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Posts
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The question I have for those who do not want any open world content is why have such big zones then? If everything is instanced (which it almost is), then make one zone a line up of contacts, a line up of doors, one WW/black market, one trainer, one base portal, one arena, one of each kind of store.....now that I think about it, just make IP the only zone in the game and put each monster in each corner of the map. Just seems like a huge waste to me to have a huge zone when no one does anything in it besides travel through it.
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Zone events are fun. I don't think open content is pointless. I think having mission arcs in open zones is fine and dandy. I think COH has a good balance of open content and instanced content. If they want to make entire areas of open content to satisfy some players then I'm all for it. The more players that are happy then the more people they can keep subscribing to keep the game going. So long as the existing instanced content isn't compromised. -
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We have no details other than what was given, however from what was mentioned and shown:
- Adventuring in the Praetorian Earth (and if you don't know what that is, heroside, 40-50, Tina Mcintyre and Maria Jenkins.)
- "Side switching" / Moral compass - we don't have all the details though.
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So basically it would be like betraying in EQ2? Whats the point of that other than the let heroes have villain ATs and villains have hero ATs? In EQ2 you actually become the opposing counterpart class, summoners become necromancers etc... Wouldn't it just be easier to give both sides the same ATs? -
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Open World is a game killer for me. I think it sucks. I hate people that KS. And that is what happeneds in an open world environment.
CoX has an open world. No one uses it, obviously. You are not forced to go into the instanced missions. There is an ENTIRE ZONE (S) you could go explore.
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This has been one of my biggest gripes since Everquest. I'm so grateful for the format that games like Mythos (RIP) and now COH have. I think more mmos should have a similar setup as COH. I much prefer finding salvage and recipes off of loot that only I see rather than a random roll on something, or some high lvl on a mount gathering up all the resources in a noob zone....
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KSing has been a thing of the past in newer MMOs for a long time now.
Honestly griefing isn't that big a deal anymore.
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You must be playing in a different game world than I am, because most current mmos use the same open world content, free for all mob killing, loot rolling, resource gathering formula from one to the next. I was a long time player of Everquest and WoW, I just quit LOTRO cuz of the same bs.
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Aside from EQ every game you listed has "tagging" for the first hit which eliminates KSing. You hit the mob first and it's yours.
What's wrong with loot rolling?
Resource gathering is first come first serve. What's the problem?
I don't see how you think CoH eliminated things no other game didn't. WoW has instances too, so does LotRO.
Personally I think instancing is the worst thing to happen to MMOs. Where there used to be interactive community and in game politics there's now just silence because people are teaming in their own private instance.
Instances promote selective interaction which defeats the purpose of being in a MMO to begin with. Being thrust into an online world with tons of other players is the whole point.
I wouldn't trade my EQ days for anything. Teleporting people around and buffing lowbies. Running into people from all over the world just by assisting a player who needed help or happened to run by my team while we were camping.
Camping was so very social and sorely missed by me in online gaming. Being able to zone chat while leveling was also great.
I really don't agree with instancing. If it's your cup of tea that's great, I just don't personally like it. It's almost like playing an offline game.
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PPL will wait for your first hit to miss and then tag the mob. The downside is that if they do attack your mob you don't get any experience for whatever damage they do... so yes greifing is still extremely prevalent and ppl use it to their advantage. There are only a couple of games that fully thwart ksing. EQ2 with encounter locking and FFXI which also locks the encounter.
Everyone seems to think that just cuz you tap a mob that someone else can't interfere and that simply isn't the case unless encounters are locked or instanced. People are disrespectful and do not have any boundaries in games. Just making mobs a tap encounter doesn't solve the underlying issues of griefing. Especially using the tap aggro tactic. Tapping a mob just as someone grabs its aggro and you let them have all the aggro... Its just rude, idiotic, pointless behavior.
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Open World is a game killer for me. I think it sucks. I hate people that KS. And that is what happeneds in an open world environment.
CoX has an open world. No one uses it, obviously. You are not forced to go into the instanced missions. There is an ENTIRE ZONE (S) you could go explore.
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This has been one of my biggest gripes since Everquest. I'm so grateful for the format that games like Mythos (RIP) and now COH have. I think more mmos should have a similar setup as COH. I much prefer finding salvage and recipes off of loot that only I see rather than a random roll on something, or some high lvl on a mount gathering up all the resources in a noob zone....
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KSing has been a thing of the past in newer MMOs for a long time now.
Honestly griefing isn't that big a deal anymore.
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You must be playing in a different game world than I am, because most current mmos use the same open world content, free for all mob killing, loot rolling, resource gathering formula from one to the next. I was a long time player of Everquest and WoW, I just quit LOTRO cuz of the same bs. -
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Open World is a game killer for me. I think it sucks. I hate people that KS. And that is what happeneds in an open world environment.
CoX has an open world. No one uses it, obviously. You are not forced to go into the instanced missions. There is an ENTIRE ZONE (S) you could go explore.
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This has been one of my biggest gripes since Everquest. I'm so grateful for the format that games like Mythos (RIP) and now COH have. I think more mmos should have a similar setup as COH. I much prefer finding salvage and recipes off of loot that only I see rather than a random roll on something, or some high lvl on a mount gathering up all the resources in a noob zone.... -
I go about it completely differently. I have my pets controlled by groups.
Group one is for my offensive bots. Battle Bots and my Assault Bot. I then have group 2 for my protector bots.
I use:
petcom_pow "Battle Drones" Attack Defensive$$petcom_pow "Assault Bot" Attack Defensive
petcom_pow "Protector Bots" Attack Defensive
petcom_all Follow Defensive
petcom_all Follow Passive
petcom_all Stay Defensive
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Playing with a bunch of ex-WoW'ers was really, really tedious. They stated that only pure weirdos refer to each other by toon names. Is this a CoX-WoW Cultural Barrier?
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I've noticed this in many mmos. I go by toon name. I don't need people to know my name, I don't need to know your name. I refer to people by their main toon's name or the toon I first met them playing on. I will not ask for your name and I don't want people to ask for mine. Inokis is all anyone needs to know. -
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Do not offer unsolicited advice on a persons build, in which you refer to them as an idiot for picking a certain power or set. Don't get me wrong questions and discussions are fine, but if one more person tells my solo eng/eng blaster that he is an idiot for taking the medicine pool...... He took it because he soloes almost exclusively. There is an interupt in it so it can be used in combat and it works really well thank you.
If everyone had the UBER build, it would be a lot less interesting.
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This reminds me of what happens in other MMO's as well that allow inspecting. If i wanted advice I'd ask. If I'm a higher level than you and I've soloed to there and you have the gonads to try to tell me how I should play... don't be surprised when you get ignored.
Why do people in general think that doing something differently than they do makes it wrong... It gets very annoying. -
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Some really good stuff in this thread btw.
Let me just add this one.
Don't make a hero (or villain) with a dot (.) at the begining, middle, or at the end of your name. Is there anything sadder in COX that seeing some level 50 running around named ".Hellspawn" or "Ice.Master" or "Powerguy."? No.
It shows a SERIOUS lack of creativity on your part, not to mention an indication that you choose the path of least resistance. Not good traits for a hero OR a villain worthy of respect or fear.
You simply won't be taken seriously by serious players. Take ten minutes up front, and make your hero/villain truely yours. You're going to be spending alot of time with them.
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What about Dot.Matrix as a name... Doesn't that fit in similarly to the Dot.Hack game series as a legit name? -
I've seen too many games do this and end up dying. Most recently with Tabula Rasa, and more notably with Hellgate London.
The sad reality is there is no guarantee with MMO's; one minute they could be going strong and the next minute you wake up and the servers are offline permanently with no word as to when/if you will be getting any credit or refund to what you've paid.
I will never do a life membership to any mmo. -
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I had one yesterday redside. Tsoo cave(the bad ones) mish. Every spawn was a Sorc and an Ancestor Spirit. That got really annoying and really old fast.
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That would get old and annoying, but I also would not want to see an entire lvl of ^^^ Daemons... They are the worst. -
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There's an option to set it to always display enemy health bars.
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No there isn't. The only always on health bar option is for players. Enemies only have Mouseover, Selected, Mouseover or selected and hidden. -
I'd like to see a way to improve the health bar options. Sometimes its nice when bodyguarding to just target one of my bots and use their target as my target, however I don't get either a health bar in the target window or an overhead target for the enemy this way.
Maybe an options for Enemy Health bars in party combat or instead of just on mouseover or target, add target of friend/henchmen. -
Thank you all for the feedback. I'll muck around a bit and post another shot and see what you all think.
...actually, I don't have to choose now. I unlocked a costume slot so now i can just flip to either one -
TY for the courteous input.
I'm undecided which i like more. Part of me likes the theme of the skulls but it didn't seem to fit with the rest of the costume. The other part of me likes the look of the lesser shoulders with more of the third tone coming out.
I'm just hoping to see how other ppl see it for third party perspective. -