like a vet reward badge.
  20. Well, I turned in salvage today, then about a minute later the Supernatural activity in Grandville zone event message showed up.