Ironblade

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  1. Quote:
    Originally Posted by Ad Astra View Post
    Count me in!

    Bringing Agoniste (fire/rad troller) or Nerys (rad/rad defender).
    Too late, slacker.
  2. Ironblade

    Solo content.

    Quote:
    Originally Posted by TonyV View Post
    I don't think I've ever personally teamed with Golden Girl,
    I have, but only once, I think.
    Maybe she hates Infinity.
    Or maybe she hates New Yorkers.
  3. Ironblade

    Solo content.

    Quote:
    Originally Posted by Ironblade View Post
    And? The best way to make money off us is to keep us entertained and happy. What's insulting about it?
    Quote:
    Originally Posted by Samuel_Tow View Post
    Only it isn't. The best way to make money off us is to get us addicted to an unhealthy degree.
    Obviously neither of us has any evidence or statistics here, but I don't believe that most of the players have 'addictive personalities'. This game has an unusually broad and older playerbase compared to most online games.

    Quote:
    That's what the Incarnate system is designed to do, and that is what I find insulting. I'm just getting a little weary of Skinner box design games.
    (shrug) Then stop doing it.
  4. Quote:
    Originally Posted by Necrotron View Post
    Calling NCSoft shady is hearsay.
    Quote:
    Originally Posted by seebs View Post
    They're an MMO company.
    <snort> And we're supposed to take your concerns seriously after a paranoid comment like that?
  5. Ironblade

    Solo content.

    Quote:
    Originally Posted by Samuel_Tow View Post
    And this doesn't strike you guys as insulting?

    I'm not making this up. Every time the subject comes up, the usual arguments are:

    1. "It's a business, they're out to make money not to entertain you."
    2. "You don't know what's good for you, the developers know better."
    3. "You're in the minority, you don't matter."
    And? The best way to make money off us is to keep us entertained and happy. What's insulting about it?
  6. Ironblade

    Solo content.

    Quote:
    Originally Posted by EvilGeko View Post
    It's easy to beat up the devs because they "force us to play their way." Hell, I used to do it to. But that's part of their job. To save us from our own worst impulses for the betterment of the game.
    Betterment? You mean "to make money". Having the game appeal to the widest possible variety of playstyles works toward that goal.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    As was mentioned earlier in the thread (or its previous life, anyway), Maelstrom already has functioning holsters. His guns show in his holsters when he's not using them and disappear when he's holding them.
    Exactly. This character is generally believed to be the test of new holster technology.
  8. Quote:
    Originally Posted by seebs View Post
    I dunno. I've been out a bit, and I'm actually sorta wanting to play again (kept my accounts active against such an eventuality...), but this launcher thing pretty much instantly killed my enthusiasm. Yeah, I know. You guys don't get a vote.
    I don't need a vote. I have nothing but contempt for Microsoft. Their entire concept of security is pathetic and they constantly think they know what the end user wants/needs better than the users themselves, even when it has nothing to do with security concerns.

    If this creeps you out, then fine, don't play the game. But it doesn't concern me in the slightest. I have a third-party firewall on my system to keep MICROSOFT in check. I don't rely on them for my computer security. I maintain tight security DESPITE Microsoft's 'best efforts'.
  9. Yeah, brutal lag. Still, I did my share. Logged in both of my accounts to boost the numbers. I figured that was more important than how much I could contribute to the fighting. (Not much.)

    Quote:
    Originally Posted by Lady Arete View Post
    I had created my little namesake on Freedom and only had 2 levels. So yes I was standing in Atlas park and waiting for trouble to arrive.
    I saw you there.
    I would have created a guy with Ironblade in the name, except I already had toons on Freedom so I brought my highest one (level 21), Doc Volcanic.
  10. Quote:
    Originally Posted by bmbeeman View Post
    I've tried this before and failed miserably, but I'd hate to throw in the towel on what is a really great game. Those first 20 levels are great, and than I plateau.
    Interesting. What you're stating here is the exact opposite of many, many other people. Lots of people really dislike the early levels since they have access to so few powers and they are limited by inferior enhancements. Some people ROUTINELY power level new characters to level 20 just to avoid the early levels. Not sure if this is significant, but it strikes me as unusual.


    Quote:
    I have yet to think up a genuine character. I've tried before. My scrapper had the most concept out of all of them, and I can hardly remember what that was now.
    Quote:
    I would love to cook up just ONE character that I can sink my teeth into, but I'm at a loss on how to do that. For one, I get hung up on game mechanics and have a thing for jumping at the "easy" sets (Willpower comes to mind). I'd also like to break out of these characters that are one-dimensional. My scrapper relied on a power suit to control his motions and enhance his power. So I had street clothes as one costume, and the suit as two. Not much else going on there.
    I think you're on the right track here. In order for you to be 'invested' in the character, it has to be more than a bag of numbers and statistics.

    I have a tank in a powered armor suit. It started with the name, Alloy. Once I got over my shock that the name was available, I wrote his bio. The suit power source taps into an alternate dimension. Well, then he 'obviously' should use Teleport for his travel power. What secondary powerset? Well, if we have excess power, we channel it through this gauntlets so he uses Energy Melee. Yes, Electrical Melee might make more sense NOW, but there was no Electrical Melee back then. I'll often take powers that most people hate because they fit a concept. I have two characters with Group Fly and two with Whirlwind.

    I can tell you the general background story for every single one of my characters from memory. For a lot of them, I can tell you precise bio details, like their real names. I spent TIME on every single one. If I hadn't, I wouldn't have kept playing them, since I wouldn't have cared.

    Try starting one character and sticking with it. When you hit your 'plateau' and start thinking about another character, stop and think about WHY the character is no longer interesting to you. ADDRESS THAT REASON. It may mean respec'ing into different powers. It may mean a bio rewrite or new costume. It may mean deleting and starting over the SAME CHARACTER but with a different powerset that 'fits' better.
  11. Ironblade

    Solo content.

    Quote:
    Originally Posted by Golden Girl View Post
    Solo Incarnate content is fine - but people need to be prepared for it to be a lot less efficient at making progress than the core Incarnate content of the Trials - the system simply isn't designed or intended to have a solo option be anywhere near as fast as the normal Trials option.
    Yet that would be a distinct improvement since, at the moment, a solo option does not even EXIST.
  12. Quote:
    Originally Posted by Blue Rabbit View Post
    Might I add that is one ugly badge? And now it will sit atop my most recent badges badge list for a long, long time...
    Not that long. The Keyes Island trial will take care of that.
  13. Quote:
    Originally Posted by Ukaserex View Post
    Maybe this way, they won't do a tiny update on Tuesday and then have maintenance on Thursday when they could easily do both during the same two hour window.
    Get a clue. If they COULD do both during the same time, they WOULD. Once again, they're not having extra downtime just to mess with you.
  14. Quote:
    Originally Posted by Optinator View Post
    And thanks for reminding me of chatsave...does it still have that bug where the color randomly reverts upon relogging?
    No, but there are three good reasons to use /chatsave anyway.
    1) Loading the settings to other existing toons.
    2) Loading the settings on new toons.
    3) Re-loading the settings if you misclick and bork your chat window (sadly, this happens a lot).
  15. Quote:
    Originally Posted by joebartender View Post
    I can also envision the situation where a GF that doesn't like you spending so much time on a game has gone through and deleted all your toons but I'd rather not think about something like that happeing
    It happens. I know someone that happened to. Every character was gone and there was one new one, named Scorned Wife.
  16. Quote:
    Originally Posted by Sailboat View Post
    I will reply to this after I finish working out a system of marks to represent language, and invent a method to transmit them directly into everybody's computer.

    Might take me a while.
    Be bold. Work out a way to send your message directly to our brains. That way you cut out all the work of creating language.
  17. Right. Apex and Tin Mage II are TASK FORCES, not trials of any sort.
  18. Quote:
    Originally Posted by Ukaserex View Post
    Not true. They can, and should pro-rate days (or hours) of game time credit for those hours we're unable to play.
    It's ridiculous that we pay for game time and are just to accept these down times as necessary evils. They're not - at least not with the frequency we're having to presently tolerate.
    Firstly, it's not ridiculous that you have downtime. It is normal and expected AND you agreed to it in the User Agreement.
    Secondly, who says it's not necessary? Are you seriously suggesting that they're having gratuitous downtimes just to mess you over? Grow up. They have downtimes exactly as much as is required to keep everything running.
  19. A picture is worth 10,000 words. Can you give us a screenshot?
  20. Quote:
    Originally Posted by Forbin_Project View Post
    Sure thing. Here's the link to the page in the wiki

    http://wiki.cohtitan.com/wiki/Global_channel
    Ah, the info appears multiple times on the same page and I didn't catch them all.
    Fixed now.
  21. Quote:
    Originally Posted by Wicked_Wendy View Post
    and the BAF is easier than the Lambda?

    1. BAF has a cut scene that ties up every player for 1-2 minutes before they even get inside the compound.
    And that has exactly WHAT to do with how HARD it is? At least come up with REAL reasons.
    BTW, we'll be skipping the cut scene soon. If everyone on the trial has seen it already (i.e. run the trial at least once) it will auto-skip the cut scene.
  22. Ironblade

    Master of Lambda

    Quote:
    Originally Posted by flipside View Post
    I can't say I agree with this statement. Unoptimized teams have been completing Mo* runs for Apex and Tin Mage forever now. Up until the iTrials, they were supposedly the hardest game content.
    <snort> "supposedly"
    Some of the other Mo badges are harder. Unoptimized teams can EASILY get MoApex in a single run. MoTin is a bit harder, but it's also easy if you're willing to do two runs. (Getting Hacker and Midnight Dodger on the same run makes it harder.)

    Oh, and I'm talking about when they first came out - prior to all these funky Incarnate powers.
  23. And note that this is the badge WINDOW, which you open from the nav window - NOT the badge tab in the info window.
  24. Quote:
    Originally Posted by madsness View Post
    Four hour downtimes used to be infrequent for this game,
    Back in the old days, we had maintenance every day. (Uphill in the snow, etc)
    When they're not messing with stuff, they've gotten it down to about 2 hours per week.
  25. Quote:
    Originally Posted by Nericus View Post
    Seems like now would be a good time to make it avail via transfer. Transfer to EU server for 24 hrs then back again and badge dings.
    It's an inherently bad idea at any time. You're paying real world money for a badge.