This is my Ranged Bane build
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Mace Beam -- Thundr-Acc/Dmg/Rchg(A)
, Thundr-Dmg/Rchg(3)
, Thundr-Dmg/EndRdx(3)
, Thundr-Acc/Dmg(17)
, Thundr-Acc/Dmg/EndRdx(19)
, Thundr-Dmg/EndRdx/Rchg(19)
Level 1: Wolf Spider Armor -- ResDam-I(A)
, S'fstPrt-ResDam/EndRdx(5)
, S'fstPrt-ResDam/Def+(7)
, S'fstPrt-ResKB(46)
Level 2: Bane Spider Armor Upgrade -- ResDam-I(A)
, ResDam-I(5)
, ResDam-I(7)
, S'fstPrt-ResKB(46)
Level 4: Combat Training: Defensive -- DefBuff-I(A)
, DefBuff-I(9)
, DefBuff-I(9)
Level 6: Swift -- Run-I(A)
Level 8: Mace Beam Volley -- Posi-Acc/Dmg/EndRdx(A)
, Posi-Acc/Dmg(15)
, Posi-Dmg/Rng(23)
, Posi-Dmg/EndRdx(23)
, Posi-Dmg/Rchg(25)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A)
, RedFtn-EndRdx/Rchg(11)
, RedFtn-Def/Rchg(11)
, RedFtn-Def(13)
, RedFtn-Def/EndRdx(13)
, RedFtn-EndRdx(15)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Poisonous Ray -- Thundr-Acc/Dmg/Rchg(A)
, Thundr-Dmg/Rchg(17)
, Thundr-Dmg/EndRdx(25)
, Thundr-Acc/Dmg(31)
, Thundr-Acc/Dmg/EndRdx(33)
, Thundr-Dmg/EndRdx/Rchg(33)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A)
, EndMod-I(21)
, EndMod-I(21)
Level 22: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A)
, AdjTgt-ToHit/Rchg(50)
Level 24: Mental Training -- Run-I(A)
Level 26: Cloaking Device -- RedFtn-Def/EndRdx/Rchg(A)
, RedFtn-Def(27)
, RedFtn-EndRdx/Rchg(27)
, RedFtn-Def/Rchg(29)
, RedFtn-Def/EndRdx(29)
, RedFtn-EndRdx(31)
Level 28: Surveillance -- AnWeak-Acc/Rchg/EndRdx(A)
, AnWeak-DefDeb(37)
, AnWeak-DefDeb/EndRdx/Rchg(37)
, AnWeak-Acc/Rchg(37)
, AnWeak-Acc/DefDeb(39)
, AnWeak-%ToHit(39)
Level 30: Tactical Training: Assault -- EndRdx-I(A)
, EndRdx-I(31)
Level 32: Tactical Training: Leadership -- GSFC-ToHit/EndRdx(A)
, GSFC-ToHit(33)
, GSFC-ToHit/Rchg(34)
, GSFC-ToHit/Rchg/EndRdx(34)
, GSFC-Rchg/EndRdx(34)
, GSFC-Build%(36)
Level 35: Hasten -- RechRdx-I(A)
, RechRdx-I(36)
, RechRdx-I(36)
Level 38: Call Reinforcements -- ExRmnt-EndRdx/Dmg/Rchg(A)
, ExRmnt-Acc/Rchg(39)
, ExRmnt-Acc/Dmg/Rchg(40)
, ExRmnt-Dmg/EndRdx(40)
, ExRmnt-Acc/Dmg(40)
, ExRmnt-+Res(Pets)(42)
Level 41: Mace Blast -- Thundr-Acc/Dmg/Rchg(A)
, Thundr-Dmg/Rchg(42)
, Thundr-Dmg/EndRdx(42)
, Thundr-Acc/Dmg(43)
, Thundr-Acc/Dmg/EndRdx(43)
, Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Disruptor Blast -- Posi-Acc/Dmg/EndRdx(A)
, Posi-Acc/Dmg(45)
, Posi-Dmg/EndRdx(45)
, Posi-Dmg/Rng(45)
, Posi-Dmg/Rchg(46)
Level 47: Web Envelope -- Enf'dOp-Acc/Immob/Rchg(A)
, Enf'dOp-Acc/Immob(48)
, Enf'dOp-Acc/Rchg(48)
, Enf'dOp-EndRdx/Immob(48)
, Enf'dOp-Immob/Rng(50)
, Enf'dOp-Acc/EndRdx(50)
Level 49: Combat Training: Offensive -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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[u]Set Bonus Totals:[u]<ul type="square">[*]14.5% DamageBuff(Smashing)[*]14.5% DamageBuff(Lethal)[*]14.5% DamageBuff(Fire)[*]14.5% DamageBuff(Cold)[*]14.5% DamageBuff(Energy)[*]14.5% DamageBuff(Negative)[*]14.5% DamageBuff(Toxic)[*]14.5% DamageBuff(Psionic)[*]8.31% Defense(Smashing)[*]8.31% Defense(Lethal)[*]4.25% Defense(Fire)[*]4.25% Defense(Cold)[*]18.3% Defense(Energy)[*]18.3% Defense(Negative)[*]3% Defense(Psionic)[*]9.88% Defense(Melee)[*]22.4% Defense(Ranged)[*]5.5% Defense(AoE)[*]32.5% Enhancement(RechargeTime)[*]50% Enhancement(Accuracy)[*]3% Enhancement(Immobilize)[*]17% FlySpeed[*]36.1 HP (3.37%) HitPoints[*]17% JumpHeight[*]17% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 2.5%[*]MezResist(Immobilize) 6.9%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 4.7%[*]MezResist(Terrorized) 2.5%[*]15% (0.26 End/sec) Recovery[*]20% (1.07 HP/sec) Regeneration[*]11.6% Resistance(Smashing)[*]11.6% Resistance(Lethal)[*]15.7% Resistance(Fire)[*]15.7% Resistance(Cold)[*]10% Resistance(Energy)[*]11.9% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]17% RunSpeed[/list]
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[u]Set Bonuses:[u]
[u]Thunderstrike[u]
(Mace Beam)<ul type="square">[*] 2% (0.04 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
[u]Steadfast Protection[u]
(Wolf Spider Armor)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 16.1 HP (1.5%) HitPoints[*]
3% Defense(All)[*]
Knockback Protection (Mag -4)[/list]
[u]Steadfast Protection[u]
(Bane Spider Armor Upgrade)<ul type="square">[*]
Knockback Protection (Mag -4)[/list]
[u]Positron's Blast[u]
(Mace Beam Volley)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list]
[u]Red Fortune[u]
(Tactical Training: Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
[u]Thunderstrike[u]
(Poisonous Ray)<ul type="square">[*] 2% (0.04 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
[u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] 2% DamageBuff(All)[/list]
[u]Red Fortune[u]
(Cloaking Device)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list]
[u]Analyze Weakness[u]
(Surveillance)<ul type="square">[*] 10% (0.54 HP/sec) Regeneration[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 11% Enhancement(Accuracy)[*] 1.58% Resistance(Smashing,Lethal)[/list]
[u]Gaussian's Synchronized Fire-Control[u]
(Tactical Training: Leadership)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 20.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list]
[u]Expedient Reinforcement[u]
(Call Reinforcements)<ul type="square">[*] Status Resistance 2.5%[*] 3% DamageBuff(All)[*] 6.25% Enhancement(RechargeTime)[*] 10% (0.54 HP/sec) Regeneration[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*]
10% Resistance(All)[/list]
[u]Thunderstrike[u]
(Mace Blast)<ul type="square">[*] 2% (0.04 End/sec) Recovery[*] 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*]
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) (Exceeded 5 Bonus Cap)[/list]
[u]Positron's Blast[u]
(Disruptor Blast)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list]
[u]Enfeebled Operation[u]
(Web Envelope)<ul type="square">[*] 3% Enhancement(Immobilize)[*] 1.88% Resistance(Negative)[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[*] 3.75% Enhancement(RechargeTime)[*] 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)[/list]
JJ