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Posts
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I meant specifically for MMOs. As I've said elsewhere, I have no issue with voice acting in single-player games. I loved ME2 and enjoyed the various scenes in it. In MMOs, however, they just don't work for me.
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Quote:You can't have PvP *and* wilderness in the same place; they're antithetical. The very definition of wilderness is that there's almost no one there.There's more then you think.
- EVE has most of it's server given over to "wilderness" and null sec space systems are known as some of the roughest and most dangerous PvP areas in gaming history. They also introduced wormhole space which was a lawless area that you conquered, built in and exploited for commercial gain. -
Dude, you're like a wizard or something.
That is some seriously awesome stuff. And I mean that in the original sense of the word "awesome": inspiring awe.
Leandro for mayor! -
There were never stairs like that near the Atlas statue. And you could never see an AE building from that angle. It almost looks as if Atlas has been placed in Galaxy in place of the Arena. And now that I think on it, if it *was* Nivienne who took it, then that's where we were: Galaxy City.
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If you aren't concerned about trading things an constantly earning Influence, CoH does have a few wilderness-like zones. But as Remus says, you soon run up against the issue of the game's technical limitations.
The problem for most MMOs is that they only simulate some very basic things, and do those pretty badly. I personally hate "item degradation" because stuff in real life is actually far more durable than the crap in most MMOs. (You could barely go on a single mission in DDO without having to get your knife sharpened after. DCUO is worse: why is my Bat-o-phone in need of repair again?) But in a real wilderness you have to make sure you stay within a certain temperature range, you need copious amounts of water and a decent way to find food, either through foraging or hunting, you need to rest. No games can really emulate the extreme camping or long-distance trekking of real life and still remain fun.
Still, it would be cool to go somewhere in a game where there aren't signs of civilization. Millennium-old ruins, maybe, but not lit torches. No one to trade with or talk to, just pure finding a new place others haven't been before. -
Quote:DCUO is just a Fantasy game with a different skin.I agree. Nothing can replace COH. NOTHING. Marvel is a hope but not if they follow DCUO's model. I am a huge Superman fan, and I still didn't like DCUO.
Don't look to Marvel. It basically looks like a generic fighting game. You can team up with 15 other Wolverines... or forced to play something else if there's already a Wolverine on your team. I can't tell how that particular mechanic works. -
Although, I don't think that location actually exists in-game. It might be a combination of two different shots.
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Hmm, if that's the case, then my character Space Monkey should be in there somewhere, as I was actually on Nivienne's team.
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That looks like one of the official Test or Beta server screenshots from a couple years ago.
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Quote:Yeah, my single biggest gripe about CoH's recent writing -- second only to the fact that someone seems to think that "alright" is a damn word and lazily uses it in every other dialogue -- is that it makes too many assumptions about or characters. The brilliant part of this game in the early days was that it didn't tell you who YOU were, it told you who the NPCs were. Somewhere along the way that changed and CoH adopted the worst aspect of the writing from every other MMO: you, Generic Player #10,022, are just a random spearchucker in this world and completely replaceable.I don't know. The first game had those things and people seemed to like it well enough, and it wound up in the second game. There was a lot of stuff in the first game that sucked and wasn't popular so they scrapped it. This got carried over. So I think even if some people don't like it, it's popular enough that it stayed.
I get the idea of not liking story forced on your character. But CoH did this constantly, and I think any MMO is going to. In GW it's that you're looking for your parents or you participated in the great hunt because you care about fame. In CoH it's that Arachnos broke you out of prison and then you freelanced for Lord Recluse. Sure, that makes sense for my evil necromancer from the middle ages. It also makes sense that my stealthy assassin yells out "I'm coming for you, Fat Tony!" when I enter a mission. Sure, sure.
The new way that stories have been written in CoH is even worse I think. Someone above said "pure text is better" but if you read it you end up having replies from your character, reactions, decisions CONSTANTLY. Your character cracks jokes when it's inappropriate for their character concept, they make decisions they'd never make, they say things or worry about things that they shouldn't. Really no medium is any better at telling you what your character is about when you have your own concept. Thus, all you can really do is ignore it.
That's why I stopped reading text and paying attention to the writing a long time ago.
The only difference is that people got used to ignoring the CoH lore. GW2 is new and the same people are upset that they think the story matters again, when they can ignore it just like how we ignore that our natural characters are awesome because they're incarnates (so much for being natural eh).
If someone ever makes CoH 2 (or its spiritual successor), they need to make the player's character the most important aspect of the story, and all the dialogue needs to be player-neutral. I don't know how many times over the years I've groused about taking my ROBOT into a mission to discover the "flavor text" says something like, "You slick back your hair and crack your knuckles, ready to fight." No I bloody well do NOT. In fact, I can't.
Voiced cut-scenes merely exacerbate that sort of thing, because you have to sit through all the acting. Acting is for movies. -
I think it's hilarious that in Guild Wars the mechanics were so colossally retarded you couldn't even jump. So they added jumping to GW2... and felt the need to add jumping puzzles. First Person platformers are easily the stupidest thing I've ever encountered.
And cool, raids. Not.
The underwater stuff looks like flying in CoH. I introduced some people to CoH and the single hardest thing they had to wrap their heads around was the three-dimensional nature of this game. Bad guys above them on buildings or in the air, mission entrances under their feet... players used to regular MMOs find this stuff game-changing, but we take it for granted. There was none of that in SW:TOR.
SW:TOR also made me allergic to voiced cut scenes. They're so slooow. And despite what some people seem to think, they aren't well-written. And crafting? **** that. I hate crafting. I hate loot. In WoW I spent hours gathering stuff, learning recipes, crafting stuff... only to have better things drop on me right after I'd spent all that time making a piece of junk.
Also, raids still suck.
Looks pretty, but also just like most other Fantasy MMOs, with some of the mechanics tweaked slightly. -
Ryan Reynolds weds for 2nd time.
I give it 8 months. Is it possible we're seeing this generation's Mickey Rooney start the marriage-go-round? -
Holy thrusting codpieces, Robin!
Thank god it's not in 3D. -
It had an excellent record of being funny 80% of the time. I laughed out loud when Lex got his power armor and he found out its one weakness.
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Quote:Aw, man... 17 rows back, behind the giant robot, you can see half my face. I blinked.The "3000 Heroes" Unity Rally shot, at 1920x1080, max UM settings.
Michelle
aka
Samuraiko/Dark_Respite -
I'm the guy who broke the NDA about ED. I suppose you could also pin the forums' ultimate implosion on that. I'm not sorry; I was answering to a higher power.
However, I was never allowed into any other betas for the last 7 years, so I was properly punished. -
Well, the Cards aura. Probably the Baron coat is the closest to that. There's no real hat like that I don't think, but I don't have the Gunslinger outfit.
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Quote:OMG.And here's a very draft video: http://www.youtube.com/watch?v=-l0qTId6TR8
Not final in any way, I just wanted to see if it'd render. It made my computer cry the whole time.
That has awesomeness incarnate baked in. -
I assume if they were to somehow magically transform it into a single-player game, they'd change some of the upper powers to be true heavy-hitters. Or always give you durable pets in certain instances. Boy, add sidekicks to a single-player version of this game and it'd be killer.
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...and the hits just keep on comin'. Deebs is in El Ocho.
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I did not know this, either. This game just keeps on giving.
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I has a sad I didn't see you. Maybe I screen-shotted you. (Which is less painful than it sounds.)