JDub

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  1. You post a pointless post basicly saying Ultimus is an idiot and you can't believe he thought of this.....but I'm ignorant? Why don't you just go back to ripping on peoples costumes in the screenshot thread and leave this thread to the grown ups.
  2. Wow Icetroll....your on top of things. That was news like a week ago.
  3. If Turbo woulda came up with it, all the signature powers would have to be bright and shiny!
  4. I had to check out the CO website to see what all the fuss is about. I think it is hillarious that they will have an underwater city and a moonbase! lolz!
  5. How is Champions online going to affect CoX development? Cryptic doesn't have anything to do with CoX updates and such. Before the Champions announcment they were working on the Marvel MMO.....what's the difference?
  6. If there is a CoX2, I'd like to see a change in how aggro works. If NPCs only aggroed line of sight, and the game played more like Metal Gear Solid, or Splinter Cell when in missions. It would be nice to be able to use tactics and stealth sometimes. Be able to complate missions in different ways, instead of just kill all...click glowie.
  7. Sounds to me like Cryptic already has alot put into a new hero/villain game and noe that the Marvel MMO fell thru, they are gonna use it in SOME game. Enter champions. It's all about the character creation and level of uniqueness your characters can have for me...so I'll keep an eye on it....but I don't have my hopes to high.

    As far as this "groovy" announcment, what a horrible PR guy. Who says things like groovy anyway? I have a feeling there are big plans for a CoX 2, which is good and bad. Good because they could get everything right this time, and bad because it means this game will suffer and the new one could end up sucking. Just keep your fingers crosses I suppose.

    Also, this is a outtake of a response of a PT I sent Castle...

    [ QUOTE ]
    5. With some confusing statements lately about groovy futres and what not....will this year be similair to last year? Should we expect issue 12-14?
    Magic 8 Ball says, "Reply Hazy; ask again later."

    [/ QUOTE ]

    That struck me as odd, maybe I'm reading into it to much, but it seems like things are kinda up in the air right now. If not I think he would have responded with something like "yes, we will try to match last years content output, but it's not a garantee".
  8. So the Devs have never made a comment on this idea at all? Did the motto "Give the players what they ask for" go away when NCsoft bought them out? They should at least post something. How about we are looking into it, or it won't work with the current game engine. Either way, I for one would love to know.
  9. So when the NCSoft CEO said

    [ QUOTE ]
    We acquired 100 percent of the IP recently, so we have some major plans for City of Heroes for the future. Again, for this year we’re going to be doing regular updates, but there’s a lot of exciting stuff going on around City of Heroes, not for this year in terms of new releases, but certainly in the next couple of years.

    [/ QUOTE ]

    Does this mean some kind of third game is coming? He talks about new releases besides new updates. Just wondering if anyone else had any info on that. CoX2? If they are making CoX2 they need to make sure to get all the input before hand and get it right the first.....second time around, and all characters should be somewhat transferable.
  10. Also, if we ever get a CoX 2, all powers shoukld be like this. As far as being able to select the animation and particle affects, maybe even the type of damage. This adds much more uniqueness to the game.
  11. [ QUOTE ]
    So I had this idea pop into my mind today. I was thinking about how for some players the 32+ game starts to die down because you aren't getting powers as often and leveling is slower. I was looking at Arch Villains and Heroes and remembered each of them had their own signature power. I thought to myself, wouldn't it be cool if Heroes (And villains) could create their own signature powers? Well, here was my idea:

    The Basics

    Starting at level 33, you earn "points" toward your signature power. You basically get one point per level all the way up to 50. Each point is spent in a tree that modifies the ability of the power. There is a special "lock" system in place so you cannot just focus all your points into one category. (IE, focusing all points into "Hold" so that the power is like mag 20)

    Players could choose from various attributes

    Teleport Self
    Damage
    Hold
    Heal Self
    Heal Other
    Accuracy
    Speed
    AOE
    Etc.

    A player could spread his points out creating a jack of all trades power master of none. They could chose to focus on certain categories but only to an extent. The various categories will work in a tree like system. The bottom of the tree would be:

    Damage -- Heal Other -- Heal Self -- Buff (Speed, Recharge, +Damage, etc... only one of these) -- Hold -- Disorient -- Teleport

    Focusing more points into a given category would enhance the effect. However, after X amount of points the category becomes maxed. Spending points in a certain category would unlock the next set.

    IE

    AOE -- Range (5 is starting range or melee, more points enhances the range) -- Recharge Timer -- Etc

    All signature powers start out very generic. They all just about have the same recharge (Which would be very long to begin with until points are spent), and have the same statistics. (Assuming players invested in the same area, IE, Heal vs Heal, Damage Vs Damage, etc)

    The Initial Pick, Target Foe, Self Buff, or Target Player

    This is the player's very first pick at level 33. They will chose what their signature power targets. Perhaps your defender's special power is a heal on a player. Maybe your Corruptor wants to decimate his foe with an attack. Perhaps your Tanker uses a special shield. Etc.

    All signature powers start out with the same animation.

    New Unlockable, Level 35

    At level 40, players will unlock the animations. Here is where players can customize the animation of their signature power. There would be various animations to chose from. The animation would have an impact on what the power does. Basically, the animations would be split up into:

    1 Second Animations
    2 Second Animations
    3 Second Animations
    4 Second Animations
    Interruptable

    Basically, the shorter the animation time, the less effect the power does, and the longer (all the way to interruptable) the greater effect it does. Thus, a 1 second power receives no bonus but perhaps a 4 second animation power receives a 60% bonus. (Just an example)

    By this point too, you are earning more points (One per level) to further customize your power.

    Level 40 New Unlockable -- Effect

    Here is the next custom option available. You are able to change the effect of what the power looks like. A player would have various choices from:

    Explosion (Fire for instance)
    Energy (Various range energy attacks)
    Buff Effect (Maybe a shield)
    Lightning
    Etc

    Basically, a player is chosing the particle effects associated with the power. Up until this point, all signature powers used the same particle effect. (Something generic)

    Level 45 New Unlockable -- Colors

    At this level, you can now chose various colors for the power. You can customize the look and change various aspects of it. This will give it a more unique feel.

    New Unlockable Level 50 -- Sharing your power with others!

    Using the invention system, a player can share his signature power with other players. He is able to create a one use temporary power. There are limitations though:

    1) A character can only have one "gifted" signature power at a time.

    2) A character can only receive a "gifted" signature power once every 30 minutes.

    Basically, this would be a cool way to show your friends "Hey look what I made, try it and tell me what you think"

    The requirements to make the temporary power would be the same for all signature powers.

    Naming your signature power

    A player can name their signature power at level 33. (When they first get them) This name can be changed at anytime.

    How enhancements work in signature powers

    Signature Powers will not be effected by any kind of enhancement. Their accuracy, damage, heal, duration, etc is all determined by how a player spends their points. They also cannot be buffed or debuffed similar to how Veteran Rewards work. Thus, no outside powers can effect them.

    How will they not be imbalanced?

    My main balancing factor for these powers will be giving them long recharge times similar to accolades. Basically, these powers are not meant to be part of an attack chain or turn a Brute into a healer. They would mostly be used for tough fights (Such as an Arch Villain). There is a place to spend points to lower the recharge time.

    What if I wanted to modify my power?

    There would be a place to edit them similar to the way you can edit costumes. It would cost a infamy, influence, or maybe some salvage pieces.

    The place would be like a training room or something in the university. The idea is you "train" into modifying your skill.

    [/ QUOTE ]


    /Signed
  12. You all actually paid $10 bucks for twp outfits? Wow.
  13. [ QUOTE ]
    [ QUOTE ]

    This is a terrible idea, and the fans need to send a clear message that they aren't going for it.

    [/ QUOTE ]

    Well, considering how many posts I've seen from people who did buy the wedding pack (myself included), it seems that some fans are going for it. Personally, I think it cost a bit more than it probably should, but not so much that I wouldn't purchase it this time.

    [/ QUOTE ]

    I'll be sure to point and laugh at anyone I see wearing this garbage in game.
  14. I see nothing wrong with offering specialty content packs like this for $9.99. The G vs. E pack was well worth it. The fact they are asking $9.99 for a couple costume peices and 2 emotes is ridiculous. If you buy that, I have a bridge for you.

    The costume creator is the one thing that really sets this game apart from any other. If they were to offer a $19.99 pack with like 50 new peices....I would but it. $10 bucks for 2 outfits is kinda offensive to me. Does the new managment think we are stupid?
  15. $9.99 for some stupid wedding clothes and throwing rice emotes....LOLZ!
  16. 10,000 seems kinda low for Freedom server not to be able to handle it. With total subscriptions between 120-150k, I would think there is close to 10,000 people on Freedom most the time. Maybe they should have added a few more hamsters to Freedom's and Virtue's wheel while updating.
  17. I wanna role a Claws/WP scrapper, but I swore I'd wait for the new animation changes to go live.......waiting*

    It's my B-day weekend so I will only be on Sunday, gonna try to get my lvl 38 Stone/WP brute to 50. Now if only the new XP curve would go live before this weekend....
  18. It does indeed look pretty cool. I like the way the energy looks to be swiring around you.
  19. You best move aside and let me pass, else you'll be pulling this hush puppie out !

    Dolemite FTW!
  20. Ewwww! Am I gay for looking at that? The way his tail points up in just the right spot...I thought it was something else for a second! LOL Gave me a good chuckle though, my wife thinks I'm a total nerd now.
  21. Dammit! I wanna see this pic of Bill. Can you repost it? Stupid filters anyway....
  22. Love the work.....hope I'm not to late.

    Jacobi Law

    Jacobi Screenshot

    BTW, what made Billz pic so bad? I can't see i the link, says it was censored.