Ironik

Forum Cartel
  • Posts

    5889
  • Joined

  1. Ironik

    City of Steam

    If that's them then they are porting over some of CoH's ideas. I participated in some of the earlier design discussions but I didn't follow up as a year or so went by.
  2. Ironik

    City of Steam

    Is City of Steam the MMO by former CoH players? I've lost track.
  3. I have endless screenshots of sunsets and sunrises over Paragon City since the earliest days. I've always really liked them.

    But then I'm a photographer and videographer and thinking about light comprises at least half of my waking thoughts. This Spring I had my attic remodeled as a guest bedroom and the existing bedroom turned into a walk-in closet, and I was sad to lose the south-facing window in that room because of the superb quality of the light there.
  4. I would think if you're going to create a feeling of permanence to the world, then large changes to that world (like saving or losing the Atlas statue) should depend on events. That way everyone experiences the same thing and sees the same results of their actions. I think that would promote a community feeling.

    So perhaps you start off as the protector of a neighborhood, where your actions determine what it looks like, and every once in a while you get called up to defend NYC or LA or whatever. How you do there determines what rewards you get, and you're asked to protect a larger area until you eventually become the defender of an entire city, but it's a smaller town like Manchester or Dayton and every once in a while you have to go save Chicago or London.

    Not sure how that would work vis a vis Arcana's system other than making "your" town the single-player experience while the big city becomes the shared server experience. And maybe you can travel back and forth regardless of events, just to keep you tuned in to all the other players. That way you don't *have* to play with anyone else if you don't want to, but you can see and talk to other real people in between going to instances in the big city.
  5. Ironik

    Blade and Soul

    Quote:
    Originally Posted by Steele_Magnolia View Post
    Yeah, soft core kiddie porn. No way in hell.
    Yeah, what is it about fetishizing kids this way? America may have a fascination with youth (even Oscar Wilde mentioned it more than 120 years ago) but this sort of thing is super-creepy. Every time I see this sort of thing in a Korean or Japanese game (or anime) I get more than little skeeved out.

    Although at this point I'm so old that I don't even find women under 35 interesting, but the "Toddlers in Tiaras" stuff needs to be stamped out with a steel-toed jackboot.
  6. Ironik

    Blade and Soul

    Quote:
    Originally Posted by Power_NA View Post
    Don't you guys forget WildStar, they are making that too..
    Ah, Wildstar, the new Auto Assault, already DOA. They should call it "Wildstar: Pre-Canceled."
  7. I've been dealing with my disappointment by fighting hobos in the park.

    In more positive news, the transient population in my area has plummeted.


  8. I was at the bookstore today because that's fun for me (surprise!) and I ran across this book by comic book writer Paul Tobin, Prepare To Die!.

    Unlike other recent superhero books like A Once Crowded Sky which come across as stilted and a little too cutesy for its own good (Ultimate's sidekick is PenUltimate? Really?) when I leafed through them, Prepare to Die seemed a bit more hardcore. I did land on a few pages that had sex scenes which I'm not a fan of -- they tend to bring the story to a screeching halt because authors (and filmmakers) never seem to use the scenes to do anything with plot or character -- but the action scenes I browsed through more than made up for it. I got it, so we'll see.
  9. Ironik

    2195 Days Later

    Using the Time and Date Calculator, 3,003 days ago was June 4th, 2004.

    3,042 days ago was May 16th, 2004.
  10. Ironik

    2195 Days Later

    Quote:
    Originally Posted by Organica View Post


    Fidel From Hell, 3042 days and counting. I have no plans to break the streak either. (This is on Protector I believe).
    I love that you have a character named "Wilhelm Scream."
  11. Ironik

    2195 Days Later

    My oldest unplayed character at 3,003 days on Freedom. Even with leap years, this is 8.2 years old so she was made sometime in June of 2004. Back in the early days, I created a whole host of "Miss American" characters from different eras, intended to team up via time travel. (I was anticipating the MA or something.) "Ms. American" is from the mid-1970s. Even with leap years, this is 8.2 years old so she was made sometime in June of 2004.



    My two oldest characters on Virtue, however, are Sea Devil and Ancient Astronaut. I created Sea Devil in anticipation of water-based powers (or an underwater zone) and AA because of the mention of the space station and moonbase, two things I was eagerly anticipating. /em sigh

  12. I've teamed with members from DOIDD with my primary Justice character Capt. Blood. Some good times and good teams.
  13. Ironik

    Feral Kat artz!

    Quote:
    Originally Posted by Katfood View Post
    Yeah baby.
  14. Quote:
    Originally Posted by Sailboat View Post
    That's only about 31 full days at the 58 mph flight speed cap (non-Afterburner).
    I love that you did the math.
  15. Quote:
    The Script for "The Most Interesting Man in Praetoria"

    He has beaten his teams to Shadow Shard doors...using Walk.
    He made the family an offer they couldnt refuse.
    He translates Ricochet . . . into Swahili.
    Nosferatu runs to him, not from him.
    The Rikti invaded.... just to see him in person.
    Nemesis is one of *his* plots.
    He doesnt Taunt, instead he asks villains to discuss their issues rationally. They always do.
    He is...The Most Interesting Man in Praetoria.

    "I don't always play MMOs...but when I do, I play City of Heroes."

    "Stay super, my friends."
    That right there is distilled awesome.
  16. Quote:
    Originally Posted by Star Ranger 4 View Post
    No, don't. this is a perfect example of how its not the conept, its the excution that matters. Even with the similarites its how you write it that would make it completely different from Ralph.

    Hell, just the basic concept of 'jumping MMo's to excape the evil deletion by server shutdown' makes it different enough from Ralph. Wreck it is basicly more the "there is no place like home" storyline from the trailers.
    But coming so close on the heels of the movie is dicey if the writing isn't stellar and the story doesn't have a really interesting hook of its own. Also, there's the spectre of a similar plot from ReBoot, where Enzo becomes Matrix.

    For me, it just seems like it's more trouble than it's worth. Perhaps it would be a good writing exercise, but people are going to compare it to what's gone before and especially to what's currently on the market. That's just the nature of the beast.

    I totally get there are limited plots -- and some have argued there are only two: man leaves town, stranger comes to town -- it's just the immediate confluence of a high-profile project having a similar underlying idea tends to undermine whatever you're trying to say.
  17. Quote:
    Originally Posted by JayboH View Post
    My understanding is that Bioware makes fantastic games and people's expectations to endings make them hate all the work they put into their products... or is this wrong?
    Not for the last three games. I loved Mass Effect 2 -- I played through it 4 separate times and bought all the DLC. ME3, by comparison, seemed to be made by the interns. Aside from a couple of cool set pieces it's terrible all the way through.
  18. Quote:
    Originally Posted by VoodooGirl View Post
    Glad to make you moist.
    Boy-howdy do you have weird ideas about a-he-in' and a-she-in'.
  19. People might think the "jumping through various games" idea is too derivative of the movie coming out called Wreck-It Ralph.
  20. The last one is good, but I'm sorry to be the wet blanket who thinks they're all too in-jokey to play as real ads.
  21. You've captured the hero peeing in his tights perfectly.
  22. Speaking of 3D printing, here's something I stumbled across today that makes the entire industry worth it: Beauty and the Beak.