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Posts
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Joined
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Quote:The more I think about it, the more you are right. There is a lot of skippable powers in FF compared to Cold.Honestly, why play a Force Fielder? ...Because Masterminds don't get Cold Dom. That's the best reason I can give you. My *main* is a Bot/Force and I would NEVER make a Force Field character that wasn't a Mastermind. It's an absolutely inferior choice for the other support archetypes, because they have the option of having their cake and eating it too with Cold.
Granted, there is more defense in FF than Cold but with Sleet you are creaming mobs faster on top of making them attack you less. -
Quote:You are mistaken about my knowledge of the cottage rule. End it. Please god end it. The crying will stop over a change, given time. The cottage rule forces crappy powers to stay the way the are so that those 2 or 3 people that actually enjoy them can keep the rest of us suffering.Saying that shows you have no clue as to what it is and what its purpose is.
The "Cottage rule" was taken from a post Castle made on the Blaster boards where he gave an example of changing Build Up from a power that increased damage and accuracy to one that built a small cottage.
It says, in essence, that whatever changes are made to a power, the basic purpose of that power will remain the same. It has very rarely been "violated" (and the only example I can think of *right* offhand being early in the game, where Fold Space was removed from Gravity, Wormhole moved up and Singularity introduced.)
They learned precisely what player reaction would be when they violated it again in - I forget the issue, but in one issue's beta. You'll note we have *five* powers in our PPPs/APPs now. Know why? To avoid being lynched after they *flat out replaced* what they called the "least popular" powers in the PPPs with "something more useful" - for instance, in one personal example, they replaced the AOE blast in Mace Mastery for Dominators with Personal Force Field - replacing a power I certainly used with one that was 100% useless for me.
Not only did this remove powers people were using, but rendered (sometimes expensive) IOs completely useless and require a respec.
Needless to say, after player reaction and a small mob with pitchforks and torches showing up at the offices, they decided to put in a fifth power instead of replacing them. They went from violating the cottage rule to *not.*
Examples of other things people suggest that, yes, would be violations of the cottage rule:
- Replacing Black Hole/Dimension shift
- Replacing cage powers
Examples of things that did not/do not violate it, but which people misunderstand as doing so:
- Electric Armor - replacing Conserve Power with Energize. The power STILL provides an END discount, but it has a heal attached to it now.
- Energy Aura - adding a heal component to its AOE end drain.
- Adding a fear to Burn.
- Removing the fear from Burn.
- Null the Gull. He does NOT change the powers he affects - he just changes the buff on YOU (similar, essentially, to how a Stone tank/brute running Rooted would counter someone using Group Fly. Just because YOU aren't affected doesn't change the power.)
- Removing/replacing knockback in powers that do it. Wouldn't violate it (unless the power is meant to do knockback and JUST or Primarily do knockback.) it's just generally a bad idea.
- Adding Bruising to tank T1s
- Moving Taunt. -
There are some people in this thread that don't play stalkers and also don't play with other stalkers. It's far too obvious that their stalker experience is stuck in Issue 6.
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I dunno, this is kinda tough while leveling, because I am not going to yell at the team to group hug constantly. I started up a ff/sonic defender when the update hit, and he's 13 now and on top of running maneuvers and dispersion it's kinda end hungry.
Currently I am running 3 slots in the two main shields but I haven't decided if they will stay that way. I probably will, but as the change encourages more blasting I am struggling for end at the moment. -
I realize that the end cost cut for training sorta helps us but Poison still takes a bit too much end for single target.
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I'd be surprised if the players test this, to be honest. I am sure most will just wait until it goes live and report any bugs then.
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I dunno, entangling arrow is pretty useful - takes down fliers too. Flash arrow does little in the grand scheme of things.
I didn't skip any powers in TA though. -
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Is there any pets that do fire damage?
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Glad to hear you went with /Fire, I think it meshes extremely well with DP.
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I took my DP/Fire to 50. It just made sense. You are in melee range all the time with your nuke so why not drop burn and use fire sword circle while you are there? etc.
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You will quickly... VERY quickly find out that there are always people on this board that will attack you if you express anything negative towards this game.
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Quote:Not only did I post it twice in the proper forums, you told me in-game to do it when I told you about it the first night it went into open beta via PM!Beastyle noticed this today when he was tagging along on some Live runs. This is currently being investigated.
Thanks all!
Sorry, just frustrating as your post makes it sound like it's the first you heard of it. -
What are the specs you guys that are crashing have?
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Phineas: What are we going to do today?
Brain: The same thing we do every day... TRY TO TAKE OVER THE WORLD!
Those two need to get together. Ferb and Pinky rock, but just think if Phineas and Brain got together... -
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That's why I was so specific - 'while leveling up.'
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I agree and at the same time don't expect any changes. You could always make a hero corruptor if you want to go the other route. You can't have it both ways.
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Yeah but once you unlock them they are unlocked account-wide. Do it once and then your alts that have auras unlocked can use them immediately.