JKwervo

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  1. It's basically like a Rikti Raid, but with Carnies.

    Reading other forums is hard. *rolleyes*
  2. Yeah...no thanks. The idea is to run one IN Pinnacle. But thanks for the offer.
  3. Quote:
    Originally Posted by DivineMajestic View Post
    Oh snap. Yea im still out here. Dont think Ill ever leave.
    What the........I'm in Vegas. >.>
  4. Quote:
    Originally Posted by Starrbolt View Post
    When City of Heroes announced, a month ago, free character transfer between servers, I thought, "Wow, that's a lot work! Why would they do that?" Potentially, it could be a logistical nightmare, requiring a great deal of staff time and effort to process all of the requests. So, why would a company do it?

    The stated reasons were, it's a special holiday treat so you can play with your friends no matter what server they are on. (A holiday treat that lasts the entire month of January?)

    Allowing free character server transfers for an entire month is very exceptional, very unusual. Now, it's extended for a second consecutive month? By popular demand?

    Why would an MMO game company commit resources to this business action, lasting 1/6 of the new year? Do they hope that free character transfers across servers will help hold onto existing subscribers, make former players want to renew, and attract new players?

    Or, do they hope that players consolidate themselves on some populous servers? Leaving them with no choice but to shut down less populated servers?

    Is this really a way of getting out in front of an unpopular decision -- to consolidate players on a fewer number of servers and shut down some servers?

    In the latest issue of Beckett's Massive Online Gamer magazine, their "2009 in Review" article traces industry highlights and trends during the past year, including:



    Are the current free character server transfers in CoX a prelude to NCSoft and Paragon Studios following this industry trend?

    I would not be surprised to see some CoX servers shut down before the release of Going Rogue.
    ^----- This

    However, thanks for the free transfers.
  5. Thannk you very much. I will do that. Appreciate the help.
  6. I do have Conserve Power, and I guess a 20 second recharge on EA is pretty alright. But I guess, If anyone else has a more effecient build, feel free to critique it.
  7. This is my 2nd Toon to 50. I've had him sice i6, and he's always been on the backburner, being outperformed by other tanks and toons I've played.

    However, since I got most of my toons slotted out, I keep trying to come up with a build for this guy, but it never really reaches that point where you're like "yeah, this'll work" type thing.

    Mainly, it's the end per usage. I'm not thoroughly happy with it, even with the accolades. o_o Yes, I know it has Energy Absorption, but still......I'd like to have an end per usage level where I can be comfortable and not feel like I'm about to run out of end. T_T I guess I'm just used to playing WPs a lot. >.>

    This is what I got so far....

    Code:
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  8. LOL i broadcasted that we're running one today, 9 pm EST, JD :P
  9. This is what mine is. I use him for farming. So I built for more global recharge, and he is soft capped in Melee and Ranged even without Phalanx Fighting on. So if you run solo, you'll still be at soft cap.

    EDIT: If your positionals are soft capped, your typed defense doesn't matter and vice versa.


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Green Crash: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Electrical Melee
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-EndRdx/Rchg(3), LkGmblr-Def/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5), S'fstPrt-ResDam/EndRdx(7)
    Level 1: Charged Brawl -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(7), FtnHyp-Sleep/Rchg(9), FtnHyp-Acc/Sleep/Rchg(9), FtnHyp-Acc/Rchg(11)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(13)
    Level 4: Jacobs Ladder -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-Dmg(17), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21)
    Level 6: Active Defense -- EndRdx-I(A)
    Level 8: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Heal/Rchg(23), Numna-Regen/Rcvry+(23), Numna-EndRdx/Rchg(25), Numna-Heal/EndRdx/Rchg(25)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(27)
    Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A), RedFtn-Def(15), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(31)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(31)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(27), Mrcl-Rcvry+(31)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33)
    Level 22: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(34), GSFC-ToHit(34), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36)
    Level 24: Thunder Strike -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Dmg(50)
    Level 26: Against All Odds -- EndRdx-I(A)
    Level 28: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
    Level 30: Chain Induction -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg(43), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(46), Mako-Acc/EndRdx/Rchg(48)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(50), Zephyr-Travel/EndRdx(50)
    Level 35: One with the Shield -- Aegis-Psi/Status(A)
    Level 38: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43)
    Level 41: Stimulant -- IntRdx-I(A)
    Level 44: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/Rchg(45), Mrcl-Heal/EndRdx/Rchg(45), Dct'dW-Rchg(45), IntRdx-I(46), IntRdx-I(48)
    Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
    Level 49: Taunt -- Mocking-Acc/Rchg(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet



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  10. :P Next time around it'll be shorter than that :P
  11. I took it. 4 Slotted the to hit debuff set for bonuses. Otherwise, I don't really run it. That's with BOTH Taunt and Aid Self in the build as well.
  12. Quote:
    Originally Posted by Supermax View Post
    You know soul....if you keep responding to each of his insults, he'll just keep doing it.

    And I enjoy everytime Soul responds. It's like....watching a train wreck. Jersey Shore style.
  13. JKwervo

    Duo STF = Win

    Well done guys. My girlfriend, @Aponiwi, and I did one a few months ago in Pinnacle server, among other TFs we've Duo'd. And yes.....it was by far our greatest accomplishment in the game. Not very many can do it. Hell, not many teams are able to succeed.

    Again, congratulations guys! Very impressive!
  14. Yeah, no way I can make that schedule.
  15. Just had to bump this up due to the DUO STF accomplished by the ones in Champion Server. Congrats to them as well.

    >.> We still look better though with our costumes. :O
  16. That's if we ever get an attempt going....T_T
  17. Also one last thing...FREE TRANSFERS ARE OVER IN A FEW DAYS! RUMBLE TIME! KGO!
  18. http://boards.cityofheroes.com/showthread.php?t=206739



    I'm sure our friggin server can....like srsly......16 folks? AND WE CAN'T EVEN DO ONE?!?!?! COME ONE!


    *sad panda*
  19. Get more to sign up! Free transfers are done in a few days! KGO!