JayboH

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  1. JayboH

    Ice/Ice Brutes?

    Quote:
    Originally Posted by Negate View Post
    It's very unlikely they would port spines to brutes. That set has so much going on...I know many times over Posi wanted to do something with the set but he didn't in fear of a riot lol. Ice.Ice is more likely to get ported over than Spines I think.
    I think you are talking about Castle. He had ideas for that set but thought people would freak because it would require removing the toxic damage from it.
  2. JayboH

    WM or BA for /FA

    I think WM hits harder but BA is safer. They both drain end like crazy, so keep that in mind.
  3. Quote:
    Originally Posted by bAss_ackwards View Post
    Scrappers have nothing unique in their Primary or Secondary powersets. Just sayin'.
    I doubt they ever will. Issue after issue, the devs have said several times that they want to make powersets that benefit multiple archetypes whenever possible. Mastermind's demons are an obvious exception.
  4. Side comment - I haven't read comics in years; I heard Ice Man is dead? I hope not - if I remember right, he was an omega level mutant like Jean Grey - like crazy powerful.
  5. Quote:
    Originally Posted by Zwillinger View Post
    I took a pic of Arcanaville's post and Z's reply. EPIC.
  6. Ah, well, that brings up another issue I can personally address. Two items that Castle told me were getting addressed never came to fruition.

    BRB...

    Ok back...

    I had asked about changes to phase shift powers, asking if they could be made into toggles, and this is what Castle said:

    "Without even following the link, No, we are not going to make Cage powers into a toggle. I do have a tech request in which, if it ever gets approved and implemented will improve these powers, though. "

    Second Issue, unrelated: here.
  7. Bump - I just started playing this character again and it is still happening.

    I mean, hey, it benefits me as a player - don't get me wrong, but it's still broken. I would gladly trade in a fix for this for giving me back my Interface damage on every tick of a damage aura.
  8. Quote:
    Originally Posted by Cheetatron View Post
    MM pet's don't benefit from +recharge so a fair amount of kin is worthless there
    Er, is that right? If a corruptor speed boosts an mm pet, they only run faster and have unlimited endurance? It's been awhile since I've played with that kind of combo.
  9. Quote:
    Originally Posted by ArchGemini View Post
    Corruptors: Psychic Blast/Empathy
    I could easily see Psychic Blast, and agree, but Empathy will never go to corruptors, unfortunately. Pain Domination is the corruptor version of empathy, and was the entire reason that set was created in the first place.
  10. Quote:
    Originally Posted by Aett_Thorn View Post
    Except that it wasn't the truth. Ice Melee/Ice Armor didn't have any more trouble generating fury than some of the other sets that Brutes did get. However, in I6, Ice Melee was HORRIBLE
    ...but that's what I said. I was directly talking about the CoV beta and the results of testing. Complete truth. I have yet to address the slight changes in fury generation that we have had since then.
  11. Quote:
    Originally Posted by Leo_G View Post
    Patently not true. Electric, Dual Blades, Spines, even Katana/BS have more than one AoE.

    The 'rule', so to speak, isn't that Stalkers get only one AoE, it was that Stalkers automatically lose a PBAoE for AS. But even that rule has exceptions since Kinetic Melee kept the PBAoE and lost the cone instead.

    So whatever set a Stalker gets, it goes:

    -Trade Confront for Placate.
    -Trade self buff for Build up.
    -Remove bizarre toggle damage powers (only for Spines:Quills so far) for AS.
    --If the set doesn't have the above, swap utility (such as a mezzing AoE, Dark Melee: Dark Consumption, Elec Melee:Thunder Clap, Kinetic Melee:Repulsing Torrent) for AS.
    ---If none of the above, remove PBAoE for AS (exception to this rule is Katana/BS which didn't lose it's utility (Divine Avalanche/Parry) and skipped right to cutting the PBAoE).

    If they choose to proliferate Scrap/Brute Fire Melee, the power most likely to be dropped is Fire Sword Circle which I'd rather Stalkers get since it far more bursty than the DoT of Fire Breath. The likelyhood of Fire Breath being dropped would hinge on making another exception but even then, I'd rather keep Fire Breath too. If anything, I'd rather they make an exception to an exception and drop the high DoT power (Incinerate) for AS because DoTs really don't mesh well with placate. Just getting the optimal powers for Stalker would probably be the best option here rather than just copying one of the existing ATs. A power set-up/order I'd feel optimal for Stalkers would be:

    1. Scorch
    2. Fire Sword
    3. Cremate
    4. Build Up
    5. Assassin's Blaze
    6. Placate
    7. Fire Sword Circle
    8. Breath of Fire
    9. Greater Fire Sword
    Oh god please no. Please switch breath of fire for incinerate.
  12. Quote:
    Originally Posted by Dr_Darkspeed View Post
    I was looking to see what characters I had available for tonights invasion on Freedom and I found this character:



    I made him on the first day of the 3-day headstart, Sunday 25th of April 2004, but realised I had chosen the wrong server (I had meant to choose Victory, where the other EU people would be playing)

    So, he has been offline for over 7 years. Tonight, I think its fitting that he comes out of retirement to fight some Praetorians!
    Hey man. I was there on the 3 day headstart too, only on Guardian. This post is epic.
  13. Quote:
    Originally Posted by bAss_ackwards View Post
    If I'm leveling a character up then I usually put slots into my Primary first, Secondary afterward. If done in SOs, the third Defense nets 1.8% extra Defense. Not bad, about 0.1% more than an unslotted Combat Jumping or Hover, but still pretty insignificant if you're not already close to the Defense softcap.

    If that character is already done leveling up, do you plan on staying SO'd or generic IO'd out on the character for the foreseeable future? For me, I can't help but begin IOing out a Shield Defense character as soon as I hit 50. I know how incredible they are when they've got a good build going, so I fidget like crazy playing a SO or generic IO level 50 SD. Hahah.
    Ah, I didn't realize that you could hit ED limits so quickly on defense toggles. I am leveling an energy aura stalker at the moment, and I have 3 def in everything except weave so far (and of course combat jumping.)
  14. Quote:
    Originally Posted by Nihilii View Post
    Melee/SL res toggle - 3 res, 3 def
    Ranged/AOE toggle - 3 def
    True Grit - 3 heal, 3 res
    Mez protection - 1 rech
    AaO - 1 end
    Phalanx Fighting - 1 def
    Grant Cover - 1 def
    Shield Charge - 2 acc, 3 dam, 1 rech
    T9 - 3 res

    I never bother with end reduction in toggles (unless there's nothing else to slot, i.e. AaO) as the biggest end drain comes from attacks.
    Interesting. I wonder though, if it would be better to go with 1 acc in Shield Charge, toss in an end cost, and use it when Build Up is ready.
  15. Quote:
    Originally Posted by Carnifax_NA View Post
    Stone/Dark brutes have at least the same capacity to be "anti-fury" sets and they've no issue with keeping their Fury up (my Stone/Fire's ability to maintain his Fury has been very good since the i18 changes)
    Just telling you the truth. It hurts, I hear.
  16. Why only two defense in the main armor?
  17. Quote:
    Originally Posted by Da_Captain View Post
    Rad manipulation seems like it would have to be a whole new created set.
    They couldn't take any radiation powers that are already in the game at all?
  18. Quote:
    Originally Posted by Carnifax_NA View Post
    I want Ice Melee for Brutes. I've tried it on an Shield/Ice Tank but I don't want to play a tank really. I'd love to try an Ice/Something Brute (tempted by the idea of Ice/Elec for some reason).
    Again, this has already been tried, and they got rid of it. Ice Melee + Armor on brutes was the anti-fury sets for Brutes and made brutes too weak during the beta of City of Villains.
  19. Actually, I never knew about it suppressing while hidden. You could effectively take alphas for a team with that, it sounds like. AS and then they go flying and the rest of the team goes for it, eh?
  20. Any of you hit up Black Scorpion with this? I doubt it would make it into 20.5, after seeing the stream tonight. He made it sound that the powers team are already throwing up their arms to the massive amount of work they already are involved with, with all of the new power trees for Lore and then the AOE buff changes...
  21. Requesting how one would typically slot Shield when speaking with SO/Vanilla IO terms, please.

    Mostly curious about - Deflection - 6 slot? one end, 3 def, two resist? True grit - 6 slot with 3 heal, 3 resist?

    etc
  22. JayboH

    I'll be damned

    I hope to see plenty of new kins - it makes me want to roll a brute in anticipation.
  23. Yeah I keep wondering if Parry is the sole reason they haven't given tankers and brutes the Broadsword set yet.
  24. Quote:
    Originally Posted by Arilou View Post
    Actually that depends on what attacks you have.
    True, you could take a ranged attack, a melee attack, a pbaoe attack, and a targeted aoe attack only, with no other attacks, but I've never seen a character made that way.
  25. Quote:
    Originally Posted by Everfree_Fire View Post
    Thugs/Sonic MM...Sounds fun...Well, if they fix the AI. The toggle -resist on the bruiser, the toggle knockback on one of the minions (arsonist? XD), more resists, focuses resist debuffs...Just sounds fun.
    That disruption power sucks end like mad, but yeah it does sound sweet, now that the shields only need to be clicked once.