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Posts
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Joined
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Quote:I've got "No more Heroes"Great, now I've got the Full House Theme Song in my head thanks to your thread title.
See if that helps -
Quote:I can't remember where my first introduction to Nordic myth comes from, but I do remember being shown a Marvel comic, aged about 6, and getting very cross because Thor didn't have red hair, or a beard. Grrr! So I think I was born with itI literally learned to read from the illustrated "Gods and heroes of norse mythology".
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Quote:While what you say is technically true (except the "big" part), in this case "we are looking into it" has come a damn sight earlier than it has most other similar topics.The devs are looking at it, which means there's two big question marks: A) It's not certain anything will come of it, they've looked at tons of stuff that proved to be too hard/time consuming/difficult to balance to make it worth doin. B) The devs concept of a "meaningful solo path". Which I suspect differs significantly from the hermits' conception.
Plus the only difficulty with producing solo Incarnate content is this: How to make it so that the solo content doesn't empty the trials. -
In agreement with the OP can I just say that I once took a look at a certain DC based game and laughed and pointed at it in mocking shame, when I realised you could have no more than 3 colours + skin in a costume! WTF!
Yes, the City of Heroes Character Costume Creator is a leading weapon against the opposition. Love it, nurture it, it's your baby. -
Quote:Again, I really thought everyone had accepted that this game is still surviving because its a Super Hero game not because its a MMO? Try and make this game more MMO-like and it will fall out of its niche.However, when you break an MMO down to its core concept, it's about people playing with other people. Rationalize all you want, it won't change that simple & basic concept..
Still, I am quite happy for there to be new trial stuff for people that actually like raiding, but I think dedicating a large percentage of their development resource every release to trials at the expense of other end game content would be a mistake. Not sure that's what's happening here though, and I will only worry about it if it starts to happen -
Quote:Ah, the "suck it up" post. Nice.TLDR: If you want Incarnate powers, you gona have to do trials for it.
Almost every single "suck it up" post gets proved wrong "eventually." Its just a matter of "when?" And since the Devs have already stated they are planning solo Incarnate paths, this one might happen a lot sooner than most.
Plus I did this mission in Oro(spelling?) and I saw the future where my character is ridiculously overpowered, and since I won't be doing the trials* that PROVES we get a solo path
* Thats a lie. I try and do everything at least once. -
In my role playing games I have had more than one character that uses a great big flippin' hammer.
Unfortunately I have found the War Mace set to be "missing" something, don't know what but definitely missing something. So if Titanic Weapons can provide me with a suitably nice Hammer-of-Nordic-Goodness then I may well re-roll a character or two. -
Quote:I thought it was agreed that the reason people subscribe to this game was because it was/is the best super hero game about?No, it's not. Doesn't matter how many times certain people repeat it, or how much it gets rationalized, the point of an MMO is for people to play together. That is what the vast majority of players want, and that is why people subscribe in the first place. Otherwise they'd just be playing any of the huge number of single player games that are out there.
Anyhoo, heard this argument alot over the years. And so far the Devs have always produced the desired solo content. Just not very quickly -
Quote:I am sure they will get round to it eventually.I do love my tips, I do. They may be small bites of story but they allow my heroes to be heroes and my villains to be villains. And my various collection of shades of grey in between be nice shades of grey in between.
Now if only the same philosophy could be applied to every area of the game.
Since I've been back I keep running into new features that were asked for in these forums, only to be told would never happen. I should start a list -
Quote:*meekly raises hand*I could get behind this and not even because of the data you posted. I just think we are getting weighed down with too many different "currency" forms.
Having just returned, having been away since the 5th Anniversary can I just say that this is me. I very carefully read all the in-game text but I am still coming here to work out the heck its all for. I dread to think what it must be like for someone completely new.
I'm still scratching my head over Hero Merits to be honest, "So I run a morality mission once and get Reward Merits but run a second one I get Hero Merits and they are spent on different things?" -
I've been gone for a while (left after the 5th anniversary) but the thought of missions where I get to decide exactly what action to take, has tempted me back.
Then yesterday I was doing a mission, defeated a Nemesis Colonel and received a tip from his broken fob watch communicator. This lead me to one Nemesis base which in turn lead me to another where Nemesis were creating duplicates of prominent people including myself. I had a Foot-Stomp-Off against my evil doppleganger before rescuing FrostFire and mopping up the remainder.
I realise that these are trip tricks and little more than window dressing but (excuse my English) BLOODY HELL YES! More of those please!
ps: I think FrostFire was nerfed when he became a hero -
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Cool, useful advice all.
I may just go for those character concept powers I could never justify before. Yes "Hand Clap", I am looking at you :evil:
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I'm also wondering what people did to their builds once Fitness became an inherent.
To be honest I am wondering what powers you took that don't require slotting? Since its slots where my build feels tightest
I guess I can go for those extra travel powers, always wanted super speed too. But what other powers work great with no extra slots? -
Quote:Unfortunately, in this case all that means is instead of rushing in and controlling the spawns we are reduced to pulling. Also trivially easy. Not even sure it takes any longer.The aggro cap simply serves to balance the degree of protection a single "aggro magnet" can manage at a given time, otherwise things get trivially easy for everyone else (See: Dumpster Farming w/ Fire Tanks).
Quote:As far as the mission in question, two things: first, the mobs aren't pre-spawned... they only start to appear once you are within aggro range; second, I try to hit the portals from as far away as possible, thus preventing a good deal of Rikti from spawning in the first place.
Quote:Also, the aggro cap is not adjusted based on spawn size, or by anything, the cap is the cap, always and forever.When I said it was calculated based on maximum spawn size I meant that was the justification the Devs used for that number. I think. It was a long time ago, I could be wrong, I can't remember what half my characters powers do!
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Quote:In this mission I can definitely say that when I first aggroed the group I got the two EBs, the bosses and a large number of Lts. The minions and monkeys ignored me for quite some time.I've never seen that happen, and I actually have experience showing the opposite. Aggroing 17 rikti monkeys and then running into a new spawn, no reaction from any mob of the new group until I punch or taunt one of them, at which point one rikti monkey will back away to his spawn point.
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Hi,
I've just popped back after a long time away. I've been playing in Praetoria (enjoying that) and have just started running my favourite tank through the Incarnate introductory missions. I'd been doing them solo, all fine, but when I teamed up with an old friend (blaster) to do the Rikti War Zone mission I had some problems.
Solo it was okay. Running through with my blaster friend and he kept dying. I am guessing the problem was the pre-spawned portals and the fact that the number of spawns greatly exceeded the aggro cap. Standing there on my own I could see that less than half the Rikti were attacking me and as I killed them, others would wake up and join the fray. Great for me but lousy for my blaster friend.
I vaguely remember the aggro cap (17?) and that it was calculated based on the max spawn size for a mission. But here is a mission with multiple spawns, pre-formed before you arrive, that breaks that limit several times over.
So whats the best way to deal with these situations? Are we stuck to pulling or has a nicer tactic been developed while I've been away? And I was wondering, if an Incarnate tank can absorb even more damage, wont it get a little pointless unless they can increase the aggro cap as well?
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Quote:As someone popping back to check things out, I think they need clearer descriptions otherwise it will lead to bad feeling.VIP is paying subscription.
Premium means you're not paying subscription, but you have paid for something at some point, to include being a previous subscriber.
I wonder if they used the same people to come up with those names as the ITL people did for "Standard" and "Normal"? Thats a sad IT joke, in case you are wondering -
I have sympathy. I (and many others here) have posted suggestions for additional SG facilities.
I would love some SG Mission Computer based story arcs& TFs, I'd love SG Bulletin boards, voting systems, NPCs, Tailors, etc etc.
Unfortunately the devs have one thing in mind with bases and that is PvP. So I don't expect much attention to be given to bases until they have got that working.
Dont hold your breath