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Posts
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Quote:Nope. Nothing of the sort. To be perfectly honestly, I'm surprised you didn't expect some sort of betrayal. It's the villain thing to do isn't it? Since when would villains completely trust other villains (especially given who Baron was employing: Devilfish)? And to say it's "old" and "gives headaches" is a bit laughable considering your very own story included such a double-cross (Devilfish double-crossing Baron and Phanto). But then perhaps it's because you wrote it in.What you essentially wanted to do was something called godmodding.
And speaking of Devilfish, you might want to talk to Devilfish/Noisebomb/whatever-he-goes-by and ask how he supposedly came by the information of Shogun's other double-dealings, which took place likely either before Devilfish existed in-game, or where it wasn't possible for the character to ever be aware of those events.
What I did doesn't even remotely match godmodding. Shogun was given explicit information, which he acted on by means of turning it over to the people it would mean something to. None of the information he gave was something he shouldn't have known, nor did it fall outside the scope of what Shogun was capable of doing. If by "godmodding" you mean "acting consistent with the character's personality" then you're right. That's exactly
Quote:Do you see what I mean? You are overselling the importance of your ONE SINGLE INDIVIDUAL character in something that was a GROUP event designed for a lot of people to participate.
For starters you say "participate" but seriously, what "participation" took place? As Premonitions said, it was less a story and more a "violent social gathering", because, and let's be honest, anyone who wasn't part of the specific group in your script had no bearing on your story. No matter who did or didn't show, everything would've taken place exactly as you planned.
Once again, I probably expected what I come to expect from any RP these days:
1) A group is involved in a plot or story
2) Characters in this plot take actions
3) There are reactions to the actions taken in step 2
4) Plot progresses or changes based on these actions.
My comment which started this argument was a casual, non-chalant lamentation of the fact Step 3 didn't take place and Step 4 simply became "Plot progresses". I've never done these sorts of massive group events prior to this, and also had no idea as to the scope of it. On top of that, the few people who knew of Shogun's betrayal expressly stated "If Phanto finds out you did this, you're screwed." which lead me to believe that yes, my actions would have consequences (which I was okay with). I was slightly disappointed to discover this was not the case.
Quote:I genuinely don't understand why you said the purpose of this event was to show "how awesome we are". I think you're projecting your own insecurities onto me here because YOU weren't able to show how awesome YOU were in a public event that was specifically catered for open participation.
However, the "How awesome we are" comes into the main point. At what point in your event, supposedly marketed for "open participation", and advertised as being a "choice between sides" did the members NOT part of your scripted group actually effect anything or play into your plot?
By your own admission you believe I was attempting to have the story altered from the ground up around Shogun's double-cross. But ANYONE, not just me, could've tried to take actions during the story to see something happen, or like me, because they wanted to be more active. But...
Quote:Why not simply engage with the story and enjoy it for what it is?
And I'll admit, my enjoyment of the event was soiled by the fact I was playing on a character who expressly CANNOT function in a PvP worth a crap. I'm pretty sure I was the only Mastermind in that event, and since Misnomer was capable of OHKOing me with a Hidden Crit School of Shark with Purple/PvP damage procs slotted (Wooo for combat log!), I think you can understand my dismay.
On top of the "RP" part being essentially what I do every other day that wasn't this event on Shogun, I couldn't even do anything with the "PvP" part of this "RP-PvP" thing, since all anyone on the opposing side had to do was breathe on me and I would keel over. Perhaps that's partially my fault for playing a character ill-suited to a part of the game that's mostly broken anyway, but at the same time, how am I supposed to "participate" in an event like this when expressly invited?
(I won't even go into the fact Shogun has no rivalries or grudges going into the Event, nor was there anyone specifically out to get him or who disliked him beyond the fact he's Redside. Shogun's a little too Genre Savvy (As anyone who as RPed with him will say) to go around being a cliche villain and antagonize everyone in sight. If I'd TRULY wanted to be internally consistent, Shogun would've either not shown up at all, or shown up and gone out of his way to try and sabotage the plan even MORE. Which, for the record, isn't godmodding, but then you don't know enough about the character to know that, I think, since you call Shogun's double-cross "godmodding")
In any event, we'll just have to agree to disagree. Your story thing killed a few hours on the weekend, but overall I think you could've done things better. And you think I've got some fixation with being THE MAN. No sense in arguing the point further. -
Quote:There are definitely some valid points, but honestly, the PvP aspect of the event kind of precludes that. A lot of the story elements that involved characters like Xanatos and Johnny Turbo are clearly there to give the players of Phanto(Johnny Turbo) and Baron Blitzman (Xanatos) a way to have their heroes out of the picture so they can play the leading villains. Xanatos can't really be there to fight Baron Blitzman, and then bow out for whatever reason, because they have the same player. You could have a reason to have Baron Blitzman not be there in the beginning, then show up after Xanatos leaves, but then it creates that "You just missed him!" thing, which is very stupid. At that point it would have been better to involve different villains(controlled by different players) entirely, and that may or may not have been entirely feasible or even desirable.
Every storyline thing that occurred there could have just as easily have been done in an AE mish.In fact, it could have been better in that regard. Even allowing for the kind of minor storyline changes you want, because you can have X character played by x player fight an AE critter made to represent y character that is normally played by the same player.
But then it wouldn't be a PvP event. Which kind of defeats the purpose. PvP isn't the kind of thing that serves itself well to major plotlines, it's just like that.
In other words, it's not really the kind of event that lends itself very well to major shifts in story, as there needs to be story elements to accommodate the presence of the key players(ooc and IC) and the absence of others (ooc and IC).
It wasn't an event to show off how awesome the Challengers and co are, so much as an event with an "excuse plot" to give us enough of a set-up to smack each other around. Like a slightly less violent social mixer.
It's a definite step up from the last Infiltrator event they hosted in that the "excuse plot" had a more involved set-up,(as I recall the Blacklist seemed to just kind of show up and start talking smack) but the event's primary purpose was to get good guys and bad guys in silly outfits to hit each other.
You have a point. Perhaps I was expecting a bit more than could be delivered. And there was the fact I was playing a Mastermind in a PvP zone (a surefire recipe for being utterly useless) that lead me to feeling more like this was a chore than anything fun.
And then I discovered that this nifty thing I'd been doing with my character (the Shogun), which was when he felt his interests were threatened to inform the heroes of what was going on, had absolutely no bearing whatsoever. I'm use to RP being much more of an involved thing, even if it was PvP.
And I'll be honest, I dislike PvP. The Arena is broken, and I don't spec my characters to be able to readily compete. However, the fact this was advertised as an RP-type thing kept me from just bowing out altogether.
And you're right, the "violent social mixer" was definitely what was going on. I had a different interpretation of what was going to happen, which I'll concede was my fault. I mean, if you wanted an "excuse plot" to call villains out though and get into a big-*** brawl, I could think of things that didn't come off as big story events.
I still think Xanatos' reaction to my casual comment that Shogun's attempt to mix things up ICly with his double-cross didn't go through was a little overdoing it. I didn't mind that much that nothing happened. Just a off-hand lament at the lack of the ability to participate outside of beating people up.
Which honestly, I do in PvE all the time. The fact that this time the people happened to be PCs rather than NPCs didn't do much to change what was going on, a glorified mission. I like being in a story, not just a bystander to it. And here I felt especially like nothing but a bystander. I could've done nothing but stand around and banter and it would be the same. Hell I -tried- bantering and just got killed for my efforts (my fault for being an AT that is balls in PvP zones)
The hilarious (in a tragic sense) part is the fact Shogun's attempt had no effect then means there's also no consequence.
Overall, I wasn't hoping to cause any sweeping changes, so much as I hoping that SOMETHING would happen. What happened here was basically the same as what happens in D every night: Posturing and threats. Only this time people actually threw punches in a place that actually ALLOWS for it.
I suppose it was my fault for expecting something different. -
Tsk tsk. Didn't have to reconstruct the entire event, but it helps to be adaptable to things that can happen. It's not really much fun for others to be in an event if the entire thing runs on a rail.
Perhaps, with Shogun's information, only a few of the Challengers show up to the other leads, and are prepared for the fact it's a trap. Instead of Xanatos being at the ambush, he could instead show up to give aid in Siren's Call, only to be defeated there and forced to bow out as others come in to take his place.
There's all sorts of ways to make an event work that allows for the people you're inviting to feel like they're a part of something cool going on.
Otherwise we're just an audience and background fluff. Not really much in the way of participation if all we're doing is watching a pre-set series of events play out while we mill about.
It's like we're sitting in a theater watching a movie, in which case you didn't really NEED everyone else to show up except that you wanted an epic battle as a backdrop to your story of "Oh man, look how AWESOME we are!"
If that's what you were going for to begin with, then you should say so. Fairly misleading to label this as some big event with the advertisement that picking sides means anything when the specifics of the conclusion are already decided on ahead of time, which rendered the idea of there being sides to begin with a moot point. The villains don't have to win. Obviously, they can't (Status Quo Is God afterall), but if you're to invite people to participate, and make a BIG show of how important the sides are...
Well then perhaps you should account for and be flexible towards player input. What if a hero OTHER than the ones in the summary had made it to the bomb and disabled it before Devilfish sabotaged it? What if someone had defeated the Baron while he was running amok at the end earlier on? What if a villain had FIXED the damage to the bomb?
It's good to have a script as an outline for what happens, but for it to be the hard and fast absolute of what will and won't happen...?
Then this isn't really an event, it's you just trying to show how amazing your group is "supposed" to be. -
To answer the OP's question? Not really.
"Autumnal Control" and "Autumnal Assault", while sounding interesting, were revealed to be one of those NPC exclusive sets by a red-name some time ago when the question of "Is this a possible future Controller/Dom set?" came up.
I'm sure Yin is using SOME form of Psi Melee, but the majority of her powers are something completely different. And likely totally unique to her character. -
Honestly? I like Yin. It makes sense that she's center-stage right now, seeing as she's the new person on the block.
The confrontation with the CWK was awesome, and I liked the fact you could make a truce with him, which I felt was definitely a nice step forward in his character development. -
Ahhh, I guess Shogun warning Asunder that the initial leads were false info didn't come to much use after all.
Especially the part where he outright stated that because Baron wanted Xanatos to suffer, that Xanatos should not be present at the initial ambush just to put a dent in the Baron.
Darn, would've been nice to see that villainous meddling actually coming to SOME effect with regards to the plot of these events. Ah well. -
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Quote:I don't see why. You can purchase them on an appropriate character from Ouroborous. And if it's the fact it's costumes gated behind Incarnate Content, then there's still alternatives (Dark Astoria).Both trial-locked costume parts annoy me on principal, moreso thanks to their stupidly stupidly stupid chance of stupid drop rate.
As if the Ascension armour wasn't bad enough...
If the issue is that it's a locked costume set, well...that's a whole 'nother can of worms. -
Of the Demon MM personal attacks, I prefer Corruption or Crack Whip (both if I can manage it). Lash is okay, but Crack is an AoE (so you have a chance of hitting more than one target), and Corruption is a low cost, low recharge ranged attack. Crack Whip also allows for a Force Feedback proc, which is immensely handy.
Other things I'd note:
- The Tempered Readiness in Tar Pit seems...out of place? The two recharge IOs is really all you need
- Darkest Night only really needs 4 slots for Dark Watcher's Despair, since the damage buff only effects you.
- Same with Fearsome Stare. You're obviously slotting to improve the -To-Hit, so I'd go with the same 4 Dark Watcher's as Darkest Night. Great Set bonuses
- If you can get the Mastermind ATOs, put those in the Demonlings. Otherwise I'd suggest Blood Mandate.
- For the Demons, this would be the best place to put Soulbound Allegiance, since the Hellfire Gargoyle is a DPS machine. As for what to put in the Demons themselves? It's a decent place for a Hami-0 if you've got the Heal or the Dmg/Acc one as well.
- If you can get a Steadfast Protection into Shadow Fall (either the +3% and/or the KB Protection) that would help.
- I noticed no Combat Jumping, would be a great place for another LotG, or the Karma KB protection.
- Hell On Earth would be a great place for the Pet Uniques, obviously, and you really only need 4 slots.
- For the Demon Prince, I like the Pacing of the Turtle, but I'd suggest putting a Sovereign's Rite Dmg/Acc/End enhancement instead of the generic.
- For Stamina, unless you're going for a set bonuses, you only need the proc and the End Mod. THe other two can be generic End Mod IOs.
As far as Alpha is concerned, Cardiac is a good choice because of the end reduction. Demon Prince has a tendency to eat through his end like a junkie with the munchies, not to mention it helps you as well. -
The devs during the hangout claimed the issue was fixed as of a patch ago. And since my Ninjas obeyed my command during a BAF, I assume it's been fixed.
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Do I need to mention First Ward? Where Scott's first reaction to the Liberated Ghouls refusing to join the Resistance was to have them all mercilessly slaughtered because they were a possible "liability."
If his behavior wasn't a clear showing of his own instability, then I don't know what else is. -
Hamidon may not have forced Cole to create the specific policies you point out, Venture, but the unstable truce made those policies NECESSARY. If Cole couldn't show Hamidon he had absolute control over the remaining remnants of humanity, Hamidon would simply destroy them.
And seeing as no-one on Praetoria could conceivably defeat Hamidon, Tyrant had absolutely NO alternative. -
I asked during the Google Hangout what caused the BAF issue. The explaination I got is on the Yotube video, but I'll summerize:
The AVs in Incarnate Trials have an invisible power that does a check of how many players are on the map at a given time (not sure why, but it does). What USE to happen is that when the AVs would pop this power, it would cause Pets to believe their owner had come under attack. Which would cause them to aggro the offender.
I was in a BAF with a full league and my pets (Ninjas no less!) did NOT run off to aggro Nightstar or Seige. -
Quote:Actually, Calvin Scott's delusion has EVERYTHING to do with it. And why the "Or not?" It's clear in retrospect that he was in fact delusional and that, like Posi said, there were subtle hints of that delusion all over the place. And one of Calvin's primary driving reasons for founding and leading the Resistance was in fact that specific delusion (that he was married to Aurora Borealis).Actually, he was KEENLY aware.
He just thought he could reign them in. Or that their proclivities would be minor and wouldn't make much of an impact.
Calvin Scott, deluded or not, was able to build an army out of the people who were wronged by the Praetors.
Now look what happened...
So really, had Calvin Scott not being a delusional psycho, the circumstances might have been completely different. -
Quote:We had one person suggest that the reason we couldn't beat Tyrant was too much melee. No, the issue was that folks were dropping the Lights fast enough or getting out of the way when the warning about the Lightning Flow came up. It's a matter of pure incompetency on the player's part. Just like how Keyes in the first week was supposedly nigh impossible and caused players to weep.Since it is highly dependent on DPS, there may be some subtle things that vary from league to league and lead to dramatically different results.
- Too many low-shifted characters. In many ways, despite having extremely high shifts on Tyrant, the Lights of the Well (when they work) make this trial more forgiving for less shifted characters than any of the new ones. (The first four AVs are still rough, though.) However, if you aren't +3, even when you have all six Notice shifts, you're facing a +1 to +3 AV, which does reduce your DPS. This isn't normally a big deal, and I don't think it's a big deal here in general, but it might be enough to keep a league under the DPS envelope they need.
- Too much melee. I'm not one to complain a lot about the "run away if you know what's good for you" effects we get a lot of these days. Clearly, that affects melee characters more than ranged ones, but I don't mind that as much as some folks seem to. However, if too much of a league's DPS is melee, having them have to run away may mean Tyrant gets to regen too much while they're off fleeing. (The problem isn't that you have to flee, per-se, but that there are usually lightning flows near Tyrant, meaning you can't get back in melee with him. A good taunter can help a lot here by pulling Tyrant out of the flows.).
Bullet two is subtle - it may not be obvious to all league leaders whether it will be a problem for their particular league. I'm hardly suggesting that people should eschew melee, though I fully expect some leaders to do that. If they have a lot of melee, though, they should have someone try to taunt Tyrant out of the place he was when he summoned his lightning. I've been on leagues where taunters did this, and it does help.
Resistance debuffs and +damage can be important on this trial. Tyrant is highly resistant to regen debuffs, and large regen debuffs are a frequent means of winning DPS-vs.-regen contests. (In beta, this was used to crush him even going for "The Really Hard Way" badge, and so it was adjusted so that was harder to do.)
Because for whatever reason, no matter how you give instructions, people will NOT listen unless they feel like it.
@Bionic Flea: To my knowledge Pets are immune to Lightning Flow completely. I've seen multiple sets of Mastermind Pets sit in the DoT. It's the same way as MoM functions. Pets are immune to the patches. -
Quote:You're right, but the idea is NOT to go for the easy way and just say "lol Cole = Hitler", but that's obviously NOT the case.It's difficult not to though, when the loyalist dictatorship has been set up to resemble them in several ways.
As I recall, Hitler wasn't the sole super-powered being capable to beating the Hamidon to a draw and had to make a truce just to keep all of humanity from going extinct. -
Quote:Then what you have is a very narrow and precise definition of what a Moral Event Horizon is. Scirocco is a terrorist despite mitigating circumstances, but Manticore has the free will to choose but gets a free pass.No, it's more like I do believe in the Moral Event Horizon. You can't backtrack after you've walked off a cliff.
Edit: oh, and I agree with Brad. Less war, more crimefighting. With meaningful consequences plz k thx bai.
Face it. You don't believe in Face Heel Turns because your idea of when someone goes over the Moral Event Horizon is very, VERY limited. You seem to believe that "once a villain, always a villain." And you have a zero tolerance policy on the idea of redemption.
Not to mention comparing Cole to Hitler and Nazi Germany is punching the Godwin's Law button and mashing it as hard as you can.
Well good. -
If you be Rularuu, we didn't lock it up. The Dream Doctor did, using a weapon that was the ONLY means to deal with him.
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So, that's your opinion then, yes? Because the Destroyers aren't a reliable sources of information, last I recall. Do we have any hard evidence that it wasn't Hamidon that killed off supers during the war?
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What Psy said. Bots/FF is easily the easiest and safest combination, but is boring as heck. You literally won't be doing anything besides maybe tossing out Aid Other on your bots.
Bots/Traps requires you to actually lay your traps down...and not much else.
I'd call Thugs/Dark rather safe too, but that's because Dark is ridiculous. -
Quote:But they're not. What have the devs said time and time again about CoX as a whole? "The game is balanced around SOs." I believe was the line. And that's true.Get out of here with your logic and your ability to entertain more than one point of view! That's so not allowed here.
I have tried it both ways, and to say IOs [and by proxy, the bonuses they provide] are not needed for end-game content is disingenous at best, and a real sardonic hoot of laughter at worst.
IOs are great for min-maxing, but hardly a pre-requisite for completion. -
Odd, on my Ninjas all I have to do is give the Attack command. But then the Ninjas have ranged attacks as well.
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Quote:This. I'm the opposite of addicted. I have an aversion to playing the same sets repeatedly, because then I feel that I'm not getting the chance to experiment properly. Only time I've repeated a set is /Dark on MMs because well...conceptually it works fine, and it's a great set.In terms of characters I create, I'm not addicted. I have an allergy to repeating powersets or even themed powersets. The only reason I have a Fire/Dev Blaster, a Fire/SR Scrapper, and an Elec/Fire Dom is they're all variations on a central character concept, just utilizing different powers. Every other character I have has a different powerset combination, even accounting for AT differences.
In terms of powersets I never ever get tired of playing, I heart Titan Weapons to death, as well as my Crab. -
Mostly concept. My DP/Dev Blaster uses Robotic Drones.
My KM/WP uses Polar Lights.
I'm working on a Thugs/Storm who will use the Elementals.
You get the idea. Of course there are always a few characters where it's no clear cut what to take. -
If you ask me, Medicine could benefit from having a 5th power slipped in. Although, the Medicine/Presence/Leadership/Fighting pools are all pools with only the 4 powers because they're fairly self sufficient and do what they're supposed to do.
I'd say that Medicine's 5th should be "Triage" or something like that, and make it an interruptable PBAoE heal. Whether it also effects the caster or not is up in the air, but that's what I think.