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Quote:This part we can answer.3) I ask because my (blasterA) has a bin of purples a bin of pvp ios a bin of reg ios, as well as 5 bins of large insp and multiple bins of orange salvage. So if i were to choose to go badge on him as he is my badger at 672 do i forfeit all the loot i saved as well as his 10 million prestige. Or is there a mechanism for me to keep all that as well as being able to go to the rouge isles
Anything stored in the SG bins *IS NOT YOURS* any more. The prestige IS NOT YOURS. The items are in *SG STORAGE* and will stay there. The prestige belongs to the SG and it will stay there. Even if you are the only person in the SG, the items are considered as belonging to the SG and not to you (or any one character). If you were to switch servers, the items in storage would stay behind.
Items carried on your character will go with you. It sounds like you have way more stuff stored than you can possibly carry. You'll have to deal with that.
As an aside, the inspirations will not be an issue. We have been told that cross-faction inspiration trading is definitely on the way. The ability to trade anything else is unknown. Personally, I would not expect it. If the markets are not being merged, I don't think they will allow trading of recipes or enhancements. -
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Definitely not. Currently, you can't even trade inspirations between red and blue side, although we hear that will soon be available (inspiration trading).
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Quote:How can we bear the crushing burden of having to live with this terrible injustice?In any case now that we live with a game that's gone so far as to significantly alter huge numbers of badges which had been untouched for years there's no longer any excuse about maintaining the "status quo" of any badge in this game, especially a broken one like Power Liberator / Master Thief. The badge was never designed to be a "one time only" event badge yet through unfortunate events that's exactly what it became. It was only "legally" earnable for roughly one week back in 2006 and ironically many people who have it now got it by exploiting the fact that the Devs couldn't remove all of the IoPs from the game like they intended to and "server hopped" their characters around to other servers just to farm for it. That's an extremely sad legacy for any badge to have in this game.

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By the way, that is a TERRIBLE example. Does your rent adjust for shorter months? Does your phone bill? Does your cable bill? Billing on a fixed date is *STANDARD* across many industries. Therefore, yes, you do end up paying more per day in short months.
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Quote:Then chalk it up to the general wonkiness of the vet rewards. Mine have not 'crept up' and are hitting the dates based on calendar months.6 months - Faithful Jul 11, 2007
9 months - Dependable Oct 9, 2007
Difference: 90 days
If the system were going by calendar months, I should have gotten Dependable on October 11th. -
Quote:Well, to be fair, it's on a separate tab so if you're displaying the global tab, you're not seeing Help chat.The global channel "Help" comes as part of the default game set up when you first start. I have left it active in all my chat windows, as I like to be able to help people...
Oh, I think we're getting new players. I've started spending time in the Hollows again and have been meeting plenty of new players - some on trials, but mostly on full accounts with zero vet badges.Quote:I really don't think we are getting that many genuine newbies any more. The population numbers have tended to be pretty consistent, and flat for some time now, and I personally believe it's because we are down to the long term, dedicated core of players.
I think all of this is spot-on, except the final sentence. Any community, SG, groups of friends, etc is basically an organic system. There is no stasis in nature. If it's not growing, then it's dying. Any community that seals itself off and becomes totally insular will die off. If you're not constantly making new friends, you'll eventually be alone.Quote:Whether you can actually get 8 of anyone to do anything twice now is a different question. It's true that, human nature being what it is, the most popular people are always going to be able to call in more support at any time than the average Joe. And that in turn depends on how much time you are willing to put into getting noticed, and being available for other people. In the past, there was the player base to support everyone; as there was a rich tapestry of people and their needs out there. These days, whilst it's easy for me (I'm relatively well know, and time rich enough to get into most things on Union) unless you're prepared to really socialize, there just aren't enough people who are going to want to run let's say the Shadow Shard again without some other reason like enjoying your company for 10 hours. The servers are getting old, and people naturally want to retire into the games twilight years with people they are comfortable with, to strain an analogy! -
Quote:Ah yes, one of the EXACT arguments against our ever having a Walk power. It's not worth the effort for what is basically an RP tool.But don't you see that most of this is the same sort of made-up/convenient arguments that Walk got hit with?Quote:Mmm yeah. I don't see how you really can compare the two. Vehicles would require much more work than Walk did. Walk is not customizable. Walk does not effect game balance. It doesn't interfere with others playing the game.
"Walk does not affect game balance." Gee, I guess vehicles will be introduced in a manner that doesn't affect game balance.
"It doesn't interfere with others playing the game." Not seeing this point at all. When I move through a public area, I affect other players. Whether I'm superspeeding, walking or using a vehicle is secondary.
People grasped at all kinds of reasons why walking was impossible while I insisted that it could have drastic restrictions and still be great. The example I used was the flypose emotes. They don't have strafing and are incompatible with power animations and it doesn't matter.
I'm not saying that vehicles are as simple as walking, but I am saying that I can't understand why people seem almost desperate to grasp at any possible explanation of why it will never happen.
It would be cool. It may happen, or it may not.
I do think that would be useful, but I can see how that would be a lot of work. Every object that it's possible to sit on would need additional information encoded for it, like: what direction you need to face when sitting on it, whether it has a backrest or wall behind it, how far from the edge to the back, etc.Quote:Don't get me wrong; I'm all for RP tools. But don't you think it would be a better RP tool and take less time to program if a character could walk up to a chair and click on it to sit down - rather than stand on top of it, hit an emote, and hope your legs aren't hanging inside the chair or your butt isn't floating in the air once the emote has completed? -
Quote:Except they don't calculate it that way. If they did, my vet rewards would be showing up 5 days earlier every year and they don't.Considering October has 31 days and a "month" for vet rewards is 30 days, your reward should haveen given on the 27th rather than the 28th, too >.>
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(shrug) Probably because you're asking how to do something that can be annoying to other players. Setting it up as a macro suggests you plan to use it a lot. Now, if you'll excuse me, I need to set up a macro to auto-fire my healing aura every time I go into Wentworth's......
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I'm in for team one. I'll bring Ironblade.
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Quote:hm, you expect a 'knuckle-rapping' for taking the position that anyone who doesn't agree with you is, what? Deluded, stupid or lying?I don't know. Probably going to get a knuckle rapping for saying this, but here goes anyways...
Though I agree that a quick zone search, glance at Atlas or a few anecdotal accounts of a night here or there where few to no invites come in are all inconclusive and relatively poor means of assessing current mean and median server populations--if you really believe that there has been NO noticeable attrition of the active playing population you're just sticking your head in the sand.
An intelligent person can observe the game and say it's obvious the population has declined, while another intelligent person can make the same observations and conclude it hasn't dropped at all. Without access to actual numbers, any method of observation is suspect - particularly since new game elements alter the dynamics of the population (shifting into missions, out of missions, to specific zones, etc). -
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Quote:Deja vu. Some of the exact same reasons why we will never have a Walk power. Oh, wait, we have that now.Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.

Just like with the walk power, give us vehicles with draconian restrictions and we'll be thrilled.
At the very least, let us land on the blimp in Atlas Park.
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umm...
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Quote:So you're bored with the game, but news about something being released in 4-6 months is going to get you to log in and play now?The lack of new information about GR has pretty much *bored* us to death.
Neither of us actually log in to CoX for anything other than new Holiday badges. We aren't actually playing the game.
I really think they need to advertise more. Give us new information weekly even if its only tidbits. Because the lack of anything new about it... it just doesnt help at all. -
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Quote:It's pretty efficient if you have a group of people, each with multiple toons they can cycle through. I have not done this for recipes, but I (and a lot of other people) did it to get 400 rep for the badges back before the recipes existed.I honestly can't see people doing this unless they have some sort of trick. I've heard of people parking several of their characters at the same spot, then rotating them for kills. You can probably get a kill every minute or so, depending on how long it take to log out, log in, and get killed.
A rep-valid kill per minute is certainly doable if people are paying attention. And this was when it had a 10 minute timer. With a 5 minute timer, it's not as finicky a process. -
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Quote:Strongly disagree with this. Apparently, so do many other people in this thread - all the ones specifically recommending slotting ACCURACY at low levels.2. Never, ever buy training origin enhancements. Use the ones you find, but don't waste your money buying them. Slotting a 10% damage bonus may sound nice when you're new, but not-so-nice when you realize that only means you're doing an extra 1-2pts of damage. Save up for the better ones.

