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Quote:Are you also a homophobe like Card?Well, as to that, all I can say is if you regard Nebula Award winning novels such as "Ender's Game" to be 'fail' then I only wish I had a writing career with that level of fail in it!
Ender's Game? Not that good. I can't imagine anyone not seeing that ending telegraphed. -
Quote:It's pretty clear the DCUO devs had no connection to superheroes the way CoH's did and do. They spent at least $50 million making DCUO and the game is basically -- at its heart -- merely a generic fantasy game with different skins. Unsurprisingly, it seems most of the devs were from fantasy MMOs, such as lead dev Chris Cao who came from EverQuest. How you spend that much money. miss your deadlines and have a beta that abbreviated and still turn out a lame game is beyond me.The creators of DCUO appeared to believe the patron power pools made up for the the lack of a proper Invulnerability set. I think they believed the myth that developer intentions equals player reactions. That's pretty common in MMOs and especially with DCUO (from what I can gather).
It LOOKS great, and the travel powers are pretty decent (although acrobatics was a pain to use), but it is incredibly cliche in terms of gameplay. Especially when you stack it up against CoH. The backstory was more attractive to me than the all-singing, all-dancing Magic Wishing Well this game was turned into, what with a time-travelling Lex Luthor using advanced tech to turn millions of regular folks into superhumans... even if it was far too limiting for original concepts.
Oh well, at least it features some of the coolest short films Blur Studio has ever made. I would log in to the game simply to watch those.
Part 1: http://youtu.be/-2ZA1D3GHOQ
Part 2: http://youtu.be/1DHND7rS35w -
Quote:Firefall has Orson Scott Card writing for it. Automatic fail. Firefail.Traveller...man, that takes me back! When I got my first starship in Star Trek Online I immediately renamed it to the USS Kinunir because of Traveller
Alas, there's no Traveller online - and no Tabula Rasa of course (damn, I still miss that game...) - but there is Firefall. Or will be soon at least. It's currently in beta, due for release in 2013
http://www.firefallthegame.com
F2P, and the classes are gear based, so technically one character can be all classes, they just have to swap the battleframe they're wearing for one from another 'class'. -
Quote:If by "great" you mean "terrible fantasy knock-off", then sure, DCUO is great.Lets be fair: You can also be a hero in DCUO and Champions. Both are "great" in their own ways. They just happen to be so different from CoH that it would take a lot of time to get into either.
The art direction on both is also very different from the one we have.
But given a chance, and by that I mean more than a week of gameplay, then you may be able to appreciate them better.
I personally love a lot of aspects on DCUO, only dislike the character creator and male face/body/facial hair+head hair design choices. -
Quote:Moonbase Alpha's records were destroyed in the explosion so we're not sure how it started, but Paragon's heroes were able to keep the moon from escaping entirely.Why does the sunrise/sunset go E/W, but moonrise/moonset is off by 90 degrees (N/S)?
How does the earth's rotation work with this configuration?
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Quote:Anime guys really need to buy themselves a blow-up doll. That's just stupidly embarrassing.Hahaha from a person that has seen asian movies, games, and there "comic books/manga/manhwa" you sir reminded me of this ridiculous boob action. 0.50 secs for "Swords and Panties" ahem guns and boobs.
http://www.youtube.com/watch?v=eRTugqDo1WM
Japanese take it to another...level. -
Quote:Silly woman, you don't need a car. Have your knitting delivered!Just to throw a quick point into the US vs Japanese car issue, I should also point out that it took American car makers a while to realize that not all cars are driven by large American men. When I was shopping in the early 80's for my first car, I gave up on the US models after running into so many that I couldn't drive because I couldn't reach the pedals. I am 5'2", and with the driver's seat run all the way up I was barely touching them with the tips of my toes. When I pointed it out to a dealer, he actually had the nerve to say, "Don't you have a boyfriend to drive you places?"
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Yeah, I can't imagine a good outcome for Paragon Studios. Maybe someone can salvage the game's code, but I'm not holding my breath. All my experience with corporate politics tells me there's rarely any second-guessing when a decision has been made. You can't be seen to be a waffler because you're perceived as weak. That attitude is probably a thousand times more powerful in Korean culture.
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I thought the helmet look like the one with the glass dome... Imperial helmet or something?
I heard that the creator of Atomic Robo used CoH's character creator to get across what he wanted Robo to look like to the artist. This was mentioned after I made an homage toon named Robotomic. -
Quote:It sounds more to me like you're saying, "I reject reality and substitute my own."Pretty much this. I find those who go straight to the "little kids in revealing outfit" when it comes to some ofthese games, when they know the characters aren't little kids at all, is basically them being trolls, to get others not to play it.
Those are clearly characters designed specifically to have the proportions and appearance of kids. From a culture that has done this sort of thing in a manner so creepy that it's a widely-acknowledged issue even within that culture. So it's hard to blame people when that's the first thought that comes to mind when seeing such characters from said culture. -
Quote:That whooshing sound you hear?I'm all for trying to make someone seem like the bad guy here, but really. Head size? In one game you can make kids who are 7-8 and dress them up however you want. In the other you can make them 13-15 at the yongest. Both have the potential to be abused. One is not worse than the other if abused.
As for Blade and Soul, sadly its been a title I've been looking forward to since I first saw the premise of it however many years ago. Kung Fu MMO that uses real time fighting combo's rather than 1/2/3/4.
Games can be grindy if they make the grind fun. Hell I still log into generic farm maps in the AE to watch my Plant/Storm controller make a mess of as many 8 man mobs grouping up as possible.
I'm not trying to defend the game, there is no real need too. If you like it, play it. If you don't. Move along. Trying to slander while playing a game that has the same potential for the abuse you are playing makes you come off as silly. Trying to justify with with "Oh well our models are 8 head sizes where theirs are only 4.75" is just dumb. Espeically when you can scroll down face options and choose from ones designed specifically to look "Young". Its a 10ish year old game engine with 3 only character models for players. I somehow think the exclusion of young character models is tied that and not some moral high ground.
That's the point zipping just over your head. -
Yeah, I don't see modding as something that can happen without strict adult supervision. Sure, you sometimes get cool things like Reverse Gravity in the original Unreal Tournament or the crazy Carmageddon mod for Grand Theft Auto, but usually it's godmode or unlimited missiles or something equally broken.
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I found a couple drawing guides that illustrate the difference between adults and kids.
From this tutorial
From this tutorial
For comparison:
Here's the smallest body and largest head you can make in City of Heroes:
Here's the largest body you can make:
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Quote:First of all, you need to take screenshots during the day with your character facing the sun. Your eyes adapt to the night shots and your brain will fill in what you can't actually see...so timberpixie is a hobbit???
..ugh.. my screenshot skills suck... have to wonder if anyone in City of Heros EVEN has a small chibi character that they made, that ACTUALLY
looks kinna like one of the Blade and Soul race chibis..
Secondly, no, you can't emulate that sort of look. I've tried to make a kid for one of my MA arcs and I can't get them to look like anything younger than a teenager. Children and adults have different proportions both in body structure and facial structure that's immediately apparent at a glance. If you take your head as a measurement (as artists do) the average adult is somewhere between 8 and 9 heads tall. A child, on the other hand, is generally about 4 or 5 heads tall. Doesn't sound like much, but you can instantly perceive the difference. Even when you shrink a CoH toon down to the smallest size of 4 feet tall, they're still 8 heads tall. You aren't even consciously aware of it, but your brain says, "adult." -
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Last year Marvel did have the "point one" thing designed as jumping-on points for their various mags.
Marvel .1 graphic novel. -
Unfortunately it took American car makers more than a decade to finally get on-board with smaller cars and even then it required a restriction on Japanese imports and laws passed by Congress forcing them to make more fuel-efficient cars. That sort of thing isn't going to happen in entertainment.
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Quote:I think marketing just reinforces what we already have preferences for. It's an actual psychological quirk called the "familiarity principle" or the "mere-exposure effect," where we tend to prefer things that are similar to what we're already familiar with.I hear you, but how much of that is much bigger marketing?
You see, marketing has won so much within these industries that their mandates now star within the creators themselves...
Due to marketing optimization, the product must fit into a category that can be easily described and understood.
Trying to come up with more complicated and different things that fit into these cookie cutter pitch categories is extremely difficult (though not impossible). Unfortunately, the money that is required to market, back, produce these endeavors is large and there are more less-talented-people out there (skilled enough to create, discover and/or believe-in such projects) than there are talented visionaries with the backing and/or money already, so you get a lot of the same... and people grow accustomed to and accepting of it.
That does not mean that it is what they truly want... It's just the best they can get and don't consider themselves to be in any situation to change any of that at all.
And, again, with the enormous amounts of money that goes into the actual marketing campaigns, honestly... with the right marketing, you can sell millions of pet rocks. That doesn't mean that everyone really wants pet rocks.
I once heard a comedian say, "Have you ever noticed that you forget how ugly your friends are? Then when you try to fix them up with someone you realize your buddy doesn't have a face?" That's the exact "familiarity principle" happening: the more familiar you are with someone and the more often you see them, the more attractive they become to you. It's the "I've grown accustomed to your face" thing in action.
Pop songs are so dominant because they sound similar to what we already know. (And the reason we get hooked on them is because our brains *love* to predict what the next note or lyric will be, and that's what pop -- and country -- music does. It doesn't matter what kind of music you like, every song in that genre sounds pretty much like every other one in that genre.
So I think police and medical shows are popular because they're familiar. Some of them are actually good, but we really don't have anything new to say in those genres. Fantasy MMOs are popular because that's what people are familiar with. No revolutionary game has become a blockbuster in the past 15 years. They're all just evolutionary iterations on what's gone before and what's familiar. -
I don't think people want "different" at all. If that were the case, we'd see more players in CoH and brilliant TV series like Pushing Daisies beating out the endless parade of cookie-cutter medical and crime dramas.
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Quote:I have no idea how prevalent it is, but it seems to pop up in the work of major game and movie companies. I recall watching an otherwise pretty cool anime back in the day called Riding Bean (made by the Gunsmith Cats guy and it features the prototype versions of those characters) and then completely out of the blue it has the little girl character propositioning some guy. As a result I have never once been tempted to even look at Gunsmith Cats, and it happened often enough back then that I completely gave up on anime altogether aside from known "safe" stuff like that of Masamune Shirow and Studio Ghibli. It was just too risky that I might turn a corner and be confronted with this incredibly vile and repulsive element that enrages me to the point of wanting to drop MORE nukes on Japan.I hope you're not implying this is a universal fetish in Korea or Japan, because big men like Miyazaki might prefer young female protagonists, but he expressly has mentioned how disgusted he becomes with what fans do.
Basically these guys come across as gross dudes making creepy pedophile porn in their basements, and somehow others approve it.
Don't get me wrong, I hate kids as much as anyone, but I'm not down with the sexualizing of them.
Quote:Though to give some insight, based on what I understand, this is the logical extreme of commonly desired trait in women: innocence. Combine this with 'small women' and 'younger women' often being another preferred trait and it eventually leads to the fetishizing of children.
Or it could be the old truism as summed by Kohaku in a Tsukihime doujin: "The more beautiful and pure something is, the more satisfying it is to corrupt it."
Now I don't really share these views, but this is what I've been able to infer is the cause of it. oh, also the standard requirement of many fantasy settings to have a 'small and cute' race.