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Quote:But there's no point to this. Once upon a time, you suffered less penalty (i.e. could act sooner) but that was fixed. The duration during which you can not act is exactly the same whether you are hovering or not.KB Protection:
For Fly'ers I'd say keep Hover on an extra mouse button or ALT/CTRL key. Your toon will just do a spin in the air (but can't do anything else like attacking).
Well, I guess there could be a point if you're concerned about the lateral distance traveled. But I think most people are interested in the duration during which you are helpless and Hover does NOTHING to reduce that. -
The limit is 5 of the same NAME bonus. There are a few cases where the same numeric bonus has a different name and you can stack them. Best known: Luck of the Gambler 7.5% recharge has a different NAME from the set bonus 7.5% recharge so you can have five of each.
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Quote:"Wrong" as in "you're a bad person"? No.If a character has a TON of badges, i generally tend to think that the person must be at least half decent too and tend to have a more positive outlook on them [is that wrong of me?].
"Wrong" as in "misleading"? Yes.
My main character is #3 badger on Infinity. I have other level 50's with well under 200 badges. You'd draw dramatically different conclusions, at least one of which is completely wrong, based on what character I'm playing. -
Or standing by the base portal. I would suggest, before you log out, right-click the icon and see exactly which Day Job location it is registering.
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Quote:Emphasis on SOME neat effects. The simple fact is that most of the IO sets do not have the optimum combination of effects and slotting a full set will genuinely gimp the power in exchange for the set bonuses. Please note, I'm not saying you'll end up worse than if you used SO's. I'm saying that slotting a full set will often give WORSE enhancement to the power than if you slotted multiple partial sets or went completely frankenslot.A properly designed set IO build will have better enhancement on all powers and some neat effects besides for as long as it does not lose set bonuses to exemplaring, since it can go over the ED cap. That's the entire point of building for set bonuses in the first place.
Each IO set needs to be evaluated for how close to optimum it gets (some are really good - some are just horrible) and how much you are willing to sacrifice to get particular set bonuses. If you're going for recharge or certain types of defense and resistance, these are often the 4th or 5th bonus, forcing you to slot all or most of what may be a suboptimal set. -
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"Do you like my costume?"
"What are you supposed to be?"
"A superhero!"
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Quote:And? So you died at the trainer. And? You got ZERO DEBT, so who cares?Because suffering a 'death' in a game with zero consequences is *SO* similar to spending tens of hours of time dealing with the insurance company, repair shop, etc.Quote:"And? I crashed into your car. And? You weren't hurt and my insurance company paid for the repairs, so who cares?"
What a fatuous and completely irrelevant comparison you've made. -
Quote:True. However, in my opinion, resistance sets really suck at low levels. My ice tank and my shield tank seemed to have much greater survivability than invuln before SO's.As with most Defense sets, relatively weak in the lower levels, until you get to SOs
To the OP: I have a level 50 ice/SS tank and he's great. The first time you encounter Knives of Artemis and they drop overlapping caltrop fields and you walk right through it to wipe the floor with them, you will be thrilled.
Overall, ice is very nice. Sure, you'll get hit a bit, but you have a +HP/heal, a +END power, the best taunt aura in the game and Rage just kicking all your attacks up a notch.
Rage + Footstomp + Icicles + Ice Storm (Arctic Mastery) = utter devastation
I took every power in the primary. I would say Permafrost is the most skippable, but I needed somewhere to put an IO resistance set. -
Quote:It gives 10 endurance.More endurance does not increase the effectiveness of the Performance Shifter proc. When it gives you endurance, it always gives you 20 endurance, no matter what size your full endurance bar is.
(20% chance of it. Maybe that's where you got the 20.) -
Quote:Exactly correct.If I have invested in a higher base Endurance total, would that make the fla6t +10 end of the Performance Shifter proc slightly less valuable to me, and the +recovery percentage increase of a Miracle unique slightly more important?
The same situation applies with regeneration and extra hit points.
No and yes. An extra 4% endurance is not noticeable. I would say you don't really notice any benefit until you get past 20% improvement. (Stamina by itself is 25%.)
For any newbs reading:
Base character recovery will take you from 0 endurance to full in 100 seconds. Base regeneration will take you from 1 hit point to full in 240 seconds. If you have more hit points than the guy next to you, you will still get to full in 240 seconds. At low level you might have 200 hit points and heal them in 240 seconds. A high level tank could have 3,000 hit points and still heal them in 240 seconds.
Anything that increases your recovery or regeneration will get you there faster. Anything that increases your endurance or hit points will take just as long to get to full, but "full" is a higher number. Having more hit points AND faster regeneration will work together. -
Quote:um... er... it's a trade-off.Third- Set bonuses. This is where the price can go sky high. This gives roughly the same benefits as the second level ("seven IOs in five slots") but you can get, for instance, five +5% Recharge bonuses and have almost another Recharge slot in every power you have.
Generally, frankenslotting will get you better performance on that one power at the expense of set bonuses. Slotting a full set always seems to throw in some effects that you really don't care about, that could have been something you actually wanted, and WOULD have been if you were frankenslotting. -
i.e.
invite characters
promote characters
kick character from the SG
edit the base
adjust the rank properties
use coalition chat
etc
etc
(It's a long list of options.)
P.S. Hysterical board name. Do you have a character with that name too?
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Quote:True, *BUT*, my most-played character has about 40% global accuracy plus the Kismet +to hit unique and Tactics. His vet attacks don't miss very much.For what it's worth, I find that I usually only use my vet attacts at lower levels. Once a character gets fleshed out with their powerset choices and pools, the vet powers start seeming really "meh". I think that fact that they are unslottable is a big factor in this. What's so great about Sands of Mu when it misses half the time and the animation delays you from firing something off that might actually hit?
Also, there are situations where the vet attacks are really useful. On a Superstrength character, when Rage drops you have a 10,000% damage debuff. However, just as the vet attacks can not be buffed, they can't be debuffed either. They work at normal effectiveness while all your other attacks will be hitting for 1-2 points.
So, yes, for most characters they start to suck at higher level. For some builds, though, they range from useful to priceless.
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Hopefully by "invoke" you mean you sent him a PM with a link to your post. I've done that before and it seems a very effective way of simultaneously bringing an issue to dev and player attention.
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Quote:Yes, I've run into that a few times. I'll send someone a tell, they reply, then they tell me I'm hidden. But it's not telling me that I'm hidden when I send the tell. And I'm showing up on globals and SG listings.Sometimes what can happen is the game believes you are hidden, even if you're not. One of the workarounds I've found is simply clicking on the Hide button in your globals window and checking all the boxes. Apply that and then go back in and uncheck everything. Once you've applied that, the game finally understands that you are not hidden in anyway and most functions like adding globals return. At least until the game randomly decides you're hiding again

The global friend issue is different. One method of adding the global friend simply failed with no notification while a different method worked properly. Something in there is broken. -
As pointed out, it's not that simple. It's also worth mentioning that you can't directly compare clock speeds on different CPU's. Previously, I had a Pentium 4 system with a clock speed of 2.4GHz. I replaced it with a Core2Duo with a clock speed of 2.4GHZ. On some computationally intensive tasks, the new computer is 5-6 times faster.
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Then maybe you will find it interesting that the level restrictions were removed on almost all zones as of Issue 16. That could explain level 5 characters going into the Shadow Shard to buy jetpacks.
