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Posts
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Joined
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Not really in a "peer pressure" way, but I did want to give the Incarnate system a fair shot. Trials and TFs aren't really my thing, though, and looking at all the hoops you're going to have to jump through to unlock the other slots, I'm just about over it.
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That's the real reason those bosses suddenly start running away: They're moonlighting as Praetorian ambushes and they realize they're late for their second job.
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In my case, my Tank couldn't outpace his regen. Even knocking him into the lava and hitting him repeatedly with Envenomed Dagger, if he had even one bifurcation out, he could out-heal my damage. If I ran off to kill the bifurcation, by the time I got back, he was ready to bifurcate again. It wasn't that he was killing me, I just couldn't make any headway.
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What a shame. He was one of the best supporting players the show ever had.
"Chap with wings, there. Five rounds rapid."
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I dunno, it seemed pretty honest to me. He basically admitted that they're hesitant to touch PvP again for fear of making things even worse. Not encouraging, but honest.
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What I was curious about was how Watson handled the more strategic aspects of the game -- choosing where to go next on the board, or how much to wager in the Daily Doubles. What formula or criteria was it following?
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Quote:I almost always play at base difficulty. On tanks and brutes, I might increase the number of enemies a notch or two, but never the level.I do not have a single character above level 22 that plays on base difficulty. Not one. Only the squishiest fail to turn up difficulty well before that. In the post-SO game base difficulty is suitable for exactly no one.
I did. I was on a trial account, and misunderstood the intro text, thinking that once I'd started Wincott's arc, I was stuck with him. Luckily, I was griping about it on another forum, and someone explained to me that I could leave and get missions in other zones if I wanted. Otherwise, I might've quit right there. -
Quote:For you. The problem with these discussions is that everyone seems to consider themselves an "average" or "typical" player, even when they're clearly not. If the devs are going to balance the default difficulty around "What EvilGeko can handle", then I want a -2/x0.5/no Elite Bosses option added to the slider.It's more difficult that comparable content in Paragon or the Rogue Isles, yes. It is not difficult however.
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My very first character:
http://i171.photobucket.com/albums/u...creenshot1.jpg
http://i171.photobucket.com/albums/u...creenshot2.jpg
I didn't know anything about ED or set bonuses...I think I was just crafting and slotting whatever recipes dropped. -
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Perhaps, but going up to a beginning guitarist and saying, "I don't understand how you can be struggling with 'Master of Puppets', because it's soooo easy" would be a jerk move, and that's exactly how these discussions usually go (see: every Trapdoor thread ever). When someone is being dismissive and insulting, "go to hell" should be the nicest thing they expect to hear back.
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Quote:But I assume you can pre-assemble a team if you want to? I can foresee a lot of gripes about "Ugh, the Trial failed because the Turnstile threw me together with a bunch of idiots!"About those groups, you dont need to pre-assemble a team to get in. Weve added new functionality to the LFG window to let you get directly into the Incarnate Trials without creating a group first.
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I'm grateful for Brutes! Two of them came to my rescue tonight when my Blaster was getting shredded by Anti-Matter. They reduced him to Praetorian Pudding in about two seconds.
Thanks, guys.
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Yup, Siren's Call is the place. Set up a macro to target mobs with "elite" in their name and go to town. Depending on your server, you might occasionally run into PvPers, but you can always leave and go back later. Or beat them up, whatever.
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Quote:I think most of us do that kind of cost-benefit analysis when it comes to the goals we set. You or I might look at someone with 1000+ badges and think, "There's no way all that effort could've been worth it." But for them, it probably was. Who are we to say they wasted their time?I personally like to see things in terms of worth, that is a combination of the final reward's value against the method of acquisition's cost. Yes, a particular item may be great and valuable, yet at the same time not in the slightest worth it if the process of acquiring it is far too costly.
The assumption here seems to be that some significant part of the playerbase is miserable, and I just don't see it. Sure, people gripe and moan a lot on the forums, but that's just human nature -- they're blowing off steam or making a play for attention. We all have parts of the game that sometimes frustrate us or that we wish were different. But if people were fundamentally not enjoying themselves, they wouldn't be here. -
Ah, another "People who play the game differently from me are wrong!" thread. It must be Tuesday.
Really, the "point" of bowling is to hang out with your buddies (and drink beer). Bowling in itself is not that interesting, as evidenced by the fact that no one ever goes out and does it alone.
CoX, though, is interesting in itself, and is fun to do solo (much as some people would wish it otherwise). Part of the fun is in growing and developing your character, which requires a certain amount of loot-gathering. In many cases, specific content (costume pieces, accolade powers, contacts) is gated, and requires some grinding to get to. This, of course, is an intentional time sink, meant to keep you playing longer. Players grudgingly accept this, and push through the less-fun (if only because of the repetitiveness) bits in order to unlock things they will enjoy.
Taking a stroll through the Shadow Shard is fun, because it's cool-looking. Circling it enough times to kill 100 Overseers becomes a little annoying. But it unlocked that bitchin' Rularuu shield with the eyeball on it, which suited my character perfectly, and makes me grin every time I see it. I decided it was worth the effort, so I went for it. There are other things in the game I would like to have -- the Field Crafter portable table, for instance -- but decided that it really wasn't worth the effort required. So I grumble a little and live without it.
Whether the payoff for the Incarnate System will be worth the grind remains to be seen. Based on what we've gotten so far, I've just about decided to opt out. But maybe down the line, some really groovy reward or interesting storyarc will be added that catches my eye enough that I'll be motivated to push through the annoying prerequisites to get to it.
If you really think rewards aren't important, roll up a new alt, immediately turn off your XP, delete every drop you get, don't spend any of your Merits, and give away all your INF to random strangers. Then come back in six months and tell me how much fun you're having. -
Quote:Amen. Don't respond to trolls, it only encourages them.Why can you even still see her posts? Seriously, a little /ignore goes a long way. It'd go farther if people would quit quoting her.
Back on the subject of things that ought to be solo-able, but aren't: I've joined several PuG teams lately to help people get past Trapdoor, but I hadn't actually tried to solo him myself since the patch. I now understand why people are struggling so much. My SS/Invuln tanker knocked him into the lava, tagged him repeatedly with Envenomed Dagger, and still couldn't overcome his regen. Holy cow. -
That would work. Another, possibly easier fix would be to let us buy Shards with Merits or Alignment Merits. Even if the price were extremely high, it would at least be a goal that you could make steady progress towards, rather than relying on the whims of the RNG.
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You see a car heading towards you and don't bother to get out of the way, since the worst it can do is gently nudge you.
Your wife asks you why you're picking all the marshmallows out of the jello, and you explain that you have to take out the mitos before you can destroy the nucleus.
You see a kid dressed up as Batman on Halloween and warn him that he's going to get genericized. -
Quote:Yup, this. Pre-Incarnates, reaching level 50 meant that it was time for me to retire the character and roll a new one. If Incarnate content is all TFs, then at worst I'll just be in the same situation. Plus, I won't have to worry about doing Ramiel's annoying arc any more.If all Incarnate content is to be Task Forces, I'd just like to know. It won't make me ragequit, or storm around, or yell. In fact, it'll free me up to do other things, in game, instead.
If there are going to be solo-able Incarnate missions, then I hope they won't be significantly harder relative to the amount of power we're getting. i.e., if being an Incarnate makes you twice as powerful, but the missions are three times as hard, then I'm probably not going to bother with those either. -
Quote:Slightly different situations. Castle, who resigned, was allowed to make an official "farewell" post, and people had a chance to say goodbye to him directly. BaBs, on the other hand, was laid off, and we got no official announcement of it at all -- he just disappeared, and we had to find out what happened from outside sources. That's why people made more of a fuss about it.When BaBs left there was much wailing and gnashing of teeth here in this section of the forums, and even a bit of a memorial service on one of the servers, which I attended. When Castle left... well, heck, I didn't even know about it until a day or two after the fact when someone made an off-hand remark about it in a thread about something else.
Oh, and to stay on topic: DOOOooooOOOOoooMMMM! -
Quote:I have that same problem with Steel Canyon vs. Skyway City.It's been almost 7 years for me, and I still can't get Boomtown vs Brickstown straight in my head, or Founders Falls vs Faultline. Sitting here right now I know which is which, but when a random mission pops up in one or the other I frequently go to the wrong one.
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After 3 years, I still...
- Run at x1/+0 difficulty.
- Have never played a Defender, Stalker, or Warshade.
- Forget about that Kronos Titan ambush in the middle of Crimson's arc until it's right on top of me.
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Come to think of it, I haven't seen any Steel Canyon fires lately either.