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Quote:No.As for Propel, I believe it shows the same object for everyone.
The object thrown at the enemy is rendered locally and is completely random. I *HAVE* seen it be the same item for two people on occasion, which is to be expected for a random selection. But over 90% of the time, each person sees something different. And this is the way it has always worked. -
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Quote:OMG, ignore this completely.I would suggest gaining more inf prior to slotting.
If you only have 300m then you would more than likely expect a lot more than what you will actually get, assuming you haven't built purp'd out toons etc.
You can do a build by 'frankenslotting' for less than 50 million inf (maybe A LOT LESS, depending on your patience) that will utterly blow away the results you can get with SO's. Of course, to be fair, there are multi-billion inf builds out there (I have a couple) that will utterly blow away what you can do with frankenslotting.
Frankenslotting means picking pieces from different (and cheap) sets in order to get the enhancement effect you want, while ignoring the set bonuses. Getting the 'good set bonuses' is where the real cost is in 'high end' builds.
The biggest issue in the incarnate content is that the enemies are multiple levels higher than you. The best solution to this is getting 'level shifts', which have nothing to do with IO's. The next best solution is improving your performance, like getting more accuracy, and IO's will help with that.Quote:Eventually, I do want to get VIP back so I can do Incarnate material, but am I right in assessing so far that, even for Incarnate material, I don't need all that much?
Then just go for the first level shift when you resubscribe. It gives you the most 'bang for the buck' since it also works in regular (non-incarnate) content and doesn't require grinding incarnate content to get it.Quote:I should elaborate by saying that I'm a bit of a casual player (I play other games), enough so that I'm not sure if I'm willing (or able) to sink the time and effort necessary to reach top potential.
True, you don't need IO's but, since you have access, you might as well get your feet wet. When my toons get to about level 35, that's when I IO them. One of the big benefits is that those enhancements will never expire and I generally don't replace them. I redo maybe 1 toon out of 10 when they hit 50. IO'ing them ONCE in the 30's is a big time-saver in the long run. Doing it again at 50 is, *to me*, a big waste of time.Quote:Although the more I think about it, I'm probably pulling my hair out less over how to play the game and more over something I probably don't need.
Additional advice:
- See the link in my sig for the Mentor Project. It's a group of people who want to help other players and we have a cross-server help channel.
- Post in your server section to find an SG with one or more people willing to spend time helping/answering questions/etc. You can contact me if you're on Infinity.
- umm.... well, if you resubscribe, there's a forum section specifically about the Market and Inventions (but you can't post there unless you are VIP). -
Quote:Incorrect.Bill, you only get the Oro options if you have access to Oro, no Oro Portal then you only get the can not enter pop up.
In fact, you can use the Echo of Galaxy City as a workaround to OBTAIN the Oro Portal. Go to a base, use the teleporter to the Echo, exit to Ouroboros, get the exploration badge.
You can't use the train station to get into Ouro if you are NOT ELIGIBLE (i.e. too low in level) to enter Ourooboros. -
Quote:I think you probably have the last two steps reversed. You're losing internet connection and that causes the loss of connection to the map server.Then from there, between 10 and 45 minutes, I will get an odd audio glitch, and then suddenly loose connection to map-server. When I loose connection to map server, my internet goes down,
So you get an audio glitch, then your computer loses internet access, while someone else sharing the same internet connection is unaffected. That sounds like some weirdness going on with your motherboard. Are either your sound or network separate cards, or are they both (or one of them) on the mobo?
Also, someone will no doubt ask for more information about your system. You might want to check the steps in this thread to get a jump on that. -
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Variety.
I've taken every armor set to 50, except SR (currently lvl 38). I've taken invuln to 50 twice and am working on taking another fire armor to 50.
My SECOND tank was ice/SS and he was terrific fun to play. I still play him occasionally and also use him to get A-Merits by running the 1st SSA. He works great exemped down to 20. Actually, I would say that ice and WP are the best of my tanks for that arc (out of the ones available - two of my tanks are Vigilante so can't earn A-Merits). -
Quote:Get over it.And IMO, the least useful or necessary power set is Empathy. Whoever decided (Emmert?) that a superhero MMO needed a "healer" class was a moron.
Maybe the goal was to have VARIETY. Someone had a great line in their sig years ago. Something like:
Playing two different scrapper sets is like the difference between playing squash and playing tennis.
Playing two different defender sets is like the difference between playing hockey and playing piano. -
Quote:hmm....Apparently opinions are factually wrong now. I'll make a note of it.
Not really phrased like an opinion, is it?Quote:Yes, which is why generally it is important to have at least one level shift, because otherwise you will spend the entirety of the trial doing nothing, and it will be completely boring. Not a good way to intro to the trials.
"otherwise you will spend the entirety of the trial doing nothing"
Yeah.... aside from posing as a fact, quite a bit of hyperbole there. -
Quote:Well, that's usually the first thing anyone says when someone is having a video problem.Ok, I've done all of that with the exception of going with older drivers..which is odd advice since the 1st thing anyone says is ' update your drivers'..
Unfortunately, every so often, a driver version is really bad. -
Quote:That pop-up is interesting. It suggests you don't just have packet loss, but that somehow packets are getting horribly mangled so the game thinks it's receiving some sort of completely unexpected instructions from the server.At crash with strange random dialog box popup and knockdown animation stuck(wasn't knocked or in combat at all), 2012-5-21: http://img40.imageshack.us/img40/903/crash12012521.jpg
BTW, I PM'ed Zwillinger a link to this thread so someone with technical knowledge of the game can check out those screenshots. They are REALLY bizarre. -
Quote:If you truly believe that, then this is hopeless. Your computer is changing constantly. Drives become fragmented, hardware degrades, your "proper maintenance" involves updating security software, etc. Change is CONSTANT.1) My computer NEVER changes (due to proper maintenance, and the game certainly changes a lot more and is not "perfect" by far).
Why, yes, it's possible that your connection is slow enough that the game can not compensate. That doesn't mean there is anything wrong with the game.Quote:the only thing the issue could be caused by is my internet connection losing information by being too slow to get it all in the time it needs to or losing information packets despite having enough speed, which means it is software and the issue is the game's software.
Ah, sorry if I was unclear. When I said "problem at your end", I include the internet in that category. It's something beyond the control of NCSoft.Quote:3) If it was the computer entirely, not the internet or the game,
Again, I never said it couldn't be the internet messing up. I consider the internet to be a problem at "your end".Quote:Seriously, how is it only a problem with City of Heroes and only under REALLY specific circumstances(which can be replicated) and then at random even under those circumstances....if it is a problem with my computer and not the internet connection messing with the game's communication or the game code itself being susceptible to imperfect internet?
Well, no, it doesn't make it that. Let's say the game would run great on a T1 connection and fail completely if you were using two tin cups and a string. Somewhere between those extremes is a point where a connection just isn't good enough. You might be on the wrong side of the point.Quote:I guarantee you this is a problem with the game's code not dealing well with communication errors between my game copy and the servers, but only under specific circumstances within the game program.
That makes it a problem with the game, specifically some code involved in those specific circumstances.
Yes, I understand that: "The game is losing necessary information over my connection"Quote:Do you understand now?
The game is losing necessary information over my connection and unable to rectify the issue the second after the packet loss is no longer an issue.
Because all the evidence suggests that the problem is with something at your end (including the internet) and not the game. The evidence being the fact that some of the problems you report are unique to you and your system.Quote:SO....
Other than spending more money on better internet, if there is even better internet available here, and still having the issue present despite a much lower chance of it occurring, why don't we get to the heart of the issue which is "unstable code involving teaming and likely also involving level shifts with the sidekick system" which only shows itself under random packet loss conditions and is unable to correct itself when those packet loss conditions are no longer present?
My connection is pretty bad but I don't have any of these problems. So, CLEARLY, the game correctly compensates for bad connections UP TO A POINT. Your connection may simply be bad enough that this game will never work correctly. I can't say for sure. Neither can you.Quote:If you can't see that it is a problem with the game code being unable to resolve errors that will inevitably present themselves, no mater how rarely because no internet is perfect(meaning just lower odds for better internet but not impossible), then you know much less about how MMOs work and general internet communication works than I do.
I freely admit to having less experience (i.e. none) with your specific problem.Quote:That makes sense though. You probably do know a lot less because "you don't have experience dealing with problems" due to the fact that you always have "the least problems" with your better internet.
Back to making up 'facts' again?Quote:I've had to deal with problems that you would look at and just be baffled by. -
Quote:I said it's probably something about your computer. If it is, then I obviously can't make any suggestions about what to do.Then make a suggestion for what is causing it only under those specific circumstances. I'm all ears and want to fix it.
And that makes zero sense. It's exactly because it's NOT a common problem, that I think it's at your end. Some of the problems you describe seem to be unique. No one else has seen these problems. That strongly suggests that it *IS* a problem at your end.Quote:I don't think it is such a common enough problem as to be my end, -
Quote:No, that makes no sense at all. It would not be doing the calculations on both ends and comparing them. It just isn't done that way. The redundant computer systems on the Space Shuttle do that. This is a GAME.True, but the problem is that my computer is also making calculations to compare to the server results and send to the server asking "is this correct?" which can be incorrect, due to losing that packet, and cause my client to crash.
"Why" is irrelevant. As long as we're both agreed that the servers do the calculations, it doesn't matter why.Quote:Honestly, why would anything need to be calculated server side, in regards to our characters and not just NPCs, if not to ensure that we only play on their servers(without knowing the exact code to copy from the servers) and can't cheat?
No, it does NOT make sense. And we can't "consider the fact" because it isn't a fact. It's a made-up 'fact'.Quote:So, it makes sense when you consider the fact that there is a comparison and confirmation step in the client>server>client communication.
That's correct, but there is no comparison involved. The server routinely sends updates saying "You are here". It doesn't ask your computer if it agrees. It sends the update and your client complies.Quote:(FYI, that is why we have rubber-banding when moving and lagging. The client side, our ends, thinks we are in one place and lets us move there while the server doesn't get the packets on time or in the proper order and commands the client to push us back.) -
I've seen it. I knew in advance that Tim Curry was in it. So I'm watching... then I stare at the screen.... Holy cow! That's LEE VING!
(I'd link to a Fear video, but I don't think there are any with lyrics it would be allowable to link from here.
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Quote:Do not try to cure the disease.
What's your cure for Altitus?
Simply address the symptoms.
By creating more alts.
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Quote:I like this one.For some reason now obscure, I went on a respec rampage before my hiatus, creating a substantial population of characters with BUPKIS for enhancements. This sucks when you log in wanting to run a few quick missions, only to faceplant as a result of your own laziness.
Apparently, at some point in the past, I temporarily went insane and gimped a large number of toons. What I was thinking, I may never know..... -
Well, let's qualify this a bit. It's manipulation FOR PROFIT that is difficult. If you just want to manipulate the market to screw with people, and you have lots of inf, it's easy to do so. I don't think there's much malicious manipulation going on, but there could be some.
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Say what? I don't recall that, and I had a lot of unassigned slots (10, I think) when Freedom went live.
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Quote:Not exactly true. If you're not near when the person activates it, you just need to get back next to it and wait for the prompt to appear. It sits there for a bit and 'pulses' the prompt repeatedly.The only caveat I think would be to make certain to check the radius of effect. I think someone used one nearby during a Task Force, and I wasn't included in the TT. I had run a *short* distance away to clear my mastermind pets from the mission exit door.
So make sure to give your team a heads up via chat, and double check that they are all standing nearby first, 'cause you only get one chance per 30 minutes. -
Quote:My point was that level shifts have no bearing on the matter. If a teammate is 50 and hits an enemy, they do X damage. If they are 50+1 and hit the same enemy, they do more damage - but the calculation is handled on the servers. It's just sending one damage number to your system, whether your teammate is level-shifted or not.How do you think my side knows what to display for health and endurance and damage to enemies or what effects need to play on allies and enemies and when they start and stop, not to mention the buff icons when I right click them?
Frankly, I'm skeptical of this. Level shifts are now used by players, enemies and there are even inspirations that can boost you a level. It's a widely used system. Maybe it was a "dirty hack" once upon a time, but not any more.Quote:Level shifts are a dirty hack, according to the developers,
No. There is no separate packet. It doesn't send a packet saying your mentor is this level, then a separate one saying ignore the level shift. It's all calculated on the servers, based on communication between the servers and your mentors computer. All it sends is ONE packet to you saying what level you get SK'ed to.Quote:Obviously, if my connection loses the necessary packet that keeps the level shift from affecting my sidekicked level calculations then it will break.
I'm not saying it isn't true. But, as someone else pointed out, no one else is having these peculiar problems. That really suggests the problem is at your end, and not with the game.Quote:This is all true. I'm not making things up because there would be no problem to solve if it wasn't a real problem. I wouldn't have any reason to post then. -
Now we step backwards slightly, in terms of level. Moonfire is the Weekly Strike Target this weekend. (One of them - there's also a Strike Force.)
Since Moonfire is one of the shorter task forces, after we're done I'll be running the Drowning In Blood trial. Minimum level for that is 15.
Saturday, May 26 at 1PM EDT
The Kheldian War (AKA Moonfire TF)
Level 23+
Requires 6 to start.
Contact is in Striga Isle.
1. Ironblade - Dark Lord Darkness (dark/dark controller)
2. GATE-keeper - Statesdude (brute)
3. AngelicaVenger - Auxano (emp/rad def)
4. Doctor A Science - something comatose
5. Asgardian Blade - Asgardian Blade (scrapper)
6. Saint Jon - Hawaiian Glory (brute)
7. Simian Stalker - War something
8. kramer - Nocci (scrapper)
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Quote:It has snow. Therefore, the deaths would be caused by Yetis. You just KNOW it would end up like that.Or it could just be Yetis.Quote:Well it could alternately be snowbound Nazi zombies, but it's the wrong part of the world for that.
