Ironik

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  1. Quote:
    Originally Posted by Golden Girl View Post
    Seriously, anyone who makes even a basic check of the list of people logged in on the forums will see the crazy times the red names are logged in - not just the writers, but all the devs and the community team - you'll even see them logged on at the weekend - because they care enough about the product to work way beyond their normal working hours, either at the office or from home.

    Claiming that they "can't be bothered" or "don't care" is both insulting and ridiculous.
    Wait, when did you grow up? This is far too adult for the 19-year-old GG I know.
  2. Quote:
    Originally Posted by Aett_Thorn View Post
    I love that building. Been around since the game began, but very few people know about it.
    I do not know about it. I must! Tell us all!
  3. Quote:
    Originally Posted by Nethergoat View Post
    Kirby is as close to divinity as a comic creator can come. I didn't like him when I was a kid because I had a misguided hangup on guys who drew "realistically", with Neal Adams being my gold standard. Nowadays I respect his line and his style nearly as much as I respect his unbelievably prolific creativity. But I can understand not digging his style- it's very personal and he took it all the way to its logical conclusion.

    The weird thing about Carmine is that while I absolutely hated his superhero stuff my buddy who owns a comic shop turned me on to some of his western comics from way back and I was really impressed. At some point he consciously changed his style, and it's that adopted style I always hated.

    One thing about all those old school guys- even ones I disliked like Infantino, Gil Kane, Curt Swan....they flat out knew how to draw, and they knew how to tell a story. I flash back to the comic racks of my youth every time I run across one of those "hot new talents" who use lots of lines, lots of computer shaded coloring, and who have absolutely no idea how to convey a story in a sequential way, no concept of human anatomy, no notion of panel composition.
    That last part is important. I see it all the time. There are very few of the new "slick" artists who can convey a story. Stuart Immonen is one. I bought the Flash Gordon graphic novel last year and found it nearly impenetrable to decipher on some pages, because the art had zero storytelling sense. You can't just slap a bunch of lines on the page and make it look cool without doing the fundamental job of telling a story.

    I agree with you on some of these guys, but I really did love Gil Kane's work back in the day. The one when Spider-man went to the Savage Land was lovely, and one of the first comics I bought for myself. And I read that Star Hawks paperbook collection at least two dozen times. Loved that robot dog.

    Man, just look at everything going on in this picture. Great flow, awesome draftsmanship, terrific storytelling... it has it all. I mean, just look at the expression on Ka-Zar's face, and you can only see half of it!



    I remember buying this at a hospital gift shop, but I don't know why we were there. The girl wasn't going to give us our comics because my brother and I didn't have the one penny sales tax. We were dejected and going to put our comics back when my grandmother came in and ponied up the dough.
  4. Quote:
    Originally Posted by Lord_Nightblade View Post
    Obviously the Battalion are space carrots, bent on revenge against the meat sacks who have perpetrated genocide on the universe's vegetables.

    Whoa... I've just spent the last two hours looking for technical drawings and cutaways of the Jupiter II.
  5. Quote:
    Originally Posted by Kitsune Knight View Post
    How would they slow down you're gameplay? You're acting as if everything will be replaced with cut scenes... unskippable cutscenes at that (sadly, CoH still hasn't figured out how to do that... but being unskippable isn't an intrinsic attribute of cutscenes, just the current CoH implementation).

    (the claim that THEY would slow down your computer is absurd to an extreme)


    That means the dialog is already uninteresting to begin with. I don't see why them being voiced over would have anything to do with that.


    Why? I have a strong feeling you're assuming a specific implementation of voice overs, not voice overs in general.


    So is the text. You can just skip that, so why wouldn't you the voice over as well?


    I don't find any of your reasons even slightly compelling. Also, of the four you gave, three of them should apply equally well to any single player game as to an MMO, which you explicitly said was 'fine' wrt voice overs.
    I think you lost track of the fact that I was talking specifically about the VO in SW:TOR.

    As for their implementation here in CoH, I think they'd be just as bad. In the beginning, the scripting for CoH tended toward the terse -- maximal information using minimal verbiage. Now it's incredibly verbose, with a bunch of stylistic foofaraw* that seems unending at times. Imagine trying to wade through that at speaking speed instead of the 10x you can accomplish via reading.

    And yes, the VO in TOR *did* slow down computers, something widely complained about during beta. They tried to correct it I guess, but I never saw much improvement, suffering many stutters and often crashes during particularly heavy expository scenes. I don't know why that would happen, but it did.

    * That's a real word.
  6. I'm glad the Maria Hill one got rejected. It's unnecessary and is a direct riff of one of Bendis' best moments. The Loki one is kind of meh, as well.

    However, the one with Cap is pure gold. There's also a still in the excellent book The Art of the Avengers that shows SHIELD chiseling Cap out of the ice. (In the video review on that page you can kind of see it at :33.) Makes me curious what that was all about.
  7. Quote:
    Originally Posted by BrandX View Post
    The list looks more like a "Biggest geek let down"

    Iron Man 2? Really?

    Personally, I don't think IJ4 was as bad as many others think. And not deserving of #1 spot at all.
    Maybe not #1, but I think it's definitely a contender. I just half-watched it the other night and yet again I was taken with how for every really great scene (the initial warehouse scene, the motorcycle chase, the tomb with the scorpions) there were two truly terrible scenes, sometimes immediately afterward. There's a reason why "nuke the fridge" has started to equal "jump the shark" as a metaphor for terribleness: it's a genuinely awful idea and scene.

    Especially when Indy 4 followed Raiders on TV the other night, you can just see the lack of quality when watching them back-to-back like that. The only mitigating factor is that Temple of Doom was so terrible. In the Starlog interview with Lawrence Kasdan when Raiders came out, he talks about the rejected-for-silliness gags from Raiders... all of which are in Temple.
  8. Quote:
    Originally Posted by Vox Populi View Post
    The Phantom Menace made $100 million this year.

    Obviously a lot of people weren't that disappointed.
    So did the Kardashians. Kind of hard to conflate popularity with quality in some cases.
  9. Quote:
    Originally Posted by Starflier View Post
    To be fair to The Phantom Menace, the second coming of Christ to throw a giant bbq for all mankind and give everyone $20 couldn't have lived up to the kind of hype they put out for that movie.
    This is true. I never understood the hype for Phantom. I mean, it was a story that we already pretty much *knew*, so what was there to be excited about? Lucas made a number of gigantic missteps simply with his choices, but even if he had done it perfectly, there's no way that movie could've been a winner.
  10. Quote:
    Originally Posted by BViking View Post
    Pffft.. That's easy to counter.
    [Temporary Power: Summon Kid-Friendly Comedy Movie Role]
    Riddick... Detention Room Monitor!
  11. Quote:
    Originally Posted by Redlynne View Post
    This would mean that the Battalion would have no fixed and definite form and could (quite literally) *BECOME* anything it needed to be in order to Fight And Win ... which is rather terrifying, actually.
    So sort of like The Thing... or perhaps the Skrulls. Interesting, as the tech for this already exists in-game (costumes, doppelgangers, etc.). Not entirely exciting, though.

    Quote:
    Originally Posted by Golden Girl View Post
    Bio-mechaincal insectoids would play up the locust angle, as well as making them totally alien and un-relatable, which would make for good co-op enemies.
    Seems to me this one would be a bit too much like Starship Troopers movie or the Reapers from Mass Effect. Don't want to be accused of copycattery.

    Quote:
    Originally Posted by Golden Girl View Post
    Alterntatively, they could have absorbed so much Incarnate power from the Wells that they've consumed that they've actually become pure energy beings, and "download" themselves into a variety of mechanical suits for all forms of physical activity, from building work to waging war.
    Not sure I can see this happening, either, since it might come across too much like the Clockwork. Or that B-movie from last year about the kids in Moscow fighting invisible energy monsters. (The forgettable title escapes me.)

    Defining the look of the Battalion seems to be a terrifically thorny problem. Maybe some of these can be combined to make a hybrid model, some sort of amorphous shapeshifter who can project its essence to possess things (and people), thus leaving it vulnerable while becoming even more powerful, which would add a new dynamic to villain interactions we haven't seen too much before.
  12. Quote:
    Originally Posted by Kitsune Knight View Post
    Over-reliant? I'd say quite the opposite. It's the only way in game currently that other people besides the mission owner get a chance to see the, you know, story. Anyone on team can click to reach the mission text, but that damn dialog clears every time someone changes zones (even between two zones you're not in), making it horribly difficult to read it. Plus, you can't see the mission completion dialog, nor the arc completion dialog.

    It's such a bad situation that, wanting to actually have a chance to experience the story lines, I consider my only option to be soloing it. I soloed through all of First Ward and Night Ward to actually get to read the stuff and see what was going on.
    Well, I solo 97% of the game, so that's my perspective. The other team members not getting to see the game text has long been an issue with CoH. I don't know why that's never been addressed.


    Quote:
    Originally Posted by Kitsune Knight View Post
    It seems that people are saying that voice overs are bad because TOR got it wrong, not because voice overs are bad. I'd say STO also got it wrong, by only doing them randomly. The big important top military guy's mission brief isn't voiced over... but this random chump that wants some crappy side missions that is just filler is? Yeah, nice job screwing it up (maybe they get better in the late game... but honestly, free is too expensive for that game). If you're going to do them, do them throughout (which is why I don't like the voice overs in the new tutorial... I like them, but when 100% of the rest of the game has zero voice overs? It's simply misleading and confusing few new players).

    (I also wasn't asking/interested in technical challenges with voice overs, but why they're a bad fit from the player's perspective, and only on MMOs)
    I did address why they're bad from a player's perspective: they slow down your gameplay, they're largely uninteresting and they're awkward to sit through on teams and annoying as hell the second time around.

    It's not just that TOR and STO got them wrong, it's that everyone gets them wrong. I think they're fine for the new tutorial mission in CoH, and I've seen them well-done similarly in other games, but using them more than sparingly just makes everything come to a screeching halt. Mostly all they are is infodumps, and chunks of exposition are hard digest in any fashion.
  13. I dug through the PIGG files and found pics of the Battalion:



  14. Quote:
    Originally Posted by Venture View Post
    Starship Troopers can't have a reboot because there's never been a Starship Troopers movie.

    Nope.

    Never happened.

    Uh-uh.
    I agree. Although the real issue is that they've been keeping the Starship Troopers franchise alive with 2 sequels, an animated series and now this latest lame CGI flick which came out this week.

    Personally, I'd rather someone made The Forever War instead, which I preferred over Starship Troopers or John Steakley's Armor.
  15. Quote:
    Originally Posted by Vyver View Post
    Really? Sweet. I loved the first one, and if they can make another one, with the same tone and action as the Captain America movie, I'd love to watch it.
    Since Rocketeer and Captain America were directed by the same guy....
  16. Quote:
    Originally Posted by _Klaw_ View Post
    That was really boring.
    I get that feeling from all of the Dredd trailers.
  17. Reign of Fire is on TV right now, and I just realized that Gerard Butler is in it. And wow, he played Dracula in Dracula 2000. He's one of those actors who impinged on my consciousness when 300 came out, so noticing him in movies I've already seen is kind of cool.
  18. Quote:
    Originally Posted by Kitsune Knight View Post
    Would you mind elaborating on why voice overs are an intrinsically bad thing for an MMO? It'd certainly be nice if the mid-mission caption or NPC dialog was voiced over in this game, since it can be a bit frustrating to focus on the battle and ALSO trying to read the bubbles (I end up having to have a box open just for Captions + NPC dialog... but even that can scroll past way too fast at times!).
    VO just slows everything down. Slows down your gameplay, your computer, everything. And being the altoholic that I am (waves vaguely at sig), it was especially maddening to have to click through speeches every time you wanted to do something a second time. Plus, I can read about 10 times faster than people talk, and there was all that *acting* going on. Which is nice... for a movie. I'm here to save the world, not listen to a distraught alien kvetch about spare parts.

    I agree that CoH is over-reliant on the pop-up text in many of the new missions. When I first played the Freedom opening missions, I didn't even realize there WERE pop-ups because they were hidden behind my map. It's a neat little feature that feels like an interactive comic book, but it should be used for punctuation rather than extended dialogue.
  19. Thanks for all the tips on superhero fiction, gang!
  20. Quote:
    Originally Posted by Arcanaville View Post
    Fairly early in the beta I posted something here basically saying it was a good single player game, but a poor MMO, and no one seemed to understand back then how that could be possible - nor could I really elaborate then.

    But I think there are a lot of important design lessons to learn from that game, because they did so much right, and so little wrong but they were the wrong things to get wrong. They were foundational things that you can't get wrong in my opinion. That game does an exceptionally good job of reminding MMO developers what you can mess with, and what you cannot mess with unless you are geniuses.
    I had the suspicion that TOR would play better solo when they said the fateful words: "Completely voice acted."

    That's fine for a single-player game, but not one where you pay a monthly sub. I don't know where you draw the line at being wrong, but for me the story was boring and the gameplay was just dull. It looked gorgeous, but that was about the end of the good things for me.

    I'm quite glad CoH hasn't had the resources to do that sort of thing, because even the cut scenes have a tendency to interrupt the flow of play.
  21. Quote:
    Originally Posted by BellaStrega View Post
    They were exclusive eight years and four months ago, and remained exclusive to anyone who had the appropriate pre-order code until November 28, 2006, when the Veteran Rewards program went live (issue 8), at which point they automatically became available to everyone who had subscribed for 12 months. So that was two and a half years of exclusivity. I don't even redeem the damned things because they clutter up my power list.

    If this sort of thing still stings...well, I don't even understand how.
    It doesn't. It stung A BIT when it happened. I got over it, being a grown-up and all. (And having seen lots worse things happen in life.) I'm just saying that in the context of this particular game at that particular time, it was a teensy-weensy annoying to find an exclusive thing wasn't exclusive any more. You know, like when you get a splinter. You don't dwell on it, you just get aggravated while trying to work this small bit of pain out of your finger, and then years later someone mentions how they got a speck of dust in their eye and you say, "Oh yeah, one time I got a bit by a splinter in my finger, so I get it."

    Does that spell it out enough?
  22. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    I can't really complain about the idea of a small discount for VIPs (not that I think it's needed), but putting things in the market that only VIPs can buy is a bad move. It tells people who can't or don't want to subscribe for whatever reason that the money they can spend isn't wanted.

    Now, if you wanted to switch that up to give VIP players an advance release of something--basically making it exclusive to VIPs for one or two months before opening it up to the Premium players--then I think you've got an argument.
    I can see that, I suppose.

    Although I must admit that it did sting a bit when every Vet got the pre-order Prestige sprints, thus devaluing the ones those of us had as badges of early-adoption, it makes some financial sense to let everyone have everything eventually. Doesn't do much for loyalty, though.
  23. Quote:
    Originally Posted by Night-Hawk07 View Post
    They'll probably explain it the same way they explained Damien being 10 years old and there having been 4 Robins, one of which has died and come back to life, in the span of 5 years.

    Oh wait, they didn't (that I've seen).
    One kind of gets the notion that they're just throwing stuff against the wall to see what sticks, without any clear vision of what they're doing. (Or ignoring whatever their original vision was... assuming it was anything other than "make more money, minions!")

    I read the first few issues of some of the books... Action Comics was the clear stand-out for me, mostly because they went for a more hard-edged throwback Superman from the original run back in 1938. He's not all-powerful and busts chops like a dude with superpowers would if he were on a mission to kick some bad-guy *****. I kind of lost the thread of the book while I was in Africa and just didn't feel compelled to pick it back up. And that was a book that I *liked*.