-
Posts
677 -
Joined
-
First off, A. Positional Defense = Winner
B. Typed Defense = Pile!
When you look at it at first glance. Positional is easy to soft cap, while Type defense, not so much. Takes much more work(Unless a Stalker). This combined with low resists of the passives, makes the brute squishy, very squishy.
Sure you think your rocking out with your..ahem..out, but bam you face plant, all thats around you is 1 lt. & a minion. Why? Cuz typed defense seems to crap out more then the positional, when you get hit, your getting hard & fast & it sucks.
Super Reflex has Positional & has a special resistance bonus when your HP lowers, While E.A. doesnt have this, it does get a a auto-hit Self heal in its endo drain(before it didnt) & has one of the best status toggles in the game.
Fair trade off? -shrugs-
Takes twice as much effort & cash to pimp your ride on a Energy Armor brute, where a Super Reflex Brute(Stalker or Ninjitsu Stalker) can do so at a much better ease.
JJ -
-puts fingers in ears & runs away- LALALALALA
JJ -
I don't solo, ever.
I always got people on & ready to rock n roll, so the control part is just fine
JJ -
Blueside: Invasion of Angry Murderous Redcaps torching AE buildings down
Redside: Deathsurge & Gremlins leading a destructive battle to tear down AE buildings
There
JJ -
After reading all that
Turns out Maiden Justice who gave birth to Miss Liberty is the Sister of LORD RECLUSE, which would made him Uncle Recluse to Miss Liberty & Grand Uncle? Recluse to Ms. Liberty?
Creepy
JJ -
I agree, remove AE from Atlas, Galaxy, & Kings Row on Blueside.
I believe removing it from Mercy(Maybe Port Oaks)
This gives Vets with friends & know how, to go to Steel Canyon & Cap. They can do AE all they want, while new folks can at least try go through game normally, before becoming Farm Junkies.
As for removing XP, Im very much on the fence on this. I have 3 Arc's that are all connected to each other, they are actual story & have plot & what not. Removing XP, would prevent many if not majority of CoX player base to never touch em.
Though Farms also do that
We are on a very thin wire atm, Im sure much of the MMO Communities are watching us here & seeing how things turn out, before if ever they decide to "copy" this idea.
JJ -
This my build on my Ill/Kin, I enjoy it quite a bit.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(7), Lock-EndRdx/Rchg/Hold(9), Lock-Rchg/Hold(9), Lock-Acc/Rchg(11), Lock-%Hold(13)
Level 1: Transfusion -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal(3), Nictus-Acc/EndRdx/Heal/HP/Regen(3), Nictus-Acc/Heal(5), Nictus-Heal/HP/Regen/Rchg(5), Nictus-%Dam(7)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Deceive -- Mlais-Acc/Conf/Rchg(A), Mlais-Acc/Rchg(17), Mlais-EndRdx/Conf(37), Mlais-Acc/EndRdx(39), Mlais-Conf/Rng(39), Mlais-Dam%(39)
Level 6: Swift -- Run-I(A)
Level 8: Superior Invisibility -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 10: Siphon Speed -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Slow(11), TmpRdns-Dmg/Slow(13), TmpRdns-Acc/Dmg/Slow(15), TmpRdns-Rng/Slow(15), TmpRdns-Acc/EndRdx(17)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Phantom Army -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(23), ExRmnt-Acc/Dmg(25), ExRmnt-+Res(Pets)(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Speed Boost -- EndMod-I(A), EndMod-I(23)
Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(29)
Level 26: Spectral Terror -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(27), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(29), Abys-Fear/Rng(31), Abys-Dam%(33)
Level 28: Flash -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(43), Lock-EndRdx/Rchg/Hold(43), Lock-Rchg/Hold(43), Lock-Acc/Rchg(46), Lock-%Hold(50)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Phantasm -- SvgnRt-Acc/Dmg(A), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Dmg/EndRdx(34), SvgnRt-Acc(34), SvgnRt-PetResDam(34)
Level 35: Transference -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/EndRdx(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc/Rchg(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(40), RechRdx-I(40), RechRdx-I(40), RechRdx-I(42)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/Rchg(45), Aegis-ResDam(46), Aegis-Psi/Status(46)
Level 47: Recall Friend -- RechRdx-I(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16% DamageBuff(Smashing)[*]16% DamageBuff(Lethal)[*]16% DamageBuff(Fire)[*]16% DamageBuff(Cold)[*]16% DamageBuff(Energy)[*]16% DamageBuff(Negative)[*]16% DamageBuff(Toxic)[*]16% DamageBuff(Psionic)[*]1.56% Defense(Smashing)[*]1.56% Defense(Lethal)[*]7.19% Defense(Fire)[*]7.19% Defense(Cold)[*]9.06% Defense(Energy)[*]9.06% Defense(Negative)[*]3.13% Defense(Melee)[*]18.1% Defense(Ranged)[*]9.69% Defense(AoE)[*]3.15% Max End[*]2.75% Enhancement(Terrorized)[*]1.5% Enhancement(JumpHeight)[*]1.5% Enhancement(FlySpeed)[*]1.5% Enhancement(RunSpeed)[*]1.5% Enhancement(JumpSpeed)[*]32.5% Enhancement(RechargeTime)[*]18% Enhancement(Accuracy)[*]2.5% Enhancement(Confused)[*]5% Enhancement(Held)[*]5% Enhancement(Heal)[*]49.6 HP (4.88%) HitPoints[*]MezResist(Confused) 5.25%[*]MezResist(Held) 9.65%[*]MezResist(Immobilize) 4.7%[*]MezResist(Sleep) 5.25%[*]MezResist(Stun) 5.25%[*]MezResist(Terrorized) 2.5%[*]5.5% (0.09 End/sec) Recovery[*]20% (0.85 HP/sec) Regeneration[*]20% Resistance(Smashing)[*]20% Resistance(Lethal)[*]21.3% Resistance(Fire)[*]21.3% Resistance(Cold)[*]20% Resistance(Energy)[*]23.8% Resistance(Negative)[*]23.1% Resistance(Toxic)[*]26.1% Resistance(Psionic)[*]5% RunSpeed[*]2.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Lockdown[u]
(Blind)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Touch of the Nictus[u]
(Transfusion)<ul type="square">[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(Heal)[*] 2.25% Max End[*] 3.75% Resistance(Negative)[/list][u]Malaise's Illusions[u]
(Deceive)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% Enhancement(Confused)[*] 2.5% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[/list][u]Red Fortune[u]
(Superior Invisibility)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Tempered Readiness[u]
(Siphon Speed)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 1.5% Enhancement(Slow)[*] 0.9% Max End[*] 3.75% Enhancement(RechargeTime)[*] 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)[/list][u]Expedient Reinforcement[u]
(Phantom Army)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.42 HP/sec) Regeneration[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 10% Resistance(All)[/list][u]Glimpse of the Abyss[u]
(Spectral Terror)<ul type="square">[*] 2.75% Enhancement(Terrorized)[*] 19.1 HP (1.88%) HitPoints[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[*] 3.13% Resistance(Psionic)[/list][u]Lockdown[u]
(Flash)<ul type="square">[*] 3% DamageBuff(All)[*] 2.5% Enhancement(Held)[*] MezResist(Held) 2.2%[*] 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Sovereign Right[u]
(Phantasm)<ul type="square">[*] MezResist(Sleep) 2.75%[*] MezResist(Confused) 2.75%[*] MezResist(Stun) 2.75%[*] MezResist(Held) 2.75%[*] 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)[*] 10% Resistance(All)[/list][u]Efficacy Adaptor[u]
(Transference)<ul type="square">[*] 11.4 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.42 HP/sec) Regeneration[*] 2.5% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Mind Over Body)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 2.5% XPDebtProtection[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Resistance(Toxic)[*] 3% Resistance(Psionic)[/list]
JJ -
I always felt D.B. wasent great for stalkers, its ok, I got a DB/Ninjitsu & felt my EM/ELA was more fun to me.
JJ -
LOW RESISTS?
Are you high?
They have Resist numbers that makes most Scrappers & even some tanks wish they had.
Sure you have low defense, your going get hit, but in PvP, everyone going hit you anyways, just pack up on some Greens & Oranges buddy.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Villain Profile:
Level 1: Energy Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Acc/EndRdx/Rchg(19), Mako-Dmg/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(27)
Level 1: Hide -- DefBuff-I(A), DefBuff-I(3), GftotA-Run+(29)
Level 2: Bone Smasher -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 4: Charged Armor -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam/EndRdx(36), TtmC'tng-ResDam(37), TtmC'tng-EndRdx(37)
Level 6: Assassin's Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 8: Swift -- Run-I(A)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-EndRdx/Rchg(43), RctvArm-EndRdx(45)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(50)
Level 14: Super Jump -- Jump-I(A)
Level 16: Conductive Shield -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-EndRdx/Rchg(17), TtmC'tng-ResDam/Rchg(17), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam(36), TtmC'tng-EndRdx(36)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Placate -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(25), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-Build%(48)
Level 26: Lightning Reflexes -- Run-I(A)
Level 28: Grounded -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(46)
Level 30: Energy Transfer -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg(34), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 32: Total Focus -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Boxing -- Acc-I(A)
Level 38: Power Surge -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam/Rchg(39), Aegis-ResDam(40), Aegis-Psi/Status(40)
Level 41: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/Rchg(42), ImpArm-EndRdx/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResPsi(43)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(50), Efficacy-EndMod/EndRdx(50)
Level 49: Recall Friend -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5.5% DamageBuff(Smashing)[*]5.5% DamageBuff(Lethal)[*]5.5% DamageBuff(Fire)[*]5.5% DamageBuff(Cold)[*]5.5% DamageBuff(Energy)[*]5.5% DamageBuff(Negative)[*]5.5% DamageBuff(Toxic)[*]5.5% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]9.56% Defense(Fire)[*]9.56% Defense(Cold)[*]7.38% Defense(Energy)[*]7.38% Defense(Negative)[*]4.88% Defense(Psionic)[*]11.1% Defense(Melee)[*]9.88% Defense(Ranged)[*]11.4% Defense(AoE)[*]2.25% Max End[*]20% Enhancement(RechargeTime)[*]28% Enhancement(Accuracy)[*]5% FlySpeed[*]162.6 HP (13.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 11.6%[*]MezResist(Immobilize) 13.2%[*]MezResist(Sleep) 4.4%[*]MezResist(Stun) 4.4%[*]8% (0.13 End/sec) Recovery[*]4.38% Resistance(Toxic)[*]17.6% Resistance(Psionic)[*]17.5% RunSpeed[*]2.5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Energy Punch)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 18.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Gift of the Ancients[u]
(Hide)<ul type="square">[*] 7.5% RunSpeed[/list][u]Crushing Impact[u]
(Bone Smasher)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Titanium Coating[u]
(Charged Armor)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 18.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Crushing Impact[u]
(Assassin's Strike)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Reactive Armor[u]
(Static Shield)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[*] 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)[*] 1.25% Resistance(Toxic)[/list][u]Titanium Coating[u]
(Conductive Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 18.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Steadfast Protection[u]
(Grounded)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 18.1 HP (1.5%) HitPoints[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Crushing Impact[u]
(Energy Transfer)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Crushing Impact[u]
(Total Focus)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Aegis[u]
(Power Surge)<ul type="square">[*] 5% RunSpeed[*] 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)[*] 2.5% XPDebtProtection[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Resistance(Toxic)[*] 2.25% Resistance(Psionic)[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.88% Defense(Psionic)[*] 2.25% Max End[*] MezResist(Held) 2.75%[*] 3.13% Resistance(Psionic)[*] 2.25% Resistance(Psionic)[/list][u]Efficacy Adaptor[u]
(Power Sink)<ul type="square">[*] 13.6 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[/list]
JJ -
Thoughts? I think it looks pretty damn good, yes I have the cash for everything & then some
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(3), Mako-Acc/EndRdx/Rchg(15), Mako-Dmg/Rchg(42), Mako-Dmg/EndRdx(42), Mako-Dam%(43)
Level 1: Hide -- DefBuff-I(A), DefBuff-I(3)
Level 2: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(13), Mako-Dmg/Rchg(15), Mako-Dmg/EndRdx(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(42)
Level 4: Kinetic Shield -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5)
Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 8: Power Shield -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(9)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(17), GftotA-Run+(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Placate -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(25), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(50), GSFC-Build%(50)
Level 26: Thunder Strike -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(27), Oblit-Acc/Rchg(27), Oblit-Dmg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(33)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg(31), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39)
Level 30: Energy Drain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(37)
Level 38: Overload -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(39), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx(40), RedFtn-Def(40), RedFtn-EndRdx(43)
Level 41: Energy Protection -- S'fstPrt-ResDam/Def+(A), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(48), RctvArm-ResDam(50)
Level 44: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/Rchg(46), RedFtn-Def/EndRdx(46), RedFtn-Def(48), RedFtn-EndRdx(48)
Level 47: Recall Friend -- RechRdx-I(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15.5% DamageBuff(Smashing)[*]15.5% DamageBuff(Lethal)[*]15.5% DamageBuff(Fire)[*]15.5% DamageBuff(Cold)[*]15.5% DamageBuff(Energy)[*]15.5% DamageBuff(Negative)[*]15.5% DamageBuff(Toxic)[*]15.5% DamageBuff(Psionic)[*]7.38% Defense(Smashing)[*]7.38% Defense(Lethal)[*]6.44% Defense(Fire)[*]6.44% Defense(Cold)[*]11.8% Defense(Energy)[*]11.8% Defense(Negative)[*]6.13% Defense(Psionic)[*]9.88% Defense(Melee)[*]18.6% Defense(Ranged)[*]9.88% Defense(AoE)[*]4% Enhancement(Heal)[*]25% Enhancement(RechargeTime)[*]32% Enhancement(Accuracy)[*]5% FlySpeed[*]85.8 HP (7.13%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 6.6%[*]MezResist(Immobilize) 16.5%[*]MezResist(Stun) 2.2%[*]MezResist(Terrorized) 2.2%[*]2.5% (0.04 End/sec) Recovery[*]10% (0.5 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]3.13% Resistance(Negative)[*]1.26% Resistance(Toxic)[*]6.26% Resistance(Psionic)[*]12.5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Mako's Bite[u]
(Charged Brawl)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 18.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Mako's Bite[u]
(Havoc Punch)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 18.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Crushing Impact[u]
(Assassin's Shock)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Gift of the Ancients[u]
(Combat Jumping)<ul type="square">[*] 7.5% RunSpeed[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 22.6 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Obliteration[u]
(Thunder Strike)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Crushing Impact[u]
(Chain Induction)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 13.6 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 2.5% Resistance(Psionic)[/list][u]Doctored Wounds[u]
(Energy Drain)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[*] 1.26% Resistance(Toxic,Psionic)[/list][u]Scirocco's Dervish[u]
(Lightning Rod)<ul type="square">[*] 10% (0.5 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] 3.13% Defense(Psionic)[/list][u]Red Fortune[u]
(Overload)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Steadfast Protection[u]
(Energy Protection)<ul type="square">[*] 3% Defense(All)[/list][u]Reactive Armor[u]
(Energy Protection)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[*] 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)[/list][u]Red Fortune[u]
(Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
JJ -
GROUP FLY, GROUP FLY?
Are you gimping the Blut Wurst already?
JJ -
So my Fire/Thorns Dom, who is fully IO Reciped out at 50, got scarier? Nice
To Fairy person bemoaning about Psi & Castle, blah blah.
Quit the game already
JJ -
-stomps back in & points to Madisen- OFF MAH LAWN!
-stomps back out, leaving a cake-
JJ -
Don't know yah, but no one made you a birthday post.
So Happy Birthday, may you get drunkified real good like,
JJ -
If your looking for folks to team with, contact: @darkmire in game
Welcome
JJ -
You can catch me ingame @Darkmire
Usually not home till 5pm Pac, Mon-Fri. Thus things of this nature won't happen till then.
JJ -
Never Fear, JJ is here!
After much gnashing of teeth & headbanging on desks. The "XP Munkies" & Myself have got the B.S.F. down to a pretty much art form, don't believe me, Ask the Puppy!
We are willing to snag 1-2 folks to come along, so long we have our Holy Trinity of a Rad, Kin, & Poison or Trap or Trick Arrow or Another Kin or Another Rad
We do it Stalkerless all the time(Go Go Sand Tornados!). That doesn't mean we won't take a stalker, so don't you pout you stalkers!
So get a hold me via game(@Darkmire), here, or through Fuegos(Puppy)
JJ -
Siphon Insight IOs?
Mid's doesnt show it can, but some things have changed & I know Mid's hasent updated lately.
Thanks
JJ -
Talk to @Darkmire
I always have teams, 24-7 Baby!Least when Im on
JJ -
You ARE screwed over the weekend
Mastermind Power Still DOES NOT work.
It still only rewards 20 Merits
JJ -
Do 5th Column HAVE AUTO HIT?
I run in mid 40s on my stalker for Positional Defense.
Even eating 3 Shields, The 5th Constantly hit me., This bogus BS
JJ -
Still waiting for my Psi Melee.
It won number 2 on the List we voted on, right behind Dual Blades. I demands it!
JJ -
Axe & Energy Aura
Fire Melee & Energy Aura
Super Strength & Energy Aura + Rage Crash = Faceplant
Anything/Energy Aura for BRUTES, minus Dark Melee. Cuz that would help Energy Aura.
JJ -
Deal with it folks, your "RPs" is dying breed right now.
You can thank AE, the thing that was suppose to be RP boon for ya'll.
JJ