-
Posts
221 -
Joined
-
I don't have a crystal ball to know if Plan Z will turn out to be anything more than a pipe dream, and I don't wish the project ill, but the quoted statement is false. The City of Heroes community dies the moment they turn off the servers and shut down the boards. It won't, and can't, be saved. If it was ever possible to save it, and I'm not convinced of such, that time is well past, and could only be done by NCSoft. All you'll have managed to do, for an indeterminable amount of time, is enlarge the Titan forums community. The two are not synonymous, and it is naieve at best and arrogant at worst to believe they are. The Titan forums are no more the inheritor of the City of community than the Unleashed forums, NcSoft's Facebook page, or a random fan's twitter.
-
98
Numbers remaining:
4, 5, 7, 8, 10, 16, 25, 29, 35, 54, 58, 59, 70, 71, 72, 74, 79, 80, 81, 83, 84, 85, 87, 91, 92, 93, 95, 97 -
14
Taken: 1, 3, 9, 11, 12, 13, 14, 17, 19, 22, 24, 27, 32, 33, 36, 37, 42, 44, 48, 49, 50, 53, 57, 60, 61, 66, 68, 69, 73, 75, 82, 88, 89, 99 -
Quote:Most of you post is filled with random hyperbole and such, but this part shows a fairly fundamental lack of basic business knowledge. Companies don't exist to just make a profit and whatever they get is 'good enough' so they just accept it. That's what beggars do. Companies exist to maximize their profits, and in the case of publicly owned firms, they have a legal obligation to financially perform as best they can in the market or their investors can take action against them. When you see a phase like "Changing company focus", it absolutely does not mean "because we felt like it" as though it were some whimsical pre-morning coffee idea. What it means is that they have analyzed their products and the market and determined that they can get a better return on their investment, thus maximizing their profits, by doing something else with their money.That's cryptic-speak (no pun intended) for, "We just felt like it." Nope, sorry. When a product is still profitable, that should be good enough for anyone. They weren't losing any sleep over it. It should've been left alone. At least wait until it becomes wasteful.
So this constant droning on about how CoX may or may not have been eking out a profit is irrelevant. What matters is if it was generating the best return on the funds they were investing in it, and the answer is clearly "No".
It's as simple as that.
As an aside, most companies hate having to do this. Even with the most compelling evidence they can get, it's still a huge risk to shift from a longstanding product to a new one. Until the new product(s) is out, all a company has is projections and forecasts, all of which can crumble in the face of actual market performance. Coca Cola did extensive market research, focus groups, test markets, surveys, everything they could to be sure the consumer wanted a change, and New Coke still tanked. It happens, but companies do everything they can to make sure it won't before they pull the trigger. -
-
Quote:In my opinion, if it were a large enough player base to make developing a new game worth it, CoX never would have gone Freedom. Any investment team looking for a new game to bankroll is going to look at the performance of the offerings in the Super Hero MMO genre and move on.I simply find it hard to believe that there is a such a large player base available and no one is out trying to create a game that caters to them.
Those members of SaveCoX who are continually spouting the 'if we don't get our way, we're just going to keep screaming at NCSoft until we hurt them forever' line are also doing a pretty good job of making sure it never happens. Strange as this may seem, companies aren't really interested in saddling themselves with a group of consumers who have been proven to make a stink at the first sign of injury, real or imagined. It just not worth getting into a position where you have to appease people who have demonstrated that they'll attack your image at every opportunity if you don't bow to their demands.
Quote:At this point, yeah, it is likely way too late to salvage most of the team (although, perhaps my assessment of the job availabilities for them are overly optimistic). And this community and former playerbase is also likely fractured beyond what could have continued.
Quote:Sure, but, at that time, instead of taking their "go screw yourselves" as the end of it, I felt like we should have stepped up and countered it with a larger show than we did at the initial announcement.
Even offering an announcement that no negotiations will tak place is a part of negotiating... otherwise, there'd be zero communication.
My final point is that, unfortunately, their tactic (with that announcement) worked like a charm for them.
"Stop protesting! You cannot win!"
And the majority of people walked away saying, "Oh, okay, that's over!".
Just boggles my mind that people would take that reaction.
It doesn't help that the SaveCoX has never really had anything like a unified mission statement or measurable goals that an interested party could be directed to and identify with. Ask ten people what 'Saving CoX' means, and you'd get five different answers and five combinations of those answers. Keep NCSoft from shutting down Paragon. Get them to sell the IP. Shutter Paragon but keep the servers on. Release the code for emulators. And so on.
And sorry to say it but "Do *insert whatever my permutation of wants is here* by Nov 30th" isn't a measurable goal, it's just an ultimatum.
Take the Call to Actions. I applaud the concept, but not the execution. Which of the several definitions of 'saved' were they supposed to enable, and what measurement was used to determine how successful they were, or, just as important, weren't, at bringing those ends to pass?
Did anyone do any research on letter writing campaigns, for example, to determine what the effectiveness threshold was? Statistically, how many needed to be sent? What, historically, has been the best format? or Tone? or Content? Is it better to send them individually, or get a lot of them together and send them all as one package? Was there even an attempt to keep an accurate tally of how many were sent? And the letter writing campaign is followed up with the capes and masks attempt, which is basically the same thing. And what do you have to show for either? That the company set up an email account for you to send to directly, and speculation as to why that might be the case? So you have no idea who did what, or what it did or didn't accomplish, and nothing real to use as good or bad press.
"A bunch of people sent letters" is mumbled heresay. "We received 10,000 letters and packages from fans that we sent on to NCSoft" is a usable data point.
People and groups seriously working towards meaningful outcomes have defined and measurable goals, and systems in place to do those measurements. It's what makes them effective, because they know exactly how well something did or didn't work, and can focus their efforts appropriately.
Further, because the movement is fractured, anything short of a complete reversal of the decision to shut down Paragon/CoX (which is impossible now in any case) leaves you with a portion of the group feeling like their want wasn't catered to. That's a no-win situation for NCSoft.
And since there are still no clearly defined and measurable goals, how will you know you are successful in whatever you choose to do post-Nov 30th? How will you know your efforts had an effect on Blade and Soul, or Wildstar, or GW2? If Blade and Soul fails, for example, how will you know it's because of the negative press against NCSoft, and not because it is a crappy game, or even just a game that doesn't fit the current market? Or are you just going to take credit regardless of the truth and 'prove' it with anecdotes? Is there any consensus on when NCSoft has suffered enough? One different style game sunset? One failed game? NCSoft leaving the Western market? NCSoft going bankrupt? What's the unified end goal? When does the group think "justice" is done?
I find it highly unlikely a unified goal or a way of measuring the success of the post closure actions will suddenly emerge from the confusion. And honestly, without real focus you're going to be easily dismissed as just more random internet rage amongst the sea of it that shows up on every single comment thread ever made.
That has been the most frustrating part of the SaveCoX movement to me. I understand, respect, and agree with not wanting something you care about to go away. That is a fine and worthy sentiment. But without structure, that's all it is. Sentiment. And right now, the only thing that seems to be a unifying factor in the SaveCoX movement, at least if you go by the vocal posters, is general anger at NCSoft, and that's not really going to be an effective catalyst for change.
Quote:Unfortunately, companies want the big, easily-marketed-to, most-ideal (according to our research) masses and not the hard to define, (somewhat) sensible, mature (somewhat), casual and loyal group of people with money in-hand.
Just to be clear, I'm not trying to convince anyone not to be angry. Anger is a perfectly respectable response to what's happened and motivation to change it. I just don't think venting anger is a useful method to get what you want. I think it's the exact opposite, in fact. And if people are just waiting for Dec 1 to unleash some vaguely defined internet justice on NCSoft, that says to me that they've already given up on CoX and any potential future iterations of the Super Hero MMO that, in time, might have replaced it. -
-
-
Quote:Actually, the situation is not uncommon in larger corporations, though the length of time differs. People who are laid off, rather than fired, are given a certain grace period to look for new jobs while still being paid. They aren't actually allowed to come into the office, or access company assets, because, as impending former employees, they might harbor some ill will and enact criminal mischief on the company's property. Be that physical or intellectual.The thing that struck me was the fact that NCSoft has been paying Matt and the others for the last two months, but wouldn't let them finish off Issue 24 (which must have been close to release) and organise some quality farewell events for the last month or so of the game. Shutting down all development completely on August 31st seems even more mean-spirited to me now. Everything we know about the Paragon Team would suggest that given the chance, many of them would have been willing to give City of Heroes a proper send off.
Of course, in Miller's case, there may have been stipulations in his contract that said they had to pay him X amount upon termination of his employment. We'll never know. -
Quote:That sucks. Keep trying DR, someone will pick you up. You're too good to leave on the vine, so to speak.Re: the ArenaNet/NCsoft discussion...
I interviewed at ArenaNet about three weeks ago, and I brought up the closure of Paragon Studios. My question to the interviewing team was, "How do you know this won't happen to you? I mean, it WAS kind of abrupt, and it doesn't say much about job security."
I can't remember the exact wording, but if I recall correctly, while NCsoft owns the property of Guild Wars (and Guild Wars 2), they do NOT own ArenaNet. So while NCsoft could one day shut down Guild Wars, they can't close the studio - and ArenaNet has the option to buy the game (and presumably all it entails) away from NCsoft should it happen. How they'd raise the funds, I don't know, but I gather they've been in consistent contact with NCsoft about it as an option.
Unlike the case with Paragon, where NCsoft owned both, and shut them both down simultaneously.
(And no, I didn't get the job - I did manage a damn good interview, but they told me at the time I was more than overqualified for the job, and they wished they had a position where I could REALLY use my strengths. Oh, well.)
Michelle
aka
Samuraiko/Dark_Respite -
Sooo, it's not over when you trot out the ad hominem, only when other people do it. Yay double standards!
-
Quote:Honestly, I find this exceedingly unlikely. Potential new players will look at the developer, and if NCSoft even enters the review equation, it'll be "Yeah, they closed an 8 year old game that was in decline, and that had some of the most hardcore of its small player base upset, but they are clearly committed to GW2 and look how well it is doing."Yes
Yes and yes and yes! Because it will be all over the press. It won't be just "NCSoft launch Wildstar" it will be "Remember NCSoft, that cancelled City of Heroes? They just launched a new game."
Positron said it best. The CoH community changed the way games are sunset.
Wildstar could be great, but it'll tank in the west because whatever $$$ they throw at marketing the twitter and facebook feed will be "@NCSoft lolwildstar"
nobody who researches MMOs is going to touch it with yours because of NCStink
Passion aside, SaveCoH has neither the numbers nor the popular support to make a difference in future NCSoft releases. You don't even have the full support of the current CoH player base. Those products will succeed or fail on their own merits and the state of the market, not because of anything former CoX players say. -
And will anyone not in the SaveCoX movement care?
-
Quote:For it to be immoral, there would have to be some conflict with generally held morality. What facet of morality is being conflicted here? What taboo are they breaking, what intent to harm was their goal?Morality does have something to do with it. Albeit nowhere near the level of animal abuse, slavery or genocide, but then only the most overwrought on either side would claim otherwise. Morality is not a binary choice between everything's hunky-dory and GENOCIDE!, that's just silly. Someone deciding to steal a candy bar or pet a kitten is making a moral choice, just not a very significant one.
Now, it seems odd that NCsoft didn't cite CoH's lack of profitability as their reason for shutting it down since they've done so for other titles. All the more so considering the abruptness with which it was done, going from full-bore development on at least two titles to "as of today you're all laid off" in one day, and that most financial analyses suggest that the game was viable, if not exactly a profit blockbuster. There are older MMOs still going with smaller player bases. i still think it was most likely more a case of making an example of CoH as a dramatic show of NCsoft's commitment to their new direction.
Still, what's done is done at this point. City of Heroes will be shut down fairly soon and will most likely never come back as the game we currently know. While i find the [anti-CoH/CoH deserved this] posters' need to constantly belittle and heap scorn on the CoH fans who aren't happy about losing a game they love a bit bemusing i'm reluctant to see it as anything more than a combination of sour grapes and schadenfreude.
The answer is none. There is no moral conflict in discontinuing a luxury entertainment product. There is no malice, and no intent to harm. Any lasting trauma on the part of the individual is not the fault of the product or the company.
As for your last point, you see scorn and belittlement where I see stages of acceptance. There are no sour grapes. There is no schadenfreude. Everyone here is in the exact same situation, namely, they won't be able to play CoX past the end of the month. Some people have accepted it, and some have not. Each at their own pace, and for their own reasons. I have plenty of friends who were upset about the closure, and I consoled who I could by helping them understand that this is not personal. It is not some directed attack at the CoX players, their life choices, their belief structures, or anything else that matters. It is a business making a decision about how best to invest their limited funds to maximize their returns. The perceived intelligence of such a decision, and the ultimate success or failure of the attempt are outside the scope of the discussion. NCSoft will either be right or they will be wrong, and neither will bring CoX back.
If you want to project some dark glee at the expense of others onto that viewpoint, that's your prerogative, but no such feeling exists, at least on my part. The worst I've seen is some frustrated retaliation after being attacked for daring to not still be in the denial or anger stages of grief.
Edit: I'm sorry, I know this has nothing to do with anything, but I can not help but giggle at your icon. The spread eagle after the jump is what does it. -
Quote:Why is it people assume stupidity or malice when the opposite is the most reasonable conclusion?And there's the money-shot.
Time was, I would have said that corporations, not unlike people usually make decisions in their own best interest. But in this instance, I no longer say that.
GW2 is making money. And so was CoX, but they killed that anyways. So IMO there's no promise they won't kill GW2 later on, after the new-shiny wears off. If it is making money who cares, we don't need no stinking filthy lucre. Its all about principle now, cash be damned.
Strikes me as literally crazy. I do not have confidence that NCSoft has the financial "wisdom" to function as a long-term entity; and to quote our most recent naysayer, I will have no problem sitting back and watching them burn for it when they finally chase off one playerbase too many.
I can tell you that if I were playing Aion right now, I would be very very afraid.
NCSoft is taking the funds they were spending on a disappointing performer and deciding to use them on a project or projects that have the potential for a higher rate of return. It's that simple.
We're not talking about a situation where Blizzard decided to shut down WoW because they got tired of printing money. CoX has been a disappointing performer for some time, and it has reached a point where the business has decided that it is no longer worth investing in. You may not like it, but that doesn't mean it's the wrong decision.
Is there a risk involved on their part? Sure, every business decision contains an element of risk. But they have already weighed the possibilities and consider it a sufficiently low risk to take, and time will tell if they're right. -
Quote:Please. Morality has nothing to do with it. They aren't killing puppies or withholding the cure for cancer in order to drive the price up. They're discontinuing an under performing product line in an increasingly difficult market.This is why immortal amoral piles of money are effectively above reproach. Well, I suppose if you want to buy is more corporations behaving like NCSoft because no one calls them on it go ahead, I can't stop you.
I'd rather have corporations that actually look beyond next quarter's profits but oh shiny must have! -
Quote:So what you're saying is that you've decided that people aren't allowed to invite other CoXers to come play GW2 with them, and you would rather spend the final days of the CoX boards miserable while making sure everyone else knows it.What the thread title says is that GW2 is better than CoH Halloween. Then, the post goes on to invite CoH players to join the OP in GW2.
So I disagreed their event is better and then suggested the OP go to the GW2 forums if he's looking for people to join him celebrating GW2's greatness.
Then I said go ahead and play GW2. Have fun. But don't get all pissy if people here who enjoy CoH and dislike NCSoft and their remaining products tell you to **** off.
That's fine, and you won't have to put up with it much longer. My understanding is that all these terribly objectionable posts will be gone by Dec 1st, so you have something to look forward to.
Regarding GW2 itself, I enjoy the event well enough. What I love about the game is the exploration and jumping puzzles. I thought the player story was also great....up to a point. Sadly, it went from great to pttthbpt over the course of about 3 missions, and it's been hard for me to work up the drive to finish it off. :/ -
And yet the point stands. If you see a post with GW2 in the title, don't click on it. It's no one's fault but your own if you read a topic that irritates or upsets you when the title is so blatant.
To use the funeral analogy, if I've just buried a loved one, I'm not going to open emails about fun vacation spots the next day. I won't begrudge friends sending them to me, but I simply wouldn't click on them.
As many people have already pointed out, time is short for the game and these boards. Which would you rather be spending your remaining time doing; reading posts that make you happy and playing the game you loved, or trying to police other people's posts that just irritate you and waste what little time you have left on negativity? Is that really what you want your last memories of the City of boards to be? Arguing with someone about what they should and shouldn't post?
Me, I wouldn't waste my time. I'd read what I liked and ignore the rest. -
Quote:You're suggesting that comic fans can't/won't also be fantasy fans? I'm not even sure where to begin with that failure in logic.I can understand CO and DCUO and MHO and even TSW. But...why the heck are you pushing a fantasy MMO in a room full of super hero MMO fans?
Does it have comic book super heroes?
No?
Does it have demi-gods teaming up with robot ninjas teaming up with catgirls and spandex-wearin' science accidents and sorcerers and space pirates and super-geniuses in power armor?
No?
Sounds lame, bro. Pass. The publisher has nothing to do with it in this case, honestly. -
Quote:A pity, since early on there were rather valiant attempts at creating a serious roleplaying community. Sadly, the social features, like chat, were so underdeveloped it proved too daunting a task for most.I have played DCUO for some time and no matter what feature they could add or not add DCUO is a shooter-beat them up, that happens to be played massively online, nothing more nothing less. If you like to beat everything that moves, and something that don't, not caring around storyline and plausability don't walk, run to download it. If you want even a shadow of roleplaying in your game avoid it like the plague
-
The "PvP" in GW2's Holiday event is a bit misrepresented by the term. It's not the sort of thing that will effect others in any way unless they explicitly opt in. You have to jump into a cauldron to get a random, and temporary, costume (which is actually a physical transformation such as becoming a pink bird, a spider, a ghost, etc) with costume related abilities, can only 'pvp' with others who have also explicitly jumped into the cauldron to get a 'costume', and can click a button at any time to stop. It's just a bit of zaniness that you can take part in if you want to, and ignore if you don't. The bulk of the Halloween event revolves around additions to the lore, exploration and discovery of some history of the world. And the holiday transmog gear has nothing to do with the costume pvp. It is acquired other ways.
-
-
Just out of curiosity, is there a post either here or on Titan that has a unified mission statement and clearly defined list of goals for the Save CoX movement? Maybe I don't know what I'm looking for in terms of post titles, but I'm not finding it. Maybe I'm just blind.
I do see a lot of 'Save our Community" and "Save our Game" comments, but no clear definition of what those things actually mean, or even if they have anything to do with each other.
Just as an example, what is the hoped for end goal of convincing NCSoft to sell the code/IP? Is it to restart the game completely? Is it to return the game, as close as possible, to the state it was pre-announcement? Is it just to put the game on life support so it continues in perpetuity? What's the specific goal? (Don't answer this here. Just point me at the mission statement and goal definition document that answers it.)
Ultimately, my point is that while the rallying cry seems strong, the actual mission statement and goals are muddled because there's no central location spelling them out in clear and unambiguous terms. I haven't found any one place you can point all these media outlets, or curious bystanders, to that says exactly what it is the Save CoX movement wants the end result(s) to be.
If you can point me at one, that'd be great. -
Not only are you just stalling a weapons depot and an experimentation facility, but it takes between 8 and 24 people at various levels of godhood to even accomplish these slight delays.