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Posts
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I spent most the day playing on Virtue, checking out the new Katana cast times. This Katana/WP is a new character and I REALLY want to get the Rikit sword for him, so my main objective was to take part in Rikti Raid teams. What I noticed was there were waaaay more raids in CoV than CoH. Roughly 10 to 1. I played 5-6 hours today and was only able to get in on 1 1/2 raids blueside. What's up?
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the katana patch notes and stuff are included too.. O.o
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Ahh..I see it now. Funny they included the new cast times to MA, but Katana just says "changed" -
These are only the Patch notes from June 11th. Shouldn't the patch notes from May 30th be included? That patch included the katana chanages and many other fixes. It was either left out of these patch notes and needs to be added, or the Katana changes aren't going live today....and I might cry.
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If the Test server is closed tommorow, I'm sure they are working on a hot fix for the patch interanlly to test out on test tommorow. If all goes well, I'd say we might get it friday...but more likely early next week.
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These forums are pretty easy to check on daily if you want to know whats going on. I really don't think there's an issue.
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Well this really sucks. I almost stayed home from work today to play the new Katana all day....sure glad I didn't. I guess the new Katana was just so uber it broke everything.
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Can Brutes have claws or Katana next plz? We have enough really slow big hitters now with ax and mace, so Broadsword isn't any big deal.
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We still need a way to adjust difficulty here. What a pain in the rear to run all the way back to atlas just to up the difficulty.
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It would make just as much sense to have whatever creates the laser beam enclosed inside the mace.....if they are gonna keep the giant red nipple on the end of all the mace options, at least make it colorable.
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If this is "improved" AI....can we have the stupid enemies back plz.
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Do all the Bane's Mace really need to have an untintable BRIGJHT red nipple on the end of them? I would really like to see costume slots 2-5 have access to all the Mace, but I would be happy if they just made the bright red nipple tinitable. It looks pretty silly with most costumes. Besides that it is kinda hard to be a dark, mysterious, sneaky Assassin when your weapon has a giant glowing red beakon on the end of it.
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Single Shot on Wolf Spiders is ridiculously slow to fire. It has a 1.67s animation, compared to the 1s it takes to fire Burst. There's a lot of extraneous movements and it annoys the hell out of me.
I feel it should be cut down to a 1 second animation time.
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I completely agree =/
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I agree 100%. It is especially noticable when you go from pummel to single shot. You take what seems like foreever to take the shot.
I'd just like to say I think Pummel is good as is, but single shot needs the cast time sped up, Burst should do slightlty higher damage, and Heavy burst should do moderate damage instead of minor. The Wolf set is in no way close to over powered. They could double the damage of every attack and it still wouldn't be overpowered. I just think Wolf should be enjoyable to play like Night Widow, rather than a suck fest you can't wait to respec out of at lvl 24.
Oh, and our inherent should include a run/jump boost so the whole fitness pool is our inherent.
....and CT: Defnsive should give 5% defense to all for both VEATs. The 7.5% melee for widows is ok, but the 7.5% to ranged for Soldiers is lame. It becomes a skippable power if you go the bane route. Why not have it %5 to all to it is helpful to all the paths? Banes stay up close to do the dirty work. -
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Heavy Burst may not be impressive single target, but when you rip into 5 guys with it, you're doing a LOT of damage overall, especially if you hit then with a WAWG (locking them in place and halving their attack speed) and a Venom Grenade (more DOT plus -20% resist debuff), that Heavy Burst gets pretty nasty. I found myself using it all the friggin time, and just enjoying the carnage.
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I would have to shoot a mob of even con minions 7 times with Heavy Burst to kill them.....that is not impressive. Your talking about other powers in an attack chain. Heavy Burst on it's own is a joke. -
I havent even made it to lvl 10 yet. In equal playing time my Widows has been fun and is 14 now. My Wolf is 9 and I am hating the experience to 24. Back in BEta when I played my first wolf, Heavy burst was single target HIGH damage. I think that made all the difference to me. All this minor damage crap is just horrible. Why do wolfs even have rifles? we mise well be throwing pebbles.
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While widows are pretty fun at low levels, Wolf Spiders are a nightmare. It is an absolute miserable grind to get to 24 so you can drop the wolf set like a bad habit. It takes all 3 ranaged attacks plus pummel to take out an even con minion.....wtf? Heavy Burst has been completely castrated. Our first power in the secondary which we are forced to take is a pointless 3% resistance to Sm/Le, while widows is a nice 7.5% defense to melee.....something worth taking.
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So animation wise:
Drop the draw time off all of the attacks.
Otherwise:
Bump the damage on a few attacks to be more consistent with other sets.
That's it.
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They did just remove the redraw times on test a while back and the DPS went thru the roof, as well as your endurance consumption. That's why it is taking them awhile, it isn't as easy as just removing the redraw times.
I for one hate Eviscerate and hope in the new Claws it can have a lesser role kinda how it does in the Night Widows set. That way I won't be completely gimping my charcters by skipping it. If it wasn't for all the wierdos that like that silly animation, BaB could change it to the Sweeping Strike animation and Claws would be the best set in the game. -
only two handed weapons have a different run animation. Dual Blades, Katana, ect. All one handed weapons do not run any different than normal when they have a weapon drawn.
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Since this thread has been renamed Animations, and is not about issue 7 claw changes anymore....
Can we get a new run animation for one handed weapon? I'm not sure about regular male and female body types, but huge runs exactly the same as normal when your weapon id drawn. It looks silly with your giant Ax or sword or whatever flailing about as you run. If you could just hold your weapon off to the side slightlty and keep it steadt as you run, it would be 100 time better. Just sayin....
EDIT* Just checked, it's the same for all body types. This one animation change would affect Mace, Ax, Broadsword, Stone Melee, Fire Melee, Bane Spiders, and Ice melee. One aniamtion change to improve QoL on all those sets. Seems like a reasonable change. -
You do realize your quoting and talking about changes from 5 issues ago....right?
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Oh I know they are busy, and i know whatever BaB says is all in good fun. I only asked because the changes to BS snuck in this issue, and I was curiuos if Katana or Claws might also.
Makes me wonder if Katana is proving to be as big of a PITA as Claws is. -
Well that was just mean.
Just wondering if they were in the works to possibly be inculded in this issue or are a ways off. I'll just keep my fingers crossed for a issue12.5 then......
BTW, the Eviscerate animation is horrible. So there! -
As far as I can tell, Claws and KAtana are the only weapon sets that haven't got thr redraw removed yet. Just wondering if we can get an estimate as to when these last two sets might get that change?
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So basicly your question is, does fury affect base damage or actual damage. I gotta be honest I can't say with 100% garantee, but I'm pretty sure fury is affecting the base damage like everything else.
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Now that's something I can agree on! We just need some more SFs Redside and everything would be cool. If we could get the Brutal Blade set in my sig....I'd be in heaven! BB/WP FTW!