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Posts
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Apologies for the short notice, but i fancy running the Cap au Diable strike force tonight, any one else up for it?
It's a lvl 15-20 SF for those who have not done it.
In advance of people (hopefully) signing up, I will suggest meeting at 8pm for a start of 8.15pm (UK time). I'll be bringing a level 19 stalker called Dark Scarab.
Anyway, if you would like to come along, please sign up below
Cheers! -
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I'm going to go ahead and guess that none of the websites referenced in this thread are safe for work so I reserve comment until this evening.
But yes, Female Arachnos Soldiers look silly.
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Mine's from the Guardian, so fairly safe unless you're offended by smug, liberal middle-classness.
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Unfortunately that's pretty much how I'd describe myself -
I'm going to go ahead and guess that none of the websites referenced in this thread are safe for work so I reserve comment until this evening.
But yes, Female Arachnos Soldiers look silly. -
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tbh i think a male widow is equally distubing if not more...
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I dunno I think it can look ok. Here is my male Widow -
So to clarify, that enhancement buffs defence to everything (that is, all positions and types) but not a certain parameter called global defence used for specific things?
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Whilst I am pretty lazy at marketeering, when i do it, I will not tend to sell anything when the number of current bidders is vastly outnumbered by the number of current sellers. I see no ethical issue with this. If there is a shortage of sellers and prices tend to be a little low, I will probably still sell but try and hold out for a slightly better price. If there are more sellers than buyers and the prices are for some reason high, I will simply undercut.
That said, my advice is worth fairly little as i don't play this game just to collect a virtual currency! -
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And no sets give global (not even Steadfast protection def/res).
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Sorry I'm being thick, but what do you mean by this? -
Welcome back to the game!
The early abilities you mention are the first two powers of your primary set and also i believe your first power in your secondary set.
I can't answer conclusively on the damage cap querysince i'm not a number cruncher, but inventions won't push you near to the damage cap alone. It certainly is possible to hit the damage cap but it isnt terribly easy from what i know. -
I take time over my posts, craft them like an artisan crafts a ...bit of art or something.
Or I just take ages writing replies cos i alt-tab to and from the work i should be doing, take your pick!
(I need to lurk more, post less, if people are working out I'm always late to the party!) -
I love that Memoirs of an Urban Vigilante series, read it all a couple of months after starting, its such a shame it was such a short run.
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I can see a problem here......
If players get always rewarded 1 ticket for a MA-mission they run, the more difficult and complex missions wont be run often, cause the time vs reward will suck, even if those missions are prolly the better ones.
Imho there will be 2 kind of often run mission, the pure XP farm missions with tons of mobs and bosses, and the
fast and very easy mission that can be done in minutes for ticket farming.
This could result in stupid uninspired mission to be top rank and not the well designed and lovely missions, players spend weeks to develop them.
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I'm sure I read somewhere that the amount of ticket rewarded at the end is based on how big the missions are or somesuch. I can't be arsed to search through all the red posts recently though...
EDIT: beaten by everyone! -
I imagine how that will work is that tickets available to the entire account can be (i assume, irreversibly) allocated to a specific character on the account to spend as you wish.
e.g:
Your scrapper has 50 tickets from running MA missions. These are untradeable. Another player plays you arc and your account gets awarded 5 more tickets. You can then allocate the tickets to your characters as you see fit. If your scrapper is the only char you care about for example, you allocate them all to him and now your scrapper has 55 untradeable tickets.
This is how i imagine it works. Tickets will probably be claimed on a particular character in a not too disimilar way to claiming your vet rewards or through the MA terminal. -
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Yet another interview: http://www.allakhazam.com/story.html?story=17048
Some interesting bits... Never thought those pesky random civilians are "mission objectives"Also some info on what's planned for MA, what's possible and what isn't.
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What I found most interesting about this is the level of control they are willing to potentially pass over. The fact that, if they pimp out the MA so that they start using it exclusively in-house for mission creation, we would be allowed that tool too, is very encouraging. -
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I applied to the US beta and got in. Played it some there and got caught... hook, line and sinker.
The thing which appealed the most to me was the costume creator by far.
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How did you hear about the beta though? Was it something you just stumbled upon on the interwebz? -
TV adverts would be prohibitively expensive I'd imagine. But something to spread knowledge of the game would be great. Anything would be a help really!
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With all the current chat about NCsoft's apparent lack of marketing, I thought it would be interesting (although probably not terribly useful!) to hear how everyone heard about this game of ours. Apologies to those of us for whom it is going back a few years (the old brain ain't what it used to be)!
For myself, I remember reading a massive review in (i think) PCGamer, covering several pages. I remember the game appealing to me instantly ("Superheroes? Cool! Character customisation? Way cool!") but I couldn't buy the game straight away since my PC at the time wouldn't be able to run it. I pretty much then got a new PC for my birthday just to run CoH.
So for me, it was that glossy review in a gaming magazine
What about you? -
I totally agree, in the case of WoW, success has very much bred success. As the only mainstream MMO (I doubt I am being controversial callingit that), it has been able to attract customers normally outside of the MMO market. However my comment about subscriber level was merely a tongue-in-cheek response to a rhetorical question about which MMO "wins". My real answer has always been that neither one wins, both are good at different things and it is possible to play, enjoy and support both games.
Also, I believe that GR has stated that i14 will not be getting a boxed release in the EU. So the dire lack of marketing continues.
Edit: Beaten, damn j00 Neko!! -
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SNIP
Now, you tell me which wins: D
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The one with 11 million subscribers?
Seriously though, I understand about the troubles getting into the game, I too took ages to get into it, I first tried it late 2006 and only got into it seriously summer 2008, flitting on and off it between then. I also agree about the lack of teams, but I would stress that this is something that is much less true pre end game. At the moment teams are prolific in Northrend (the games highest level continent) pre the maximum level, and pretty much everything that you do at lvl 80 is team orientated. I'm now part of a really decent (small) group of ppl who can have a lot of banter and kick [censored] in game, but I do remember the tedium of leveling up.
Re grind: I echo the sentiments of a previous poster (sorry forget who it was) in that CoH too is, essentially a grind. Enter instanced zone (Warehouse, office block etc) kill everything in sight, click glowie, rince and repeat.
Don't get me wrong, WoW fails in its lack of teaming pre lvls70-80, whilst CoH is brilliant for that and the sidekick system is something that should be in every MMO imo (no it is not in wow, much to my annoyance), but there is a lot that it does very well; there is more to do beyond simply fighting, it has greater freedom for those who want to RP or PvP with their own servers, some genuinely impressive scenery despite the cartoony graphics, boss encounters with a difficulty beyond stack debuffs and tank n spank etc etc.
I re-emphasise my previous statement that both games have strengths and weaknesses and it is facile to presume that, just because you simply do not like a game (or have not given it time) that it must be a bad game. -
It really is possible to like both WoW and CoH. They are not mutually exclusive. Both have strengths and weaknesses. I'm not sure why ppl get so petty about it. For myself, I'm looking forward to dual specs and Ulduar in WoW, and MA over here. good times for me
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I noticed that NC west is recruiting.
Something does not compute.
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It's a restructuring operation, they're moving alot of their operations into a centralised US location. Recruitment in the US is then not surprising.