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If you would like to use additional characters in your chat bubbles, there are a few ways to do this. Open up CharMap , under Start-> Programs -> Accessories. If you dont have it installed, you can use MS Word, under the Insert Menu, there is an option Symbol. In Character Map you will see a window that looks like this. You can use pretty much any of the symbols that are listed here. If you select one and copy it, switch over to the game and press CTRL+V to paste it in your window.
Now pasting all the time can be a problem, but you can use these in a bind. The first thing you will have to do is change the format of your text file. The default option in Notepad is ANSI text, you will have to change it to UTF-8. You do this by clicking on the File -> Save as. It will bring up a prompt that looks like this. Select UTF-8 and save the file. You can now paste the characters from the CharMap (or Word Insert Symbol) Into your binds.
I can't show the actual text here since the UBB formatting wont allow it, but if you did everything correctly, you will see chat bubbles that look like this.
Thanks to Adgramaine for coming up with the question. Thanks to Grotus for refining my half formed/half baked idea into something that actually worked. Thanks to ImageShack for Free Image Hosting.
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It should also be noted that the Font Set used by the game is Arial Unicode MS. -
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For those who have speculated that Newspaper missions are coming to City of Heroes, they arent yet. Thats coming a little later in the year. Id like to add something different to the CoH system
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I assume this means you're going with the Cat Stuck in Tree Missions in which Citizens go up to you with custom missions that you mentioned long ago (ala Spiderman 2)? -
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What is the emote to put your hands against the wall like you are under arrest?
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/em AssumePositionWall
All emotes are listed here. -
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I'm back with some more bind questions.
I'm really loving that rolling bind where I say something new eachtime I hit a certain key. So i'm wondering is it possible to make it when I " Teleport Friend " each time I have a new target I say something different? and what would be the command to get that rolling? please and thank you.
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Well if you understand loading a second file to make rolling binds, then all you need is:
<key> "group Teleporting you to me...$$powexec_name Teleport Friend$$bindloadfile C:\<path>\filename.txt"
and in the loaded file use the same command and key to execute and load the next.
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Also, have the key lshift+lbutton, lcontrol+lbutton, lalt+lbutton and all you don't even have to deal with the targeting reticle, and just click a location. -
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1. I used to have bind_load_file and powexec_name, but I guess the underlines aren't required anymore?
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They never were, it was just assumed by most that they were.
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2. Are you supposed to use forward slashes or back slashes for the directory path?
[/ QUOTE ] \backslash for directory paths.
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3. Someone mentioned having the extention names shown, I've looked a little bit but how does one do that in Windows? I'd like to make sure my files aren't named file1.txt.txt...
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In Windows Explorer go under Toos\Folder Options\View\ and uncheck Hide extentions for known file types then click Ok.
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all right question. I was wondering if it is possibel to have binds that let you quickly switch between the normal chat channels. I have a bind to go to the global channels, learned that one from kind folks on Dratz. I tried to make a bind having the "doh! I type slow" message show up and then my chat show up in SG channel. then i tried to make a bind to just begin iin SG. no luck. Is this possible and how would i type it out?
thanks.
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The command /chatset <channel letter> sets the current local chat channel. The channel letters being the letters in the tiny tabs above the input window.
Try this bind:
/bind k "chatset s$$startchat$$afk Doh! I type slow"
Edit: I had an epiphany and figured out the error which prevented the bind I posted earlier from working. The above bind works fine. -
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I have a quick question...I consider myself very good with binds...not just for my Heroes but my MM's as well but that's beside the point. I know there is a way to have a power execute and have another que to fire off after completion of power 1..I just cant for the life of my 50 remember the command line....can anyone help.
many thanks :-)
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I assume this is what you're looking for:
/bind <key> "powexecauto <power 2>$$powexecname <power 1>" -
Actually, the "+ $$" denotes to run everything in the bind twice, once on the press of the key, and again when it is released. Since you mentioned having to click the key twice to heal someone, I figured this make it easier for you to do so. I'm glad it worked out.
As for your second question, I wish I could help, but I too don't recall any commands that could let you select a target with anything but your left mouse button. -
Try it like:
numpad1 "+ $$teamselect 1$$powexecname heal other"
and see if it helps. -
Correction, make that:
numpad0 "em Form of...something witty$$powexec_name Dark Nova$$goto_tray 9$$bind_load_file c:\cohbinds\charactername\t2.txt"
Ooops, misplaced the underscore in goto_tray, hence another reason to remove underscores altogether. So I'd personally go:
numpad0 "em Form of...something witty$$powexecname Dark Nova$$gototray 9$$bindloadfile c:\cohbinds\charactername\t2.txt"
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bind numpad0, "em Form of...something witty$$ powexec_name Dark Nova$$goto tray_9"$$ bind_load_file C:\cohbinds\charactername\t2.txt"
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Offhand. Remove the command bind (its not supposed to be used in bind files, as its already assumed by the engine that you're loading a bind), as well as the comma after numpad0, the spaces after each $$, and remove the quotes after goto tray 9, and change the command goto tray to goto_tray. In other words, put this instead inside your t1.txt file:
numpad0 "em Form of...something witty$$powexec_name Dark Nova$$goto tray_9$$bind_load_file c:\cohbinds\charactername\t2.txt" -
Double Post so not to waiste space, I'll answer Kitsuns other question (meant to earlier but had to rush to work):
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Also, what are good /binds or /macros for changing costumes while activating a flashy power?
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Check these out! -
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Either they're an integral part of the animations(which seems pretty unlikely), or they're just attached to the skeleton as it runs through the animations
You will sheathe your weapon when using almost any power outside of the set in question the only exceptions seem to be brawl, which has a different animation for a drawn katana or a bow, and the new low level attack powers. A female character with a drawn weaponoruns differently than a female character without. There was also a bug when you had a weapon drawn that you would attempt to fire an arrow every time you tried the ;bow emote.
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Through demofiles, I can do any character animations while holding any of the weapons. That's just how effects work, a shield would just be an effect like every other weapon. Limits to what animations keeps an effects on or not is subject only to the limits the devs set, and not prevented by the engine. -
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There's nothing in the animations that prevents a shield strapped to the non-weapon arm?
There is also nothing in the animation that currently does this. You would have to produce new animations for all these attacks/defensive powers with both sword and shield drawn.
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That is not *entirely* true. It's largely dependant on how the game engine treats weapons. Either they're an integral part of the animations(which seems pretty unlikely), or they're just attached to the skeleton as it runs through the animations(which seems more likely given the behaviour when you draw or sheathe weapons while on-the-run, jumping, etc-- and this is how most game engines I've worked with modding as an artist work).
In the latter case, all you have to do is leave the sheild/mace/sword/whatever attached to it's connection point on the hand. It seems unlikely to me as an animator and ex-programmer, given the visible behaviour of weapons in-game, that they'd be using the first option. The second option is a little more complicated, but a lot more flexible and efficient. It would also account for the way my TA defender sometimes ends up with her bow "stuck" to her hand for an hour or more. I sincerely doubt they did a full set of emote animations with the bow out-- it's almost got to be attached to the skeleton. Also consider any of the temp-power jetpacks. They've got to be simply attached to the skeleton with a normal set of flight(and aerial-attack) animations running.
That said, it would make 'pinning' a sheild to an arm not a very big deal at all, in comparison to the assumption that they'd have to re-animate everything.
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Weapons and effects are pinned to the character or bodypart or parts, doing any work with demo file animations shows that, a shield would be no different. -
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would be cool to see it as a Scrapper Defensive secondary.
Then you could have a Sword/Shield Scrapper. Can always make that knight i've always wanted to do.
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Lol. But you won't be able to have both out at once.
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Why not? There's nothing in the animations that prevents a shield strapped to the non-weapon arm? The only change they'd have to make is to make sure all blocks are done with the non-weapon holding arm.
I agree, that the best synergy of a Shield Set to the existing sets would be a Tank Primary/Secondary and a Scrapper Secondary. As for Captain America, his AT has been argued on these boards since CoH Beta, the last concensus was he's a Tank. -
I could be wrong, but I've check the command list twice, and there doesn't seem to be a command for gifting inspirations or enhancements other the one to open up the trade window...sorry Kitsune9tails.
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1: I want to thank Innovator for taking the time to act as a GREAT teacher while I was away doing my DJ stuff (I'm still doing it, working for Justice Radio is beyond fun). He did a better job then I do most of the time! lol
Hey, Innovator, do I know you?
2: As soon as I can get my full bind file hosted so I can post a link to it, it'll be here, anyone care to tell me how to do it?
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1. No problem, I'm glad to help. I'm not sure if you know me. I've been on this boards since CoH beta, many times helping people with binds.
2. There's alot of free webspace hosting sites out there, just do a search and pick one. -
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Hey quick question about bind for speed boost:
I used to use the old
/bind shift+numpad 1 +team_select 0$$powexec_name Speed Boost
/bind shift+numpad 2 +team_select 1$$powexec_name Speed Boost
with all my CoHers with kinetics but with the addition of masterminds I need a new one in CoV.
/bind numpad1 +Target_Friend_next$$Powexec_name Speed Boost
Can anyone tell me why this isnt working correctly?
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Try it like this:
/bind numpad1 "+ $$targetfriendnext$$powexecname Speed Boost"
I'm not sure why it has to be this way, but it works. -
Underscores aren't even read by the command parser, and only serve to make commands easier to read. In fact, bind_load_file is the same as bindloadfile, or bindload_file or b_i_n_d_l_o_a_d_f_i_l_e. When your binds get lengthy space becomes precious as there is a limit (I forget what that limit is) to the text size of a bind, so it's a good practice to leave them out.
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Like I said, I tried them out and nothing seems to be wrong. Check the filenames for errors.
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*EDIT* I got it up and Running!
Now umm Winza had me savebind or something when I did a flight hover thing on my Emp, Should I do that with this one to?
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Glad you got it working. As for the /bindsave. Go for it. Shouldn't change anything, but it will allow you to easily bring it back up should you find the need to reset your binds, or use them on a different alt, with a /bindload. -
I just tested your binds as written on my dark/dark scrapper, they seem to work fine. Could be a filename is off. Also, each are in different text files right?
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Post the bindfiles and I'll look at them.
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Bindfiles are just text files (created with Notepad). Create them and save them on your computer. You then load up a bind file from the location you saved them at with a /bind_load_file <path> command in your CoX chat window.
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ok i've been playing with things.
I currently have afew binds going on my scrapper that I would like to make alittle more interesting.
Shadow Maul is /bind 2 "powexec_slot 2$$ follow$$ local how bout I bring some darkness into your life $target"
I like the idea of eachtime I hit a certain key I say something new so i'm wondering am I able to do this to a slot too? and what would that comand be anyhow?
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This also can be done with bind chains like:
c:\attack_1.txt:
2 "powexecslot 2$$follow$$local 1st quote$$bindloadfile c:\attack_2.txt"
c:\attack_2.txt:
2 "powexecslot 2$$follow$$local 2nd quote$$bindloadfile c:\attack_3.txt"
c:\attack_3.txt:
2 "powexecslot 2$$follow$$local 3rd quote$$bindloadfile c:\attack_4.txt"
...and so on till the last one, which should be binded to reset back to the first:
c:\attack_9.txt:
2 "powexecslot 2$$follow$$local 9th quote$$bindloadfile c:\attack2_1.txt"
To activate, load the first set with the command /bind_load_file c:\attack2_1.txt