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Posts
140 -
Joined
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Yeah, but when it's set to 0, it gives no defense buff at all. Setting it to one *should* simulate the fact that it gives defense for yourself without any allies in range, I think...
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I mention AVs not for soloing purposes, but for TFs and such. Cases where large hits may get through. STF has +4 AVs. Even with soft capped defenses, they'll still hit more often +0 Minions.... so having a heal to counter that would be nice... But I digress. Skipping the heal is no major loss.
Alright, here's what I worked up. Capped Melee/Ranged. 0.6% short of the AoE cap. Has about the same level of recharge, with even better recovery and such, plus more HP to mow through.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword- (A) Touch of Death - Chance of Damage(Negative)
- (11) Touch of Death - Damage/Endurance/Recharge
- (33) Touch of Death - Accuracy/Damage/Endurance
- (33) Touch of Death - Damage/Recharge
- (33) Touch of Death - Damage/Endurance
- (34) Touch of Death - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (5) Impervium Armor - Resistance
- (5) Impervium Armor - Resistance/Endurance
- (7) HamiO:Ribosome Exposure
- (A) Touch of Death - Chance of Damage(Negative)
- (34) Touch of Death - Damage/Endurance/Recharge
- (34) Touch of Death - Accuracy/Damage/Endurance
- (37) Touch of Death - Damage/Recharge
- (39) Touch of Death - Damage/Endurance
- (40) Touch of Death - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (A) Jumping IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) HamiO:Membrane Exposure
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
- (A) Obliteration - Chance for Smashing Damage
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (21) Obliteration - Damage
- (21) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (A) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod/Accuracy
- (25) Performance Shifter - Accuracy/Recharge
- (27) Performance Shifter - EndMod/Accuracy/Recharge
- (27) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod
- (A) Steadfast Protection - Resistance/+Def 3%
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal
- (A) Crushing Impact - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (31) Luck of the Gambler - Recharge Speed
- (A) Run Speed IO
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (39) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Thunderstrike - Damage/Endurance/Recharge
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Accuracy/Damage/Recharge
- (A) Thunderstrike - Damage/Endurance/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Accuracy/Damage
- (A) Resist Damage IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 10.5% Defense(Fire)
- 10.5% Defense(Cold)
- 16.4% Defense(Energy)
- 16.4% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 22.4% Defense(Ranged)
- 18% Defense(AoE)
- 51.3% Enhancement(RechargeTime)
- 48% Enhancement(Accuracy)
- 18% FlySpeed
- 135.5 HP (10.1%) HitPoints
- 18% JumpHeight
- 18% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 4.4%
- 14% (0.23 End/sec) Recovery
- 42% (2.35 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 18% RunSpeed
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Set Bonuses:
Touch of Death
(Fire Sword)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Deflection)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Deflection)- 2.5% (0.04 End/sec) Recovery
(Cremate)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Battle Agility)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Fire Sword Circle)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(True Grit)- 3% Defense(All)
(True Grit)- 12% (0.67 HP/sec) Regeneration
(Incinerate)- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Phalanx Fighting)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Recall Friend)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Ring of Fire)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fire Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Code:Thanks for the input, let me know what y'all think!| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1403;693;1386;HEX;| |78DAA593CB6F525110C6CF854B69799442DF4FA4D0965AC0B2D39A68A2D5445392C| |6D62EB42DDED2634B4280000B75E5424D34AE7CAEAAD6B76B356AFC4FD4FFC407CE| |CC7760E3D21B98DF39E7CE37DFDCB9B9B92B8B01A5AE1F5756F7C99253AFE7570A3| |5A75AD5354FCED9291694572935D23ACBE77449EBCCE9A2AE5DC53ADABEB5A82FEB| |725D6756768BBAB4DDDA86CF9477754D971B99D622B05CA994A844A3ACEB759F6C5| |6AA5A6FE37C493BD5627927229B5572A8566A0DA751AC9423A7AAC542E644C9B9A6| |F339A7DEA01686A8B759FADFE026E56A7A549E30A37C9B82031BC03A705110BB809| |420C132AA7E5A6495AB0FE811D8498BF3EC84A0E31865DA6E75D36B5424B3601683| |590C6609984DC36C06667E3273C3CCE5865907CC3A61D641653D48509EA4E2A3493| |AF21A8D774E8E3A011F10A4A25D46D3B580F66E91C86FDAF3BF73715AE02DF046D0| |FD1A7825E8792988932A08952BF80D77BE0B223F904E7743962556A198B8DF264DD| |83885955B929B92DCF713F82518F80DFC117849D56B7AEE3D2B93EDA4A37EF322FA| |1F4BD6D023E0A160E401705F30760F8F431D0D9AE90CF2625C65D76494D9F3823B5| |47618FDD9C35A5A9ED9060A82835B82F4254188EA8DE209AD51BCA131BCA1012A34| |0E27F738863381E14C60381348F7505ED43C5A342D45C35474D2CC6812338A63467| |1CC288E192530A30466344585A6CCDB9882E1340CA761B84F6593A66CF2B938CDEE| |037BC0133CE153E099E005A9E68C6A0EAA145429A85250A5A14A43F58A541933C6C| |C67393AF409F8007C1464DF0B22943E8F74359F92A331BBFD79D28F2EB5F4CFC9B2| |DDFEAA94252751BBFD79FED7F525D0AAD375CE477195C332056B8D57EB1C3678BBC| |92B87575B1C0ABC6D7E0DB43A0D1DE6868E7058E07094C35D4EF2F2F7E6E710E010| |E4D0CD21C4A187432F87010E231CF63834FF027E740332| |-------------------------------------------------------------------|
~WP -
Quote:That was my thought, but I don't plan to *always* be farming, so would Aid Self be helpful for when I'm not killing 15 baddies in 2-3 hits? What about AVs?No time for a detailed review, but a few things did stand out.
1. Aid self. Dump it. If you're farming it's totally unneeded. Green chicklets drop in bucket loads, plus if you're soft capped you won't need them much anyhow. You may never have to use aid self at all.
Quote:2. For farming, GFS is a waste. It's a great attack, but honestly, it's meh for farming. Even +2 bosses go down with my single target chain of scorch-incinerate-cremate pretty darn quickly. And for farming, you're not going to be going up against anything higher than +2, maybe +3 anyhow.
Quote:3. You need AoE defense depending on what you farm. Axis Council and Demons which tend to be favorite farm mobs do hit you with plenty of AoEs. 37ish% in AoE isn't enough.
Quote:4. Hate your stamina slotting. I'd gimp out aid self to put much more slots in stamina. I also think you've way underslotted true grit.
So, ixnay on the Aid Self, got it. Move those slots to Stamina (and probably Hasten), got it. However, that leaves me with 2 power slots unfilled. What should I take, and if it needs slots, where do I find them?
~WP -
After reading a couple threads, I decided I want to level up a Fire/Shield for solo farming, probably farming Battle Maiden for old times sake.
Obviously my primary desire was to Softcap melee/ranged. AoE isn't as important, especially against BM's crew. Next was to get some solid recharge going, so that I can BU-SC-FSC every mob and then use my ST attacks to mop up what's left. Here's the result of what I came up with, let me know what you think, please.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword- (A) Touch of Death - Chance of Damage(Negative)
- (19) Touch of Death - Damage/Endurance/Recharge
- (21) Touch of Death - Accuracy/Damage/Endurance
- (21) Touch of Death - Damage/Recharge
- (23) Touch of Death - Damage/Endurance
- (23) Touch of Death - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (5) Impervium Armor - Resistance
- (5) Impervium Armor - Resistance/Endurance
- (7) HamiO:Ribosome Exposure
- (A) Touch of Death - Accuracy/Damage/Endurance
- (25) Touch of Death - Chance of Damage(Negative)
- (25) Touch of Death - Damage/Endurance/Recharge
- (27) Touch of Death - Damage/Recharge
- (27) Touch of Death - Damage/Endurance
- (29) Touch of Death - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance
- (9) Gift of the Ancients - Defense
- (9) Gift of the Ancients - Defense/Endurance
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (13) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Recharge Reduction IO
- (A) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (11) HamiO:Membrane Exposure
- (A) Jumping IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Mako's Bite - Chance of Damage(Lethal)
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (31) Mako's Bite - Accuracy/Damage
- (31) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (A) Interrupt Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (40) Mako's Bite - Damage/Endurance
- (43) Mako's Bite - Damage/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage
- (A) Miracle - Heal
- (39) Miracle - Heal/Endurance
- (39) Miracle - Endurance/Recharge
- (39) Miracle - Heal/Recharge
- (40) Miracle - Heal/Endurance/Recharge
- (40) Interrupt Reduction IO
- (A) Thunderstrike - Damage/Endurance/Recharge
- (42) Thunderstrike - Accuracy/Damage/Endurance
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (42) Thunderstrike - Damage/Recharge
- (43) Thunderstrike - Damage/Endurance
- (43) Thunderstrike - Accuracy/Damage
- (A) Thunderstrike - Damage/Endurance/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Accuracy/Damage
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 1: Brawl- (A) Crushing Impact - Accuracy/Damage/Recharge
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
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Set Bonus Totals:- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 16.8% Defense(Energy)
- 16.8% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 23% Defense(Ranged)
- 10.5% Defense(AoE)
- 46.3% Enhancement(RechargeTime)
- 41% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 13% FlySpeed
- 145.6 HP (10.9%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 8.8%
- MezResist(Immobilize) 12.1%
- MezResist(Stun) 4.4%
- 16% (0.27 End/sec) Recovery
- 30% (1.68 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 13% RunSpeed
------------
Set Bonuses:
Touch of Death
(Fire Sword)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Deflection)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Deflection)- 2.5% (0.04 End/sec) Recovery
(Cremate)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Battle Agility)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Battle Agility)- 2% (0.03 End/sec) Recovery
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Fire Sword Circle)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(True Grit)- 3% Defense(All)
(Incinerate)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Phalanx Fighting)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Greater Fire Sword)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Aid Self)- 2.5% (0.04 End/sec) Recovery
- 25.1 HP (1.87%) HitPoints
- 5% Enhancement(Heal)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
(Ring of Fire)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fire Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Code:Would dropping Aid Self in favor of perhaps Tough (and CJ for Weave, if I go that route) be more optimal? Also, with just base stamina and the proper end redux and recovery bonuses, I'll have plenty of endurance to play around with. Adding two more toggles would mess that up...| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1403;685;1370;HEX;| |78DAA593CB4F135114C6EF74A614FAA09437052C50902230D29D62A289028AA1091| |1E34281662C17186D4AD3B250572ED4C4C7DE152A2A3ED66AD4F89FA8FF898F7ACE| |F96E1BE3D626FD7E77CE9CEF9C73EFCCE46ECC4595BA7D4A59AD678A5EB59A5F295| |4BC72595782396FCB2FA890522A598FE573BAA8B5BBE0EBCA4DAC538D5B737A5397| |AADA5DD9F67571A37E99582C6DEB8A2EEDBAF545787967A7E8AE94B5DE88CA72C1D| |F2DE96A35261739BDE117FC92C6AD25ED95FDD256FB7CD92FB8A78BDE2D9DCF79D5| |5DEADE4B634DD0FF0ECF27BF5A50E509E3AA7D5DD0B906AC0ABAAF009705E118C13| |2AE2E5A6455A013681338198BF39C5141D349CA746C7537645C64B350BE173D7BD1| |33896649341B40B30835B3D1CCB6D1AC095D9A9BA57CB323B847D583A67AF06D801| |3A26F80D782B657C081A0FDA560845C38839A0A4D2A0EC5A8610B1A065A66317AF8| |1F369127821C15C9882D4DA1182A05625FA578EB37E03B4077E396259EF8B078EE9| |32761664E289B434335491EFE01FC047E09467F0B42E4EA30CD3BCEE30C28D46542| |5D8FB16B6AD763423DBC18540F28ABCFB4EBBB2E131CBA066C025B82A16DC017C4A| |9503FE6B6FAF10006F0B40F85B82A5A0CF64BF2430AA510B253283A8EA24750741A| |0D135474C48C32829DA7B1F3343699365BC6018CE23852547DCCB8C61665E787E78| |105E0AC60FC1C8099F6A957C6B832CF2534B10F3C039E62C227C09EE005B9268D6B| |12AE29B8A6E09A826B1AAE69B80EC8E5C2E5B89F2474F423F001782FC8BE1374D38| |666CCBB3683B3CDE2DDC9E2DD19701A1FA85205F12CFD1DB2256BD9697C59CAC25B| |9C721ADFE87FFD3E47EB755A2E84492FB22C93589778B5CAB2C697EBBCF2787595A| |5C097B52FD1FAACF1633CD071965996132C8F3829142189B04459622CAD2C719636| |960E966E9624CB1E4BED0F3A23F25E| |-------------------------------------------------------------------|
If Aid Self isn't needed (planning on +1/x8 for prestige earning power without sacrificing speed), what should I take in it's stead?
Thanks in advance,
~WP -
Pretty much any Tank combo is capable of scranking. Some are more adept at it than others, but even the tightest build can fit in at least 2 quick attacks and 1 or 2 hard hitters. In your case you'll probably want Jab and Haymaker, though Punch does offer better DPS than Haymaker, at the cost of a slower animation. KO Blow is your first heavy hitter, available at lvl 20 and capable of one shotting even con minions once you get some damage SOs in it. Foot Stomp is your other heavy hitter, capable of knocking most minions in a spawn down to the 1-hit range of HP left, and making good dents into LTs and Bosses.
~WP -
This is not the ideal place to be requesting this information. We as players probably don't know any more about these characters than you yourself do. Your best bet for this information would be to either post in Manticore's Fodder for the Canon Thread, here:
http://boards.cityofheroes.com/showt...63#post1074263
If that doesn't provide a response quickly enough for you, you could also just PM Manti himself. No guarantees that he'll respond, but that is probably your best bet at getting this information.
~WP -
Did the toggles drop completely, or just suppress? While I find it easy to believe the ingame numbers are incorrect, at the very least the toggles should only suppress, not drop completely. If they are dropping completely, then their is either an unmentioned toggle dropping aspect to the power, or the way it works is truly bugged. Pics of the event would probably help both us and the developers determine what is happening, and whether or not it's working as intended. Also, Log your combat files and make sure you attach them to a response to the bug report, assuming you filed one.
~WP -
-
While I haven't played Fire/Dark to 50, I have played both Fire Blast and Dark Miasma to 50 separately, so I understand the synergy.
I absolutely agree that Fearsome Stare should be slotted for -tohit first and foremost, with Fear slotting coming second. The fear will mitigate an alpha strike while you set up all your tohit debuffs. I don't agree with your attempt to softcap any of your defense, however. Against anything but AV/GMs, even a minor amount of defense is more than enough when combined with your tohit debuffs. Shoot for about 20% defense to ranged, and let the tohit debuffs, not to mention -dam and your resistances, take care of the rest. I'd only go for defense if I planned on soloing AV/GMs. Since you stated you do a lot of SFs, you have a team to take the hard hits for you, so you really don't need to worry about it.
I noticed you took two travel powers. I feel this is unnecessary with a build that's so tight. Since Super Speed's stealth stacks with the stealth of Shadow Fall, making pseudo-invisibility, this is the optimal travel power for Dark Miasma. With an unlimited supply of Raptor Packs available in Grandville, Fly itself is completely unnecessary. Hover is still good to take, as it can keep you out of immediate melee range, as well as offer a tiny bit of defense and a good place to put a LotG +recharge. Personally I'd take Combat Jumping instead of Hover, because it has a much smaller endurance cost, but that's just me. Dropping Fly enables you to pick up and slot Flares, covering the only real hole in your build, lack of single target damage. Those AV/GM fights where you start running low on endurance will be much better when you don't *have* to spam your AoE attacks to keep DPS up. Flares will keep your DPS up without hitting your blue bar nearly as hard.
Building for recharge is a must, to keep your debuffs going (and stacking), as well as to keep your AoEs coming back often, so that you can continue eating large numbers of enemies at a time. Normally I wouldn't tap into Purples, but since you did yourself, I kept that slotting the same. Here's the build I worked up for you:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Blast- (A) Devastation - Accuracy/Damage
- (48) Devastation - Damage/Endurance
- (48) Devastation - Damage/Recharge
- (50) Devastation - Accuracy/Damage/Recharge
- (A) Theft of Essence - Healing
- (37) Theft of Essence - Healing/Recharge
- (40) Theft of Essence - Accuracy/Healing
- (43) Theft of Essence - Accuracy/Endurance/Healing
- (43) Siphon Insight - Accuracy/ToHit Debuff
- (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (A) Ragnarok - Chance for Knockdown
- (3) Ragnarok - Damage/Endurance
- (3) Ragnarok - Accuracy/Damage/Recharge
- (5) Ragnarok - Damage/Recharge
- (37) Ragnarok - Damage
- (A) Recharge Reduction IO
- (5) Recharge Reduction IO
- (A) Positron's Blast - Chance of Damage(Energy)
- (7) Positron's Blast - Accuracy/Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (23) Positron's Blast - Damage/Endurance
- (23) Positron's Blast - Accuracy/Damage
- (A) Positron's Blast - Chance of Damage(Energy)
- (9) Positron's Blast - Accuracy/Damage/Endurance
- (9) Positron's Blast - Damage/Range
- (15) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Accuracy/Damage
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense/Endurance
- (17) Impervium Armor - Resistance
- (19) Impervium Armor - Resistance/Endurance
- (19) Steadfast Protection - Resistance/Endurance
- (21) Steadfast Protection - Knockback Protection
- (A) Devastation - Accuracy/Damage
- (45) Devastation - Damage/Endurance
- (46) Devastation - Damage/Recharge
- (46) Devastation - Accuracy/Damage/Recharge
- (A) Jumping IO
- (A) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (25) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (A) Cloud Senses - ToHit Debuff
- (27) Cloud Senses - Accuracy/ToHitDebuff
- (27) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (34) Cloud Senses - Accuracy/Recharge
- (34) Glimpse of the Abyss - Fear/Range
- (34) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff/Endurance
- (29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (29) Dark Watcher's Despair - To Hit Debuff/Recharge
- (33) Dark Watcher's Despair - To Hit Debuff
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Devastation - Accuracy/Damage
- (40) Devastation - Damage/Endurance
- (40) Devastation - Damage/Recharge
- (45) Devastation - Accuracy/Damage/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (36) Basilisk's Gaze - Recharge/Hold
- (36) Basilisk's Gaze - Endurance/Recharge/Hold
- (36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Cloud Senses - Accuracy/ToHitDebuff
- (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (39) Cloud Senses - ToHit Debuff
- (39) Cloud Senses - Chance for Negative Energy Damage
- (A) Steadfast Protection - Resistance/Endurance
- (42) Steadfast Protection - Resistance/+Def 3%
- (42) Steadfast Protection - Knockback Protection
- (42) Impervium Armor - Resistance
- (43) Impervium Armor - Resistance/Endurance
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 11.4% Defense(Energy)
- 11.4% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 16.1% Defense(Ranged)
- 5.5% Defense(AoE)
- 6.3% Max End
- 2.75% Enhancement(Terrorized)
- 62.5% Enhancement(RechargeTime)
- 33% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 14% FlySpeed
- 144.6 HP (13.5%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -20)
- Knockup (Mag -20)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 5%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 21.5% (0.36 End/sec) Recovery
- 56% (2.5 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 14% RunSpeed
------------
Set Bonuses:
Devastation
(Fire Blast)- 12% (0.54 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Twilight Grasp)- 10% (0.45 HP/sec) Regeneration
- 1.8% Max End
- 5% Enhancement(Heal)
(Twilight Grasp)- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
(Fire Ball)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Rain of Fire)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Fire Breath)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
(Shadow Fall)- 10% (0.45 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Shadow Fall)- 2.5% (0.04 End/sec) Recovery
(Shadow Fall)- 1.5% (0.03 End/sec) Recovery
- Knockback Protection (Mag -4)
(Blaze)- 12% (0.54 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Fearsome Stare)- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Fearsome Stare)- 2.75% Enhancement(Terrorized)
(Darkest Night)- 16.1 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Aim)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Flares)- 12% (0.54 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Petrifying Gaze)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Dark Servant)- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Charged Armor)- 1.5% (0.03 End/sec) Recovery
- 16.1 HP (1.5%) HitPoints
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Charged Armor)- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
(Recall Friend)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
(Hover)- 7.5% Enhancement(RechargeTime)
(Hover)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
Code:Hope this helps!| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;698;1396;HEX;| |78DAA594C94F535114C6EFEB40E781791291A9032D85AA715C980092606C82A2D1A| |8B169E0018DB56D5E1F89EEFC035C69A22B5702EA5A05824BE7B8356A94E80235FE| |17F59CF33D4A884B5FDAEFD79EFBDD73EF3DE7B6991BE37EA56E9D505A68AC90AB5| |4B26325C3582C9B25C399C9CDE767944B29D5590B66CFE68AF3FA6C6A226FE8D951| |9A6076EC8C8D2ECECDA5C673C6B56C269FAB5CCFD54F161774432F9AA9ED0FDEA95| |2A9909A2EEBFAAC5F3E4EE4CDA25EA934C897737A412F970C3367E64B451FC60BF9| |F905B3FD64393F93DA5928B398CDD0D2BA71B38D7617A777D4A6ACA76A570F09693| |5BC042C0BD22B82975ACDE75401BB525DAA3F288886048361C06D67FB905710A3EC| |98587568876D1CB21D020E0A1C0704FDFB05AFC86B875DB327645D0710A771A795C| |8B92EA1BA35E0B9A0E519F054304876976577C1EE86DDBD2A08625613EC6F685D0F| |EC360F16F4EE422F25F36930F810F2EF421F19023068814D394CF09BE02D4543187| |1869A350E85C3408C10550DFD408BC6F56B6A1324696EBDD5967AB42589B60CA12D| |43684B1DADDB88ECAA31262117859AAD50F329C9EDA6502B42F6D6FBB2ADB63BC05| |DD4FF9EE01D79DAAD26B76FD978231D3F81DF829E5FC0773940CF0FC16BD24E2B7B| |E78624DAB30EAC09F6AD0A123217D9BB9E4868EF63E011B002FB32B0248890765B9| |5E84625A2A844149548A212EF6907BD96AFF7A32CD5F709F80C7C117C20DF80E51B| |C0E122385C04278EFC119874116338952386DEC45B01B4288EF60DA27D5BF46790B| |0AE6E027722090C50F153D6480A57631857C3432323D6AD1AC1D5486FCAE2E9AFA8| |9FA3F6A3A3173DEAF43F912947ED27A634894CEE78FEEBD9F06FE7F19CF1924EB39| |C67B9C07291E512CB65962B2C5759B22CD517B5D9A123BCA1A32CC7588EB3DC6693| |CB47E263F1B30458822C2196304B234B0B4B07CB0396EA5F28C60774| |-------------------------------------------------------------------|
~WP -
Quote:If you really feel the need to get the base and SG active again (I wouldn't, but nostalgia may affect your decision), just go to the Base Registrar and pay the rent. That'll get the power back on, so that everything should be in working order (providing it was in working order when the base was initially shut down.)One bit of information I can't seem to find anywhere: What happens if an entire SG is inactive for an extended period of time? Is there a way to get it back into active status? I am in one and hadn't been on that server for a long time. When I did log in, my toon was SL, and although I can enter the base and edit everything, NOTHING works. I can't power it at all. Do I need to contact Customer Service to reactivate? Or should I just quit and find another one?
~WP -
Ok, so this particular build caught my interest, so I decided to see what I could make of it in Mids. The result is quite a good build. EA can cap def against S/L/E/N with 7 foes in range, and gets those same defenses into the 40% range off of just one foe in range. So you'll only get hit about 10% of the time. Not perfect, but with capped HP from Hoarfrost and being able to Hibernate every 60s (yeah, no phase effs that up, but you will have Hiber when you need it) you'll have pretty good survivability. Plus, EA can stack with itself, to give you even more defense.
It's a bit end heavy on its own, but EA will be up enough to cover any end issues you may have, and Hiber can always be used as a quick fix, too. Your F/C defense is on the low side, but you'll have capped Cold resists, so only Fire will give you any kind of major issues. Most Fire attacks have an S/L component anyway, so you'll be able to dodge a lot of them with your other defenses, most of the time.
Here's the build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (5) Gift of the Ancients - Defense
- (5) Gift of the Ancients - Defense/Endurance
- (7) Kismet - Accuracy +6%
- (A) Mako's Bite - Accuracy/Damage
- (A) Pacing of the Turtle - Accuracy/Endurance
- (9) Tempered Readiness - Accuracy/Endurance
- (11) Endurance Reduction IO
- (A) Obliteration - Chance for Smashing Damage
- (7) Obliteration - Accuracy/Damage/Endurance/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (11) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
- (15) Luck of the Gambler - Defense/Endurance
- (A) Jumping IO
- (A) Doctored Wounds - Heal
- (17) Doctored Wounds - Heal/Endurance
- (17) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (21) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Healing IO
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (23) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Defense/Endurance
- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (25) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Damage/Recharge
- (34) Scirocco's Dervish - Damage/Endurance
- (34) Scirocco's Dervish - Accuracy/Damage
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Recharge
- (27) Red Fortune - Defense/Recharge
- (33) Gift of the Ancients - Defense/Recharge
- (33) Efficacy Adaptor - EndMod/Recharge
- (33) Efficacy Adaptor - EndMod
- (A) Obliteration - Chance for Smashing Damage
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge
- (29) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Doctored Wounds - Heal/Recharge
- (40) Performance Shifter - EndMod/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (40) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Damage/Recharge
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (42) Crushing Impact - Accuracy/Damage/Endurance
- (42) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage
- (A) Trap of the Hunter - Chance of Damage(Lethal)
- (43) Trap of the Hunter - Accuracy/Endurance
- (43) Trap of the Hunter - Endurance/Immobilize
- (A) Thunderstrike - Damage/Endurance/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (46) Thunderstrike - Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Accuracy/Damage
- (A) Perfect Zinger - Chance for Psi Damage
- (50) Perfect Zinger - Taunt/Recharge/Range
- (50) Perfect Zinger - Taunt/Range
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 5% Defense(Smashing)
- 5% Defense(Lethal)
- 2.81% Defense(Fire)
- 2.81% Defense(Cold)
- 6.56% Defense(Energy)
- 6.56% Defense(Negative)
- 10% Defense(Melee)
- 9.38% Defense(Ranged)
- 5.63% Defense(AoE)
- 4% Enhancement(Heal)
- 56.3% Enhancement(RechargeTime)
- 5% Enhancement(Immobilize)
- 50% Enhancement(Accuracy)
- 14% FlySpeed
- 217.9 HP (11.6%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 4.95%
- 13.5% (0.23 End/sec) Recovery
- 50% (3.91 HP/sec) Regeneration
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 3.13% Resistance(Negative)
- 14% RunSpeed
------------
Set Bonuses:
Luck of the Gambler
(Frozen Armor)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Frozen Armor)- 2% (0.03 End/sec) Recovery
(Combustion)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Combat Jumping)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Hoarfrost)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Glacial Armor)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Glacial Armor)- 2% (0.03 End/sec) Recovery
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Icicles)- 10% (0.78 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Energy Absorption)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Energy Absorption)- 21.1 HP (1.13%) HitPoints
(Fire Sword Circle)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Incinerate)- MezResist(Immobilize) 3.3%
- 28.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
(Greater Fire Sword)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Ring of Fire)- 5% Enhancement(Immobilize)
- 35.1 HP (1.88%) HitPoints
(Fire Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Taunt)- MezResist(Terrorized) 2.75%
- 10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
Code:Yes, I left out Tough/Weave. You won't need them with all the defense you'll have against the most common damage types, and the massive heal/hp capping Hoarfrost (which is permanent, btw) will take care of whatever manages to get through; you'll also have Hiber for emergencies. Plus all the AoE damage from Icicles, FSC and Combustion will take care of most mobs pretty quickly anyway.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1391;706;1412;HEX;| |78DAA593594F135114C7EFB453BA42195BDAB22FB2A395BEB93C18239210A9364A7| |C526B291718ADD3A65311F4C50F802F9A8889C12D6E3CF9A0468D9FC0252E4F46FC| |288AE3B9E73F35263E3A49FFBFBB9CED9EDB9B5D9E88087165BFD022074B05DBCEC| |F14AC73B21AC85EA8156A66D9127E21440A8BF909392F2D5BA6A78A327FA07ABE5C| |AD6F646549CAF4A429AB2B181B53D6A2AC4AAB96AE0F22B972B9949E96858A692D6| |03269D62C69DB219E1CAF483967F070CA5A326D73D62C99B515E350C52CA6732B55| |99CF16EC1A2548514123F47B1B24D1E8271C9F68A1414678E24033430F108684AE3| |31AB6C8B2531821E17E8E10F342D9BDA7401A0279B4A7EC1AD860847AD920463E5E| |F8F8BC6A94110D8E87ED7E31425B8CC84FE007E30385F521ACF02150829AE97733F| |95172134A6E42C90D6410747D82C3ECF38EC284DDE4E1A36CD57C1898666CCB0247| |18F131F64A52A04678698D9B5C4FFC3BC34F3B513745B49F8D3F510A034B5E03652| |55056022D4CA18501728DB976B1358EB6FD1A701DB8C1F848F15A60A7B75CE614A9| |4B8CDE65E022B084AE507B93EE09931B1CA1FF09F01878C4187C083C607CA624AD7| |CFF8EAF1545B7194098D1E3E3A27BAEB279CF2A2349B9DADD5CEDB8CA0E5C65076E| |AD0B77D8851BEDC2FDF6D1C13B7120AD130D1E04BE5015DD6E9FBB711143E8458A3| |2F561C7DB873FDAD002B0C81839CB6825BB01D8E903123B734091313ACBD87986F1| |956A1E86B967F816271CBD09AC31BE91C1987BC2B1FBECB3E31EB00EDC46BC3BC05| |DC62679A5DD2AD2AF7869D74BE005F09C9179C68853D1E36E15E3369F375301AAE8| |A6FED73373E813D3FFACE474F7FDD28AC62B23FA9F27FD5FDFEB483D4EF0987AEF3| |34A7224DA09353AA9E4949A9E56A3821ACD2A29AAA9F32652AF34BA5B15B447C95E| |25FB94AC2A23BF7A92612511258D4A9A944495342B892949286953B2AEC4F90DFE2| |500AA| |-------------------------------------------------------------------|
Scorch got the short end of the stick, sadly. With all the recharge you have, though, you'll have no shortage of attacks to use at any given time, so you won't need Scorch that often.
Hope you enjoy the build; I enjoyed making it. Sounds like a fun build to play, I may just give it a try myself.
~WP -
Definitely take Grounded. It is Immob and KB protection, and is strong enough to handle most things in PvE. It's also passive, so it costs no endurance and never shuts off. It also gives -end and -recov protection so, when combined with static armor, you will almost never have your endurance drained.
Power Surge is a nice power to have, but easily skippable, especially if you decide you want to softcap yourself. I'd still take it to cover cascading defense failures, but it is real easy to put off until the 40s.
You pretty much want your entire primary. Tough/Weave are nice, and my SS/Elec brute took them, but he doesn't have very many attacks (KO, Rage, FS, Haymaker, and Punch) and has no epic pool powers. My Elec/SS tank is level 23, and only has the 3 res toggles, Energize, and Grounded, and does just fine for survivability, even against +2s, or even +3s.
I know nothing about the Axe, sadly. Only ever got one to 23, and didn't even have very many attacks for him then, so I have no first-hand experience to draw from. Sorry.
Hope you enjoy your new toon!
~WP -
Holy Necrothread!
Just so you know, this build is quite outdated. Some new things to take into account would be the Heal/Regen change to Conserve Power (now called Energize). Also, Rage's crash has changed from "Only Affecting Self" to a massive damage debuff and defense debuff, not to mention the endurance crash. -
So I've this tank kicking around for quite a while now, and I'm not sure what I want to do with him. Delete? I kinda like him. But I haven't played him very much, mainly because he is an AE baby and I haven't touched him since I got bored with AE. But now I'm thinking of putting him into RO's Think Tank SG (he's on Freedom). So I composed a new build, and I'd like to see what all of you think.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- EndRdx-I(A), ResDam-I(5), ResDam-I(15), ResDam-I(15)
Level 1: Scorch -- Acc-I(A), Acc-I(17), EndRdx-I(17), Dmg-I(19), Dmg-I(19), Dmg-I(27)
Level 2: Murky Cloud -- EndRdx-I(A), ResDam-I(3), ResDam-I(3), ResDam-I(5)
Level 4: Fire Sword -- Acc-I(A), Acc-I(42), EndRdx-I(42), Dmg-I(42), Dmg-I(43), Dmg-I(43)
Level 6: Obsidian Shield -- EndRdx-I(A), ResDam-I(7), ResDam-I(7), ResDam-I(13)
Level 8: Dark Regeneration -- Acc-I(A), Heal-I(9), Heal-I(9), EndRdx-I(11), EndRdx-I(11), RechRdx-I(13)
Level 10: Taunt -- RechRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A), Heal-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Acrobatics -- EndRdx-I(A), EndRdx-I(23), EndRdx-I(23), KBDist-I(43)
Level 24: Cloak of Fear -- EndRdx-I(A), EndRdx-I(25), Acc-I(25), ToHitDeb-I(27)
Level 26: Recall Friend -- Range-I(A)
Level 28: Fire Sword Circle -- Acc-I(A), Acc-I(29), EndRdx-I(29), Dmg-I(34), Dmg-I(37), Dmg-I(40)
Level 30: Death Shroud -- EndRdx-I(A), EndRdx-I(31), Acc-I(31), Dmg-I(31), Dmg-I(34), Dmg-I(34)
Level 32: Build Up -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33), ToHit-I(33)
Level 35: Incinerate -- Acc-I(A), Acc-I(36), EndRdx-I(36), Dmg-I(36), Dmg-I(37), Dmg-I(37)
Level 38: Greater Fire Sword -- Acc-I(A), Acc-I(39), EndRdx-I(39), Dmg-I(39), Dmg-I(40), Dmg-I(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), Heal-I(45), EndMod-I(45), EndMod-I(46), EndMod-I(46)
Level 47: Combustion -- Acc-I(A), Acc-I(48), EndRdx-I(48), Dmg-I(48), Dmg-I(50), Dmg-I(50)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Code:This is just a basic IO only build, no sets. Once I get him into RO:TT, I'll be able to get him some levels and then I'll consider investing into sets. I may frankenslot here and there (I'm looking at you, Dark Regeneration!) to cut endurance costs and maybe pick up some small regen and/or recovery bonuses. I know it'll be end heavy before I get Phys Perf, but I won't have to run most of the toggles when solo (I generally stick to +1 or +2/x3 solo, for speed and AoE effectiveness, without being slowed down *too* much) and on a team I won't have to do as much active stuff to keep aggro, so I'll have moments where I can relax and let some blue bar get back. Between that and the occasional blue insp, I think I'll be alright. If I'm wrong, by all means, say something! I want advice and a general critique, so speak up and speak your minds, please!| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1399;608;1216;HEX;| |78DAA593CB6ED35010868F9B8490C6699A84E6D626BDA6346DEA36B0E1B24088B45| |2A546AA50C50AA8DCE810AC06A7B22D44773C00AF80D8F302502AC4A38519FFD3C8| |164BACF8FFECF1CCFC737CE2FEA79EA9D4E767CA305F8C6CDF3F3BB5DD0BEDA5FAF| |6D019A8B452AA86C8594FBFD3AEAFAD9EED5D9C3DF73E8CBDAA3CE9EB91D6D6A1A3| |BD2B5C178EDCF7DAD36E60DD5E9827E3F1C83AD6F6A5E30E7173E804AEF6FD62787| |34A6597632FB00367EC16C2D091FBD1F19D7367E40457A5834B67601DB8DA1B9285| |ED076455A5D9DA74FECC901874AA4942AD12BA2AD9093117436156C93149A97A189| |A17A0AAD888A20E5C537743BA1BC89BE944215E45EA9E90EE09B46D0B50D546BFED| |187E51F794744F21EF4E270A13B8A1BC74B8C8492A8DB67737A2985D8DC2DC09718| |F66CA60269541A84C3B9A85A1CA36C350854239C9CA6DC19C4279C9CA2394A65001| |21A300CF5D99809E94F064A6B402E318AA94B0208B5CC080E518B6DB217ED3AC15C| |9ABE049558025D71F866851BF9A0C5CDBC61A68A58BF2F61791BC24408755BCEF0D| |E03EF0830C1B304C3590D714A0B8D988160BCAE4B50CAFC432DEEA4A1C0F3034E5A| |DC94C6BE8B72E80C97A6C26418DAA5A52D542FAA600559BB12508BED15F6F0B55C6| |16A6E802DF696B77648D3BD8B04E1CD8A4DD184A3485255358B0DF13608A3DF8766| |3F843EF735F36661FF64BC9E947473F3AD4F13F9193A47CBF1431C2483B39FDA4FF| |EBB8366FBD322FF9EB3F65396179C5F29AE50DCB5B169BE59C65C032B99956E71FF| |1408F599EB03C65F9C249E92C4996C564C9B1CCB1E459E6594A2C65963ACB5796C9| |5F4B61E330| |-------------------------------------------------------------------|
~WP -
Thug/Dark with Maneuvers/Assault/Tactics to stack with the Enforcers' Leadership buffs will take down pretty much any AV that gets in front of them. All the +def from leadership combined with the (lesser against AVs) tohit debuffs will provide your pets with quite a bit of safety, while Assault/Tactics will significantly up your (and their) damage output, even against foes with good defense like Mynx. Add in the Auto-Hit debuffs to regen and resistance from Howling Twilight and Tar Patch, and the auto-hit -dam from Darkest Night, and not much will be able to stand up against you for long.
I always found it best to try to toggle-pull around a corner with DN, so the AV comes to your Patch and Bruiser. Once he has the aggro well in hand, let the Thugs and Enforcers unload their damage. Resummon/Buff as needed. So long as DN stays on the AV, you should have plenty of safety to do that.
This build can be a bit tight, however, so you may want to consider skipping an epic pool. If you do decide to take an epic, I'd go with Leviathan, for the early immob (which most AVs don't have protection against, so you can keep them in one spot, on a Patch and away from your thugs/enforcers) and for KO Blow. It doesn't hit as hard as the Brute or Tanker version, but it is a nice little boost to damage output. Soul Mastery's Night Fall can also add some -tohit, which can add a little more survivability, considering AVs resist the hell out of your debuffs anyway, a little more can mean the difference between survival and doom.
~WP -
I'd go Fire/Fire/Blaze. Good survival once you have SOs, gets really good when you can get recharge bonuses pushing Healing Flames to the 15s mark or lower. With only three toggles (well, if you don't have set bonuses for KB prot, Acro could be considered necessary) you don't really have end issues, especially after Stamina and SOs, certainly not after Consume. Toss in a build up power that lasts twice as long for all of your Primary and Ancillary damage types and you'll be able to really pump out some quick damage.
Here's a quick SO-only build I worked up for you:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- Acc(A), Acc(21), EndRdx(21), Dmg(23), Dmg(23), Dmg(25)
Level 1: Fire Shield -- EndRdx(A), ResDam(3), ResDam(3), ResDam(5)
Level 2: Cremate -- Acc(A), Acc(5), EndRdx(13), Dmg(15), Dmg(15), Dmg(19)
Level 4: Healing Flames -- RechRdx(A), Heal(7), RechRdx(9), Heal(9), RechRdx(11), Heal(11)
Level 6: Build Up -- RechRdx(A), RechRdx(7), RechRdx(13)
Level 8: Swift -- Run(A)
Level 10: Combat Jumping -- DefBuff(A)
Level 12: Hasten -- RechRdx(A), RechRdx(25), RechRdx(27)
Level 14: Super Jump -- Jump(A)
Level 16: Plasma Shield -- EndRdx(A), ResDam(17), ResDam(17), ResDam(19)
Level 18: Fire Sword Circle -- Acc(A), Acc(40), EndRdx(43), Dmg(46), Dmg(46), Dmg(50)
Level 20: Health -- Heal(A)
Level 22: Stamina -- EndMod(A), EndMod(43), EndMod(43)
Level 24: Acrobatics -- EndRdx(A), EndRdx(40)
Level 26: Incinerate -- Acc(A), Acc(27), EndRdx(39), Dmg(39), Dmg(39), Dmg(40)
Level 28: Blazing Aura -- EndRdx(A), EndRdx(29), Acc(29), Dmg(37), Dmg(37), Dmg(37)
Level 30: Breath of Fire -- Acc(A), EndRdx(31), Dmg(31), Dmg(31), Dmg(34), Range(36)
Level 32: Greater Fire Sword -- Acc(A), EndRdx(33), Dmg(33), Dmg(33), Dmg(34), RechRdx(34)
Level 35: Fiery Embrace -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: Rise of the Phoenix -- RechRdx(A)
Level 41: Char -- Acc(A), RechRdx(42), Hold(42), Hold(42)
Level 44: Melt Armor -- Acc(A), Acc(45), RechRdx(45), RechRdx(45), RechRdx(46)
Level 47: Fire Ball -- Acc(A), Acc(48), EndRdx(48), Dmg(48), Dmg(50), Dmg(50)
Level 49: Temperature Protection -- ResDam(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Positive recovery with an end redux in each attack means you'll have enough end for just about any situation solo, and when teamed, you'll likely have some form of recovery buff or means of getting blue back, even if it means you pause in your attack chain for a few seconds to get some end back. This build is also very open to IO slotting, getting more +recov and +rech to have HF up pretty quick. You can also get rid of Acro (and SJ, though you may want to keep CJ for the rare Immobs) by slotting 2-4 KB IOs (one in each toggle, one in temp protection, one in CJ if needed). This will help your endurance even more, as well as opening up slots for pool powers like Tough/Weave.
~WP -
Quote:>.<You should cap both melee and ranged if at all possible, even if it means skipping Grant Cover. In fact, it will likely make you less vulnerable to defense debuffs than if you took GC since you'll be less vulnerable to cascading defense failure. I would suggest replacing the Resistance IO in true grit with a Steadfast +3 def unique, and slotting CJ with 1x LotG 7.5 and 2x BotZ. This gives you 45.9 melee and 44.6 ranged at the cost of a little lower HP and exotic resistances.
Can't believe I missed that Steadfast! I have it on my live build in TG, and I still missed it.
I tweaked the build a little bit, taking some of everyone's advice into account. I also swapped powers around to drop Slash in favor of Whirling Sword, and now have melee/ranged over the cap, and AoE is just (0.7%) shy of the cap. I also got rid of GC in favor of PF, figuring that by using that to get me over the cap, I won't have to really worry about slow effects actually hitting me, so the recharge resistance is a moot point. Here's the build, let me know what y'all think.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack- (A) Mako's Bite - Chance of Damage(Lethal)
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Damage/Endurance
- (17) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (9) Impervium Armor - Resistance
- (11) Impervium Armor - Resistance/Endurance
- (11) HamiO:Ribosome Exposure
- (A) Obliteration - Chance for Smashing Damage
- (3) Obliteration - Accuracy/Damage/Endurance/Recharge
- (3) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (5) Obliteration - Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (A) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance
- (43) Steadfast Protection - Resistance/Endurance
- (46) Steadfast Protection - Resistance/+Def 3%
- (A) Run Speed IO
- (A) HamiO:Membrane Exposure
- (39) HamiO:Membrane Exposure
- (40) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Regenerative Tissue - +Regeneration
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (19) Scirocco's Dervish - Accuracy/Damage/Endurance
- (21) Scirocco's Dervish - Damage/Recharge
- (21) Scirocco's Dervish - Damage/Endurance
- (23) Scirocco's Dervish - Accuracy/Damage
- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
- (40) Endurance Modification IO
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Mako's Bite - Chance of Damage(Lethal)
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Accuracy/Damage
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Accuracy IO
- (A) Impervium Armor - Resistance
- (31) Impervium Armor - Resistance/Endurance
- (31) Aegis - Resistance
- (31) Aegis - Resistance/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Resist Damage IO
- (39) Resist Damage IO
- (39) Healing IO
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal
- (45) Miracle - +Recovery
- (45) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Gift of the Ancients - Run Speed +7.5%
- (48) Gift of the Ancients - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 7.38% Defense(Fire)
- 7.38% Defense(Cold)
- 11.1% Defense(Energy)
- 11.1% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 19.3% Defense(Ranged)
- 11.8% Defense(AoE)
- 52.5% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 15% FlySpeed
- 120.5 HP (9%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.6%
- MezResist(Immobilize) 6.6%
- MezResist(Stun) 6.6%
- 11% (0.18 End/sec) Recovery
- 74% (4.14 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 27.5% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Hack)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Deflection)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Deflection)- 2.5% (0.04 End/sec) Recovery
(Slice)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Battle Agility)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(True Grit)- 12% (0.67 HP/sec) Regeneration
(True Grit)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
(Combat Jumping)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Whirling Sword)- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Disembowel)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tough)- 2.5% (0.04 End/sec) Recovery
(Tough)- 5% RunSpeed
(Head Splitter)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Physical Perfection)- 12% (0.67 HP/sec) Regeneration
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Weave)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Weave)- 2% (0.03 End/sec) Recovery
- 7.5% RunSpeed
(Phalanx Fighting)- 10% (0.56 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
Thanks again for all the advice!
~WP -
I've got a BS/Shield at level 40, and I'm going to be starting the investment of funds into increasing her survivability. In other words, more defense ASAP. I am also greatly anticipating adding PP to the build, as after a couple of mobs, I'm quite low on endurance. Not to the point where I have to use Rest, but low enough that I need a little bit of a breather between mobs to get some blue back, especially if I don't have any blue inspirations to use.
So I worked up a build that doesn't quite softcap, but comes pretty darn close, while giving pretty good +HP, nearly 70% S/L resists with OwtS up, and very good endurance recovery, to the point where I'll never need a blue again, regardless of what's going on. I'll post the build momentarily.
My main question has to do with the fact that, while I can cap my melee, my ranged will be lower (36% or so). The build I have worked up gives me about 39% ranged, but only 43.6% melee. Would I be better off with the higher ranged def combined with the (just short) melee def, or should I just cap melee, ranged be darned? My AoE is lower, but frankly it's not a major concern. By moving around I can avoid things like Burn patches, and more often than not I'm either solo or on a small team, so I end up being the focus of the attacks as opposed to getting their splashes.
Also, I want to take Grant Cover because, while I'm not *too* worried about the defense debuffs (only Cimerorans have given me troubles), it seems the -recharge resistance would be greatly helpful, given that I don't have hasten and want to make sure that I can keep AD up for mezz prot and -def resists. Also, having the defense to give to allies, especially on smaller teams that may not have extra +def or -tohit, would be nice. I'm just wondering if Phalanx Fighting would be better off, because it would put me at the soft cap for melee and ranged, and cost less (no) endurance (which isn't an issue, considering I'll have PP before I take GC).
I'm also conflicted about my travel power. CJ is ideal because of the def buff. It's small, but when you get alot of defense piled up, every little bit helps. I'm wondering, however, if having Hasten instead would increase my survivability by helping me get SC up faster, as well as having my heavy hitters up more often so that I kill faster. I prefer to have Super Speed. I'm skilled with it and I like its stealth factor for "ghosting" missions.
One last thing: Slash or Whirling Sword? If I swap around my early power choices, I can get WS instead of Slash, and replace the ToDs with Oblits for the same amount of melee def bonus. Would I be losing too much ST damage by doing that? Or would the fact that I'll have more AoE damage for a better alpha strike (BU while running in, let AAO get soaked, SC+WS) make up for the loss of an ST attack? Note that by doing that, I'll get an extra 5% recharge bonus, to help get Hack, Disembowel, and Head Splitter up faster.
Here's the build. Let me know what y'all think, please.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack- (A) Mako's Bite - Chance of Damage(Lethal)
- (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (15) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Damage/Endurance
- (17) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense
- (9) Luck of the Gambler - Defense/Endurance
- (9) Impervium Armor - Resistance
- (11) Impervium Armor - Resistance/Endurance
- (11) HamiO:Ribosome Exposure
- (A) Obliteration - Chance for Smashing Damage
- (3) Obliteration - Accuracy/Damage/Endurance/Recharge
- (3) Obliteration - Damage
- (5) Obliteration - Accuracy/Recharge
- (5) Obliteration - Damage/Recharge
- (7) Obliteration - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (13) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (A) Numina's Convalescence - Heal
- (43) Numina's Convalescence - Heal/Endurance
- (46) Resist Damage IO
- (A) Touch of Death - Chance of Damage(Negative)
- (19) Touch of Death - Damage/Endurance/Recharge
- (21) Touch of Death - Accuracy/Damage
- (21) Touch of Death - Damage/Endurance
- (23) Touch of Death - Damage/Recharge
- (23) Touch of Death - Accuracy/Damage/Endurance
- (A) HamiO:Membrane Exposure
- (39) HamiO:Membrane Exposure
- (40) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Run Speed IO
- (A) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod
- (40) Endurance Modification IO
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Mako's Bite - Chance of Damage(Lethal)
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Accuracy/Damage
- (29) Mako's Bite - Damage/Endurance
- (29) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Accuracy IO
- (A) Impervium Armor - Resistance
- (31) Impervium Armor - Resistance/Endurance
- (31) Aegis - Resistance
- (31) Aegis - Resistance/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Obliteration - Chance for Smashing Damage
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (A) Resist Damage IO
- (39) Resist Damage IO
- (39) Healing IO
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (45) Numina's Convalescence - Heal
- (45) Miracle - +Recovery
- (45) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (46) Performance Shifter - EndMod/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Gift of the Ancients - Run Speed +7.5%
- (48) Gift of the Ancients - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense/Endurance
- (50) Gift of the Ancients - Run Speed +7.5%
- (50) Gift of the Ancients - Defense/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 8.75% Defense(Smashing)
- 8.75% Defense(Lethal)
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 6.56% Defense(Energy)
- 6.56% Defense(Negative)
- 17.5% Defense(Melee)
- 13.1% Defense(Ranged)
- 2.5% Defense(AoE)
- 52.5% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 15% FlySpeed
- 155.6 HP (11.6%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 9.35%
- MezResist(Immobilize) 9.35%
- MezResist(Stun) 6.6%
- 11.5% (0.19 End/sec) Recovery
- 74% (4.14 HP/sec) Regeneration
- 35% RunSpeed
------------
Set Bonuses:
Mako's Bite
(Hack)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Deflection)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Deflection)- 2.5% (0.04 End/sec) Recovery
(Slice)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Battle Agility)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(True Grit)- 12% (0.67 HP/sec) Regeneration
(Slash)- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Combat Jumping)- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Disembowel)- MezResist(Immobilize) 3.3%
- 20.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tough)- 2.5% (0.04 End/sec) Recovery
(Tough)- 5% RunSpeed
(Head Splitter)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Shield Charge)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Physical Perfection)- 12% (0.67 HP/sec) Regeneration
(Physical Perfection)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
(Weave)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Weave)- 2% (0.03 End/sec) Recovery
- 7.5% RunSpeed
(Grant Cover)- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Grant Cover)- 2% (0.03 End/sec) Recovery
- 7.5% RunSpeed
Thanks in advance!
~WP -
Actually, most well built characters don't really have to worry about endurance once they have DOs, at least for most fights. AVs in Faultline may be different, but those are the exception, not the rule.
Slot an end redux (or two!) into each attack, two especially into any AoE attacks. That plus an Acc DO should get you hitting +0 and +1 pretty reliably. Put an end redux into each toggle (2 of em if they are damage auras, like Lightning Field) and don't get too over zealous. Know when it's best to take a knee, so that you can get through the next two or three mobs while Rest is recharging.
I have yet to find a character so heavy on endurance that the above slotting couldn't compensate. Only time I run out of end after I get DOs is when I get stupid and don't rest when I should, or when I'm facing enemies with end drain (Clockwork and Mu show up early and can really hurt your blue bar if you aren't careful). Again, those are the exceptions, and not the rule.
Hope this helps!
~WP -
Quote:Heh, that's the reason I originally made my Cold/Ice def. At the time, defender debuffs were unresisted, and Ice Blast's attacks still did good damage. All the stacking -rech really ruined any click-based toons life horrible. Add on -regen, -special (including heal), -def, -res, -tohit, and -dam, and once I got going, nothing could compete unless they specifically had resistance to my debuffs. /SR scrap/stalkers were just about the only thing that could give me issues, and even then, Aim got past their def and the slows eventually broke Practiced Brawler, leaving em open for my two Holds.Haha, sounds cool MM, and thanks for the advice WP. I'm particularly interested in pvp, so I hope it will work fine there.
Sadly, then I13 happened.
Defender debuffs were no longer unresistable. Diminishing Returns further killed what little slow effects I had. Sets with quick animations found their damage reduced, while longer activation sets got a damage increase. Everything that was great about my cold/ice got nerfed into the ground. I'm sure Cold Dom can still do well, but it's no where near where it once was, sadly. And for the foreseeable future, it's not looking to go back to where it once was, either. Oh well, I found other things to do to keep me playing, I'll get by.
Enjoy the set!
~WP -
Quote:Fire/Kins also have the means (Flashfires, Cinders) to keep enemies from attacking. Blasters, not so much. The "afraid" effect that gets enemies running away from Hot Feet means that they are spending less time attacking, upping survival. It's damage is also very significant, and when combined with RoF will slow them to a crawl and take em out quickly with DoT.Hi I'm a n00b.
I do have a Q with regard to "farming" in general.
Should it be one's goal to keep enemies packed together to deal the most aoe damage?
Fire/Kin runs with Hot Feet because they have the ability to lock foes in place.
A Fire Blaster does not have the ability to lock people in place.
I would think a Fire Blaster wouldn't get the most out of a power such as Hot Feet.
I realize Hot Feet has a slow component, but perhaps an expert can enlighten me.
Is the fear component negated by the slow component?
Can one utilize Hot Feet to it's full potential without the ability to lock targets in place?
If one counters by saying the dps Hot Feet hands out for the short time the enemies are running away....can one then say the power is not an essential component to the build?
Wouldn't it be better for a Fire Blaster to avoid powers that cause the mob to disperse?
I do think that skipping Blazing Aura is a good idea. It doesn't add a slow, and it's afraid is redundant when using Hot Feet, the better of the two auras. Having a smaller radius means that it won't be in effect as much, because they'll be running out of it's range. All that combines to it's effect not being worth the endurance cost.
Here's what I would do for a farming Fire/Fire/Flame:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast- (A) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Damage/Recharge
- (A) Debiliative Action - Accuracy/Immobilize/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (3) Positron's Blast - Accuracy/Damage/Endurance
- (3) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Accuracy/Damage
- (A) Obliteration - Chance for Smashing Damage
- (5) Obliteration - Accuracy/Damage/Endurance/Recharge
- (5) Obliteration - Damage
- (43) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (7) Positron's Blast - Accuracy/Damage/Endurance
- (7) Positron's Blast - Damage/Recharge
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Accuracy/Damage
- (A) Positron's Blast - Chance of Damage(Energy)
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (17) Positron's Blast - Damage/Range
- (40) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Accuracy/Damage
- (A) Obliteration - Chance for Smashing Damage
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge
- (11) Obliteration - Accuracy/Damage/Recharge
- (13) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Recharge
- (15) Obliteration - Damage
- (A) Recharge Reduction IO
- (46) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Jumping IO
- (A) Thunderstrike - Damage/Endurance/Recharge
- (19) Thunderstrike - Accuracy/Damage/Endurance
- (19) Thunderstrike - Accuracy/Damage
- (21) Thunderstrike - Damage/Endurance
- (21) Thunderstrike - Damage/Recharge
- (37) Thunderstrike - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (48) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (29) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Adjusted Targeting - Recharge
- (29) Adjusted Targeting - To Hit Buff/Endurance
- (33) Adjusted Targeting - To Hit Buff/Recharge
- (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (34) Adjusted Targeting - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Efficacy Adaptor - EndMod/Endurance
- (31) Efficacy Adaptor - EndMod/Accuracy
- (31) Efficacy Adaptor - Accuracy/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Recharge
- (33) Efficacy Adaptor - EndMod
- (A) Empty
- (A) Steadfast Protection - Resistance/Endurance
- (36) Steadfast Protection - Knockback Protection
- (36) Impervium Armor - Resistance
- (36) Impervium Armor - Resistance/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Hold
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Steadfast Protection - Knockback Protection
- (45) Impervium Armor - Resistance
- (45) Impervium Armor - Resistance/Endurance
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (50) Kismet - Accuracy +6%
Level 1: Brawl- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
------------
Set Bonus Totals:- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 14.6% Defense(Energy)
- 14.6% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 14.9% Defense(Ranged)
- 5.5% Defense(AoE)
- 52% Enhancement(Accuracy)
- 66.3% Enhancement(RechargeTime)
- 14% FlySpeed
- 72.3 HP (6%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Stun) 6.6%
- 23% (0.38 End/sec) Recovery
- 20% (1.01 HP/sec) Regeneration
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 14% RunSpeed
------------
Set Bonuses:
Thunderstrike
(Fire Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Combustion)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Rain of Fire)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Fire Breath)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Fire Sword Circle)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- Knockback Protection (Mag -4)
(Blaze)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Aim)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
(Stealth)- 7.5% Enhancement(RechargeTime)
(Consume)- 13.6 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Tough)- 1.5% (0.03 End/sec) Recovery
- Knockback Protection (Mag -4)
(Tough)- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
(Hot Feet)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Char)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Fire Shield)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Fire Shield)- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
(Weave)- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1406;697;1394;HEX;| |78DAA593594F135114C7EFD09696764A5BF655646DD90ABCB93C18599A602421607| |8524981094C52A74D3B1030C6F80110B7449F90C50D7C758F5FC3A8897E13C57ACE| |F9DF8A3E3B49FFBF3BF7FEEF39A7F7DC995A1F3795BA754E19E1B14CBA50981F257| |5AD7C606AD54DBB76D6517EA554A39E9D9F493BCBD6523265E72D38DB4B2BB3ABB9| |5C36EF62692AEDD8B9D58C04884D3A2B56DE72DC6469109CCE6633C9D99C652D993| |24CD9AE63150A31799974D6EC82BD60676C7723AC9797575CDB59AE9AC8D98BC954| |267D8D3370D68D062AAE977EE755E92996A96D425C0D3D268CA8A11DC1DAB141A92| |D43A956354A2F06A6BCC67B7195BD03DE08BA5E03AF04EBA41ED87D1E1E8D282F25| |63FC10F4FD048E0483BF0463E4F7E9243E2429479272240920490049C649FDDAEE8| |73D0A7BF4AD208E5D7DB06F9056E89A2A505310350591DE4431264AAB44A11D9421| |64E0B042FD1268F01F7492218CB046F83BB67E1394D34A045B552421E614694CD71| |0DB97A9AA3D605B508346D4A0115DBB023F05AA4620A37ACE904E5D30B86F015AA9| |C58AA7F69164ADBB0F3C10B43F145C2747BDCE5B7F28530D07C00B41D373E099A0E| |5A960826FB33EE0C62758D9179CDC41F45D604F10A6629AF5FF6DAE95326F28BE3C| |86E46DBD27AE1377813BC016E2DD06360506056AD3F7AFAD488FF2D04C87FE9F1D7| |572233B1B80841C446797E02639BAE1F375A3C73DE8710F7ADC831EC7D1E3387A7C| |40C604F279125FCB386CEF17E033F0497048BE7E5D457FBDA41F401503A8620055B| |C245F52D79FC42DF1D21F18D65B877136233540143892A36AF1FEF5E935C9D68BDE| |D2B747531E2978DAFBE76B540612B41FBBFEEBF96096E254CC04492FB14C9318733| |CBACC72855FAFF228CDA30596457E2D7E344BE5474E7141A759CEB09C65D964933F| |4412623159C22C952C1196284B354B1D4B13CB364BF1378DF00589| |-------------------------------------------------------------------|
I'd start off with Fire Breath, then speed into the mob and FSC/Combustion/Consume. If there are any stragglers, they'll likely be out of Hot Feet and ticked off, so RoF at that point on them will get em running again and not hitting you. You have about 25% def to melee and range, and about 45% res to s/l, so if you get hit, you won't get hit very hard. Plenty of KB IOs to keep you on your feet and fighting. Carry Greens and a couple Blues and you should do fine. The best form of damage mitigation is active mitigation, IE if they are dead, they aren't hurting you. Kill em before they get a chance to mess you up.
~WP -
I'm a major proponent of the Cold Dom secondary. It takes a bit to get going, but once it does, it's a genuine monster. I've found it best used best in smaller teams, 2-5 people. That way you don't spend so long buffing allies, and your ST debuffs are more effective. With 16 baddies, debuffing 1-2 of them is a 12% total debuff. With only 6-8 of them, you double the debuff percentage to 25%. Until 35+ when you have Sleet and Heat Exhaustion, you really don't have much in the way of AoE debuffs, so smaller teams are definitely better.
Also, and this is anecdotal, but smaller teams tend to stay together more, and will benefit from your Artic Fog more than a large team that is more likely to split into 2 or even 3 groups working on separate mobs. Larger teams also generally means more buffs, so Frostworks isn't as greatly appreciated, while a smaller team that may only have one melee toon, possibly not even an actual tank, would benefit more from Frostworks' +HP.
IDK whether you are interested in Farming, but the shields from Cold Dom combined with Sleet and Heat Exhaustion make Cold a great support toon for farmers, especially fire/kins that can always take advantage of +def and +hp. When I was leveling my Cold/Ice def, I was always getting invited by friends who were farming simply because I made the runs go so much faster.
~WP -
Just a quick build I cobbled together to see what could be done with a large bankroll.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Stalker
Primary Power Set: Broad Sword
Secondary Power Set: Ninjitsu
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Hack- (A) Crushing Impact - Damage/Endurance/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
- (19) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Damage/Recharge
- (21) Crushing Impact - Accuracy/Damage/Recharge
- (A) Karma - Knockback Protection
- (3) Kismet - Accuracy +6%
- (3) Kismet - Defense/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (23) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Damage
- (25) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (A) Touch of Death - Chance of Damage(Negative)
- (7) Touch of Death - Damage/Endurance/Recharge
- (7) Touch of Death - Accuracy/Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (9) Touch of Death - Damage/Endurance
- (11) Touch of Death - Accuracy/Damage
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - Chance for +End
- (43) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Recharge
- (45) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Doctored Wounds - Recharge
- (37) Doctored Wounds - Heal
- (37) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (39) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance
- (A) Touch of Death - Chance of Damage(Negative)
- (29) Touch of Death - Damage/Endurance/Recharge
- (29) Touch of Death - Accuracy/Damage/Endurance
- (31) Touch of Death - Damage/Recharge
- (31) Touch of Death - Damage/Endurance
- (31) Touch of Death - Accuracy/Damage
- (A) Crushing Impact - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
- (42) Crushing Impact - Accuracy/Damage/Recharge
- (42) Crushing Impact - Damage/Endurance
- (42) Crushing Impact - Accuracy/Damage
- (43) Achilles' Heel - Chance for Res Debuff
- (A) Touch of Death - Chance of Damage(Negative)
- (33) Touch of Death - Damage/Endurance/Recharge
- (33) Touch of Death - Accuracy/Damage
- (33) Touch of Death - Damage/Endurance
- (34) Touch of Death - Damage/Recharge
- (34) Touch of Death - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Sting of the Manticore - Chance of Damage(Toxic)
- (46) Sting of the Manticore - Damage/Endurance/Recharge
- (46) Sting of the Manticore - Damage/Interrupt/Recharge
- (46) Sting of the Manticore - Damage/Endurance
- (50) Sting of the Manticore - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Endurance/Recharge/Hold
- (48) Basilisk's Gaze - Recharge/Hold
- (48) Basilisk's Gaze - Accuracy/Hold
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 11.8% Defense(Smashing)
- 11.8% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 12.4% Defense(Energy)
- 12.4% Defense(Negative)
- 3% Defense(Psionic)
- 20.5% Defense(Melee)
- 18% Defense(Ranged)
- 5.5% Defense(AoE)
- 65% Enhancement(RechargeTime)
- 23% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 167.2 HP (13.9%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 8.25%
- MezResist(Immobilize) 12.7%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 8.5% (0.14 End/sec) Recovery
- 52% (2.61 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 10% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Hack)- MezResist(Immobilize) 2.2%
- 13.6 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Hide)- Knockback Protection (Mag -4)
(Hide)- 1.5% (0.03 End/sec) Recovery
(Slice)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Ninja Reflexes)- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Assassin's Slash)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Recall Friend)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Teleport)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Kuji-In Sha)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Kuji-In Sha)- 3% Defense(All)
(Danger Sense)- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Disembowel)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Slash)- MezResist(Immobilize) 2.2%
- 13.6 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Head Splitter)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Combat Jumping)- 10% (0.5 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Moonbeam)- 12% (0.6 HP/sec) Regeneration
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
(Shadow Meld)- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Soul Storm)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Code:Yeah.... Soft-cap to all positions (plus some extra in case you decide you want to fight at +3 or +4). You went Soul, so Kuji-In Retsu is just a waste of time, especially once you are at the soft cap. If you need a burst of defense to get away from a fight, or to help mitigate an alpha strike, Shadow Meld will do the job, without the crash killing your endurance and toggles. It's also available *much* more often.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1402;697;1394;HEX;| |78DAA593DB6E5241148667032D854229A5A5A5E7832D3D89E5CEC385895613D3D26| |2F094B616B18C8A12206C1AF5CE07F04A8D5E79E7F115AC671F40A38D1A7D017D83| |1AADB8D6FA879AC64B77E0FF60CDAC7FF6CC5A93B832ED53EADA7E65F90FE633B69| |D4E5532F94BBADC9058AD642AB96241B9955211134D27745EEBD8817231934DA72E| |17CBD98EDAC8B43EA70BB68ECDE50A1773157B3578A470419775A112ABFD6849168| |BF9D831722815CB30F749E870AE52D0B68D3FB33A53CA15CE7BE54FAAA4753672A8| |945B89D5D6491557F3E944C6AEE8F2D50E7AB531FAAE059479AA2EA50971D59205C| |E085ACF022B82190FC192E90EB541E8518E4DE087E059C08CAB6A9DA59C9C13A6A9| |848E9FC02FC1C0A660E8B760966C9DC6D6D96671C8D50A340B9E936D9DB1AD4B13A| |2AA7E19382D6858021605DE05C10BCA729B2CF76359C9FB50E07B043C1034DD07EE| |098629C5832CCBF34542CD5F052FC9AF11238EC6093990A16D8852AADFA4FAB7A5C| |E9363C08C0430390CD4534E107B57C15109B9291432A1D0093980060AB521E46ABB| |2396E3B7811B82C99BC02D4192966B373B6F4F8AC38E796006480846E680768B8B9| |7A0AC8829430465E844193A5186D7B4852E63DB853274A30CDD28432FCAD08B32F4| |A20C4F036C8EAC1EF458143D3686AE1ACB00E8B8F157B485907A43597D26AB0F6BF| |563AD7ED8F66391012C39801708D3390D620BD620B610C516066964D8146F18473F| |62AA067CA36E1D355761745D423B3F00EF817782F85BC1065DFE09E337819526838| |27848F09DFC6298E08C7D76F019ECFA047C04D60543F46253A635A6D03471344DB7| |6BEB72D2871E35FB4F24E9DABA70CA9248D7DF39FFF53CF1D57C3C47BDA42996E32| |C27594EB12CB02CB22CB12CB3A459AA6B5BD981DDFC427B58F6B2EC63B9CE93DC7C| |991A597C2C7E962696004B334B8825CCD2C97297A5FA074ADA05CE| |-------------------------------------------------------------------|
Once you start going after IOs, it becomes a pretty loose build with a lot of options. You could go for maximizing recharge to get HS and DE up as quick as possible for high DPS, or like I did, go for a mix of the high def and recharge to get good DPS and god-like survival. Just be aware that all enemies will always have a 5% chance to hit you, no matter what your defense is at, and you *will* get unlucky. A few hits getting through will seriously hurt you, so make sure you have Sha available when you need it. You also do not have /SRs high level of defense debuff resistance, so Enemies with def debuffs will hurt you more and more once they start getting through. Cimerorans are well known for this, and other enemies (such as Council) who use primarily ranged lethal weapons can also rack up quick def debuffs to neuter your protection. Keep an eye out for them, learn who the biggest offenders are, and take them out ASAP.
~WP