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Posts
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Joined
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I dunno, I am squishy on my 39 warmace/shield brute and I run out of end very quickly even with a single end cost in every attack and toggle, without grant cover and NO pool toggles other than combat jumping.
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It could work similar to Guile's attacks from Street Fighter.
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Soniiiiic PAUNCH! -
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How about making 2 shirts available?
Shirt 1 would have 1st Place on the front with 3rd place on the back.
Shirt 2 would have 2nd Place on the front with 3rd place on the back.
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Ladies and gentlemen, we have a winner.
HUGE thumbs up to this idea. PLEASE consider this devs/marketing/whoever. I know I will buy possibly more than one with the second on the front and 3rd on the back. -
end cost problems seem to coincide with certain shield combos also
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I mentioned it was odd only because I don't remember other set end costs being that way. I like click 4 though and now that I understand it I agree.
Would the melee set be all punches? Would you generate sonic weapons? Is it mostly single target?
What if Sonic Melee would only have one cone and one AOE like fire, and the Sonic Armor would have a sleep aura just for a change of pace? Hmm... maybe not. -
Spines/Fire here too. Lower end costs and more damage so you can blow through enemies continuously.
Not that a Spines/Fire doesn't have end issues - you will, for a good amount of the time. Consume doesn't come up fast enough but at least your heal doesn't take a 3rd of your end bar every single mob group. -
Interesting. I think it's odd to have different end costs for the toggles there though. Click 4's recharge would have to be longer IMO - although it's only a bit longer than MoG I think. Hmm...
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Thematically I can't come up with a reason/application of +hp or a heal. I think it could come up with some crazy resist numbers, perhaps even higher than invul, when it comes to energy, like electric armor. Smashing/lethal may be able to reach the same numbers as temp invul, the main difference being no heal/dp power, and then have the clicky temp buffs you mentioned along with a godmode.
Sonic melee screams disorient but I would be happy with energy damage + -resist that stacks. -
I have to disagree, it IS a poor secondary if you do not include pools and IO bonuses.
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Sonic armor seems like it should be something like Invul without dull pain and instead of an aura with +def it maybe could be +res to you or -res to enemies.
Oh yeah, and to add uniqueness, maybe have the armor have some kind of single target hold or something like Choking Cloud with a 50/50 chance for a short duration.
Granted, I was focusing on a melee set but that just popped into my thoughts. -
yeah exactly - manipulation of sound waves by vibrations in your arms or something
and no, I didn't want this in the suggestions thread, at least not yet - just thought I would throw this out there -
I don't have a full set concept in mind, but for some reason Sonic Melee/Armor popped into my head today...
Energy damage? Resistance debuffs? Could work somewhat like combos only less rigid, unleashing full damage after you get some -res stacked up.
I am at work so I can't mess with this too much atm but any thoughts? -
Yeah I usually don't play corruptors to solo with, so that point is moot to me.
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They are all great, but the second one is my fave.
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Try hitting the windows key on your keyboard instead.
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Im a fan of the AR/kin too. I find it very fun and hella neat!
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Hi Five! -
Knocking them out of a taunt aura is still a better option than constantly firing at enemies that will kill you instead of who is tanking - that taunt usually lasts a little bit depending on the set - you want to attack the mobs that are aggroed to the tank/mm/brute/scrapper.
Energy blast is a great set... for blasters. Corruptors not so much. You are always knocking enemies away from your secondary power effects/debuffs/etc. -
Zem has a good point.
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Unlikely that mission xp will be added - they want incentive for people to use the dev arcs/tfs.
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Issue 7 form? What was wrong with 9 and 12? 9 and 12 were probably my faves. The invention system issue was amazing - I think most would agree it changed the game a lot - not required, but there is quite a bit there. 12 is a personal fave because I think that's when I was able to make my favorite character of all time - a fire/fire scrapper.
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Going rogue. Gotta' pay...probably around the same price as this game goes for retail. Remember the days when the devs said there would -NEVER- be a paid for expansion? Gone like the pvp community. As for fresh and exciting...well more like a decent pass time, sure there's always going to be a few die hards that just can't get enough. Some of us need more than a farm tool that gets you banned or going back in time to play missions you've already played.
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Actually, this is almost sig-worthy, and I'm a fan of this game. He has good points in that block of text. -
I disagree about Dark Pit. Fully slotted it might be worth it. The only change I wish Castle would make is to the accuracy. No need for it to be lower than other attacks IMO.
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Pain dom for corruptors has been generally regarded as useless. That's mainly why.
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Corruptors who came from the defender boards that hate the 'healer' role might think so.
Energy, on the other hand, is far more hated. I can't think of much use for it other than making a solo corruptor with traps. -
I usually get AM 6 slotted eventually though - no one will hate you for providing even more endurance, and lots of players are running a little low eventually. Using it with choking cloud helps too, when running the other expensive toggles.
Not required, but I like it.