Ironik

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  1. Quote:
    Originally Posted by Dr. Aeon View Post
    So, funny story with that helicopter. I was assigned as the everything designer for the neutral tutorial, which meant designing the zone, missions, layout, powers, etc. World design wise, I wanted to get a sense of danger in the area and that a lot of things were going on. The first thing I thought of was, wouldn't it be cool if there were helicopters and jets flying around?

    I talked to one of our animators, and this was on a Friday when no producers were around (<_< >_>). He grabbed the helicopter geometry we already had and animated the blades to spin. I spent a while trying to figure out how to get the thing to patrol on a regular path. I used all the new techniques we had developed - patrol routes, unique behaviors, etc. But in the end, the helicopter patrol just wasn't smooth enough; it was jerky and would stop at each patrol point for 1/10th of a second, but that was long enough to bug me. I was banging my head against my desk trying to figure out HOW to get a smooth patrol path. Then, it hit me. Not the desk, but a realization.

    The blimp in Atlas Park.

    I did some archaeological digging and found out how that blimp worked, and discovered it was a simple but robust system. Soon enough, I had helicopters and jets flying around in the tutorial. And then, just to help add to the idea that things are going down, I added the helicopter into Atlas. To keep it consistent, I also added (I'm pretty sure) another one in Perez Park, since it's supposed to be flying over to Galaxy City.

    It's a small thing, but it was something that I was really excited when I found out how it worked and that it could be used in a lot of different ways to help worlds feel more alive.
    There are jets in the tutorial?

    Not being facetious... I can HEAR them but I can't see them. The helicopter in Atlas, no problem.

    The one thing that made the world feel more alive for me was adding birds to the Rogue Isles. That was definitely an "Oh, cool!" moment the first time I saw it.
  2. Quote:
    Originally Posted by Bantar View Post
    You tell him to make his setup push-to-talk, duh. And a mod can mute him until he does if he won't listen to your request. Come on people, your problems aren't with voice, it's with who you are with.
    I would if I could, but I didn't have a mic. My only options were to turn the sound off -- which would have been deadly to my character -- or to quit the game when we were already 2/3 of the way through it, losing everything I'd acquired up to that point.

    It's super great that you like voice chat. Many of us don't. Stop trying to foist your wants and desires on the rest of us and let us play the way we like to play. Is that so hard for you?
  3. I was interested in Batman: Arkham Asylum and the sequel, but there have been far too many reports of poor performance on PCs since it's a console port. I'd love to play a decent superhero game like CoH as a single-player. I've been interested in sandbox games, but every time I try one, I abandon it relatively quickly because it's either 1) yet another medieval fantasy game or 2) a post-apocalypse wasteland rendered in brown and brown with a side helping of brown. Now I don't even see ads for any of these games any more, because I know none of them are going to float my boat.
  4. Quote:
    Originally Posted by DreadShinobi View Post
    I'm enjoying it as well.

    If people can get past their bitterness, they'd realize there are other good games not named CoH. It won't be coh, but that doesnt mean it is automatically better or worse.
    Is it a Fantasy game? Worse.
  5. Don't bother. We just cleaned out the Cartel lounge and Golden Girl took the beanbag chair back. Nothing left but flat soda and a tube of something no one can identify. Sorry.
  6. Quote:
    Originally Posted by Remidi View Post
    The problem with voice chat is that there are too many people who can't tolerate silence. So they have to fill it, and fill it, and fill it with inane garbage.
    In some game a few months ago I listened to a guy talking to his wife about some bill they were supposed to have paid. I forget the pointless details, but there was no way to turn off the damn voice chat, so I had to listen to that stupid chatter for 20 minutes.
  7. Quote:
    Originally Posted by Oedipus_Tex View Post
    Because your business model consists of selling people virtual goods that have no real world value if you show no commitment to maintaining them?

    Trust me on something. It'll be 5 minutes after this exercise before the next MMO company complains that players today just aren't willing to invest in MMOs. I wonder why that could be.
    Exactly so. Companies rarely look to long-term goals.

    Corporations today complain that the younger generation skips from job to job, displaying no company loyalty. Well, that's just the chickens coming home to roost: that same generation saw companies fire their parents and their friends' parents after they had worked at said companies for decades, usually adding insult to injury by not providing much of a severance. So the obvious conclusion the next generation came to was that you had to get what you can when you can. Loyalty is no longer a currency.

    Brand loyalty used to be a thing, too. When I was a kid, there would be shouting matches between guys who drove Ford versus those who drove Chevy. Yet how many companies inspire that sort of fanatical devotion today beyond Apple and Harley-Davidson? You reap what you sow.
  8. Dear Leandro,

    You, sir, are a steely-eyed missile man.

    Love,
    All of us
  9. On the last Twitch broadcast they said they were going to move to a "Like" system, where ratings 3-stars and up translated to a "Like" and everything else was going to the dustbin. It would be exactly like Facebook's rating system, apparently. I'm not sure it would have helped much, since farms tended to get high ratings already, but it was a step i nthe right direction.
  10. I'm programming-simple so I don't know how that would work any better than the tags it currently uses.

    Sure would have been nice to be able to sort missions into a Difficulty that meant something. The ones I made were all relatively short (one was 3 small maps, I believe) yet they all got tagged with "Long." I suspect it looked at something like the amount of space you used rather than actual time it took to complete them or map size/number, because my favorite aspect was creating custom enemies for the missions. That maxes everything out right quick.

    Mission Architect could've been amazing. I think it's too bad so much effort was wasted on PvP that could've been directed to something more useful and more in keeping with CoH's core ethos of player customization.
  11. Ironik

    Chat logs!

    Great capper. You can almost hear the sneering "dum.bass" under his breath.
  12. Quote:
    Originally Posted by FourSpeed View Post
    I was in AP8, but got there a little bit late, so I'm not in Ironik's pics

    I *did* enjoy Ascendant doing his 1-sided phone conversation schtick tho



    Regards,
    4
    Who were you on as? Maybe I did get a shot of you.
  13. Quote:
    Originally Posted by Hyperstrike View Post
    On top of that, you're not exactly an unattractive lady yourself.
    I would like to verify this independently.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    There's nothing at all wrong with third-person platformers. Prince of Persia: The Sands of Time was a massively successful game pretty much on the strength of its climbing and jumping puzzles.
    Quote:
    Originally Posted by JayboH View Post
    Good news: the default camera in GW2 is third person.
    Ironik does not care. Ironik thinks that jumping in 1st or 3rd person (my bad for not being explicit) games is moronic and he hates it.

    You may like it, that's fine. I don't. There has never, ever, been a game I've tried it in where I've enjoyed it. It's a colossally pustulant PITA. Jumping. Sucks.

    That's all I'm saying.

    And just to be clear, this is my personal opinion that I own for myself while speaking OF no one else's attitude or belief on this matter nor usurping the godvoice and pretending to speak FOR anyone else.
  15. Quote:
    Originally Posted by Forbin_Project View Post
    It was supposed to be a surprise but not that you know, it's not just a day, we got a whole week approved to bust your balls.
    Gonna need more than a week for these bad boys.

    clang clang

    clang clang
  16. Ironik

    Chat logs!

    Quote:
    04-15-2005 22:21:48 [NPC]Chief Smasher: You're a waste of a life.
    Ha!
  17. Ironik

    Confessions

    Quote:
    Originally Posted by Xzero45 View Post
    I cheated NCSoft into giving me City of Heroes for free.

    In 2005 I purchased City of Villains and maintained a subscription for it. I didn't own City of Heroes, however, which was a standalone title you had to purchase at the time. So I only had access to redside, and in order to ever make a hero I needed to shell out 30 or so dollars.

    A few months go by and it's early 2006. I decided to download the free trial for CoH, just to see what blueside was like. I roll up a hero, fiddle around, and expect it to only be a temporary experience. 14 days come and go, though, and the free trial never ran out. I still had access to my existing heroes and could even make new ones. It stayed this way for the full year and a half before Cryptic left and the two games merged. I'm assuming NCSoft couldn't tell CoH was only a trial since I had a subscription to and owned CoV.

    So I glitched NCSoft out of one of their games.
    ...and that's why NCSoft dropped the game. Thanks a lot, jerkface.
  18. Ironik

    Confessions

    Quote:
    Originally Posted by pohsyb2 View Post
    I was never very good at playing CoH
    We know, brother; we know.
  19. Quote:
    Originally Posted by Leo_G View Post
    But there's a lot of successful 3rd person platforming games.
    You may want to adjust your monitor to include the parts of my posts where I clearly indicate I'm expressing my personal opinion.

    Is this National Bust Ironik's Balls Day or something?
  20. Quote:
    Originally Posted by Chyll View Post
    Okay, but don't count on everyone having read all of your other posts with something that specific.
    I'm not. I thought we were talking about MMOs. If someone mentions puzzles while talking about MMOs, you don't immediately respond, "Yeah but in Tetris..."
  21. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Roll a new character, select Hero. Bam, there are stairs. Now, strafe left until you're directly in front of the stone wall with the large brass torch. Turn your camera to the right and up.

    Instant screenshot location recreation.
    Oh yeah, you're right. I've been going to Praetoria so often I forgot about the steps in front of Ms. Liberty. I shall consider myself schooled.