JayboH

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  1. Changes with what I listed: http://www.youtube.com/watch?v=o2uBhfXwvKk

    Watching it back, with the changes I just need to adjust when I hit the heal because I wasn't counting for long animation times. Again I would love assistance with slotting suggestions.
  2. Quote:
    Originally Posted by sypher_vendetta View Post
    Gravity i like but never got one to 50 so i didnt notice anything good or bad just a thematically cool set, never touched force fields in my life so no comment, poison needs work even after the venemous gas changes.

    i probably would have to agree to your comment Talon if you could explain your experiences or views regarding said sets.
    The attack in Gravity is super slow and the dimensional shift power is hated by most. Force Field powers outside of the main 3 shields are very situational and are easily skippable.
  3. Quote:
    Originally Posted by Talen Lee View Post
    Gravity. Force Fields. But yeah, amongst the Real Boys, no set sucks.
    I still think Poison could be tossed in there even with the Venomous Gas fix and changes from Issue 21, but at least it is a little better. I took a BR/Poison to 50 at least so I didn't hate it THAT much.
  4. Quote:
    Originally Posted by Dechs Kaison View Post
    I must not have been clear. Being able to solo +4/x8 was never intended game design, and despite your poor build choices and some minor mistakes, you still managed to do it.
    Not really, I died several times in that mission.

    I did make two changes just now to dark regen per Arcanaville's suggestions. I replaced the end cost IO with a recharge IO, and replaced a ToN Acc/Healing with a Numina End/Recharge, so now it looks like this with my Tier 4 Vigor Alpha:

    75% Acc, 100.5% end cost, 97.4% recharge, 80.7% healing.

    I am about to fire it up again and see if the extra recharge and end cost changes are going to make a nice improvement.
  5. Yes it was, I didn't set out to suck at it. I am also not arguing that dark armor sucks and never have - I have questioned the massive end cost of dark regen though in the past.
  6. Quote:
    Originally Posted by Dechs Kaison View Post
    Nothing you have said or your video shows that Dark Armor is squishy. It just shows that Dark Armor, when poorly built and played (thanks Nihilii for saying just about everything I would have), cannot stand up to +4/x8 Council.
    I admit I should have ignored the marksman that can slow my abilities to a crawl in that one shot - that was a mistake. I didn't use my barrier or any of the huge tray of purples sitting there for the reason of the video's point though. My whole point was to show how silly it is to argue how awesome dark is when you build other powers outside of the set to make up for the weakness.
  7. Yeah, Energy helps massively, if you were looking in that thread at my build.
  8. There is a few other noticeable things in my video now that I watched it back - one, the devs were right regarding how the new Interfaces secondary effects are broken. I am VERY excited for the upcoming patch that fixes Spectral. The video proves exactly what was being said, that the immobilize from Spectral does nothing with the current code.

    I wanted Spectral for a few reasons: it's thematic for dark, and it will help me deal with OG wandering. I wanted it for this character mostly for theme and because I love damage procs, but also to later test it for effectiveness to see if it would be something I would want over Reactive for my fire scrapper, to deal with the Avoid in Burn.

    I also noticed how I could probably sacrifice a little when it comes to end cost as my blue bar was fine.

    I never slotted this character to resist psi - I just never had an issue with it vs most of the game. Dark armor's strengths are completely nullified in iTrials unfortunately, outside of dark regen. I suppose fault + OG have allowed me to stun iTrial mobs from time to time though.
  9. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Which sets can, with a single IO, fill their endurance bar AND their health bar? Dark Armor.
    ? End bar? Oh, is that the Theft IO you are talking about?
  10. Quote:
    Originally Posted by Arcanaville View Post
    Well, it would be helpful to compare your build and your wife's build, to see if they really are comparable in expense and efficiency. For example, your posted build isn't optimal in a few areas. Without increasing the cost of the build much or at all, Dark Regeneration can be slotted a lot better for someone that intends to attempt x8 soloing. Rather than slot with in accuracy IO and a set of Touch of Nictus (minus the proc I assume), which *heavily* overslots for heal, I would frankenslot DR with one accuracy IO, one end/rech IO from Numina's, an acc/end/rech from ToN and ToE, and heal/end/rech from Doctored Wounds and Miracle (all cheap).

    Your slotting ends up with Dark Regen having 68.9% accuracy, 83.32% end, 97.49% heal, and 47.7% recharge. Mine gets to 79.9% accuracy, and 95.84% end and recharge, and 40.5% heal.

    That slotting is just as cheap, but far superior in almost every situation. The only thing its inferior to is heal strength: yours heals for about 61% per target, mine for 42% per target (separate from any other set IO buffs).

    Because Dark Armor is a different kind of and less straight forward set, different players can experience vastly different performance. If you had just used my slotting instead of yours you definitely would have avoided that first death. Perhaps not the second, but that's just with one cost-neutral single power slotting change.
    What if I got rid of the end cost IO and tossed in a vanilla recharge? I have a tier 4 Vigor Radial so that also affects things. I would be very interested in build ideas for this character.

    I appreciate those that are not resorting to insults - my video/pic/comments are solely in regards to how a set can be argued as fantastically awesome if you build a character that uses their primary slots and pool powers to make a character that is survivable instead of actually using the set we are talking about as it was designed with SOs.

    Again I do notice and appreciate those that are discussing the topic without all the snarkiness.
  11. Quote:
    Originally Posted by Nihilii View Post
    JayboH - I think you're not playing to your strengths. Look back to your first death ; a few seconds before, you broke away from the crowd to go fight a single minion. That means all the mobs that were under OG/CoF suddenly weren't. You also had a good 4-5 seconds to use DR, and instead you went and locked yourself in Tremor's long animation.

    I know it's not always easy to have proper timing, and much like Regen, Dark Armor is much more reliant on everything going just right than other powersets, but I think there's room for improvement there.

    You also keep CoD off, which I guess is to make a point about DA without defense? Regardless, CoD is a part of the powerset, and ignoring it doesn't make more sense than it would to play, say, Willpower without Fast Healing.

    You also had CJ toggled off, no defense toggles, no Hasten. Bit of a stretch to want to take on the hardest difficulty while ignoring most of the powerful mechanics in the game, if you ask me. This would make a good point against the over prevalence of defense and recharge in this game rather than against Dark Armor. Frankly, considering the limitations you set for yourself I don't think you're doing all that bad.
    Yeah I think I went after a marksman since they slow my abilities to a crawl there. CoD only grants 5% def I think - also I only use CJ when I get immobilized for the most part, which is the other part that CoD grants, only at a much higher end cost.

    Thanks for the compliments, and yes that was the whole point, and is always the main point several of us make against the OP, since his videos always prove that dark armor had very little to do with anything - it's always high defense IOs that are being shown off.
  12. Wouldn't Vigor Radial make more sense than Cardiac though?
  13. Quote:
    Originally Posted by Rangle M. Down View Post
    I couldn't stop laughing after you mentioned +4/x8...
    Isn't that what he was doing in his video? I'm not sure I understand your comment since that was the entire point, especially if you read about my wife's toon.

    The argument for the OP has always been about dark armor, but we can take any character in the entire game with any combo, give it high levels of defense using IO bonuses and pool powers, and show the same performance.
  14. Quote:
    Originally Posted by Dechs Kaison View Post
    Again, Dark is not squishy. Take away the IOs, take away the Claws mitigation, and go back to Arcanaville's spreadsheets. Dark pulls ahead of many of the other sets in almost every quantifiable way.

    How can you call it squishy?
    Well, ok, let's take my character, not built for defense whatsoever, who runs all toggles and Tough, and put him in a similar scenario, using a +4/x8 Council mission with and without tier 3 barrier core, and naturally I am 50+1:

    http://www.youtube.com/watch?v=YeN7xIXjbsM

    Now I don't currently have a mids build for him, no purple sets, and he uses tier 4 spectral radial and tier 4 vigor radial, but here is a shot of what I threw in the character, with my initial goals of killing any kb and especially any end issues since the combo is an endurance nightmare as anyone would guess: http://goo.gl/VAHq2 Health has 3 vanilla healing IOs. I love damage procs on most toons I make as you can probably tell. He has a good way to go when it comes to incarnate powers and I have nothing expensive in him so far.

    I just can't do it. Even with all the mounds of mitigation in stone, with this build it's not possible. With SOs it would be far worse, and using SO builds should be the standard in which we compare mitigation strength. My wife's DB/WP scrapper can do it though without much problem, and doesn't have any defense outside of Heightened Senses, but she also uses Tough and has purple sets in a couple of attacks. If I built for more recharge perhaps I could hit dark regen more often but still, is that the goal? (get pounded really hard constantly with these settings but spam the huge end hungry heal?)
  15. Quote:
    Originally Posted by Dechs Kaison View Post
    This part if factually incorrect, but it's a common misconception. Claws does have less endurance costs per power, but don't forget that the recharge rates are likewise reduced. You would end up burning the same endurance per second as normal, except that with more fast AoEs, it works out to more endurance costs than any other set.

    Can't really disagree with anything else you said, of course.

    I'm not saying Dark Armor is awesome. I'm just saying that if it can do this, it clearly can't suck.
    Ok that's true, I think the intended design is for it to use less as a selling point, but I can tell you it's less than stone melee.

    I have a vastly different and more common build using all toggles, except for the darkness cloak - I prefer Combat Jumping for immob. I haven't tried fighting council at this level yet but I will give it a go. Stone has TONS of mitigation, almost a ridiculous amount, but dark is so squishy and I have so little defense.

    It's a little unfortunate that Spectral Interface doesn't grant the -tohit that most negative attacks have tied to it. The dark set also sucks on iTrials since the mitigation powers that are used as the reason the resists are so low do almost nothing to any enemies.
  16. I freaking love these videos. Dark Armor sucks when having over 30+ lethal defense in a set that doesn't get anywhere near that with it's intended design, using the lowest endurance draining primary with mitigation built in and using no SOs at all for the freebies.

    ...kind of like that silly tanking video, which never shows how awesome dark armor is with capped defense, right?

    groan

    Look guys, I feel your pain. I probably feel it more, as my first 50 villain was a stone/dark brute. Can you imagine that on SOs before the epics came over?

    He has zero end issues now of course, with IOs up the wazoo and incarnate abilities, but that should never be the standard for which we place judgement.
  17. JayboH

    16 cores anyone?

    Quote:
    Originally Posted by Biidi View Post
    When they can do that ON THE LAPTOP alone, then it'll be impressive. Rendering the frames on 4 other computers and sending them to the laptop to be displayed makes the laptop nothing more than a glorified monitor.

    Not to say the idea itself isn't pretty cool. Done properly it'd bring a whole new level of graphical quality to gaming. I don't expect there to be consumer processors capable of handling stuff like that for at least 10 years and gaming companies probably won't use the tech for at LEAST another 5 after that.
    Laptops need to switch to SSDs permanently first. Laptop hard drive speed is one of the most noticeable bottlenecks.
  18. JayboH

    16 cores anyone?

    Let me know when programmers take advantage of even quad cores 75% of the time. As far as I know, there have only been a few titles to take advanatage of more than 2 (first ones that come to mind are the CoD series.)
  19. Quote:
    Originally Posted by Deus_Otiosus View Post
    Ok here's the full list, from highest to lowest.

    Longbow get special mention, they don't have 184 raw DPS and achieved their results through the cataphract's ability to keep the Pylon's regen floored for the entire fight (-500 to -2000% regen).
    • Cimerorans = 278
    • Warworks = 209
    • Phantoms = 204
    • Rularuu = 199
    • Carnies = 184
    • Longbow* = 184
    • Rikti = 180
    • IDF = 179
    • Arachnos = 178
    • Nemesis = 164
    • Robotic Drones = 162
    • Polar Lights = 160
    • Clockwork = 151
    • Storm Elementals = 148
    • Vanguard = 141
    • Seers = 131

    Some other notes:

    Storm Elementals, Carnies & the Laser Drone started to run low on endurance around the 3 minute mark and this hampered their performance a bit - that's pretty bad IMO considering the Character I was using had T4 Cardiac Core Paragon slotted.
    The Vanguard pets need a buff. I'm not kidding - if you go radial instead, the helper pet rarely runs assault, and assault only gives 7.5% damage. The heal has a tohit check. If the heal actually hits (yes it does have high acc, but it can still miss) you also need to be next to the helper to get the heal. The wizard stands as far away as possible if they are following you when you are a melee toon while attempting the heal also.

    I don't think I have ever seen the wizard heal the attack pet once.

    Terrible to see that the core side is just as awful! Is it due to aoe calculations?

    At least the Seers radial give perma fortitude.
  20. Quote:
    Originally Posted by Gospel_NA View Post
    I think TW/WP is going to be pretty standard for a while.

    You might not be able to softcap many defenses with WP, but S/L is usually more than enough with the amount regeneration you're capable of with WP.

    I think the fact that WP has quick recovery and the potential to have physical perfection from the epic power pools will make it pretty popular with TW since it sounds like TW might be rather endurance intensive.

    Furthermore, since TW is said to have many AoE attacks it really does lend itself well to rise to the challenge.
    Yeah after testing 3 of them, TW/WP really is a great combo. Anything with clickies severely affects the momentum mechanic.
  21. Quote:
    Originally Posted by UberGuy View Post
    The DoT damage on the Toxic and Psi ones was decided to be too low, and will be increased.
    ...you are missing that they are also increasing the 'chance to' status effects by like double and also doubling how long they last... etc. etc. etc.

    ...and the resilience alpha is getting buffed... and and and
  22. Quote:
    Originally Posted by Energizing_Ion View Post
    Wait...what?

    I don't remember seeing anything that said the interfaces were going to get buffed...
    Yeah, better check the feedback threads - you missed a lot.
  23. Very surprised this was released today, on a Thursday, with changes announced for the beta that hasn't even hit the beta server yet.

    The UI bug is highly annoying too.

    Sucks that several of the new Interfaces are going to be doubled at some future date and this is already out.
  24. Poison doesn't help you solo as a corruptor much at all, so I also disagree with magikwand. I have a 50+ BR/Poison corr and the potential is beastly against hard targets, but he can't solo worth anything.