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Posts
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Joined
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Quote:So are you asking how to get your new melee characters to top level as fast as possible so you can get bored with them too?I got rush because I will have less time to play due to work in next year.
Im also a 40 month vet player and I came back with GR. I know the game and I also have 5 50s but I got bored of them.
So I want the brute and the scrapper to be 50 because I enjoy more melee characters.
Is just I only catch short running teams, very casual or not team at all.
//Jack -
You know you already have the FASERIP thread still going don't you Steel? Attention issues?
*drops ball of shiny silver tinsel into thread to see what Steel does next*
//Jack -
About the sentient machine thing. All your ifs and buts mean nothing but a philosophical dispute until the day we have a true sentient machine.
//Jack -
Quote:I get what you are saying. But at any level past Spidey, Wolvie et al. You get the RP part of it all. My one tank might be able to press 100 tons but the other just 40 tons but they are both /SS tanks. To fit this into Steelclaws CoH->FASERIP can't be done.It's impossible to fit everyones RP view of their own character.This is true, but in CoH terms, I'd say that's more of a concept thing than anything else.
CoH doesn't allow one to make Thor's/Hulk, outside of their concepts/description.
What CoH does, and tend to put people at the height of Spider-Man, Wolverine, Dare Devil, Batman, ect...
Heroes who would generally beable to take on mass of badguys, but could be taken down by them just as well.
For concepts like Thor, it would need to be a group of other gods really or at least a group of Spider-Man's/Dare Devil's...ect...ect.
//Jack -
Not if Ulli is around.
But Guardian is a great server. One idea is that you roll up a new character on every server and joining their foremost global channel and stand around in Atlas for an hour or two. Then you can choose the one you like the most.
//Jack -
Quote:And he did get an answer as well.
//Jack -
Quote:I meant to translate the whole game. In V&V that can work but I think you get to do to much on the wing to ever get it into such a neat crazy package as Steel did.I didn't find it too difficult to parse Eiko in Mutants and Masterminds. However, my Fire/Dark Corruptor was a lot harder to handle because M&M doesn't deal with debuffs very well.
//Jack -
I think this thread is one of the best we have had in years. In my job I most everyday struggle against 'the evil Empire' on behalf of others who either can't or won't stand up for themselves. I do this since I was voted onto this position and I believe I got the votes because of my moral convictions. This leads on many occasions to conflict with 'the evil Empire' and now and again to a real threat to me continuing in my profession.
I just the last few days this have led to me facing the possible choice of either having to step down from my position and in so doing betraying my beliefs and my own moral code as well as those I fight the fight for or lose my job and then putting myself and my family in a tricky situation with all that a loss of an income would mean. Still I don't think I can step down and abandon all those who think I'm doing good.
This is from the real world and in my own reality but I doubt I'd be any different if I was a superhero for real. I wouldn't kill anyone on purpose. Ever. I am absolutely certain that there's always an option. About the villain always escaping, well I'll get to catch him again, and again, and again. That's what heroes do. Ripping his arms and legs off? A bit drastic don't you think? In the save your loved one or ten unknown people I think the only heroic choice is to go for the 50-50 option. Even if I fail as the hero it's still the villains fault and blame if anyone gets killed. You could argue that the hero is partly to blame if either of the two other options is chosen. In the question about being forced out of the hero business if you didn't reveal your identity to the authorities I would just ignore the decree and go about my job as a hero. That's is in part what the secret identity is for in my book.
I think what it all comes down to is how strong you yourself are in your moral convictions about what you're doing is right. If you are the vigilante type like Batman and others you fight for yourself and not so much for the greater good in many cases so you don't really care what people think. But if you are a superHERO you should strive to be a role model as well as a champion for justice and a doer of good deeds. If the public turns on you then you should realize your set of standards your fighting for isn't what the people want and you should hang up your cape. If they don't and all you have to face is a rigid government or a stubble headed newspaper monger I say keep fighting the good fight.
//Jack -
You know if this keeps going we'll soon have developed the CoHRPG by accident.
I acctually got to thinking if I could translate CoH into Villains & Vigilantes, which was my Superhero RPG of choice, but two things got in the way. They work in two very different ways and I'm not crazy like Steelclaw.
//Jack -
Done. Geez.. I'm so good I'm almost bad.
//Jack -
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I ripped Goliath' set up since it looked nice.
JACK POWER (LVL 50 INV/SS TANKER)
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FIGHTING: 54
AGILITY: 26
STRENGTH: 94
ENDURANCE: 108
REASON: 47
INTUITION: 20
PSYCHE: 27
I'd say his fighting skill and reason is a tad high compared to my picture of my main. And getting 108 in endurance is nice to see in a character who is on the last slivers of blue in many a fight. Although I have never played MSH I just love these kinds of comparative lists and computations.
A+ to Steelclaw for this.
//Jack -
Wow! Good job! And I can relate to the 10k. Next time you'll come in under an hour.
//Jack -
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