Jetpack

Legend
  • Posts

    1225
  • Joined

  1. Jetpack

    Bravo, Devs!

    I defintitely enjoyed the first Hero arc.

    I didn't care for the final fight in the end of the second arc, but these things happen.
  2. Quote:
    Originally Posted by SpittingTrashcan View Post

    * Make merits a single account-wide pool.
    Good for: altoholics, villains (who can mooch off their rich hero co-alts).
    Objection: violates hero/villain separation.
    Rebuttal: so do tickets earned through MA ratings.
    I would love this - just like destiny points in LOTRO.
  3. Thanks for fixing this!

    My wife is now only one day behind me, instead of the two months she had been.

    Both 66 months vets as we should have been. Awesome!
  4. Sounds like the comment that I got that there were too many Lt's in the arc.
  5. Quote:
    Originally Posted by Wrong_Number View Post
    * Note - People may notice I always use imo rather than imho. The reason is my opinions are never humble
    I always thougth the h was for honest, heh.
  6. I very quickly put up a warning in the description of my one remaining arc. I would suggest doing so, regardless.
  7. [QUOTE=White Hot Flash;2764375] If the author is worried that no one will come play cause it offers no reward, then perhaps you should write a better story. QUOTE]

    The Magic Pony would like a word with you.
  8. Quote:
    Originally Posted by Swergen View Post
    Amen to that! Just kill rewards from MA so the manpower and resources that constantly are used to 'fix' MA can be put back in actually giving us REAL content in a semi-timely fashion!
    Agreed.
  9. Well, my one surviving AE mission has about 12 Spiderlings in it.

    Let's see how bad it is now.

    Edit - bummer - I had just hit 600 rates too.
  10. Quote:
    Originally Posted by Bill Z Bubba View Post
    Hi. I'll be one of those folks really ticked off if forced team content is the only way to advance the incarnate levels.
    Indeed. That would be a massive fail.
  11. I don't pay attention like I used to, so probably just missed this.

    It seems that I don't get a tell anymore when feedback is left on my AE mission.

    Was there a change that the tell was removed? I do know about reading comments on the mission (how I noticed this in the first place).

    Thanks!
  12. Woah!

    Staff powerset will happen in future!

    Edit - Future expansions! I wonder if the devs used expansions, or if that is the blogger's term.
  13. More maps - think that had been mentioned before.
  14. I19 - update to storylines that mention Praetoria.

    Edit - no merge due to database issues, eh...
  15. Quote:
    Originally Posted by Catwhoorg View Post
    The difference I think is that there is a disconnect between what the playerbase things is a revamp and what the dev team's standards for a revamp is. Then again I think the playerbase expectation differs by zone.

    Take Dark Astoria:
    Add 4 contacts, with story arcs maybe a 5th for a TF, maybe not.

    Playerbase cheers that DA has been 'revamped'. For no more work than adding 4 new contacts anywhere else.

    I would so love this to happen.
  16. I agree with all of the OP except for Galaxy. Always start there.
  17. Jetpack

    Vanguard Stuff

    The only thing I've ever gotten from Vanguard is the +salvage.

    Only done that twice.
  18. Quote:
    Originally Posted by peterpeter View Post

    What I mean when I talk about a Dark Astoria revamp, and I think most people would agree with me, is missions. Add a set of contacts with a connected set of stories, like in the Hollows and Striga and Croatoa. Have a special Dark Astoria task force. Add in an NPC to give repeating missions, and a trainer, and a vendor of some sort. Maybe a secret back door to the Midnight Club, just for fun and to make the zone more accessible. Maybe clone the zone so villains can access their own version of it, like you do with Ouroboros. The villains might enter through a hidden tunnel from a crypt or something, and the War Wall door to Talos would just be closed and inaccessible. They could have their own set of contacts and a new strike force. If anyone asks why the villains never see any heroes there, and vice versa, you just say "Well it's really foggy."

    It would be minimal resources as far as the art department is concerned. Most of the work would be mission writing.
    Good God /this!
  19. I know the global enchancement idea was part of that marketing survey, but have they been confirmed for GR?

    Edit - to answer the purple question, my recollection is that they drop from any mob that could drop a lvl 50 item. So, I think it is lvl 47+.
  20. Interesting how different people think different things.

    When I think travel powers in CoX, I think fly. By far my favorite power.
  21. You aren't responsible for this though.
  22. I start IO'ing all of my characters at 22.