Jagged

Forum Cartel
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  1. [ QUOTE ]

    Just because you CAN do a thing, doesn't mean it's OKAY to do that thing.


    [/ QUOTE ]

    Uncle Ben?

    *sob*
  2. As long as you post within 225 replies of me in the same thread you will have Forum Cartel privileges and can /jranger as much as you like.
  3. [ QUOTE ]

    I sincerely hope that someday I find a member of the forum cartel who can teach me the secrets of one-word responses and the like.

    [/ QUOTE ]

    /sidekick PvPleaseHelpme
  4. [ QUOTE ]
    Hero 1's cape is the flag of England.

    [/ QUOTE ]

    Just for the record thats the flag for the United Kingdom of which England, Scotland, Wales and Northern Island are the members and is called the Union Flag.

    The English flag is the flag of St George.

    Also Hero 1s cape is upside down
  5. [ QUOTE ]

    I have mentioned before, what if you had to wait 1 week for a transfer to go through, would you still do it? What if it was 2 weeks? 4? What if there was a fee of 5% of the sell back price? 10%, 100%, 1000%? You could still do it, but some people will view those constraints as too costly to do.

    The same is true with the time it takes to do transfers presently. Some people see them as being time effective, others don't.[ QUOTE ]


    2) the only things I can't transfer easily at the moment are recipes and money
    3) stuff I can't transfer DOESN'T make its way to the Market anyway so the market isn't loosing out.

    [/ QUOTE ]but some people do put their items up on the market. You are not necessarily representative of all players.[ QUOTE ]

    4) if it was easier to build up my alts using stuff my main doesn't want then I would be more likely to invest in "special" stuff for those alts and therefore more likely to use the market.

    [/ QUOTE ] But you already have a far superior delivery vehicle for special stuff. The market provides you access not just to the items you have, but all items from all players. While you keep talking about what you have, what about what you don't have? What about the items you want but never had drop for you? Why would we want to deliberately harm a superior tool in order to provide an inferior one?

    People always bemoan what they have already gotten, but always forget what they haven't gotten. We are infinitely more likely to not get a drop we want, then we are to get it.

    [/ QUOTE ]

    The point *ahem* is that you have speculated wildly that it would harm the market. I have speculated equally wildly that it could benefit the market.

    The truth is that it would have bugger all impact
  6. [ QUOTE ]
    [ QUOTE ]


    Possible impact on the market is grossly exaggerated for the following reasons:

    1) I can transfer stuff to alts it just takes time.

    [/ QUOTE ] That you can do a thing does not mean that everyone does a thing.

    [/ QUOTE ]

    No. But it DOES prove that everyone CAN do it. Which was the point I was making.
  7. [ QUOTE ]
    /unsigned for all the reasons given.

    There would be little point to selling IOs,salvage, recipes, etc. you can't use if you can just easily mail them to an alt.

    That WOULD have a more negative impact on the market. That's enough to /unsign it right there.

    If we had a game pop like WoW's where there are enough sellers to offset it, then that's a different story. Unfortunately we don't. Our population of market users is so small that any things done that take extra supply off the market has an effect (see merits).

    Again, /unsigned.

    [/ QUOTE ]

    Possible impact on the market is grossly exaggerated for the following reasons:

    1) I can transfer stuff to alts it just takes time.
    2) the only things I can't transfer easily at the moment are recipes and money
    3) stuff I can't transfer DOESN'T make its way to the Market anyway so the market isn't loosing out.
    4) if it was easier to build up my alts using stuff my main doesn't want then I would be more likely to invest in "special" stuff for those alts and therefore more likely to use the market.


    Again /signed
  8. /sign


    I used to find it rather annoying as the one-time highest level character in my SG that I could supply all my SG members with whatever cash they needed but could not do the same for my own characters. Overall an annoying and somewhat arbitary limitation.


    However I would rather see the ability to send SG Invites to off-line player. Actually Mad Scientist made a good suggestion for a SG Membership Request system that would achieve the same thing but with less spam
  9. [ QUOTE ]

    Considering that I can store 352 salvage on just my main character using on-character, vault, and auction house storage, limiting SG salvage bins to 30 to prevent hoarding is ludicrous.

    [/ QUOTE ]

    QFT
  10. [ QUOTE ]
    What would you do?

    [/ QUOTE ]

    I would devise a token scheme and make the reward pool large enough so no one can have all the rewards.

    I think that would have the effect of still rewarding/encouraging Beta vets (like me) but wouldn't put off new players.
  11. While I guess this isn't an entirely serious suggestion: making CoH2 a game where you need to play CoH1 would be financial suicide.
  12. [ QUOTE ]
    BUMP.

    [/ QUOTE ]

    Given this thread I think bumping this is counter productive.
  13. [ QUOTE ]

    <ul type="square">[*] A pact can only be created between characters who are Level 5 and under.[/list]
    [/ QUOTE ]

    I feel this needs to be at least 10. I don't normally bother even teaming before lvl 5.

    My SG recently decided to make a team of Shield characters to level together but I'd got above 5 before any of the others had logged on. So my feedback is that I tried to use this facility but had already out leveled it.
  14. Empowerment Stations

    Yes I know empowerment stations were not on your list (which is telling) but ...

    The change from Base Salvage to Invention Salvage makes these devices close to useless. That is not an exaggeration but is caused by the facts that:

    <ul type="square">[*]Empowerment Buffs were once created from Generic Salvage[/list]Now they are created by specific recipes it means that even if I have a full inventory I can only (from my experience) create about 3 recipes.


    <ul type="square">[*]To get the best use of the Market you should keep your inventory empty[/list]The advice I have always given my SG (which comes from advice from the Market Forum) is that you should always keep your inventoy as empty as possible so that you never miss out on a potential drop. This means selling your salvage at the first opportunity and assuming you will be able to buy any you need.

    Anyone that follows this strategy (like myself) will almost never be able to make use of the Empowerment Stations.


    <ul type="square">[*]The desire for Empowerment Buffs is adhoc[/list]Unless you are after a particular PvP bonus or you ALWAYS desire KB protection then the desire to use the Empowerment Station is an adhoc thing caused by running into a particular tough baddie such as an Elite Boss or AV and usually because you have rezzed in your base For Empowerment Stations to be of use in this situation then they have to be able to offer a wide range of buffs from whatever the player has available. A player in this situation is not going to go to the market and bid for specific salvage just to get the buff they need.


    <ul type="square">[*]Little difference between Arcane and Tech Recipes[/list]Apart from the recipes that require a single component all the recipes in the Tech and Arcane stations are the same. Which makes having two pretty pointless.

    My suggested solution to these problems would be to allow a one for one convertion of Invention salvage into "generic" items like "Tech Material" and "Tech Power" or the Arcane equivalent. Then each buff recipe would be made up of between 1 &amp; 3 of these generic components.
  15. [ QUOTE ]

    <ul type="square">[*] All Supergroup Base room prices and Prestige costs have been rebalanced.[*] Rent has been substantially changed. Rent is no longer charged on a per-plot basis and is instead charged on a per-item basis for certain specific items.[*] Rent Items include all Storage, Empowerment stations, Medical auxes and 2nd or 3rd tier Worktables. It does not include basic Worktables, basic Medical, Control, Energy or Transport items.[/list]
    [/ QUOTE ]

    This is great. And even if you now have to pay rent the general cost is very small.

    My one question is this: What is the point of Hidden plots? Hidden plots cost the same as Secure plots but allow less stuff. So why have them?

    [ QUOTE ]
    <ul type="square">[*] Refunds for Base Plots, Base Rooms, and Base items will be issued if the price has changed.[/list]
    [/ QUOTE ]

    Thank you for doing the extra work for this!

    [ QUOTE ]
    <ul type="square">[*] All base crafted items now use invention salvage. Base Salvage should only be needed in recipes that convert base salvage to invention salvage.[*] Base Salvage no longer drops.[/list]
    [/ QUOTE ]

    This was a mistake IMO. It fixes a cause for confusion that no one was aware existed and causes a host of other issue, most noticably creating a need for players to chose between their own invention needs and their SGs.


    [ QUOTE ]
    <ul type="square">[*] Base Salvage racks can now hold a limited amount of invention salvage.[/list]
    [/ QUOTE ]

    This is a big issue I am afraid.

    Ignoring invention salvage for a moment SGs can now no longer store things like Holloween event salvage for their players. My own SG (which is tiny) has enough Halloween salvage to almost fill up a salvage rack, so I hate to imagine what its like for larger groups.

    The most obvious solution is introduced a tabbed storage system like player storage. We have been told that is "non-trival" but it still needs to be done IMO.

    Ignoring everything EXCEPT invention salvage the 30 limit isn't enough to allow a SG to accumulate salvage for "generic" crafting. This number needs to be larger.
  16. [ QUOTE ]
    I think a middle ground soloution to the salvage racks is to have them continue to hold X (currently 30) invention salvage BUT much like a character have tabe with MUCH higer limits for other things, IE specal salvage like candie canes adn haloween stuffs.... this also leads in to the possiblity of one tab being for the old base stuff soo coem i13 you could actuly use your 30 storage right away with out haveing to compleatly clear out all your old base salave first.

    All in all I think this would make the most peopel happy.

    Just my .02 inf.

    [/ QUOTE ]

    I agree!

    But apparently the Dev position is that that is "non-trivial". Hopefully thats just the "Devs position for Issue 13" not the "Devs position beyond Issue 13".
  17. [ QUOTE ]

    2) Will you dismantle your base to gain the additional prestige from the repricing?

    Perhaps one or two of the larger pieces, but not on a large scale and not immediately.

    [/ QUOTE ]

    Now we have been told we won't need to change anything to get the benefit from the price reductions I won't be dismantling anything.

    Just moving straight on to larger rooms.
  18. <ul type="square"> [*] Group Name: The Justice Consortium[*] Server: Freedom [*] Side: Hero [*] Approximate Size/Cost: 12x8 + AES + Turbine + all zone telepads bar 1 [*] Wrote a small base guide back in I7[/list]
  19. Welcome.

    The thing I am most excited about is the Construction Forum having its own Red Name! W00t!
  20. Base Repricing
    1) How will the repricing of bases affect you personally?

    I expect to move our base from 8x12 plot to a 16x16

    2) Will you dismantle your base to gain the additional prestige from the repricing?

    Perhaps one or two of the larger pieces, but not on a large scale and not immediately.

    3) How long would this process take you if you were to engage in this practice?

    Depends purely upon my SGs ability to pool invention salvage

    4) What are the positive and negative concerns regarding repricing?

    Positive: we shall increase our plot size since our current limit was based purely on the rent we could afford.

    Negative: I worry that other items may acquire rent


    5) How will this feature affect you long term and short term?

    We will have a larger base.

    Base Salvage Exchange to Invention Salvage
    1) What is the negative effect on your base for this feature implementation?

    <ul type="square">[*]I don't understand the point (yes thats a negative)[*]Player requirements now compete with base requirements[*]I expect Empowerment Stations to become unused.[*]It will be harder to pool resources for base crafting[/list]

    2) What is the positive effect on your base for this feature implementation?

    It will be easier to twink alts with invention salvage. Well you did ask.

    3) How long will it take you to adjust to learning this new system?

    Its fairly simple. But then so was the previous system.

    4) What side effects to this system do you currently see from transitioning the old to new system?

    There will be pressure on Base Builders to buy salvage but they have no communial source of influence

    5) What security concerns do you have regarding this change?
    We have already seen bases raided of base salvage to convert into brainstorms. Its not going to get better


    Additional Notes:
    I don't understand the reasoning behind this change and I don't believe the "people didn't understand base salvage" reason we have been given.

    I dislike using the market and "resent" (yes resent) the market becoming part of base building.

    30 pieces of salvage is not enough for anything other than twinkin. The Salvage rack should be tabbed like player salvage and have different limits for the different types like player salvage. The 30 should be more like 300. I really don't care if that impacts the market but I suspect it won't. Social groups are more important to the survival of the game than the market.
  21. Alternative Entrances.

    I'd like to replace the horrid portal thingy with a tech lift. I am sure there are many entrances that other people would like as well:
    <ul type="square">[*]Tech lift[*]Hidden Rock door[*]Vault door entrance - wall attached?[*]Portal Corp portal - but a bit smaller[/list]
    Since we can only rotate these things 90 degrees it would be good to see a diagonal version so we can put these things in the corner.

    I would also like to see wall versions as well as free standing versions but that "may" be fixed the changes to clipping.
  22. I will be sad to see you go.

    Good luck with whatever it is you next chose to do.
  23. *puts on SG Leader Hat*


    What Snow_Globe said
  24. [ QUOTE ]

    Why? It's considerably more community invention storage than you have now, and the amount of salvage needed to craft a given item is considerably less in the i13 system. If you allowed 2500, or 999, or even 100 invention salvage per rack, it would encourage hoarding to a degree that would seriously threaten the markets, especially red side. I think 30 is generous.

    [/ QUOTE ]

    Social groups are far more important to the longevity of MMOs than anything else. Markets included. Harming Super Groups because of some fear of "possible" harm to the market would be extremely foolish imo.
  25. Jagged

    Cyborg costumes!

    [ QUOTE ]
    Totally forgot to add my experimental design: Coppercat

    [/ QUOTE ]

    Excellent!