JJDrakken

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  1. JJDrakken

    Hi guys!

    R W3 RPz n0w?


    JJ
  2. -Sets up a Troll farm, wanders around watering the young trolls planted in the ground & nods-

    Someday, you'll grow up & be a Big Troll, Once your a Big Troll, you can be fed by the ignorant masses that pool together in places known as Message Boards.


    You'll be well Fed & warm from all the flaming. I'll be so proud of you trolls...


    Then I'll get to hunt you down & shoot each one of you & everyone else. Cuz they are on my lawn.


    JJ
  3. JJDrakken

    Hi guys!

    Don't worry Haet, it implies to all the posters on Virtue for most part,

    & Xan, I live in the Great Northwest, You get Rain, lots & lots of rain, in your 6ft deep muddy hole!


    JJ
  4. Someone give Yogi a Picnic Basket & Cigar.

    Common sense over-riding "OMG MY CHILDHOOD" dorks.


    I for one, happy period to see anything I grew up on, in another fashion, be it Big Screen, New Games, etc...


    JJ
  5. JJDrakken

    Hi guys!

    I swear, if I met most the Posters here, I would shoot them & bury them somewhere deep in the woods.


    -scowls-


    JJ
  6. JJDrakken

    Bacon

    Pig is usually closet to humans, when tests are done for ballistics, etc...


    So basically, its like your eating human.... :O



    JJ
  7. GOOD


    Blueside deserved that, I hope it stays. Your STF was a cake walk, compared to the LRSF.





    JJ
  8. People, about Badges, seriously.


    What do you think we have Oro for? Its more then a inter-dimensional Train Station.


    You can flashback some stuff & work on badges there too.


    JJ
  9. Im so frigging excited by all this news about i16, My head going asplode!

    Im giggling madly in my chair, it freaked me out!


    I seriously was about to walk away from the game, dead serious. This..I can't even form words for it right now...



    JJ
  10. JJDrakken

    Hi guys!

    Oh F's Sake


    You guys get off my lawn now...srsly. I just cleaned the damn fluff n stuff off, I don't need more this soon.



    JJ
  11. Did someone remove my post about this?

    For folks spewing about Continuity, The man responsible for 90% GI JOE Lore.


    http://www.411mania.com/movies/colum...Larry-Hama.htm

    -points-


    Larry Hama states:

    Steve Gustafson: First, congratulations on receiving the Henry Y. Kiyama Award last month. As the first recipient of the award, it must be a huge honor for you and a testament to your contributions to the Asian and Asian American community. What are some of your thoughts on receiving the award?

    Larry Hama: Surprised and humbled. It's the first and only award I've ever received. Never even been nominated for anything.

    SG: Of course the big news is the live action G.I. Joe movie. How do you feel about seeing a property that you are so close to finally coming to the big screen?

    LH: I've seen it five times and I love it. I've said time and again that I am not one for continuity and that RAH (Real American Hero) was made up as it went along literally page by page and a huge hunk of it was retcon. The intrinsic cores of the characters are right there in the movie, exactly as they were in the comic. Scarlett, Storm Shadow and Snake-Eyes are true to their essence. The continuity freaks need to get a life.


    IN CASE YOU MISSED IT, LET ME REPHRASE A PART: "The continuity freaks need to get a life."


    JJ
  12. JJDrakken

    Hey devs!

    While we are at it, they Should Hire Mid's too.


    Just bout every other MMO has an official character/something lvling tool, that you can pre-lvl something on it, to check out builds.


    Yet we don't, we rely on hard work of others. They should hire them & make an official Character Builder!


    JJ
  13. You know what, the Original Creator of G.I. JOE, loved the movie, said he's seen it 5 times now. He also said: Those that hate on it, need to get over themselves.


    You know, I kinda agree with him, I enjoyed it, I liked all the various nods to various things, but knew it was like a reboot.


    So, get over it


    JJ
  14. Barking up the wrong tree with me.


    I lead, period


    JJ
  15. Actually, expect the Defenders to die out, before a Corrupter does.


    JJ
  16. Aww, I wanna join, but I aint a Brit or Europe or whatever, I cant go to Union

    Boo


    JJ
  17. Hates the Twitter, Hates the Myspace, Facebook, (insert some damn fad here) stuff of late.


    So Yah, I hope they dont make a trend of this


    JJ
  18. JJDrakken

    Hello

    Welcome to the Ghost Town

    JJ
  19. Hope you reported said individual, if not, give me his global, I'll make his life hell


    JJ
  20. I havent been in a closed Beta, since Original CoH Game.


    Huh, wonder if I'll get in.


    JJ
  21. Nope, but I was testing for future of it(I hope)

    JJ
  22. OK, so Export is the Universal Codes, if anyone needs to know that.

    What sucks now is, I have to use PMs for this for myself, Use to be able to pick random post, have it preview the build, before post, Copy n Paste that, close out the post, so it never posts.




    JJ
  23. Trying figure out what export I need to use here, less someone already knows

    Edit: OK that was not it.

    Test again

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Ninjitsu
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Teleportation

    Villain Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Dmg/Rchg(19), Mako-Dmg/EndRdx(19), Mako-Dam%(23)
    Level 1: Hide -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3)
    Level 2: Havoc Punch -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
    Level 4: Ninja Reflexes -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5), Krma-ResKB(50)
    Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 8: Swift -- Run-I(A)
    Level 10: Danger Sense -- DefBuff-I(A), DefBuff-I(11), DefBuff-I(11), Krma-ResKB(50)
    Level 12: Combat Jumping -- DefBuff-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Health -- Heal-I(A)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Placate -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Kuji-In Sha -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal(31), S'fstPrt-ResDam/Def+(31)
    Level 26: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(27), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Build%(48), GSFC-Rchg/EndRdx(50)
    Level 28: Thunder Strike -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(29), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(46), Sciroc-Dam%(48)
    Level 30: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Slow(42), TmpRdns-Acc/Dmg/Slow(42), TmpRdns-Dmg/Slow(42), TmpRdns-Rng/Slow(43), TmpRdns-Acc/EndRdx(43)
    Level 32: Lightning Rod -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Blinding Powder -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(36), SipInsght-ToHitDeb/EndRdx/Rchg(37), SipInsght-Acc/Rchg(37), SipInsght-Acc/ToHitDeb(37), SipInsght-%ToHit(39)
    Level 38: Kuji-In Retsu -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx(40), RedFtn-Def(40), RedFtn-EndRdx(40)
    Level 41: Smoke Flash -- Acc-I(A)
    Level 44: Chain Induction -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(45), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg(45), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46)
    Level 47: Recall Friend -- RechRdx-I(A)
    Level 49: Hurdle -- Jump-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Assassination
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 7.69% Defense(Fire)
    • 7.69% Defense(Cold)
    • 8.31% Defense(Energy)
    • 8.31% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 11.1% Defense(Melee)
    • 13.6% Defense(Ranged)
    • 12.4% Defense(AoE)
    • 0.9% Max End
    • 4% Enhancement(Heal)
    • 1.5% Enhancement(RunSpeed)
    • 1.5% Enhancement(JumpSpeed)
    • 1.5% Enhancement(FlySpeed)
    • 28.8% Enhancement(RechargeTime)
    • 1.5% Enhancement(JumpHeight)
    • 48% Enhancement(Accuracy)
    • 9% FlySpeed
    • 81.3 HP (6.75%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 12.1%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 4% (0.07 End/sec) Recovery
    • 10% (0.5 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 7.5% Resistance(Psionic)
    • 9% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Mako's Bite
    (Charged Brawl)
    • MezResist(Immobilize) 3.3%
    • 18.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Crushing Impact
    (Havoc Punch)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Karma
    (Ninja Reflexes)
    • Knockback Protection (Mag -4)
    Crushing Impact
    (Assassin's Shock)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Karma
    (Danger Sense)
    • Knockback Protection (Mag -4)
    Doctored Wounds
    (Kuji-In Sha)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (Kuji-In Sha)
    • 3% Defense(All)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Scirocco's Dervish
    (Thunder Strike)
    • 10% (0.5 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Tempered Readiness
    (Caltrops)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    • 0.9% Max End
    • 3.75% Enhancement(RechargeTime)
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    Obliteration
    (Lightning Rod)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Siphon Insight
    (Blinding Powder)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    Red Fortune
    (Kuji-In Retsu)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Crushing Impact
    (Chain Induction)
    • MezResist(Immobilize) 2.2%
    • 13.6 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    • 2.5% Resistance(Psionic)