Ironik

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  1. Quote:
    Originally Posted by _eeek_ View Post
    I think it is a VERY SERIOUS superhero indeed, who wears a cape over his spacesuit!
    It is only for advanced space adventuring. See: Darth Vader. Also: G-Force (Gatchaman).
  2. Definitely. It'd be cool to do a mission set in the 1930s (guessing) when Paragon City Hall was under construction. No skyscrapers, lots of green space, older cars parked where the Atlas statue now stands. (It probably wasn't built until the late 1940s at the earliest.) We'd also get to find out what Atlas Park was named before Atlas died fighting Nazis in 1941. I can see a sort of Back to the Future-type thing where there are soda fountains and baseball diamonds where some of the skyscrapers are now. Maybe a mom-and-pop general store version of Wentworth's. (How cool would THAT be?)

    It'd be a nice bookend opposite the destroyed AP we see in the future.
  3. Are there any screenshots that aren't itty-bitty?

    Also, how does one become Tier 9?
  4. Quote:
    Originally Posted by imagesbyalex View Post
    Updates are gonna be a little longer now that I'm extra busy:


    But here's a few pieces that I just did, just not for this thread but coh related so I hope you don't mind!
    Congrats!

    Also, sleep-deprived Alex art is going to look so, so groovy.
  5. Quote:
    Originally Posted by imagesbyalex View Post
    Hexacutioner


    This is my new Dual Pistol/Dark Blaster. After losing her hands, she replaced them with cybernetic ones which transform into pistols that she can focus her spells through.
    ...and you named her Hexacutioner.

    Oh. My. God.

    "Say Timmy, have you ever seen a grown man fall down because of awesome?"

    ::: thud :::
  6. Quote:
    Originally Posted by Dink View Post
    Hey guys, sorry for not posting sooner but I have been quite busy wrapping up things and bug fixing.

    Here are some more pics of the Retro SciFi stuff:


    Looking awesome. Is it too much work to do an alternate top that doesn't have the zipper? Because those things look hugely out of proportion.
  7. Man, the jacaranda trees in Praetoria are crazy awesome. Until the petals drop. We were sliding all over the place.

    Maybe that's why Cole is the way he is, with his pristine white suits and pristine white streets.
  8. Quote:
    Originally Posted by Rubberlad View Post
    Well if its not CoH2, then I doubt I'll be interested. I've tried enough MMOs and seen them all come and go to know the only one that has any real staying power for me is this one. And I say that openly acknowledging that I tried and dropped WoW after a month of gameplay (when Lich King was all the rage). To date, CoH is the only MMO game out of 8 I've tried that i'm still playing and I'm now going on my eighth year here.
    I gots the agreeance. I've tried them all, too, and I keep coming back here. Even the things I dislike about this game aren't enough to keep me away.

    Quote:
    MMOs are becoming stale because they focus too much on the IP and not the player or their personal influence on the game. CoH is still the only one that gets it right. So if they're not working on CoH2, i'm going to be highly prejudiced against trying something new.
    I don't know about "highly prejudiced" but a game that is set in either a faux medieval realm or a post-apocalyptic wasteland is going to receive an instant "REJECTED" stamp from me, no matter its pedigree.
  9. I've been saying for a couple years that Paragon should be making a CoH game for the iPad. Even a give-away character creator would generate massive interest in the game since the app store is crazy huge. Angry Birds topped 500 million downloads last fall and Angry Birds Space has already sold 12 million at last count. Even at half a buck a pop that makes the earnings of most MMOs look like loose change found in the couch.
  10. Quote:
    Originally Posted by Bosstone View Post
    I think this really points to a problem someone else mentioned in another thread. There really ought to be a better explanation in-game of what you can and can't do. Like, if you have a character with IOs, there needs to be a pop-up saying "You've got IOs slotted. We're sorry, but without an Invention License or VIP subscription IOs will not work." Something that helps a Premium not feel quite so alone, even if it's just nudging them to pay more money. Something that provides grounding and context for why things are the way they are.

    Admittedly, I really haven't seen the game from a Premium POV, so I don't know if such things actually do exist somewhere.
    IOs don't work on Premium? Did not know that. Certainly explains a few things about my characters.

    Are SOs the same as always?

    There's nothing obvious that says "You don't have and/or can't do such-and-such" as far as I recall. Hence the fact I did not know we couldn't use IOs.
  11. Quote:
    Originally Posted by Blood Red Arachnid View Post
    I don't actually hate 3D movies. When I saw How to Train Your Pet Dragon in 3d it was awesome. During some of the flying scenes I felt a kick in my stomach during sudden turns. The first movie I saw in 3D was Coroline, and the 3d helped to enhance the creepy factor for the movie.


    The thing is, I get the distinct feeling that those movies were made for 3D. A lot of the crap that we watch in 3D wasn't, so it looks like some super-dark popup book that throws crap at you at random intervals.


    See This article for a much better explanation of the problems some 3d movies have.
    Movies that are designed to be seen in 3D like Avatar or How To Train Your Dragon are great fun, provided you aren't one of the people who suffer from physical ills just by using the process. But movies that are post-converted are almost universally terrible in 3D.

    I was going to go see Ghost Rider 2 because it's by the guys who made the Crank movies, so it's assured of being demented -- which is a compliment -- but I discovered that it's only being shown in 3D in the theatres near me. (Ironically, the one theatre that specializes in digital projection and 3D film is the only one in the area showing it in 2D, but it's about 45 minutes away and only twice a day in the middle of the afternoon.) So I won't be seeing this movie until it comes to Netflix streaming.
  12. Quote:
    Originally Posted by Mr_Morbid View Post
    I once loaned a copy of Clerks to someone who brought it back having only watched a few minutes because: "I don't watch black and white movies." Not the only person who I've heard that from. It's like people who used to insist on pan-and-scan videos and dvds because the letterbox versions "cut off part of the picture." /headthump.
    I used to work with a film critic who had never seen a B&W movie. In fact, he hadn't seen any film older than Jaws. He refused to see Raging Bull because it was an "old" movie. I was, as my British friends say, gobsmacked.

    In Cincinnati's indie paper (CityBeat) some years ago, their movie critic reviewed the 1998 release of Gone With the Wind, and one of his chief complaints was that the studio had already clearly designed the new print with TV in mind because they had "butchered" the image into a square TV-like format. He later corrected his review when I and dozens of others pointed out to him that the aspect ration of movies used to be square. Which is where TVs got their aspect ratio. (Technically it's 1.375:1, aka the Academy ratio.)
  13. Quote:
    Originally Posted by Pendix View Post
    Is that a new slider?
    You wish.
  14. Quote:
    Originally Posted by Honey Badger View Post
    Hey dudes and gals,

    For those who don’t already know me, I’m Leo. I have been an FX Artist here at Paragon Studios for just over a year. Some of you may wonder, “Why Honey
    Badger?”

    I begrudgingly took this red-name after a failed joke I made during one of the weekly USTREAM “Coffee Talk” sessions. Players on the chat box were joking with my partner in crime, Tunnel Rat, about what my red name might be. When some ridiculous animal names started cropping up, I threw out the honey badger as a joke, knowing how the memory of that internet clip would make her crack up on camera. Little did I know that it would stick and that YOU PEOPLE WOULD NEVER LET IT DIE THEREAFTER. AAAARRRGHH!!!



    …ok, it’s kinda funny. Whatever.



    Anyhow, I am posting to announce that I am gonna be helping out the Tunnel Rat with answering queries on this thread. It has been quite an experience reading your suggestions, and an even bigger thrill to be able to fulfill some of
    ‘em! I wish to continue this tradition, and welcome any suggestions for new Auras, Emotes, Costume Change Emotes… hell, anything we can feasibly do with VFX is game here. Specifically the Aura part. I don’t care how dumb it sounds, it might spark an idea for something we could possibly do. I mean it! I need MOAR! GIMMEH MOAR! MOOOOOOAAAAARRR!

    …ahem…


    That’s it, I gotta get back to work.



    Party on dudes!
    Welcome to the party, pal. (Sorry, watched Die Hard earlier.)

    Couple ideas:

    Lightbulb-over-the-head.

    Attacks in the form of waves or tendrils of energy.

    .=o.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸.·´ ¯`·.¸¸.·´¯`·.
    ../|\/´¯`·.¸¸.·´¯`·.¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸.·´¯`·.¸¸ .·´¯`·.
    ..\|
    ...|\
    .././
    .......
  15. The last few pages seem to be people dividing into two camps: teams-only for end-game content (Arcanaville, TonyV, BellaStrega) and solo+teams for end-game content (most everyone else). TonyV is taking the more extreme approach of insisting that everything should be teams-only. I can't be sure if BillZBubba is insisting that everything (including TFs and Hamidon) should be soloable.

    Am I reading that correctly?

    Speaking for myself, I think CoH should maintain the philosophy it's had all along: everything concerned with the main progression of our characters can be played on teams for faster and better rewards or solo to take things at one's own pace.

    So I'm on the "end-game Incarnate stuff should have a viable solo path" side of the equation, but I have no issue whatsoever with things like TFs, SFs, Hamidon and Mothership raids being team-only content. Incarnates are important to our characters, while that other stuff is just side missions one can ignore to no detriment.
  16. Quote:
    Originally Posted by Golden Girl View Post
    I think that you're missing the point - the devs have said that they want players to team up - that doesn't mean that they're only going to make team content - just that team content will give better rewards.
    Strict soloers will find that Dark Astoria gives far faster progress than the current solo Incarnate path - but the Trials are still quite a bit faster, as they're the core Incarnate content.
    You get faster progress than the current solo path by playing Angry Birds, so that's a rather low bar.
  17. Quote:
    Originally Posted by Thor's Assassin View Post
    Meh this conversation is going to continue and it is just going to be one of those things that we all have our outlook on. Though hearing the feedback from just my friends in game, this has been a success for the game and I am stoked about that. Game continues to thrive and thats cool by me.

    With the whole gambling, to much money to just get costume, OMGWTF they are greedy conversations? We will just all have to agree to disagree and have what we have around it.

    TA
    As I said earlier, they're going to make a ton of money using this gambit. And that income will more than offset the bad feelings generated by some people who are turned off by practices such as these and stop paying for things altogether. These sorts of practices are so endemic to our culture that people hardly even notice them any more. Even when they're pointed out, most people are like you: they just go, "Meh, so what?"

    For someone like me, though, I can't see spending anywhere from $10 to $25 on a Superpack to get the items I really want -- the costume -- or even more to get the rare thing such as the wolf. Not when the precedent all these years is that costumes have come for a nominal fee when they weren't free.

    I really hope they don't gate the Retro Sci-Fi stuff behind such a pack and just sell it for the usual $5 to $7.50. As I mentioned in one of the poll threads, the Retro Sci-Fi pack is so exciting to me that I will actually re-sub to get it on my many, many characters whose concepts are built around that whole idea. But not if it's in a superpack. Historically I have abysmal luck in getting drops. In all the time since Purple IOs have been in the game, I've gotten fewer than 6. I *never* got one of the cool costume pieces like the rare wings or rocket boots until they significantly altered the drop rate, so I missed out on all the amazing profits made from those things.

    So I'm fairly certain that I'd end up being the guy who has to spend $50 to acquire the costume pieces I want.
  18. Quote:
    Originally Posted by Coyote_Seven View Post
    Quote:
    The Superpack and casino games such as roulette are on the same spectrum of all games of chance. The former may not be as detrimental to one's bottom line as the latter, but that doesn't alter the fact that they are both forms of gambling. They appeal to the exact same parts of the brain and the operate with identical mechanisms: paying money to take a chance on winning something.
    This is like comparing a BB gun with a hydrogen bomb. If that comparison made you roll your eyes, then congratulations! You know how Mazey feels, now.

    And me.
    Since you're not an unintelligent person, I'm assuming you're being deliberately obtuse. It's impossible to actually believe that these things aren't a mild form of gambling without an ulterior motive that's either conscious or subconscious. Using the extreme comparison of BB guns to nukes is just bombastic (ha) hyperbole trying to shut me up.

    Let me correct your analogy and reiterate what I said earlier:

    A BB gun and Weatherby Mark V rifle are both guns which reside on a continuum of weapons. BB guns are less powerful, while the Weatherby is on the other end of the scale. But here's the important part: they're both guns. Just as spending money to take a chance at getting something in the Superpack and spending money to take a chance at roulette are both forms of gambling.

    I know people dismiss BB guns as "not real guns" but they actually are. Every year a half-dozen kids are killed by BB guns. Many more are seriously injured. The FBI uses them as training weapons in some instances. Now, are they as dangerous as a Weatherby Mark V? No. But that doesn't diminish the fact that they are still weapons that can -- and do -- kill people.

    But they aren't technically firearms. Just as the Superpacks aren't considered gambling under the law.

    However, that is playing semantics to score points, using political and corporate verbiage that's been negotiated and compromised.

    I also want to repeat the part that you snipped in order to bolster your mockery of my point:
    Quote:
    I don't think this represents a serious threat to kicking off someone's addiction;
    ...nevertheless, it doesn't change what the things ARE.
  19. Quote:
    Originally Posted by Bosstone View Post
    Why must we be concerned with what is morally and ethically superior in our entertainment?
    Most people aren't. I'm not most people.
  20. Quote:
    Originally Posted by Mazey View Post
    To compare the super packs to casino gambling is absurd and pure hyperbole.
    Yes, they share some traits on a both psychological and mechanical level. But they are completely different degrees of the situation and, in at least a few important details, they are completely separate.
    But that's exactly the issue I'm talking about: "a difference of degree rather than of kind."

    The Superpack and casino games such as roulette are on the same spectrum of all games of chance. The former may not be as detrimental to one's bottom line as the latter, but that doesn't alter the fact that they are both forms of gambling. They appeal to the exact same parts of the brain and the operate with identical mechanisms: paying money to take a chance on winning something.

    I don't think this represents a serious threat to kicking off someone's addiction; I'm just tryin' to lay out some knowledge for you'uns to pick up.
  21. Quote:
    Originally Posted by Bosstone View Post
    If you believe all this (I do), and further that you believe it's a bad thing that should be avoided (I don't), why are you on an MMO to begin with? MMOs exist because of intermittent rewards.
    That's true, as I mentioned in the longer post. But for the majority of CoH's existence it was unlike other MMOs in that there was very little randomness involved. This game primarily rewarded steady achievement. There were very few exceptions, such as the HOs you got from Hamidon Raids. It's when really cool things started getting randomly dropped that the game shifted. It's bad enough when those things are merely virtual items such as a rare set of wings or rocket boots, but now it's starting to move into the territory of exchanging real money for random chance.

    I think that's the part people are starting to react negatively to.

    On the other hand, it's good business practice because it appeals directly to the deepest impulses of a person's psyche. If someone really wants that wolf or all those costume pieces, they have to keep paying. But I'm old-fashioned in the sense that I don't believe that whatever is good for the bottom line is the right thing to do.
  22. Quote:
    Originally Posted by Darth_Khasei View Post
    Time is NOT essentially Gravity Control and TW is certainly NOT a bigger BS. I have no idea where this kind of stuff is coming from, but it's very very incorrect.
    I got TM and it feels very much like GC to me. The videos I've seen of TW look quite similar to BS. I know there are minor differences between them, but I want to stress the "minor" part of that. TM doesn't feel different enough. I feel the same way about Street Justice. I like it, but it doesn't feel terribly different from my Martial Artist who uses the alternate (subtler) animations and the fighting pool.

    Compare then, for instance, Katana and BS to Dual Blades. Those are qualitatively different in style and play.

    I don't have any direct experience with TW -- I haven't even teamed with someone who has it. Just going by the description and the videos I've seen, other than the jumbo-sized weapon I don't see enough of a difference between that and existing sets to get excited about them.

    Whereas Staff Fighting doesn't look like anything else in the game. Similarly, the Whip powerset for MMs needs to be ported over to other ATs because it has the potential to also be incredibly different. Can't you just see a level 32 power that "grabs" an enemy and then spins them into a tornado to knock down a group of baddies?

    To me, that sort of thing is something to pique my interest, rather than hitting someone with a slightly different punch or a slightly bigger blade.
  23. Quote:
    Originally Posted by SlickRiptide View Post
    I think that arguing the semantics of gambling versus non-gambling is sort of beside the point. If I buy a pack of baseball cards, I'm technically gambling, but I doubt anyone is going to close down the local sports card shop. A parent might come in and complain about the money his kid is spending on the attempt to get an autographed foil of the current big-name athlete and ask why he can't just buy a factory set. The dealer will, of course, tell him that factory sets suck and sell poorly compared to boxes of packs with random assortments in them.

    This happens to be true. Packs are fun. Factory sets are boring, even if you do have a complete collection after you buy one. In fact, factory sets completely short circuit the whole business and point of the collecting. That's why completists may like the option but collectors who enjoy the activity of collecting really don't get much satisfaction from them.

    The super packs are identical to baseball cards except that they are generated by a dice roll at the point of purchase instead of being pre-generated, or so I presume from the descriptions.

    Yes, there's random chance involved. It's even fun to anticipate what you might get. Is it gambling? If gambling means any activity governed by random chance where you put up an ante and get a payout of some kind, then I suppose it is gambling. Is it bad? *shrug*

    In the end, vote with your wallet. There are plenty of "factory sets" in the market already. This just gives players a different way to acquire game stuff. A mini-game, if you will.
    I want to point out this part of your post. You seem to be overlooking the exact aspect of "random roll" in the baseball card packs and this Superpack.

    Psychological studies have determined that the single most powerful reward system people respond to is one of intermittent rewards. Working steadily towards certain reward doesn't thrill people, and even gambling with a guarantee of eventual success doesn't get people as excited as intermittent rewards. Which seems counter-intuitive, but it works. Gamers need only look around them to see examples of this: random drops on massive raids, CCG sets, baseball cards, etc.

    If you want to train your kids to behave, then set ground rules for when they'll be punished, but reward them randomly. It's the most effective way of programming them to obedience. The dark side of this quirk of human psychology is when abused women stay with their abusers because often the guy will be nice to them, apologize and treat them to something. Intermittent rewards keep women in those situations for years. The abuser has to do it just often enough to trigger the response, but many of them learn at a young age where that sweet spot is.

    As you just said, opening a pack of baseball cards is "fun." The reason why it's fun is because it is hooking directly into your compulsion to respond to intermittent rewards. It's the identical mechanism that makes slot machines, scratch-off tickets and other types of random gambling fun: every once in a while you get something worthwhile. And it happens just often enough to get you coming back.

    Quote:
    Originally Posted by Everything_Xen View Post
    If the supposed "morality" of gambling had any real weight here, the Packs would not have hit the market.

    The fact that posters who refused to buy the Packs on principle balked and spent points on them anyway... in this very thread even... speaks more loudly to the decision makers than anything else in this thread.
    Exactly. That's how powerful intermittent rewards are. Even people who are against gambling in general will often succumb to the siren call of maybe getting something cool.

    I can't stress this enough: intermittent rewards are the crack cocaine of your subconscious.

    Just because they CAN do it doesn't mean they SHOULD do it.