-
Posts
5889 -
Joined
-
That looks amazing, Nick. I love that it's only 5 bucks... plus the four thousand for the printer.
-
When I was in college we were taught to bash two rocks together in order to make sparks. I like this new type of schoolin' you have here.
-
Quote:I guess if you're talking about Epic Fantasy like LotR and Conan, then I suppose that's mostly the case. Although the Narnia movies are fairly light and colorful.Fantasy movies tend to involve muted, dull colors and generally dark themes rather than bright shiny colors and more lighthearted themes.
Think of the difference between, say, A Game of Thrones and Discworld.
Fantasy in general, though, can't really be characterized that way. There have been quite a few light-hearted and colorful Fantasies in the past decade. Just off the top of my head:
Alice in Wonderland
How To Train Your Dragon
Tangled
The Sorcerer's Apprentice (iffy)
Toy Story 3
Pirates of the Caribbean
The Imaginarium of Doctor Parnassus
Kung Fu Panda -
Definitely. That limitation was a bummer. I had the same issue with bases. I'm the only surviving member of all the SGs I was ever in, so I keep getting the message about upkeep... and those messages are years old. I can't even recall the last time I was in any base.
-
-
-
Quote:Since they actually listen to you, that's evil. Arcana-evil.Also, another confession. I was slowly buying up Centrioles at basically nothing and stuffing them into extra storage in adjunct bases, because I figured one day we'd be able to use converters on HOs.
Eventually, I would have suggested it to the devs if they didn't do it on their own. -
Quote:I think that conceptually the Mission Architect fits better with CoH than PvP and traditional Raids. I agree that the form it took was a mistake. It's part of that thing I hate: explaining game mechanics with game lore.I feel fine about it to be honest, but there's no doubt in my mind that AE was one of the things that really damaged this game - far more than Demon farms etc ever could.
Perhaps 'nail in the coffin' was a tad over dramatic, but AE really did the game no favours whatsoever.
Just don't get me started on Incarnate trials, or the removal of Statesman from the game..............
-
Quote:I was disappointed by the presentation of the AE. When it was first announced, I sort of thought we'd be creating missions out in the open world, utilizing existing NPCs. Player-created content is brilliant and I've done my fair share of mods, even as far back as the original Lode Runner on the Apple][e, so I was stoked by it. I enjoyed making the couple of missions I created once I was done with them, but it was clunky getting through it and I had to sort of squint to make the AE missions from other people work for me.The mission creation system was borked from the outset. None of the stories are canon, so it's rather hard to take them seriously in the game universe. Plus there's the nagging realization that you're playing a training exercise or simulation rather than an actual mission in the actual world. Plus it was highly limited - how many really decent stories can be fleshed out over five missions.
Basically for some I pretended that we were traveling to an alternate Earth, ignoring the backstory of the AE building. Eventually I created a character named Avatari (avatar + Atari) who existed only in the virtual world of the AE missions. -
-
Quote:I have created a monster.The middle parameter is the height, changing that might put your toon in the floor
Also make sure the object number ("132" above) is the same for all lines of a single character, and is unique to that character. This is better explained in the guides I linked. After some experimenting you'll find the best place to put the toon. Holler if you have any trouble playing back your demo.
-
Disc recommendations? I could use 9tb.
-
Uh-huh.
Emo Phillips:
I was walking across a bridge one day, and I saw a man standing on the edge, about to jump off. So I ran over and said "Stop! don't do it!"
"Why shouldn't I?" he said. I said, "Well, there's so much to live for!" He said, "Like what?" I said, "Well...are you religious or atheist?" He said, "Religious." I said, "Me too! Are you christian or buddhist?" He said, "Christian." I said, "Me too! Are you Catholic or Protestant?" He said, "Protestant."
I said, "Me too! Are you episcopalian or baptist?" He said, "Baptist!" I said,"Wow! Me too! Are you Baptist Church of God or Baptist Church of the Lord?" He said, "Baptist Church of God!" I said, "Me too! Are you original Baptist Church of God, or are you reformed Baptist Church of God?" He said,"Reformed Baptist Church of God!" I said, "Me too! Are you reformed Baptist Church of God, Reformation of 1879, or reformed Baptist Church of God, reformation of 1915?" He said, "Reformed Baptist Church of God, Reformation of 1915!"
I said, "Die, heretic scum", and pushed him off. -
-
I don't read rian's posts, and I saw nothing in what you wrote that contradicts the basic fact that GW is derivative of WoW on a basic level. The should have disguised it even more if that's what they were going for, but they clearly are aiming to siphon off some of WoW's playerbase and are taking aim squarely at them. That's why they have so many races which are similar to ones you find in WoW.
-
Quote:That was one of the things that undermined WoW for me. One of my CoH SGmates kept blathering on about how he could roleplay better in WoW, and then I killed one of those giant chickens and got a glass of ice cold milk as a drop. I have no idea how one roleplays THAT nonsense.Sure, but if it's realism we're going for, you should have to track down someone interested in Nexus Claws, instead of just selling them to the nearest baker.
I mean, I get the core idea of "trash loot". Really. It's much more realistic for a wolf to drop a 'wolf tooth' worth six coppers, than it is for the wolf to drop six coppers. But... that wolf also dropped a full set of magical platemail, so I think we're already beating 'realism' in the face with a shovel as it is.
This sort of thing just points out the limitations of Real Life Emulators when they have simplified economies which cause more frustration than anything else. -
-
Quote:They are as similar as LotR and Shannara are. Every bit of lore you can point to underscores that. LotR takes place in an imaginary world of long ago, while Shannara takes place in a world after some apocalypse destroyed one similar to ours. These are minor details.Again, Ironik, you've clearly not played the game or delved into it to any depth. I played WoW from vanilla for about three years. I go back every now and then. I beta'd GW2 and am currently playing it. They are not alike except in the most shallow ways where they also share common ancestry with every MMO, including COH.
Look, I'm not trying to kill your cat with a spoon, so there's no need to get upset that I'm pointing out the obvious similarities of these games. If you like them, then great. More power to you. Of course there are subtle differences between the two, just as there are between Middle Earth and Shannara, but you simply can not look at the two things side by side and claim that the developers of GW did not take the inspiration of their game directly from WoW. There are simply too many points where they line up. Of course they changed the small details -- they don't want to get sued. But there's no way you can successfully argue that the races and professions in GW are substantially different from those in WoW. That's like saying because Superman is an alien and Shazam is a kid who transforms they are substantially different. They aren't. -
Quote:Yes, a later addition that I argued against since its original inclusion in the game. The first background of CoH was much more open and vague, allowing players to determine the source of their abilities. Over the years it has become more and more constrained and follows the lead of games such as WoW and GW with their magical source for everything.
Annoying. -
Quote:I think it's just a bridge between High Fantasy and Steampunk, really. It may eventually sort itself out into a separate genre, but right now it's basically just Epic Fantasy with a couple tech doodads for flavor.IMO Guild Wars, Rift, and WoW all more or less have similar worlds. There are some specifics that differ but you could yank any of the classes or races from one of those games and place it in the other game and it would work just as well, with fairly few modifications. The world aesthetics are full of sweeping vistas littered with "Renaissance fair" towns that co-exist alongside improbable robotics.
I don't know what label to put on it. I'm tempted to just say it's its own style--the "WoW-ian magitech genre." Magitech is certainly not new, but IMO the.. uh.. "style viewport" of those three games caters to a specific flavor of anacronism. WoW is a bit "zanier" in its approach but its basically the same thing.
There is a sub-genre of High Fantasy called "Hard Fantasy" which has really only started taking shape over the past 40 years or so. I suspect it's derived of two primary things: rules-based fantasy games and the fact that science works. Dungeons & Dragons and the like only work if you have hard-and-fast rules that everyone can understand and follow. Everything around us exists because of science. The confluence of these things results in weird mash-ups like Star Wars (space fantasy) and the WoW-GW-WH40k types which have fantasy science. It's not really a new thing so much as a slight remix of existing elements. (Which, I would argue, is really the only way we get new sub-genres anyway.) -
Quote:Doesn't everything in GW2 ultimately descend from the various dragons? That right there is your "magical wellspring." Throwing in some sci-fi and steampunk tropes as set dressing doesn't change the underlying genre.Um, GW2 isn't that.
The world isn't dominated by magical creatures, or even magic. I mean, what's your definition of a "magical creature?" A creature that doesn't exist in our world? 90% of the mobs in GW2 are real-world critters, sometimes tweaked for appearance, and very few of them are inherently magical. I haven't seen a single unicorn, and dragons are the equivalent of an Elder God.
Technology is neither absent nor an exception.
Asura portals are technological, not magical. We've helped build them and seen the mechanics. And there are no mounts.
Which, I will point out, is neither good nor bad. I don't happen to care for Fantasy games any more because ultimately they all feel the same to me. If you like it, super. I don't care. Doesn't change what it is, though. -
Quote:I do NOT believe that "all fantasy is the same." In fact, a greater majority of my college education was dedicated to sifting the finer points of sub-genres. What I'm saying is that claiming that GW and WoW are vastly different is like saying cars and pick-up trucks are vastly different. They aren't.Seriously, I understand your underlying point (which I disagree with) is that "all fantasy is the same," but you've not done your point justice with these particular examples.
Quote:As we say in some of the fandom circles where I hang out, YKINMK - your kink is not my kink. And that's fine. You don't need to denigrate someone else's preference just because you like something different. You remind me of all the jerks who find out I'm a vegetarian and spend the rest of the meal telling me how great their steak is and how dumb I am for not wanting one. -
Quote:Yeah, Guild Wars and World of Warcraft are like night and day.I think you forgot the other side of that argument. The point was that I don't consider GW2 a fantasy MMO in the same sense that WoW is, just like I don't consider CoH a sci-fi MMO like EVE is.
I mean, in GW you have the tiny little Asura, which use steampunk magic-science contraptions, whereas in WoW you have little Gnomes, which use steampunk magic-science contr--
Er, in GW you've got your Charr, a race of warrior feline humanoids who form unbreakable bonds of loyalty, while over in WoW you've got the Tauren, a warrior race of bovine humanoids whose loyalty has proven unbreaka--
Well, in GW you do have the Norn, shapeshifters that were driven from their homeland who can choose an animal form such as bear or wolf, while Wow has the Morgen, shapeshifters that were driven from their homeland who can change into werewolves...
Okay, okay, at least in GW you've got the totally unique race called Sylvari, who are not human or elf, but rather a humanoid plant. They spring from the Pale Tree and are a gentle people who nonetheless have mastered war, yet do things with honor and chivalry. And WoW has the boring old Night Elves, a peaceful people who were forced to war when their World Tree was damaged yet still behave with honor and chival--
Yeah, completely different.
Look, GW and WoW are variations on the same theme. City of Heroes and EVE are just about as different as two games can get. GW and WoW are like Lord of the Rings and Shannara: so many similarities that it becomes futile to catalog them. CoH and EVE are like The Avengers and 2001: A Space Odyssey, where the points of similarity are tenuous at best. -
Yeah, when I saw the changes coming in I24, I re-upped. Probably one of the most exciting Issues ever.