JDub

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  1. I think you got it wrong. The modifier should affect the base damage. The way you have it, using BF would be a damage debuff.

    Say base damage is 100:

    (Brutes) 100base x .75 = 75 Brute base x30% = 97.5
    (Scrappers) 100base x 1,25 =125 Scrapper base x30% = 162.5

    So there is a 50 point difference right off the bat before factoing in BF, 65 when factoring in BF. The big difference is in the Modifier not BF.

    Could be wrong, but I think this is right.

    Edit* I used 1.25 on accident for scrappers so all my numbers are wrong. Point I was making is the way you layed it out was what was confusing me. We come to the same end, just different ways of getting there. BTW, scrappers get 37.5% from BF.
  2. Ok? That was even more confusing.

    When I start at 0 damage buff, and use BF...my damage buff goes to 30%.I use it again and it goes to 62% (Fury starting to build adds that 2%) I realize this is 30% of the base damage, Fury works the same way. I'm not following what your trying to say.
  3. I don't undrstand your logic. How do you think a 30% boost is really a 10% boost? I watch the real numbers window and my damage boost jumps 30% when I use BF, and another 30% when I stack it. This keeps my damage boost total at just under 300% When I don't use BF it is around 250% I'm gonna have to believe the "real" numbers over you.
  4. Your talking about mixing other attacks in that make you redrw your weapons...ahhh I see now. Yes it is true, but untill they fix the fact you have to redraw your weapon after healing or kicking or whatever....I never mix other attacks into a weapon set anyways.
  5. Don't you mean for Mace and DB redraw ISN'T a factor?

    All the weapon sets are losing their redraw in issue 12 btw.
  6. This joke has really shown the sad truth of so many of the people on these forums.
  7. It isn't as needed for brutes as it is Scrappers and Tanks, but it is still good none the less. 30% boost to damage is 30% boost to damage any way you look at it. It actually stacks for about 4 seconds in my attack chain so it is giving 60% boost to damage almost half the time. This has my brute above 300% damage boost with fury at 90% or above. All I'm saying is it is still very goos for a brute even if it less noticable.
  8. The best part is, there will be at least 2-3 tards posting "Where are the Visual Sound Affects" a week after issue 12 goes live.
  9. I'm not sure what is funnier....the people who don't get the joke, or the people that do, but actually want it to be real.
  10. I agree, by slotting CI in there instead, and replacing the red fortune with a 4th set of LotG...I will be getting an additional 16% accuracy. So in the end I shouldn't be losing any accuracy at all. Here I thought by build was perfected.

    Just sucks I gotta spend another 30 mil to by new sets and waste the red fortune set I already slotted.

    You can only get a respec once from each of the 3 trials ....right?
  11. Glad to see the real numbers part, that is really great.

    Can we get screenies of Talsorian Broadsword and Dual Blades now.....plz?
  12. Ya, because I slotted for tohit, I couldn't put CI in there. This forced me to put Red Fortune in one of my defense powers instead of LotG.(for the 5% recharge) I think I'll try it on test first, but go ahead and put CI in BF, and replace the Red fortune with another LotG. I have the kismet IO plus quite a bit of Accuracy bonuses. Which brings me to another question...

    Under the power attribute window accuracy is listed as 1.00 at base. Mine is currently at 1.57x. What the heck does this mean? Can anyone help me understand how to read this? Most of my attcks are slotted at around 45-50% so I would expect this number to be a % also...not sure what 1.57x even means.

    I think it means I have 57%. If that is true, then with the 45=50% I ahve slotted on rach attack, I think I should be fine. That's over 100% accuracy.

    I also noticed without slotting for tohit in BF, my tohit buff still gets up to 102 instead of 112 with slotting. Wasn't reallt worth it.
  13. I slot BF for max Accuracy and recharge, but then slot for ToHit buffs instead of damage. I like to fight +3-+5 enemies, so I can never have enough accuracy or tohit buffs.

    I'm curious though, is the tohit buff even worth it? How much am I affecting my DPS by not slotting BF for damage?

    My tohit is 75% base, with IO sets it is 81%. With BF it is 96.69%, and for a few moments when stacked it is 112% I don't know how much this is helping me, but I rarelt ever miss and I like that.

    As far as damage, aty 50 on an even con minion BF does 33 damage. The second time(when it is effected by itself) it does 41. If I had it slotted for 97% damage....would that basicly be double the damage? An extra 41 damage every 5 seconds would actually be pretty nice. I might have to try slotting for damage instead and see how bad my accuracy suffers.

    Edit* With full fury BF is doing around 85 damage to an even con minion....I will have to slot for damage. That is quit a difference in DPS.
  14. I agree BF isnt needed. I take it for a few reasons, I like how it looks, it is very fast animation, and the Vitals + Power Slice attack chain gets boring after awhile...having a 5th attack in there spices it up a bit. The tohit buff is actually pretty helpful at times.

    As far as the damage boost you get from it....not so much. My brute normally has anywhere from 200-300% damage boost with fury built way up, so the tiny bit more from BF isn't really noticable. I would like to see a test also with and without BF. My guess is you'd have slightlty higher dps without it.
  15. Just my $.02

    I only have 5 attacks on my lvl 50 DB/WP brute. My attack chain is BF + Vitals Combo + Power Slice. You don't even need IOs to pull off this Buzzsaw build. You can actually skip Power Slice if you slot heavy for recharge. Skipping 1000 Cuts and Typhoon's edge means you only have one cone attack in Sweeping Strike. What this does is turn you into a strong single target destroyer. All the attacks are fast animations and good damage, so for a brute you build fury super fast and damage adds up really fast. Your one big damage attack sweeping strike is cone so you can lower entire mobs quickly if you place yourself correctly, and Power slice qives you that knockdown every few seconds to keep the strongest enemy of the group on his/her a$$.

    Only taking 5 attacks allowed me to get Tough and Weave, as well as all the WP powers, Hasten for an emergency, the entire Fitness pool, Combat Jumping and Super Jump. If you skip Hasten and Hurdle you can get Aid self....but I never need a heal.

    This build is my favorite in the game right now. Lots of fun, I recomend trying it out on test server to see if you like it. If you like Claws...you'll love this.
  16. The list pretty much gets all my major issues. I'd just like to state my opinion on a few of those issues in more detail.

    We need APPs. Some people love PPPs, but most hate them. Make PPPs better if you can, but they should be seperate from APPs. APPs could use a few tweaks also, things like laser beam eyes in body mastery just seem silly and out of place.

    We need some more SF plain and simple. If we had 2-3 more SF, I believe the BM issue would go away. There are enough people playing to keep up supply, we just need the tools to do so. Silver Mantis SF needs to be moved to Sharkhead and drop the whole VG requirement.

    Villain side Trainers should be named NPCs like heroside. While Arachnos is the main theme in CoV, it gets to be over bearing. We need more interaction with other villains and not just Arachnos lackeys.
  17. [ QUOTE ]
    [ QUOTE ]
    Ya know each AT has it's own section in these forums. Would it of been such a bad idea to put a sticky poll in each one to see what people wanted? Can we do that now to decide what the next round of shared powers will be?

    [/ QUOTE ]
    There's the rub. No matter what the players want, it comes down to what resources the developers can muster to port and balance the sets in a timely fashion.

    I can't see it being effective for the players either, as someone might not want something that another player wants.

    [/ QUOTE ]

    It's simple majority rules man. Of course you can't please everyone, but you can aim to plz the most players possible. I garantee a simple poll would have clearly shown that Dark/Dark was not what the majority would have chose for tanks....or elec/elec for stalkers and so on.
  18. Ya know each AT has it's own section in these forums. Would it of been such a bad idea to put a sticky poll in each one to see what people wanted? Can we do that now to decide what the next round of shared powers will be?
  19. Wow...I just noticed my earlier post was erased. I didn't even say anything inapropriate. Let me try again...

    Heroes did pretty good IMO. I think the vast majority wanted elec/elec, and hardly anyone wanted dark anything. I also think the vast majority wanted SuperStrength for scrappers, but fire/fire isn't to bad either.

    As far as villains go, we got crap IMO. Out of 5 possible weapon sets brutes could have gotten, we get the two slowest and IMO lamest. To top it off we get SR which will completely suck for brutes unless it gets some kinda quick recovery added in.

    That's just the beginning though. Storm for Corruptors is disappointing....storm for MM is a freaking joke. I was thinking Wow! if MMs get rad or thermal I will actually like having them on my team....instead they get the most annoying knockback/whitout set ever. To top the whole thing off stalkers get elec/elec. R U [censored] serious? It's almost like they just gave it to stalkers to rub it in tanks face.

    How can the Devs be so out of touch with the player base not to realize this was gonna suck? I know this is suppose to just be the beginning and more powers will be shared, but seriously, we coulda done better than this.
  20. What about the Webpage that displays everyones charcter stats and info? Is that ever really coming? Can we get an update on that tommorw?
  21. I suppose it will be nice to know what powers are gonna be shared, but to be honest I'm kinda like....meh. I like to see screenshots and videos. It will be nice to be able to start planning what, if any, new heroes/villains I will want to role. I just feel like the whole power sharing thing is correcting a mistake. We should of had this freedom of choice from the get go, so while I'm happy it is finally happening, it's just hard to get to excited. I'd really like to see some new info on some of the NEW content from the upcoming issue.
  22. Great idea, someone might base a whole MMO around that idea.
  23. Maybe Boomtown could just be made a villain zone, seeing as you heroes don't use it.
  24. That was alot to take in. I can't really say if I like it untill I actually play it. Sounds good though. I know the Hollows scraed me off when I was a noob, and it probably does the same to alot of noobs now. With the Temp travel powers now...it really didn't bother me anymore, but I think it will be a nice change up. IMO all zones should get changed up a little now and then. Keeps it fresh.
  25. [ QUOTE ]
    Since we can go back to the Roman times, any chance Jesus is gonna be a contact or possibly act as the "hospital" for the zone?
    Would be cool if "stores" were actually Roman deities serving their particular archetype, that would bestow "items" after offerings (influence) is given.

    [/ QUOTE ]

    That would be a rad idea!!!.....if this were City of Christians.....but (Thank God) it's not.