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Posts
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Joined
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As an anecdote to add to this:
I just resubbed two days ago and had forgotten how to check my own chat handle, so I posted in broadcast.
I had 5 tells and 3 people that replied on the broadcast channel. -
OCD sucks sometimes...I really struggle IOing characters because I'm unhappy unless all enhancements within a given power are the same level! For example, at level 30, I turned off XP to try to farm up some Thundergod's sets for my archery blaster. After all was said and done, I now have 3 attacks 6 slotted with the set.
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My vote is to give ninja reflexes the power "Bouncy Ball". Then, enemies would be forced to play jacks when you use both at the same time.
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If you know you're going to be playing your characters together quite a bit, it would be fun to all take leadership toggles. 2-3 people with leadership is pretty insane. If you increase that to 4-8, it gets downright nasty.
Also, don't discount the single target focused scrappers as useless in team situations. I can guarantee that a team doing boss heavy missions would miss a scrapper if he went missing. You may not do as much total damage as a blaster, but taking down purple bosses without taking much damage yourself will make everyone happy.
Side Note: Personally, I still want to duo a pair of Arachnos Soldiers and get all the leadership toggles. The pair would practically be invincible by 20. -
Quote:I was toying with a Katana / SR build in Mid's the other day, and I feel like it could be quite powerful with inherent fitness coming in I19.I have a 50 kat/regen IO'd. He's nice. My cousin made a kat/inv, she's really nice. Not sure if you can go wrong with kat/anything though.
Have any of you others been looking into this? Sorry, I'm at work, so I can't post the exact build (if I even saved it), but I remember I had the following thoughts:
1. Drop divine avalanche. It isn't needed at all in the later levels from the numbers I saw.
2. Power Pools
Speed - Hasten
Leaping - Combat Jump
Fighting - Boxing, Tough, Weave
Leadership - Tactics/Assault (maybe both), Maneuvers
3. Ancillary Pool
Body Mastery - Probably Conserve Power, Physical Perfection
Basically, what I saw was that I could easily cap all positionals and get a pretty huge amount of recharge, so I was just curious if others thought this would be a good option come I19.
Thanks! -
I'm pretty sure most people love the idea. Everyone is just thinking practically and knows that MMs would become very very overpowered if this were implemented. A lot of these powers are found in other MM powersets (iterations of them, at least), so you could take a complete debuff set (Trick Arrow, for example) and follow it up with this PPP. The end result would be a Trick Arrow debuffer with heals / buffs / endurance recovery.
TLDR: The idea would make certain MM sets way too powerful, so, in a sense, your idea was too good. -
I'll be honest, I haven't read every single post in this thread, but one of the major things that I'd like to point out is that CoH hasn't taken the same approach to character strength as the game I have spent most of my time in (WoW).
I typically spend about 1-3 months in CoH at any give time, and every time I play, it seems like characters are more powerful. This isn't inherently a bad thing, but the fact of the matter is that content has not gotten more difficult at the same pace.
Just as an example, at level 60 (WoW), the raids were hard...some were very hard. After the Burning Crusade came out (level 70), some of the level 60 raids could be run with 5 or less people. Compare that to the 40 that it used to take. Again, this isn't inherently bad because new content was released to bring greater challenges to the players.
With the Incarnate system, I would expect a series of missions / arcs / task forces / etc that will increase the difficulty by a substantial amount. At the same time, they almost have to render some of the current content obsolete or the progression system will be flawed. If the rewards are not increased, why would any min-maxer run hard content until they are completely decked out in the newest stuff? The argument can be made that rendering content obsolete is flawed, and I would agree, but it is very hard to provide character advancement without new / difficult content.
- Just a few thoughts! -
Well, I haven't ever made a Peacebringer (My Warshade is only 21), but nice work on the guide. This is a great addition to the community!
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I PvPed in WoW quite a bit, so it is just second nature for me to bind the following:
Movement: Mainly mouse with a bit of WASD
Powers: 1-5, Ctrl 1-5, Q, E, R (Ctrl Q, E, R), (Shift + keys or Alt + keys as necessary)
I bind auto run to my left mouse button (not left click, but my far right button). The only powers that are really ever clicked are the more passive toggles. For example, I see no reason to bind Willpower toggles to keys as I only ever activate them out of combat.
Even though it takes a bit more time to learn, I strongly recommend learning to hotkey powers. Even though you may only save a quarter/half/whole second here and there, that really adds up over time. Of course, it is your game, and you should play it as you want, but I just wanted to throw the tidbit out there! -
Thank you, to the both of you, for your replies. I had previously leveled a Warshade to 14 during my last stay in CoH, and I'm honestly thinking of just rerolling one to get a fresh start.
One of the main things that I struggled with was the fact that I was used to playing my Claws / WP scrapper. I don't know if you guys have much experience playing scrappers, but I could essentially walk into a group of 4-10 enemies or an Elite Boss or practically anything and completely tear them to shreds.
I'm sure that will come with time with a Warshade, but I feel like the class is so incomplete at level 14! My strategy had pretty much been to hop into a pack, pop sunless mire, shift to nova, line up my AOEs, single target the stragglers. This seemed to work decently well, but it was a bit of a crap shoot...Some enemies would just tear me apart since I had practically no defenses.
It is exciting, yet daunting, but I hope I can just plug into the Warshade playstyle and not look back. -
Quote:I just thought that I'd an anecdote, even though I can't provide the proof you seek (I'm at work, so no screen shots).Somewhere else on this forum someone mentioned that mid's PPP values are incorrect. It would make sense, since ball lightning does more damage than fireball according to mids, which doesn't make sense since it's secondary effect is end drain (while fire's is more damage) and since ball lightning only has 1 power prereq. Has anyone experimented with mu or other patrons yet and noticed if the damage is lower than in mids?
Dark Blast is in a Patron Power Pool and in Darkness Mastery. The one in the PPP is listed at something like ~125 damage per activation (1 second) while the one from Darkness Mastery is much less. Also, just comparing that to the actual Scrapper primaries, the damage is extremely high! If I'm not mistaken, it would actually be the strongest attack, on an activation time basis, that Scrapper's could get.
Long Story Short - The damage numbers definitely seem way off! -
Hello, all!
I'm returning from about a 6 month break from CoH, and I was a pretty casual player prior to my departure, but I really want to get into the Warshade AT.
To make a long story short, part of me is a min/maxer, and I really struggle with the fact that shape changing doesn't allow a lot of other toggles/passives to work. On the other side of the coin, I also do like shapeshifting, and I see it as a bit like a druid from WoW (I know, WoW...).
Anyway, the problems I had with Warshades prior to leaving were the following:
1. I find slotting very very difficult on Warshades. I was used to semi tight builds with my scrappers (My main AT), but holy cow...
2. What are some of the various ways that I could play my Warshade? I see a lot of talk about the tri-form and human only variants, and I mainly want a solid hero that can team and solo very well. Can anyone help me with that?
3. Mainly, I'm looking for someone to maybe chat with a bit or to provide some guidance to a newbie! I know there are a lot of stickies and stuff that I've read through, but it always seems to help to get another perspective on things!
Thanks for any and all comments! -
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Wow, that is pretty handy! Granted, it is a bug, but (being a bit of a min-maxer from prior games) I hated having to slot the first couple powers because I felt they were so sub-par!
Thanks for the great feedback. If you ever need a fledgling Warshade to take under your wing, I'd love to learn a bit more from you! I've read the guides/stickies and theorized a bit on my own, but nothing beats good old fashioned experience.
Thanks again! -
Could you elaborate on the bug that allows you to "Pre-slot" your nova attacks with a respec? I have a level 12ish Warshade, and he currently seems semi anemic in both the damage and survivability areas.
I really want to like my warshade, but the only time I feel powerful is if I run into a group of mobs, pop my mire, shift to nova, and pop the two aoes to massacre the group. The only problem is that I'm then left with about 30% health! -
The only thing that bugs me about hero side contacts / missions is that I feel like I'm completely starved of contacts / missions at times. Other times, I can't get the contacts to shut up about introducing me to new ones!
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I agree with #3, Primal_Dark. Granted, I don't have a ton of experience in the game, but every time I compare my mid 20s scrapper(s) with any of the blasters I have made, I always have to go play my scrapper.
I just don't feel like the damage I do as a blaster is enough to justify the overall squishiness that I feel my blasters suffer from! I'd much rather kill things slightly slower while coming out of the fight with 95% health and 90% endurance than 30% health and 30% endurance.
Plus...I love critting...I came from an end game raiding Hunter in WoW where I had 65-75% chance to crit while fully raid buffed, so I enjoy being able to pop a crit every now and then on my scrappers! -
UberGuy, thanks for the update. I actually found that right after I posted this, so I wished I had done a bit more browsing before posting my question, but I appreciate the help!
Personally, since I (A) Don't have a huge budget and (B) Love to team and solo (on the same characters), I am thinking I'll try to hit the high 20s to low 30s on my exotic types and mid 30s to low 40s on S / L on my DB/WP scrapper that I'm currently leveling. Granted, he's only 18 at the moment, but it'll be my first real attempt at doing some major IOs on a character!
Through my leveling and light farming on other characters, I think I have a budget of about 200 million or so to begin with, so I should be able to get a few sets built with the startup cash!
One final question, if you don't mind - Do you feel that Hasten is necessary to a DB / WP scrapper? Once I can actually finish my combos, it looks like I'll have plenty of recharge from slotting attacks and global bonuses to seamlessly chain BF > Attack Vitals combo or BF > Sweep combo.
Thanks again! -
For those of you that have IO'd Willpower Scrappers or are thinking about it, what defense levels would you shoot for? Would you try to bring S / L to the softcap and keep the others in the mid 30's or so, or is that a bit overboard / Sacrificing too many other stats for a character?
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Sweet screenshot!
I am a chronic re-roller, so I've never seen a DB Scrappers higher attacks, but I noticed that you not only sliced them with two energy swords, but you managed to insert miniature exploding stars in all three of their chests for an extra little bonus! Congrats!
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Although I can't provide concrete evidence to Shred_Monkey's statements, I do agree with him. I mainly play scrappers, and I have noticed it happens to Rise to the Challenge and Against All Odds as well. Again, I know I didn't provide any real help on the issue, but I thought it would help a little to back up Shred_Monkey's claims.
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My highest level Archery character is 23 or so. I absolutely love him until I have to use a power in my secondary. I don't know why, but I absolutely hate redraw on powersets. It isn't about the very minute damage difference, it is just the concept of it all.
For example, If I play a scrapper, I always stick with Willpower if I use a weapon. I just feel like the theme/"coolfactor" of my character drops every time he has to put his bow away to energy punch someone.
To make a long story short, if they could allow the bow to never be redrawn mid combat, I would absolutely love this set! -
Thank you very much for the responses. I think I am going to give the DM/SD a try since I have never played Shield Defense.
One last follow-up question: Which of the following would you recommend taking for leveling?
1. Shadow Punch, Smite, Shadow Maul
2. Smite, Shadow Maul
3. Shadow Punch, Smite
After reading your responses, I'm leaning towards Smite and Shadow Maul until I can pick up Siphon Life. -
Greetings, everyone!
Let me start out by saying that it has been a about 7-8 months since I have last played, and I just decided to pick up the game again as I was getting tired of the amount of raiding my guild required in WoW.
With that out of the way, I'll get right to the point of my post. I'm looking at getting into a new scrapper, and I'd like a little advice, if any are willing to offer. I'm thinking of playing a DM/WP scrapper or a DM/SD scrapper (among others, but these two are at the front).
On to the questions:
1. How is DM these days? I haven't played/read much on the set for about 2 years or so. Back then, it seemed like shadow punch and smite were very powerful, but shadow maul was quite lackluster. Has this changed at all? Also, As a WP, I don't foresee any endurance problems, so would it be safe to skip the AOE endurance drain in DM?
2. I have a 46 Claws/WP scrapper that I enjoy, but I want to start pretty fresh this time around. That being said, I am pretty comfortable with the WP powerset, so I'll focus a bit more on SD. I have read that this thing is a powerhouse, and I can definitely see how this can be the case by reading through the powers in Mid's. I've never played a hero (or villain) that uses an active type status protection. I've pretty much only made a couple scrappers, and they were either regen or WP, so I'm used to the toggles. Is it annoying to keep the active defense of SR or SD up? Can they be set to your "auto" power and be left alone?
Sorry about the long post, but I want to hit the ground running, and I remember how helpful the scrapper community as a whole was in the past, so I'm hoping the culture has remained in my absence!
Thank you for any and all replies! -
You must never dip below 95% to hit...unless you take some incredibly massive debuffs! You've got about as much set bonus accuracy as needed to cap out your chance to hit on +1 maybe +2 normal enemies! Then, of course, you've got targetting drone and have your attacks slotted for accuracy!