Trying figure out what export I need to use here, less someone already knows
Edit: OK that was not it.
Test again
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
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Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation
Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Dmg/Rchg(19), Mako-Dmg/EndRdx(19), Mako-Dam%(23)
Level 1: Hide -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3)
Level 2: Havoc Punch -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 4: Ninja Reflexes -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5), Krma-ResKB(50)
Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 8: Swift -- Run-I(A)
Level 10: Danger Sense -- DefBuff-I(A), DefBuff-I(11), DefBuff-I(11), Krma-ResKB(50)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Placate -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kuji-In Sha -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal(31), S'fstPrt-ResDam/Def+(31)
Level 26: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(27), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Build%(48), GSFC-Rchg/EndRdx(50)
Level 28: Thunder Strike -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(29), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(46), Sciroc-Dam%(48)
Level 30: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Slow(42), TmpRdns-Acc/Dmg/Slow(42), TmpRdns-Dmg/Slow(42), TmpRdns-Rng/Slow(43), TmpRdns-Acc/EndRdx(43)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Blinding Powder -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(36), SipInsght-ToHitDeb/EndRdx/Rchg(37), SipInsght-Acc/Rchg(37), SipInsght-Acc/ToHitDeb(37), SipInsght-%ToHit(39)
Level 38: Kuji-In Retsu -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx(40), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 41: Smoke Flash -- Acc-I(A)
Level 44: Chain Induction -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg(45), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 47: Recall Friend -- RechRdx-I(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
------------
Set Bonus Totals:- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 7.69% Defense(Fire)
- 7.69% Defense(Cold)
- 8.31% Defense(Energy)
- 8.31% Defense(Negative)
- 6.13% Defense(Psionic)
- 11.1% Defense(Melee)
- 13.6% Defense(Ranged)
- 12.4% Defense(AoE)
- 0.9% Max End
- 4% Enhancement(Heal)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(FlySpeed)
- 28.8% Enhancement(RechargeTime)
- 1.5% Enhancement(JumpHeight)
- 48% Enhancement(Accuracy)
- 9% FlySpeed
- 81.3 HP (6.75%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 12.1%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 4% (0.07 End/sec) Recovery
- 10% (0.5 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.13% Resistance(Negative)
- 7.5% Resistance(Psionic)
- 9% RunSpeed
- 2% XPDebtProtection
------------
Set Bonuses:
Mako's Bite
(Charged Brawl)
- MezResist(Immobilize) 3.3%
- 18.1 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Crushing Impact
(Havoc Punch)
- MezResist(Immobilize) 2.2%
- 13.6 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
Karma
(Ninja Reflexes)
- Knockback Protection (Mag -4)
Crushing Impact
(Assassin's Shock)
- MezResist(Immobilize) 2.2%
- 13.6 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
Karma
(Danger Sense)
- Knockback Protection (Mag -4)
Doctored Wounds
(Kuji-In Sha)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Steadfast Protection
(Kuji-In Sha)
Gaussian's Synchronized Fire-Control
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Scirocco's Dervish
(Thunder Strike)
- 10% (0.5 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
Tempered Readiness
(Caltrops)
- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
- 0.9% Max End
- 3.75% Enhancement(RechargeTime)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Obliteration
(Lightning Rod)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Siphon Insight
(Blinding Powder)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
Red Fortune
(Kuji-In Retsu)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Crushing Impact
(Chain Induction)
- MezResist(Immobilize) 2.2%
- 13.6 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 2.5% Resistance(Psionic)