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Hey there. I realize you have already posted your final build but if you ever want a 2nd build on TechnoRad that is a Smashing/Lethal here are some ideas. I left all your power selections and pool choices alone so this is not soft-capped (I think Cold Mastery with frozen armor would get to the soft-cap easily) but consider this info that Fulmens shared with me recently, when commenting on an E-E-x ranged capped build I am trying to do.
Quote:That really made me think about subverting some of the big advantages in the global boosts of an IO build in pursuit of a soft-cap of any kind.Fulmens, 1-21-2010
My tendency would be to worry less about ranged defense, which will free up an enormous amount of flexibility in your build. I'm going to put some "markers" up for defense and what it means:
25% - twice as hard to hit.
32.5% - almost three times as hard to hit. At this point you can "hit elude" and cap your defense with a single purple inspiration for 60 seconds, if you haven't been Defense Debuffed.
37.5% - four times as hard to hit.
40% - five times as hard to hit. This makes you roughly as tough as a level 35 scrapper with SO's and no pool defenses, discounting their superior mez protection.
45% - softcapped. Ten times as hard to hit. Twice as good as 40%.
For my playstyle, 37% plus carrying a few purples is plenty. That's a very personal statement and your results will undoubtedly vary.
This quickie redo of your build is at 38.7% Smashing / Lethal, but has huge improvements in global accuracy (59% vs 23%) and recharge (45% vs 17.5%). Global damage boost fell from 21% to 6%. So if I was going to try to optimize it I would try to release some Accuracy for return of Damage. Slots were moved dynamically so the level up order would have to be fixed.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
TechnoRad Reset for S-L: Level 50 Mutation Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(11), GJ-Dam/End/Rech:50(17)
Level 1: Power Thrust -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36), KntkC'bat-Dmg/EndRdx:35(36)
Level 2: Energy Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Dmg/EndRdx:35(11), C'ngImp-Dmg/EndRdx/Rchg:50(42)
Level 4: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(9), RechRdx-I:50(15)
Level 6: Electron Haze -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(7), Posi-Acc/Dmg/EndRdx:50(7), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rng:50(13)
Level 8: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(9), RechRdx-I:50(15)
Level 10: Hover -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(31), Zephyr-Travel/EndRdx:50(31)
Level 12: Swift -- Flight-I:50(A)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(46)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(29), Dev'n-Acc/Dmg/EndRdx/Rchg:30(29), Achilles-ResDeb%:20(42)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Irradiate -- Oblit-Dmg:30(A), Oblit-Acc/Dmg/Rchg:30(23), Oblit-Acc/Dmg/EndRdx/Rchg:30(23), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Rchg:50(37), Oblit-%Dam:50(43)
Level 24: Bone Smasher -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(25), KntkC'bat-Acc/Dmg:35(25), KntkC'bat-Dmg/EndRdx:35(34), C'ngImp-Dmg/EndRdx/Rchg:50(42)
Level 26: Neutron Bomb -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rng:50(37), Achilles-ResDeb%:20(40)
Level 28: Stealth -- HO:Cyto(A)
Level 30: Conserve Power -- RechRdx-I:50(A)
Level 32: Atomic Blast -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-%Dam:50(34), Oblit-Acc/Rchg:30(34)
Level 35: Combat Jumping -- Zephyr-ResKB:50(A), Krma-ResKB:30(40), LkGmblr-Rchg+:30(46)
Level 38: Total Focus -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), GS-Dam/End/Rech:50(40), GS-Acc/End/Rech:50(43)
Level 41: Personal Force Field -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(45), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam:40(45), ImpArm-ResDam/EndRdx:40(46)
Level 47: Force of Nature -- RctvArm-ResDam:40(A), RctvArm-EndRdx/Rchg:40(48), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
Level 49: Boost Range -- RechRdx-I:50(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(43), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
I started a new Rad-MM recently. Hope you are having as much fun with your Rad as I am with mine.
Jak
PS: It sure is fun to click the green button on PFF and watch all the Defense bars on this build go to 93.9% or higher. I think I'll have to have a Force Mastery Hero one day. -
Panzerwaffen
Thanks for a Great tip. I would think anyone using Recall Friend should consider this. I could drop the entire medicine set if I wanted and still have a 'queenly' power.
ClawsandEffect
Completely correct. I am just not comfortable slotting a sniper power with a non-sniper set. I want major interrupt window reduction, hopefully 2 sec or less. Although I have only been playing about four months now, I average 30-40 hrs a week in game and it has almost all been as a blaster. I find all snipes with their unmodified 3 second interrupt window really hard to use after the first shot in most battles, and on these electric blasters (Sable and her two sisters) you really seem to need the snipe attack to maintain a ranged single target attack chain. Of course I may just have bad technique. I'll have to decide if I want to compromise my standard if I select that build.
Fulmens
Thanks for you GREAT expose of what the percentages will mean in actual play. I may look at reducing my desired level, depending on the final Epic choice.
Do you believe in slotting an single interrupt reduction of some kind in Aid Self? I have it on Sable's present build and it is often a very iffy thing to get successfully cast when you need it most.
Re: max da as fast as possible. I just started a Rad/MM while I wait for the vote, if any, to come in on these builds, and am using a lot from your build of a few days past. He is the first Blaster I have had that can pump out enough blasts to run stamina dry while still in the teens. Seems to defeat things about twice as fast as the electric gals did at comparable levels. I think I will really like this combo.
So thank you very much, one and all.
To all who have responded, and anyone who may reply in future, the most important thing to me is your advice on the best EPIC/Ancillary power pool to try to get this done with. If you have any preference for a particular EPIC/Ancillary choice I hope you will share it and tell me why it seems best to you.
Jak -
The Hands of the King - Part Two
Duh, don't need a new thread just need to reply to myself.
Build 4 E-E-E
In theme for a Storm Child at last.
Like: Two ranged Holds, new Ranged cone (awfully short range though)
Neutral: Air superiority still in
Defects: No Aim, no place for LotG thus same so-so Haste total (33.8%) as Munitions build. Build needs Slots and powers reordered.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sable Lightning THotK v4 E-E-E: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(23), Thundr-Dmg/EndRdx:50(23)
Level 1: Electric Fence -- Acc-I:50(A)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Dmg/EndRdx:50(11)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(5), Posi-Acc/Dmg/EndRdx:50(5), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rng:50(19)
Level 6: Swift -- HO:Micro(A)
Level 8: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(34), LkGmblr-Rchg+:50(43), Ksmt-ToHit+:30(50)
Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dmg/EndRdx:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Dam%:50(29)
Level 12: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Dmg/ActRdx/Rchg:50(13), Mantic-Dmg/EndRdx/Rchg:50(15), Mantic-Dmg/EndRdx:50(15), ExtrmM-Dmg/ActRdx/Rchg:50(17)
Level 14: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(37), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(42)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(17)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(25), Mrcl-Rcvry+:40(33), Mrcl-Heal:40(45)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(31)
Level 24: Aid Other -- Heal-I:50(A)
Level 26: Air Superiority -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(40)
Level 28: Tesla Cage -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(31), Lock-Rchg/Hold:50(33), Lock-EndRdx/Rchg/Hold:50(46), Lock-%Hold:50(46)
Level 30: Aid Self -- Panac-Heal:50(A), Panac-Heal/Rchg:40(33)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rng:50(37), RechRdx-I:50(46)
Level 35: Recall Friend -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)
Level 38: Resuscitate -- RechRdx-I:50(A)
Level 41: Shocking Bolt -- Lock-Acc/Hold:50(A), Lock-Rchg/Hold:50(42), Lock-EndRdx/Rchg/Hold:50(42), Lock-Acc/EndRdx/Rchg/Hold:50(43), Lock-Acc/Rchg:50(43), Lock-%Hold:50(45)
Level 44: Static Discharge -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/Rng:50(48)
Level 47: Charged Armor -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(50)
Level 49: Teleport -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
Build 5 E-E-Cold
Also in theme for Storm Child.
Like:Frozen Armor provides best overall defense.
Neutral: Hibernate should be good but stops Hover/Fly. Snowstorm - have no experience with this, bumps toggle load a lot. Would prefer Flash Freeze but can't figure a way to make it work.
Defects: no Aim, no way to drop Tesla Cage for Aim that I can figure out. 4 slot LotG in Frozen Armor loses impact since there are no recharge bonus in the IO sets required. Haste bonus only 35%. Build needs slots and powers reordered.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sable Lightning THotK v5 E-E-C: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(23), Thundr-Dmg/EndRdx:50(23)
Level 1: Electric Fence -- Acc-I:50(A)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Dmg/EndRdx:50(11)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(5), Posi-Acc/Dmg/EndRdx:50(5), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rng:50(19)
Level 6: Swift -- HO:Micro(A)
Level 8: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(34), LkGmblr-Rchg+:50(43), Ksmt-ToHit+:30(50)
Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dmg/EndRdx:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Dam%:50(29)
Level 12: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Dmg/ActRdx/Rchg:50(13), Mantic-Dmg/EndRdx/Rchg:50(15), Mantic-Dmg/EndRdx:50(15), ExtrmM-Dmg/ActRdx/Rchg:50(17)
Level 14: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(37), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(42)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(17)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(25), Mrcl-Rcvry+:40(33), Mrcl-Heal:40(45)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(31)
Level 24: Aid Other -- Heal-I:50(A)
Level 26: Air Superiority -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(40)
Level 28: Tesla Cage -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(31), Lock-Rchg/Hold:50(33), Lock-EndRdx/Rchg/Hold:50(46), Lock-%Hold:50(46)
Level 30: Aid Self -- Panac-Heal:50(A), Panac-Heal/Rchg:40(33)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rng:50(37), RechRdx-I:50(46)
Level 35: Recall Friend -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)
Level 38: Resuscitate -- RechRdx-I:50(A)
Level 41: Snow Storm -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(42), P'ngTtl-EndRdx/Rchg/Slow:50(42), P'ngTtl-Rng/Slow:50(43), P'ngTtl-Acc/EndRdx:50(43), P'ngTtl--Rchg%:50(45)
Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), S'fstPrt-ResDam/Def+:30(48), S'fstPrt-ResKB:30(50)
Level 47: Hibernate -- RechRdx-I:50(A)
Level 49: Teleport -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
Build 2-1 E-E-Force
Left out of first post due to length.
can anyone figure a way to get the last .6 range for cap?
Is 44.4% good enough?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sable Lightning THotK v5 E-E-C: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(23), Thundr-Dmg/EndRdx:50(23)
Level 1: Electric Fence -- Acc-I:50(A)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Dmg/EndRdx:50(11)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(5), Posi-Acc/Dmg/EndRdx:50(5), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rng:50(19)
Level 6: Swift -- HO:Micro(A)
Level 8: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(34), LkGmblr-Rchg+:50(43), Ksmt-ToHit+:30(50)
Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dmg/EndRdx:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Dam%:50(29)
Level 12: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Dmg/ActRdx/Rchg:50(13), Mantic-Dmg/EndRdx/Rchg:50(15), Mantic-Dmg/EndRdx:50(15), ExtrmM-Dmg/ActRdx/Rchg:50(17)
Level 14: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(37), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(42)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(17)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(25), Mrcl-Rcvry+:40(33), Mrcl-Heal:40(45)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(31)
Level 24: Aid Other -- Heal-I:50(A)
Level 26: Air Superiority -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(40)
Level 28: Tesla Cage -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(31), Lock-Rchg/Hold:50(33), Lock-EndRdx/Rchg/Hold:50(46), Lock-%Hold:50(46)
Level 30: Aid Self -- Panac-Heal:50(A), Panac-Heal/Rchg:40(33)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rng:50(37), RechRdx-I:50(46)
Level 35: Recall Friend -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)
Level 38: Resuscitate -- RechRdx-I:50(A)
Level 41: Snow Storm -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(42), P'ngTtl-EndRdx/Rchg/Slow:50(42), P'ngTtl-Rng/Slow:50(43), P'ngTtl-Acc/EndRdx:50(43), P'ngTtl--Rchg%:50(45)
Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), S'fstPrt-ResDam/Def+:30(48), S'fstPrt-ResKB:30(50)
Level 47: Hibernate -- RechRdx-I:50(A)
Level 49: Teleport -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
Well, I know this a large amount of stuff, but the changes from build to build are small, and I hope someone will be willing to take the time to give me some feedback advice. I am sure I missed many defects, and hope I missed something to like.
Thanks again,
Jak -
"For it is said in old lore: The hands of the king are the hands of a healer. And so the rightful king could ever be known." Ioreth, Wise woman of Gondor in The Return of the King.
Sable Lightning's backstory is about a mutant Princess rejected as rightful heir to the throne by her mutant prejudiced father. This build was intended to be Sable Lightning's 2nd build for role playing and was pushed to the back burner while I tried to make the build in my prior post work. That build being found to be a BAD idea, and deciding that I really want to move on with all the Storm Childen (Sable's sisters), I now want to just try to make this her primary and only build. My Goals are:- Ranged Capped Hover Blaster
- Team-Group friendly with Aid Other, Recall Friend and Resuscitate
- Able to Exemplar to go back and play all that I missed in speed leveling Sable (it looked like I would only be able to play CoH for 90 days at one time)
- Fun to Play
- All builds ignore the 3% Gladiator's Armor unique as it looks like it would take a good portion of forever to get one, not to mention 2 Billion inf. If this is wrong then a lot of defects could be cured.
I have prepared 5 versions of the build each with a different Epic (2nd versions of Force and Fire described,) Here they are. (oops only 3 builds here, post was too long. For Electric and Cold - see - The Hands of the King, part two)
Build 1: E-E-Munitions
This was my first thought, trying to have a LRM-Ball Lightning-Thunderous Blast chain. The only build I spent time on trying to get the level up slotting and power order right. I am sure that order can be improved as I have so little experience with exemplar.
Things I Like: 2 ranged nukes, 2 ranged holds
Neutral: Air Superority in place of Thunder Strike. Air S uses the much superior Mako's Bite set, it has a faster animation and recharge but much lower single activation damage. Finally, Air S can swat annoying critters out of Your Sky.
Defects: no Aim, only 1 LotG recharge available, thus a so-so Haste value.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sable Lightning THotK v1 E-E-M: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(23), Thundr-Dmg/EndRdx:50(23)
Level 1: Electric Fence -- Acc-I:50(A)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Dmg/EndRdx:50(11)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(5), Posi-Acc/Dmg/EndRdx:50(5), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rng:50(33)
Level 6: Swift -- HO:Micro(A)
Level 8: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(19), LkGmblr-Rchg+:50(34), Ksmt-ToHit+:30(43)
Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dmg/EndRdx:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Dam%:50(29)
Level 12: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Dmg/ActRdx/Rchg:50(13), Mantic-Dmg/EndRdx/Rchg:50(15), Mantic-Dmg/EndRdx:50(15), ExtrmM-Dmg/ActRdx/Rchg:50(17)
Level 14: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(37), Mako-Dmg/EndRdx:50(40), Mako-Dam%:50(40)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(17)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(31), Mrcl-Heal:40(45), Mrcl-Rcvry+:40(46)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(25)
Level 24: Aid Other -- Heal-I:50(A)
Level 26: Air Superiority -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dmg/EndRdx:50(39), Mako-Dam%:50(40)
Level 28: Tesla Cage -- Lock-Acc/Hold:50(A), Lock-Acc/EndRdx/Rchg/Hold:50(39), Lock-EndRdx/Rchg/Hold:50(39), Lock-Acc/Rchg:50(42), Lock-%Hold:50(42), Lock-Rchg/Hold:50(42)
Level 30: Aid Self -- Panac-Heal:50(A), Panac-Heal/Rchg:50(36)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(33), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dmg/Rng:50(36), Posi-Dmg/EndRdx:50(37), RechRdx-I:50(50)
Level 35: Recall Friend -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(37)
Level 38: Resuscitate -- RechRdx-I:50(A)
Level 41: Cryo Freeze Ray -- Lock-Acc/Hold:50(A), Lock-Acc/EndRdx/Rchg/Hold:50(43), Lock-Acc/Rchg:50(43), Lock-EndRdx/Rchg/Hold:50(45), Lock-Rchg/Hold:50(46), Lock-%Hold:50(46)
Level 44: Body Armor -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(45)
Level 47: LRM Rocket -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/Rng:50(50)
Level 49: Teleport -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
Build 2 E-E-Force
I have no experience with these powers
Things I Like: Personal Force Field looks like a great panic button. Force of Nature looks good. PFF a good spot for LotG and 4 slot LotG set recharge so has best Haste value.
Neutral; Air Superority still in place of Thunder Strike
Defects: No Aim, only one Hold (should this be swapped for Shocking Grasp?)(or: (2nd version prepared but not posted due to length) Drop Tesla Cage, add Aim and put a 6 slot Gaussians in Build Up? 5 slot Force of Nature with the 2 steadfast and 3 slot Reactive Armor. That comes up short of cap (44.4%) and I can't figure a fix.) Build needs slots and powers reordered.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sable Lightning THotK v2 Force Epic: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(23), Thundr-Dmg/EndRdx:50(23)
Level 1: Electric Fence -- Acc-I:50(A)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Dmg/EndRdx:50(11)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(5), Posi-Acc/Dmg/EndRdx:50(5), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rng:50(19)
Level 6: Swift -- HO:Micro(A)
Level 8: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(34), LkGmblr-Rchg+:50(43), Ksmt-ToHit+:30(46)
Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dmg/EndRdx:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Dam%:50(29)
Level 12: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Dmg/ActRdx/Rchg:50(13), Mantic-Dmg/EndRdx/Rchg:50(15), Mantic-Dmg/EndRdx:50(15), ExtrmM-Dmg/ActRdx/Rchg:50(17)
Level 14: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(37), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(42)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(17)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(25), Mrcl-Rcvry+:40(33), Mrcl-Heal:40(45)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(31)
Level 24: Aid Other -- Heal-I:50(A)
Level 26: Air Superiority -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(40)
Level 28: Tesla Cage -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(31), Lock-Rchg/Hold:50(33), Lock-EndRdx/Rchg/Hold:50(46), Lock-%Hold:50(46)
Level 30: Aid Self -- Panac-Heal:50(A), Panac-Heal/Rchg:40(33)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rng:50(37), RechRdx-I:50(42)
Level 35: Recall Friend -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)
Level 38: Resuscitate -- RechRdx-I:50(A)
Level 41: Personal Force Field -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), LkGmblr-Def/EndRdx:50(43), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 44: Repulsion Bomb -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(45), Stpfy-KB%:50(45), Stpfy-Acc/EndRdx:50(48), Stpfy-Stun/Rng:50(48), Stpfy-Acc/Stun/Rchg:50(50)
Level 47: Force of Nature -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(48), ResDam-I:50(50)
Level 49: Teleport -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
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Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
Build 3 E-E-Fire
You can't keep a Good girl down.
Like: 2 ranged holds (Charr looks very good), Rise of the Phoenix (frankenslotting Rise gives Ranged Def boost allowing cap even while using Fly, or (2nd Version not shown due to length), remove Air Superority restore and frankenslot Thunder Strike (swap order with Tesla Cage)
Defects: no Aim. no 2nd LotG and no recharge boost on sets used = worst Haste value of all builds. Build needs slots and powers reordered.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sable Lightning THotK v3-0 E-E-F AIR Super: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Power Pool: Teleportation
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(23), Thundr-Dmg/EndRdx:50(23)
Level 1: Electric Fence -- Acc-I:50(A)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(9), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Dmg/EndRdx:50(11)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(5), Posi-Acc/Dmg/EndRdx:50(5), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rng:50(19)
Level 6: Swift -- HO:Micro(A)
Level 8: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(34), LkGmblr-Rchg+:50(43), Ksmt-ToHit+:30(50)
Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(25), Mako-Acc/Dmg/EndRdx/Rchg:50(27), Mako-Dmg/EndRdx:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Dam%:50(29)
Level 12: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Dmg/ActRdx/Rchg:50(13), Mantic-Dmg/EndRdx/Rchg:50(15), Mantic-Dmg/EndRdx:50(15), ExtrmM-Dmg/ActRdx/Rchg:50(17)
Level 14: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(37), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(42)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(17)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(25), Mrcl-Rcvry+:40(33), Mrcl-Heal:40(45)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(31)
Level 24: Aid Other -- Heal-I:50(A)
Level 26: Air Superiority -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Dmg/Rchg:50(40), Mako-Dam%:50(40)
Level 28: Tesla Cage -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(31), Lock-Rchg/Hold:50(33), Lock-EndRdx/Rchg/Hold:50(46), Lock-%Hold:50(46)
Level 30: Aid Self -- Panac-Heal:50(A), Panac-Heal/Rchg:40(33)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(36), Posi-Acc/Dmg/EndRdx:50(36), Posi-Dmg/EndRdx:50(37), Posi-Dmg/Rng:50(37), RechRdx-I:50(46)
Level 35: Recall Friend -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)
Level 38: Resuscitate -- RechRdx-I:50(A)
Level 41: Char -- Lock-Acc/Hold:50(A), Lock-Rchg/Hold:50(42), Lock-EndRdx/Rchg/Hold:50(42), Lock-Acc/EndRdx/Rchg/Hold:50(43), Lock-Acc/Rchg:50(43), Lock-%Hold:50(45)
Level 44: Fire Shield -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(45)
Level 47: Rise of the Phoenix -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(48), Erad-Acc/Dmg/EndRdx/Rchg:30(48), Oblit-Dmg/Rchg:50(48), Sciroc-Dmg/Rchg:50(50)
Level 49: Teleport -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
End of part 1. Post too long. I will put the other two builds in a 2nd thread. I hope that does not violate any forum rules. -
I want to thank everyone for their input. I learned a LOT from your posts.
I am abandoning this idea based on your collective advice and my further research, thinking and additional play. This build commits too much for too little return and that return is all end loaded, so it would not exemplar worth boo. It might be ok for level 47 plus only, but I want to be able to do anything after my next respec. It would not be easy to clone on another server if I wanted to do that, and it would take forever to actually buy all the parts. Until it is complete it is not soft capped for anything and the use of the Gladiator's Armor 3% Def boost is a huge gotcha. Having said all that here is my final version as promised (after about 15 versions) of the Soft Capped Range and Smashing/Lethal no budget limit, unlimited time to complete, build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Test Case v3 - Max Def R and S-L: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(34), Thundr-Dmg/EndRdx:50(34)
Level 1: Electric Fence -- HO:Endo(A)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(31), Thundr-Dmg/EndRdx:50(31)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/EndRdx:50(19), Posi-Dmg/Rng:50(42)
Level 6: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(7), LkGmblr-Rchg+:50(36)
Level 8: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(31), KntkC'bat-Dmg/EndRdx:35(33)
Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Acc/EndRdx/Rchg:50(11), Mako-Acc/Dmg/EndRdx/Rchg:50(11), Mako-Dmg/Rchg:50(25), Mako-Dmg/EndRdx:50(48), Mako-Dam%:50(50)
Level 12: Zapp -- ExecCtrt-Acc/Dmg:50(A), ExecCtrt-Dmg/ActRdx:50(13), ExecCtrt-Dmg/Rchg:50(13), ExecCtrt-Dmg/Rng:50(15), ExecCtrt-Dmg/EndRdx:50(15), ExecCtrt-Stun%:50(27)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-ResKB:50(25)
Level 16: Swift -- HO:Micro(A)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(19), Mrcl-Heal:40(43), Mrcl-Rcvry+:40(43)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(23), HO:Membr(23)
Level 24: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(39), KntkC'bat-Dmg/EndRdx:35(40)
Level 26: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:40(27)
Level 28: Thunder Strike -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(29), Erad-Acc/Dmg/EndRdx/Rchg:30(29), Dmg-I:50(42)
Level 30: Weave -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(37), RedFtn-Def/EndRdx/Rchg:50(37), RedFtn-Def/Rchg:50(37), RedFtn-EndRdx:50(40), RedFtn-EndRdx/Rchg:50(40)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(33), Posi-Dmg/Rng:50(33), Posi-Dmg/EndRdx:50(42), Posi-Acc/Dmg/EndRdx:50(50)
Level 35: Combat Jumping -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(36), LkGmblr-Rchg+:50(36)
Level 38: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(39), RechRdx-I:50(39)
Level 41: Flash Freeze -- LgcRps-Acc/Sleep:50(A), LgcRps-Acc/Sleep/Rchg:50(43), LgcRps-Sleep/Rng:50(46), LgcRps-EndRdx/Sleep:50(48)
Level 44: Frozen Armor -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def/Rchg:50(45), RedFtn-EndRdx:50(46), RedFtn-EndRdx/Rchg:50(46)
Level 47: Short Circuit -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(48)
Level 49: Power Sink -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(50)
------------
Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
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- All attacks but Charged Brawl retain red level damage.
- Haste from IOs is 37.5% and accuracy 32%.
- Damage boost from IOs is a disappointly meager 9%.:(
- Because of huge bonus to speed from Hami Swift and multiple IO sets (41.2% if I added right) Fly speed hard caps with just 1 max Botz allowing 3 Botz Knockback reducers (mag 12 KB protection.)
- Removing 4 slots from tough and making it a slot mule reduced toggle load and permitted the 6th sniper slot and the 3 slot addition to flash freeze (4ttl) many thanks and Major Props to warden_de_dios.
- Reducing toggle load slightly is also why I have a fly/endurance Botz in hover (22mph as shown 23.1 with a max flight speed Botz.)
- Build Up has a Hamidon to get a 3% To Hit increase at a penaly of 2.3 sec longer recharge vs a straight recharge IO.
- There is major to significant defense vs all other damage notably 38.7% Energy/Neg Energy, 22.1% Melee.
To Jay Peace, your build was extremely useful to me and is going to be something I study as I make my next attempt for Sable. I tinkered with it and want to share the changes I made.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Jay Peace SL build w Jaks tinkering: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(15)
Level 1: Electric Fence -- Enf'dOp-Acc/EndRdx:50(A), Enf'dOp-Immob/Rng:50(31), Enf'dOp-Acc/Immob:50(34), Enf'dOp-EndRdx/Immob:50(36)
Level 2: Lightning Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(15), Dev'n-Dmg/Rchg:50(17), Dev'n-Acc/Dmg/Rchg:50(17)
Level 4: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(9), C'ngImp-Acc/Dmg/EndRdx:50(9)
Level 6: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), Srng-EndRdx/Fly:50(7)
Level 8: Swift -- HO:Micro(A)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), C'ngImp-Acc/Dmg/Rchg:50(13)
Level 12: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/ActRdx/Rchg:50(19), Mantic-Acc/ActRdx/Rng:50(19), Mantic-Dmg/EndRdx/Rchg:50(21), Mantic-Dmg/EndRdx:50(21), ExecCtrt-Dmg/ActRdx:50(37)
Level 14: Fly -- HO:Micro(A)
Level 16: Health -- Mrcl-Rcvry+:40(A)
Level 18: Ball Lightning -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(23), Posi-Dmg/Rchg:50(25), Posi-Dmg/EndRdx:50(25), Posi-Acc/Dmg:50(27), Efficacy-EndMod/Acc/Rchg:50(27)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(23), P'Shift-EndMod:50(29), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc/Rchg:50(40)
Level 22: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(31), AdjTgt-Rchg:50(37), AdjTgt-ToHit/Rchg:50(46)
Level 24: Aim -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(36), AdjTgt-Rchg:50(36)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Thunder Strike -- Oblit-%Dam:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-Dmg:50(39), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(40)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(31), S'fstPrt-ResDam/EndRdx:30(46)
Level 32: Thunderous Blast -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/Rng:50(33), Posi-Dmg/Rchg:50(33), Posi-Dmg/EndRdx:50(34), Efficacy-EndMod/Rchg:50(34)
Level 35: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), P'Shift-EndMod:50(42), P'Shift-EndMod/Rchg:50(42)
Level 38: Shocking Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43), Lock-Acc/Hold:50(43), Lock-Rchg/Hold:30(46)
Level 41: Flash Freeze -- CSndmn-Acc/Sleep/Rchg:50(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45), Ksmt-ToHit+:30(45)
Level 47: Short Circuit -- P'Shift-Acc/Rchg:50(A), P'Shift-EndMod/Acc/Rchg:50(48), P'Shift-EndMod/Rchg:50(48), P'Shift-EndMod:50(48), P'Shift-EndMod/Acc:50(50)
Level 49: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-Def/EndRdx:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
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I changed the Zapp to a Sniper set because I have found interrupt reduction to be critical for repeat shots with Zapp once the battle starts. Even a reduction to 2 sec, as I have on my present Sable build, lets me find a hole in the rhythm of mob attacks to get it in. In fact I feel so strongly about this I will be frakensloting my snipes whenever possble in future to a 1.5 sec range interrupt window. That is what I did here using Sting of the Manticore to up the already great univarsal recharge you had. I pulled a slot from aim to make the 6th sniper slot. Aim already has a huge To Hit bonus and can spare the dab of recharge, and the loss of the 2% Damage IO buff is off-set by the gain of the 3% IO Damage buff in Sting.
Since Power Sink is an auto hit I also pulled 1 slot there and moved it to Stamina to max that and retain the 2.5% DA buff, then double 2 slotted Power sink for end mod and recharge, removing unneeded accuracy buffs.
Your build has GREAT boost totals in Haste (47.5% up 7.5% after tinkering) and Damage (22% up 1% after tinkering.) Thanks a heap for your help.
warden_de_dios, as I already said major props on the slot up for the Flash Freeze. I skipped the holds because there just did not seem to be room for them if going for soft cap in two unrelated Defensive areas. As ColdWarRelic showed that is a false conclusion on my part. I also think based on reading and game play so far that you really need 3 holds (with 2 ranged) or none and Ice Epic does not give the 3rd hold. Another good reason to abandon this build idea.
Novella, to paraphrase Captain Jean-Luc Picard, 'The Forums are a crucible where we burn away irrelevancies to arrive at a pure product, the Truth, for all time!' or until issue 17 anyway. Thank you for your simple statement of the truth. My thought was to hover blast at lower levels and have Short Circuit / Power Sink up my sleeve at max Lvl. Just took me a few days and 50-60 hours of reading and beating my head against the Mids planner wall to 'get it'.
ColdWarRelic, the best thing about your build is it could actually be bought and implemented. I really like that it fitted in Hibernate. I tinkered with yours too, but not as much as I was running out of steam and every change I made ran up the cost and defeated the affordability. Mostly I just pulled the Def IO slots out of Hover and Stealth where their impact was so minimal and moved them to other areas. I also IO slotted your Nuke for damage and recharge. I will be studing you build more as I decide on which way to go for Sable, ranged or S/L.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
MolotovRespec: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(17), Thundr-Acc/Dmg/Rchg:50(19), Thundr-Acc/Dmg/EndRdx:50(19), Thundr-Dmg/EndRdx/Rchg:50(27)
Level 1: Electric Fence -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(37), TotHntr-Acc/EndRdx:50(37), TotHntr-Immob/Acc:50(40), TotHntr-Acc/Immob/Rchg:50(42), TotHntr-Dam%:50(42)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(29), Thundr-Dmg/EndRdx/Rchg:50(29)
Level 4: Charged Brawl -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Acc/Dmg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 6: Hover -- Zephyr-Travel:50(A), Zephyr-ResKB:50(7), DefBuff-I:50(7)
Level 8: Short Circuit -- P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Rchg:50(9), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-Acc/Rchg:50(46), P'Shift-EndMod:50(48)
Level 10: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
Level 12: Swift -- Flight-I:50(A)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Health -- Heal-I:50(A)
Level 18: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(23), RedFtn-EndRdx/Rchg:50(23), RedFtn-Def/EndRdx/Rchg:50(25), RedFtn-Def:50(25), RedFtn-EndRdx:50(27)
Level 24: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(43), RechRdx-I:50(50)
Level 26: Tesla Cage -- Lock-EndRdx/Rchg/Hold:50(A), Lock-Rchg/Hold:50(31), Lock-Acc/Hold:50(31), Lock-Acc/Rchg:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(33), Lock-%Hold:50(33)
Level 28: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(37), RechRdx-I:50(50)
Level 30: Zapp -- ExecCtrt-Dmg/ActRdx:50(A), ExecCtrt-Dmg/EndRdx:50(33), ExecCtrt-Acc/Dmg:50(34), ExecCtrt-Stun%:50(34), ExecCtrt-Dmg/Rchg:50(34), ExecCtrt-Dmg/Rng:50(36)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(36), Posi-Dmg/EndRdx:50(46), Posi-Acc/Dmg/EndRdx:50(48)
Level 35: Power Sink -- Efficacy-EndMod/Rchg:50(A), P'Shift-EndMod/Rchg:50(36), P'Shift-EndMod:50(48)
Level 38: Shocking Grasp -- Lock-Acc/Rchg:35(A), Lock-Acc/Hold:35(39), Lock-Rchg/Hold:35(39), Lock-EndRdx/Rchg/Hold:35(39), Lock-%Hold:40(40), Lock-Acc/EndRdx/Rchg/Hold:50(40)
Level 41: Flash Freeze -- RechRdx-I:50(A)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(45), RedFtn-EndRdx/Rchg:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-Def:50(46), RedFtn-EndRdx:50(50)
Level 47: Stealth -- EndRdx-I:50(A)
Level 49: Hibernate -- RechRdx-I:50(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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Thanks for your interest. I chose Cold Mastery in this build for one power, Frozen Armor. I wanted to use the Short Circuit and Power Sink combo but every attempt so far using various builds copied from the net has resulted in constant face planting. That is why I did not even bother to take Short Circuit and Power Sink till after Frozen was in place. Stealth based builds just did not get it done, at least not for me. Perhaps when I have more experience that will change. For now, I am attempting to soft cap ranged for Hover Blasting and also have smashing / lethal as close to the soft cap as possible. the builds posted by Tonality in his 'Decisions, decisions' post on 1-11 have given me some ideas and I am redoing this build to implement them. I believe the redone build, which I will post here when complete, will be at the cap for all three without excessive offensive compromise.
Still need ideas for interim slotting while I save up to buy the really expensive stuff. Am eliminating the gladiators 3 slot in the redo. This build will have a really large number of toggles so I need to be sure my power supply is adequate also.
Thanks, JakI have been playing about 3 months and would appreciate feedback on this build. It is my first attempt at a full Lvl 50 build. Rather than color any replies by stating my objectives I will let the build speak for itself. I hope what I am trying to do is obvious, if not I have already failed.
The only specific thing I will mention is that I have looked at current prices and this build is extremely expensive, or seems so to me. Advice on a filler strategy I could use to fill the slots with the 1-2 billion inf enhancements and the none for sale at any price PvP 3 slot while I save up would be very helpful. Feel free to tell me I am totally off base and suggest a completely different slant including Epic as I am not welded to this build.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sable Lightning: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Charged Bolts -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(34), Thundr-Dmg/EndRdx:50(34)
Level 1: Electric Fence -- HO:Endo(A)
Level 2: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Dmg/EndRdx/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(33), Thundr-Dmg/EndRdx:50(33)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/EndRdx:50(21), Posi-Dmg/Rng:50(36)
Level 6: Hover -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(7), LkGmblr-Rchg+:50(34)
Level 8: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(9), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(23), Mako-Dmg/EndRdx:50(40), Mako-Dam%:50(40)
Level 10: Havoc Punch -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(17), Mako-Dmg/Rchg:50(17), Mako-Acc/EndRdx/Rchg:50(19), Mako-Dmg/EndRdx:50(37), Mako-Dam%:50(37)
Level 12: Zapp -- Mantic-Acc/Dmg:50(A), Mantic-Dmg/ActRdx/Rchg:50(13), Mantic-Acc/ActRdx/Rng:50(13), Mantic-Dmg/EndRdx/Rchg:50(15), Mantic-Dmg/EndRdx:50(15)
Level 14: Fly -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(33)
Level 16: Swift -- HO:Micro(A)
Level 18: Health -- Numna-Heal:50(A), Numna-Regen/Rcvry+:50(23), Mrcl-Heal:40(37), Mrcl-Rcvry+:40(40), RgnTis-Regen+:30(43)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(25)
Level 22: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(25), AdjTgt-ToHit/EndRdx/Rchg:50(31)
Level 24: Boxing -- HO:Nucle(A)
Level 26: Tough -- GA-ResDam:50(A), GA-End/Res:50(27), GA-3defTpProc:50(27), S'fstPrt-ResDam/Def+:10(39), S'fstPrt-ResKB:10(42)
Level 28: Thunder Strike -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Rchg:50(31), Oblit-Dmg:50(43), Oblit-%Dam:50(43)
Level 30: Weave -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(31), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-EndRdx:50(39), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/Rchg:50(42)
Level 32: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(46)
Level 35: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rng:50(36), Posi-Dmg/Rchg:50(48), Posi-Dmg/EndRdx:50(50)
Level 38: Combat Jumping -- Zephyr-Travel/EndRdx:50(A), Zephyr-ResKB:50(39), LkGmblr-Rchg+:50(48)
Level 41: Flash Freeze -- HO:Endo(A)
Level 44: Frozen Armor -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(45), RedFtn-Def/EndRdx/Rchg:50(45), RedFtn-EndRdx:50(45), RedFtn-EndRdx/Rchg:50(46), RedFtn-Def/Rchg:50(46)
Level 47: Power Sink -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc/Rchg:50(48), Efficacy-EndMod/Rchg:50(50)
Level 49: Short Circuit -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(50)
------------
Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
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Set Bonus Totals:- 20% DamageBuff(Smashing)
- 20% DamageBuff(Lethal)
- 20% DamageBuff(Fire)
- 20% DamageBuff(Cold)
- 20% DamageBuff(Energy)
- 20% DamageBuff(Negative)
- 20% DamageBuff(Toxic)
- 20% DamageBuff(Psionic)
- 7.88% Defense(Smashing)
- 7.88% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 25.4% Defense(Energy)
- 25.4% Defense(Negative)
- 6% Defense(Psionic)
- 9.75% Defense(Melee)
- 37.3% Defense(Ranged)
- 6% Defense(AoE)
- 43.8% Enhancement(RechargeTime)
- 41% Enhancement(Accuracy)
- 23% FlySpeed
- 36.1 HP (3%) HitPoints
- 23% JumpHeight
- 23% JumpSpeed
- Knockback (Mag -15)
- Knockup (Mag -15)
- MezResist(Held) 6.6%
- MezResist(Immobilize) 11%
- MezResist(Repel) 1000% (10% chance, in PvP)
- MezResist(Stun) 2.2%
- 18% (0.3 End/sec) Recovery
- 24% (1.21 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 23% RunSpeed