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Posts
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FYI: Electric Shields' Grounding Power will have Immobilize and Knockback Protection added. The set will still not have a Heal power or HP Buff power.
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FYI, Lightning Rod's Recharge Time will be being reduced.
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And with these two quotes, I am back on board for my Electric/Electric Brute on Issue 7 Launch Day!!!
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Yep, my Electric Bugaloo shall live and prosper!AND be able to afford to get Air Superioirity and Flight instead of being stuck with leaping, if I want. Excellent!
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Because everybody ELSE just MUST be inflicted with the song going thru my head since I started reading this thread:
'I'm upper-upper class high society
God's gift to ballroom notoriety
I always fill my ballroom, the event is never small
The social pages say I've got...the biggest balls of all...'
This idea is totally, completely and utterly silly...sign up this silly rabbit
'I've got big balls
I've got big balls
And they're such big balls
Dancy big balls
He's got big balls
She's got big balls
But we've got the biggest, balls of them all!' -
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I was doing a newspaper mission in Grandville to do a bank job against the LSSL bank, completed the mission but the Brokers's meter for my broker didn't advance. Did another mission, and it advanced then. Are bank jobs not advancing the Broker's meter?
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Right now, no they're not, in any zone, at least not with any of my characters. /bugged in game.
I'm another in the 'Stuck in Grandville' club, by the by, got the first mission from Ghost Widow, did a couple newspaper missions, now I can't do a thing but street-hunt. So I've been testing my new electric brute instead, when I really wanted to test the patron powers -
I honestly could live without the heal (pun intended), I managed to get a tanker up in the late 30's (Inv/SS) without healing of any kind--finally got Dull Pain at 38, no medicine pool--so I know I could do it.
The lack of knockback protection, though...that hurts. I honestly can't see a good reason NOT to put it in there...if a 'powers' reason has to be found, maybe say that the brute can magnitize his or her feet to the ground? I'd really prefer not to play sparkling pinball in combat. -
Okay, my thoughts...while I can't claim this to be inviolable truth, I did run four mayhem missions with my level 37 stalker main. Twice, I dithered awhile before going to the bank (Brickstown), taking out a buncha cops and Longbow, smashing cars and such, then robbed the bank...and found myself facing Malaise. Solo, not having the defenses of a brute or whatever, and especially facing something that kept confusing me so I couldn't even blasted hit him, I got trashed.
Twice though, I jumped right to the bank, ignored everyone and everything as only a stalker can, sliced open the vault, took the money...and got a lieutenant after me.
Please note all the above were on Villainous, all solo. This leads me to think that your mission difficulty setting means *nothing* when it comes to the level of the 'hero' after you, it's how much property damage, resisting arrest, and such that you do.
Which can be good, to a point...still, if I wanted to face an EB (who may as well have been a hero to a solo stalker, even /regen, I can take out a lot of EB's and have, but Malaise obviously isn't one of them, not on my lonesome) in a throwaway mission, wouldn't I have put my difficulty level higher? As it is, it turned a fun romp into an exercise in frustration, and a guaranteed 'Mission Failed'.
I rather think either the boss level needs to be tuned toward the difficulty level, there needs to be something showing that you're getting higher-level opponents ("$200,000 property damage! A boss is on the way to stop you!!"), or both. I've no objections to having elite bosses in the mishes when somebody's READY for 'em, as much as can be at least, but not knowing what you're gonna face... -
I'll second the emotions here...I've already loved my Claws/Regen stalker, now? It's all gravy
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Admittedly Electric Bugaloo was level 5, two bubbles to 6, at the start of the mayhem mission I did...but at the end of it, was about 6-3/4ths. So I'd have to say the XP from running around resisting arrest, knocking over parking meters, busting up cars, and the like was pretty good. I can only assume it'll be less so with higher-level characters (after all, you can practically level up by sneezing in the pre-teen levels).
One issue that disappointed me, presumably a bug...the old heists are part of your regular newspaper cycle now, but don't seem to count toward your broker's bar (whatever you call it, when you advance in influence with the broker to get the 'special' missions). I love the heists, could easily see myself doing those *solely* if at all possible to advance to my contacts, but not if they're not gonna count...I enjoy knocking over banks, but not THAT much! -
Congrats to two fine years of City of Heroin
Now, c'mon, five o'clock, so I can go home...I needs my fix, I needs it... -
Thanks to Positron, and definitely thanks to EvilGeko for creating this thread. Good infodump, hope we see more!
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you have to explain the 'jumped the shark tank' reasoning to everyone
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Actually, I think it's just 'jumped the shark', from the unfortunate stunt in Happy Days when, for no reason that I remember clearly, the Fonz jumped a shark while waterskiing. Saw that episode first-run on TV
Love this thread *giggle* Reminds me of when somebody mentioned wanting to find a SG with members mostly in their 30's...at first I thought he was talking about levels, but nope, he wanted ages. And I admitted to being the oldster in our group, at 39. I'm quite sure he looked at me strangely after that...here I was playing China Doll, in her schoolgirl outfit, baggy socks and scarf... I may be getting older, but I refuse to grow up! -
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im an em/ninjitsu and let me tell you what... those spines/regen em/regen can take a beating compared to me
im tempted to make a */regen stalker myself...
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/regen lets you take a *serious* beating and live through it. Small wonder Jackrabbit just got the 'Hard Case' badge, and at level 28...
I don't PVP...but one indicator I think of just how /regen can be a good secondary: Last night, duo'ing with an MM, with the Barracuda mission (Barracuda as EB, thank you AV-EB fix), while I was laying into the Barracuda, he had to run and exit...I didn't even notice his pleas to 'Please exit, I got stomped,' I was too busy with my Dull Pain-Placate-AS-Reconstruction-Placate-AS-toss everything I had at the thing routine. So it was rather ironic when I sent my next message in teamspeak to him, 'It's dead, c'mon back in.' -
Once, twice, three times a lady...
Good news for a change on the forums, cool! -
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The degree of tunnel vision it takes to see the game as nothing but stats is frightening.
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...and the degree of tunnel vision it takes to miss the "Aside from concept," phrase in the original subject is baffling.
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...NO!...the degree of tunnel vision it takes to miss that there is a world of detail and nuance to gameplay that has nothing to do with dps or concept is ... fri...er....baff....er...something!
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Now you did it! You Somethinged Mister_Fusion! -
I'm not threatened by the math talk, though I definitely don't look at the stats first to pick powers. Still, there're more reasons than math to look at this...looking at useful powers, for instance. Or personal preference, wanting the special abilities SS or Stone have over what EM has (I love Handclap and Footstomp, for instance, as well as the number of powers SS has that literally floor my opponents--okay, I like knockback a little too much, sue me, grovel at my feet, you Council fools...).
So...the math isn't threatening to me, though I'm not sure I agree with the whole premise of the thread relating to the math as opposed to concept. I don't think they're mutually exclusive anyway...I love my concept characters, but would I drop SS in a heartbeat if I couldn't do my job as a Brute and go with some powerset that had better value? With regrets I would, but yep, I would, I admit it. Statistics do matter. -
Wayell, can't swear by it, but I think I've seen the fury cap...it was with myself and a team versus oranges and red bosses, I recall, a whole swarm thanks to an over-aggro situation (my fault if I remember correctly *blush*). The team's saying, "Fall back, China, there's too many!" and here I am in the throes of SMASH not even paying attention. Died with two minions left, glorious while it lasted
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I dunno, to go with the question in the subject line...because I enjoy it
Admittedly I play 'concept' types (SS just *fit* for China Doll, and was perfect for irony's sake, a tiny, slender animated doll who can hit like a tank), and I do admit after playing an Inv/SS tanker for awhile, switching to a SS/Inv brute appealed to me. I'm also far from a min/maxer, esp. since a year's experience with CoH has shown me...what's the perfect build now might be lousy later, while what's 'gimped' now might be teh uber later on! Everybody might be rolling Stone/Stone brutes by issue 9, who knows...
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No AS nerf that I can see. Myself with my Nin/Nin stalker, a Nin/Regen stalker and a Claws/Regen stalker, a Dom for flavor, tore through missions pretty literally at level 8-9 (two of us levelled up during it, started off all at 8). We even took on an Elite Boss Vampyr, our timing was lousy, but three AS'es one after the other from stealth, and he was DOWN. So if there's a nerf, it's a pretty bloody weak one!