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Posts
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Joined
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MySpace and Facebook are completely different from Twitter. Twitter is great - I get to talk to people that are in the business, and even celebrities who reply directly to me. Good stuff.
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Quote:Yeah, took me awhile too: Patch NotesAre there patch notes for today? I don't see them posted anywhere.
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Yeah, it's like something happened right when BABs posted that he wouldn't be tweeting anymore. I was like 'uh oh.'
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Just want to mention how much I hate the Interface nerf outside of rain powers. Rain power ticks were way too much - no one is denying that, but toggles really, really anger me. So ticks of 12-13 damage every two seconds is godlike, eh? Really? Whatever, I am allowed to flare my nostrils once in awhile, just like others will ignore me for it.
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Nevermind. They were so far down the page already I just missed it.
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The problem is, I can't ever get Black Scorpion to comment on anything, unlike Castle. He almost never posts on the boards period. He won't answer PMs either, at least to me.
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Quote:Yeah but I am talking about the set as a whole - it's nice to have that ranged attack for runners, and it does hit hard within the set. That's all I meant - that when comparing sets, you are taking shockwave over focus when it comes to KM. Play around with it though.Jayboh, the primary reason that I'm skipping FB is that it ain't focus. I'm finding it more like skipping hurl.
Focus: Acast: 1.32 Dam: 86.96 DPS: 65.88
FB: Acast: 2.244 Dam: 102.6 DPS: 45.72
Even QuickStrike has a better DPS than FB and it comes coupled with a damage debuff even without Siphon running. (Or so the power description states.) -
Yeah, but vs the alternative in that final slot, it might be worth it.
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Honest thoughts about giving Targetting Drone the ability to boost range? It would help all those AR/Dev toons out there with the short cones.
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I hope this isn't the one that was on test that had the bugged Interface. Anyone know? I looked all over.
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Stamina should get 3 slots for endurance modification on nearly every single character you will build.
When the game was new, the power didn't sound so great from the description. Oh how wrong I was. Everyone will agree with the first sentence when it comes to first starting the game. Yes there are exceptions, but they are few.
Skip training enhancements and sell them as often as possible. Dual Origin enhancements, or DOs can be bought at 12 (level 15 enhancements) and you will need to save up money as much as you can in the beginning.
Standard slotting for attacks - 2 accuracy, 3 damage, and the final slot can be recharge or endurance cost. Slot accuracy first always.
Do the tutorial - this will get you two large inspirations that you can sell on the market for some early money.
Keep your map open - you can detach it and resize it.
Learn about enemy aggro - don't make a blaster and run into enemies before an armored teammate does. You will catch on after awhile.
ASK QUESTIONS. Please ask. We are here to help. -
You know what would be cool? Putting range buffs in targetting drone for /Devices. It's thematic, unique, and lord knows devices needs some love.
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Depends on how often you use spine burst, because if it is being used more than once every 10 seconds if you have lots of recharge, then it might be better there. I am a fan of procs so I would do it, yeah.
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I would skip repulsing and take focused burst, to be honest. That thing hits pretty hard and it's ranged. That's like choosing shockwave over focus. Matter of fact, that's exactly what you are doing. Feel free but we all have different tastes.
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With the old version, they would all instantly run the minute you clicked it. Now they just run when they would normally run away from the regular AI rules from ordinary attacks, like brawl.
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Quote:/bragPhfft. With 61 Melee/61 Ranged/61 AoE defense, -damage from seekers, moderate resists to stack with -damage, -to-hit, Force of Nature, Demonic, Vengeance, and everything else at my disposal, I'm probably tougher than many tanks. I'm not waiting on them unless I just happen to want vengeance.
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Yeah there is no avoid in Burn anymore, and I agree that Ignite shouldn't be immune to this change. They must want Ignite to have fear pretty bad though - last I checked it was a mag 50 fear or something ridiculous.
Like I said, they run out of Burn just like they run with anything else in the game that doesn't have avoid.
Notes
Burn - changed power substantially:
Added initial hit damage
Removed Fear effect
Decreased tick rate by 4 (now ticks every 0.8 seconds, instead of 0.2 seconds) -
I don't understand how it starts, I mean. If I were to run to the Hive, the place is usually completely empty.
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Quote:Nay, toss the seekers out, and run in right away. The seekers will take the alpha and the trap will be set by the time their first attacks on the seekers are finished.Drop your seekers on the spawn. While the hilarity of the stun -tohit debuff takes effect, I run in (best if done with forcefield generator
) and drop the trap next to the biggest baddest guy. Then, I pop out and hit the mortar. I do it in this sequence to avoid the spawn from separating.
-this is all of course if you are trying to solo a defender. On a team, wait for the melee class to run in, and immediately follow. -
Chiming in on the Energy Armor - recently I rolled a KM/EA stalker with the idea of hitting build up over and over again, and EA was kinda a thematic choice on top of being something different.
I have to say, EA is not that bad on a stalker at all IMO. He's only 29, using SOs, and I can't say it's worse than anything else I've played. I kinda wish Energy Drain's effect was quicker but I am pretty sure that was calculated. -
Level 53 fire/fire scrapper here with all 5 incarnate powers at tier 4, and out of 7+ years it is my favorite toon, even though my favorite AT is defender.
Yes, you will be squishy for awhile. Your job is to destroy everything as fast as possible. 6 slot those healing flames ASAP.
Take Burn? Absolutely. Samuel is wrong anyway, there is no fear component in it anymore. Mobs run from burn when they get close to death just like they do with any other attack in the game. Most of the time I run up hitting build up, drop burn, and half the minions just die from that + blazing aura. Follow up with Fire Sword Circle and there is little left to mop up.
The damage is insane. I don't make toons in Mids but this is a shot of the management screen: FlintEastwood
I went for damage and regen but he has a good chunk of acc thrown in. I have procs in every damage power as I love them to death. I went for spiritual/pyronic/reactive/seers/barrier, and what you can't see is 3 slotted Health.
Fiery Aura is not meant to go toe-to-toe with AVs. Purples are there for those moments. My character probably looks like a mess to purists out there but the damage I pour out is just crazy, and should technically be the most damaging scrapper combo in the entire game, including shield.
My wife and I had huge grins on our faces one day, where a BAF leader made sure I was on the adds team simply because the day before on another BAF run he saw the following: I would bounce from team to team during the final phase and whatever team I was on would quickly overtake the other, back and forth.
If a character like that sounds fun to you, feel free to ask me anything. The only part I have limited knowledge on is how fiery embrace's fire component gets calculated. When I started the character, it was still a better version of build up.
EDIT: I have to agree with Grey Pilgrim - breath of fire sucks for melee - it is nothing like the one in fire blast, at all. It is tiny, and only hits twice, and of course you have to back out of the enemy group to use it properly.