JayboH

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  1. That stalker change is pretty wicked sounding - hit build up and assassin strike, hit placate, hit concentrated strike and instantly hit build up again every time? Dang! Makes me want to roll one.
  2. Yeah, either way it is the worst mm secondary. Hope to see it sent to corruptors - I think it would actually work better on a corr unlike traps.
  3. JayboH

    Fiery Embrace?

    Well, I am a fire/fire scrapper, so it should have technically decreased my damage output quite a bit, since it was another build up that gave extra damage to all my attacks on top of it since I am all fire.
  4. Has the rednames addressed this issue at all? It runs like it is on a shared server instead of a dedicated one.
  5. Quote:
    Originally Posted by Seldom View Post
    I would not want weaken/envenom into AoE's- that just makes the set into a clicky radiation.
    Honestly, keeping them single target makes it an even more clicky version of radiation.
  6. Regarding the Reactive Radial vs Core - your mileage may vary slightly if you have a damage aura. There is no way I am taking my fire/fire scrapper the Core route if all I end up doing is an extra 10% (disregarding resists) of damage vs all that wonderful fire damage. I wouldn't be surprised if radial tier 4 stacks the -res easily with attacking and using a damage aura. The radial should be doing more damage vs core.
  7. JayboH

    Fiery Embrace?

    That's unfortunate vs what it used to do.
  8. JayboH

    Second Tier 4

    Never gotten a Very Rare yet and I have done multiple trials every day, working my butt off as a fire/fire scrapper.

    2 tier 3s in Interface
    2 tier 3s in Destiny
    1 rare away from 2 tier 3s in Lore
    1 tier 3 in Judgment

    I guess Empyreans are the only way I am ever getting there. Been through many successful MoBAF runs and I've only gotten two rares period, and never been on one where anyone reported getting a Very Rare.
  9. JayboH

    Fiery Embrace?

    Ok wait, how do you figure out how much the damage proc does?
  10. Is it just me or do any of you have problems just getting to the boards themselves initially? Once I am here, it's slow but works. In any browser (FF4, IE9, Chrome10) it just sits there not loading, and sometimes it will finally get to the forums if I enter it a couple of times. I've tried a flushdns with no luck and don't have this issue on any other sites.

    Weird.
  11. Yeah we want to use code that's already there to make changes feasible.
  12. Quote:
    Originally Posted by Infini View Post
    A lot of great ideas floating around, perhaps we should compile a list of potential changes for each power and edit it into the OP so it can be seen more readily by red names. My first MM was thug/poison
    Yeah but what would I put there? If you compile it I will.
  13. Quote:
    Originally Posted by MisterD View Post
    Havent read this thread yet..cause I am sure I will agree with it all. Just pointing out a similar one
    http://boards.cityofheroes.com/showthread.php?t=255708

    Listing issues when MMs, which covers the ones with poison as well as ideas and suggestions. I think a dev or redname was looking at that thread also.
    ...not sure you read the OP...
  14. It makes me think of the He-Man intro - if you pay attention to the Man at Arms blaster sound effects...

    He-Man intro No sense in hiring a foley artist when there is so many sweet public domain sound effects like that.
  15. Yep. Hell on Earth gets 3 rech just like Gang War IMO. They are extra targets to eat damage meant for you and your team.
  16. Quote:
    Originally Posted by Airhammer View Post
    Nope no love at all. I rolled a Thugs/Traps. way better. Not even close. and I loved my Merc MM.
    Favorite combo of mine ever. I agree.
  17. Quote:
    Originally Posted by Biowraith View Post
    If I were re-doing Poison my first thoughts would be as follows:

    Alkaloid - reduce the endurance cost a bit.

    Envenom - small aoe splash, similar radius to Acid Arrow.

    Weaken - small aoe splash, similar radius to Acid Arrow. Reduce recharge to 12 to match Envenom. *Maybe* increase the values of the -tohit and -dam a bit (-special is great and all, but it's extremely situational).

    (if either of the above have to stay as single target I really think they need higher values as they're not really any better than the aoe debuffs other sets get, besides the situational -special and -regen/heal... and since higher values may end up a tad too much I think a small aoe is a better/safer route to go)

    Neurotoxic Breath - no change.

    Elixir of Life - no change.

    Antidote - no change.

    Paralytic Poison - no change (*maybe* some -spd/-rech for targets that resist the hold).

    Poison Trap - heh, pretty much any change here would likely be an improvement. Direct replacement with Traps' version would be fine. Or make the sleep part more like Static Field. Or the Hold part more on par with Volcanic Gasses. Or any number of other things.

    Noxious Gas - allow it to be toggled on a player character (now you can proliferate to Corruptors!), and if the tech allows remove the scaling effect when placed on lower tier/level pets. Wouldn't say no to a reduced recharge, either.


    I've tried all the MM secondaries, and Poison is the only one I've abandoned - it measures up when you're solo against small spawn sizes, but once teamed or fighting higher multipliers it's not doing much that other sets can't do just as well in a wider area.
    This is fantastic. I think this is the perfect solution, actually. I am no fan of antidote and it would probably be the one power I would skip.
  18. Heck no, Trick Arrow > Poison any day, any night. Fixed oil slick that wipes out all minions with all that -resist on top of a way to hold the entire mob with EMP arrow? Come on, Poison can't even touch that.

    One of my favorite characters is a TA defender. The numbers are different, true, but Poison is far worse, but maybe you never got one high enough?
  19. Yeah that's another issue though, not all pets get heals. I like the toggle Noxious idea - probably should be high in end cost kind of like the one in Sonic.

    I do have a question though - what set do you think is the worst performing secondary, if not Poison?
  20. Is the stupid cottage rule still in effect with Castle gone? That was his baby. I also agree about the resurrect - I want to keep it.
  21. JayboH

    Interface?

    Thus, spines/fire and spines/dark are having a lot of fun.
  22. What if everything in the set was a cone? (Poison Trap needs to be copied over from the Traps version.)
  23. You sure the healing buff from spiritual doesn't affect pets that use healing powers?
  24. I like Lobster's ideas too.