I like it a lot!
that said, I have a couple questions.
Is it your goal to get this out between update 2 and 3? or are we looking at 2-3 months with update 3?
I would really hope we could get tanks to the level of coolness you described before most of the tanks on out there reach level 50 the without it.
Also, now that you have sort of settled into a good plan for making tanks a great AT, will you be looking into some of the power set issues? such as super strength, Ice and stone tanks? if so would we be looking at one big tank patch?
I wouldn't mind waiting a few extra weeks for a major tank push if it meant all the power sets would be balanced as well.
One issue I haven't heard much addressed by statesman is the toggle dropping by a lot of mobs out there, especially post 40. When a tank runs in and gets stunned and then drops like a rock within 2 seconds... well.. they don't feel very super.
People have been working around this with teleport and unyeilding stance and unstoppable, but it doesn't feel very super. Mind you that's not a gripe, just a note that when people see that tank drop in 2 seconds because he got chain stunned and killed in 2 seconds, it doesn't make a very good ad for wanting a tank on your team. The only reason I bring it up is that you seem to be very open to making tanks more team viable right now and I thought that some stort of stun resistance would go a long way.
Thank you for reading. I really do like the changes and can't wait to see them in action. I'm just a little curious about some of the details