Infini

Super-Powered
  • Posts

    743
  • Joined

  1. no problem. I went Cardiac mainly because while my endurance is unlimited while fighting groups, it starts to dwindle against hard targets (AVs). Currently I only use weave out of the tough/weave combo, but I also use darkest night (which is pretty awesome to fill out the defensive holes in ice armor and synergizes with CE for more damage debuffing). So my choice in Alpha was based mainly on that. I think I'm going to advance up another tree for different things. Maybe Musculature or Spiritual while I'm solo and farming and then I'm pretty sure I 'need' to go up the Nerve tree for the upcoming Incarnate Trials since things will have a higher tohit.

    Once other lil bit about cardiac, the +range is awesome. 14ft frost and 100ft taunt.

    Since you lost ~7% defense. If you can afford it and have Block of Ice, toss 1 extra slot into it and put 2 Basilisk (that's where its def bonus of 2.5% en/ne is).
  2. Instead of starting a new thread, I figured I'd revive my original...

    After reading through some threads about KM's optimal attack chain and then realizing that all the melee defense I originally built does nothing for ranged attacks I decided to rework my KM/Regen's build. Granted she's slowing leveling (at 29 now), but I'm greatly enjoying her.

    Most notable differences:

    S/L defense (softcappable with a Luck) instead of Melee Defense.
    Has Quick Strike.
    Has Repulsing Torrent instead of Focused Burst (I'm using torrent right now and love it. additional AoE mitigation + more chances for FF to proc).

    Let me know what you guys think or if there's an easier way to achieve what I have as I'm not too fond of slotting up boxing and brawl but will keep it if it's the best way. End game, I'm predicting cycling MoG and SM to mitigate alpha strikes and lucks if necessary while they're down (want to avoid using them mid fight to save some dps - or so I hope).

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Regeneration
    Power Pool: Fighting
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(23), HO:Nucle(37)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(9), Numna-Heal(43)
    Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(15), HO:Nucle(37)
    Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(13), HO:Nucle(37)
    Level 6: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(31), Dct'dW-Rchg(34), Dct'dW-Heal/EndRdx(42)
    Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(31), Dct'dW-Rchg(34), Dct'dW-Heal/EndRdx(42)
    Level 12: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13)
    Level 14: Power Siphon -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Heal/Rchg(17), RgnTis-Regen+(36)
    Level 18: Burst -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(25), Oblit-Dmg(40)
    Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(36), RctvArm-ResDam/Rchg(40)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(43)
    Level 26: Repulsing Torrent -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(31), Posi-Dam%(40), FrcFbk-Rechg%(50)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal(29), Dct'dW-Rchg(34), Dct'dW-Heal/EndRdx(42)
    Level 30: Resilience -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45)
    Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/EndRdx(39)
    Level 35: Revive -- RechRdx-I(A)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Dark Blast -- Range-I(A)
    Level 44: Shadow Meld -- LkGmblr-Rchg+(A), HO:Membr(45), HO:Membr(45)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(11), Mrcl-Heal/EndRdx(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21)
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 23% Defense(Smashing)
    • 23% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 3.625% Defense(Ranged)
    • 3% Defense(AoE)
    • 12% Enhancement(Heal)
    • 68.75% Enhancement(RechargeTime)
    • 34% Enhancement(Accuracy)
    • 235.93 HP (17.62%) HitPoints
    • MezResist(Immobilize) 17.05%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 6.6%
    • 6.5% (0.109 End/sec) Recovery
    • 44% (2.46 HP/sec) Regeneration
    • 5.355% Resistance(Fire)
    • 5.355% Resistance(Cold)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1433;666;1332;HEX;|
    |78DA7D935B6F124114C767D945E45A9072B35C2CD882D06E4BF4C9188D11AA14885|
    |0A2F14E573AD24DC942604DF4CD17DFF4D3A8D16FE4939747138D78F69CE1161A49|
    |C8EFCC99FFF9CF9CD999FAAB9287B1373798E4BBD5D346A376AB33D406033EB4D7B|
    |5AEDE610EC65862926BD7798F73B5AA1BDCD43BED9BA6A9754E66B325FE821B23AE|
    |1EF02E37F85033F5BE11A818C77CC80D539D04DE46BFDF53F7F4EEB1A91B5D378D7|
    |AD6D085716BC0F99107C31AD706A08995077A476D995AEF045669F55FF6DA756D64|
    |F2E1EB28EC2E0FFF0701267E6385350069666B22CE1C20C22DC4C56B00456625AB2|
    |D09F536761F82223BDB44E4EF211E06C43C184AA719FA160D1F815E167A99F40AE9|
    |15D27B16F565D8805DE8ED35DA401D91BC8B586F202E551112C81D24971D64BF4DF|
    |63B645F24FBDB20720A5B27D9BAFE63EB04B99B8E4172872088328F1F671E433F5E|
    |3292BC0566A57C843B50B34235F20A9D999FCECCDF4264AE0312EC193804C456027|
    |F6CD6CCB9BF8431226A1D5891657FE3680F6C83622BC177985A7D8F90612624160C|
    |2521C8B2F03A229346645308057411A18B5033516A2613A44FBB8A7802BB8AD1C6E|
    |CB10FD8D3F9CF844F88E44744F60BA2F81677B10FEE6BA29D353AD9389D6CFCB493|
    |AD803C21DA4944F040B6C28843583E258C5287B8C4850EE188C0119B1AA2EAB0BE2|
    |BCA599ABE400D521B94B26D50A39B3423F0150E36276A72794CFD82475E103505AA|
    |D9BA4A5771C234D8AAE24DA864B4B38030087649C076C923AE4CDF9DCC16EEE5F6C|
    |2BD4C29D3F736CECF6AACE118CC9632C5A5CCE5A5CC95A54C6D29D350A6CF984998|
    |71FAA70F75FCCD05B3A22129833DFE98A56CD23EDE2B5705912F23BECFD7E4B0E6E|
    |72C25490B57B7E1B272B4D8D3B9589B8B9FCFC5CD205489F81FAF55DE86|
    |-------------------------------------------------------------------|
  3. Are you opposed to taking Tough/Weave? Makes softcapping your defenses a bit easier. On my build (ice/ice/soul) I took out the 2 sets that let me softcap (kinetic combat and basilisk gaze) but a set of 4 Reactive Armor in Tough I can hit 45% with EA and 1 target. 44% without the Reactive Armor. This would at least allow you to slot for more Recharge or HP/Regen bonuses. On top of that, your build has 11.6% psi defense while mine has 14.3% and I didn't slot for any psi defense bonuses.

    Side note: I've got my Frozen Aura 6 slotted with 5 Obliterations (will be Armageddons at some point) and the Chance to Heal proc from Call of the Sandman. It's not reliable when you need it, but swarmed with mobs it fires off regularly. I get a 95hp heal per proc and the most I've seen it proc is 5 times simultaneously. It's decent for minor damage you may take.

    Here's my take on the build. Unfortunately it loses hasten, but has 101.25% global recharge to make up for it. It's also quite a bit more endurance hungry because of Tough/Weave but since you're softcapped you'd no longer need the Nerve alpha and could go Cardiac, instead.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Ice Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Arctic Mastery

    Hero Profile:
    Level 1: Hoarfrost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(3), Dct'dW-Rchg(7), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(37)
    Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 2: Ice Sword -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(3), Hectmb-Dmg/Rchg(7), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(34)
    Level 4: Frost -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/EndRdx(5), Posi-Dmg/Rng(9), Posi-Dam%(34), Mocking-Taunt/Rchg/Rng(46)
    Level 6: Wet Ice -- EndRdx-I(A)
    Level 8: Boxing -- Acc-I(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21), Ksmt-ToHit+(46)
    Level 12: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), LkGmblr-Def(13), LkGmblr-Def/EndRdx/Rchg(33)
    Level 14: Chilling Embrace -- EndRdx-I(A), Taunt-I(15)
    Level 16: Icicles -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Acc/Dmg(42)
    Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(19), LkGmblr-Def/EndRdx/Rchg(33)
    Level 20: Ice Patch -- RechRdx-I(A)
    Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(31)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25), LkGmblr-Def/EndRdx/Rchg(33)
    Level 26: Energy Absorption -- LkGmblr-Rchg+(A), HO:Membr(27), HO:Membr(27), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(37), P'Shift-End%(43)
    Level 28: Freezing Touch -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Acc/EndRdx/Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31), Dmg-I(34), Dmg-I(43)
    Level 30: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(50)
    Level 32: Hibernate -- Heal-I(A)
    Level 35: Build Up -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(36), AdjTgt-Rchg(36), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
    Level 38: Frozen Aura -- Armgdn-Acc/Dmg/Rchg(A), Armgdn-Acc/Rchg(39), Armgdn-Dmg/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40), CSndmn-Heal%(42)
    Level 41: Block of Ice -- Acc-I(A)
    Level 44: Ice Blast -- Apoc-Acc/Dmg/Rchg(A), Apoc-Acc/Rchg(45), Apoc-Dmg/Rchg(45), Apoc-Dmg/EndRdx(45), Apoc-Dam%(46)
    Level 47: Ice Storm -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg(50), TmpRdns-EndRdx/Rchg/Slow(50)
    Level 49: Permafrost -- S'fstPrt-ResDam/Def+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), RgnTis-Regen+(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
    ------------
    Set Bonus Totals:
    • 6% DamageBuff(Smashing)
    • 6% DamageBuff(Lethal)
    • 6% DamageBuff(Fire)
    • 6% DamageBuff(Cold)
    • 6% DamageBuff(Energy)
    • 6% DamageBuff(Negative)
    • 6% DamageBuff(Toxic)
    • 6% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 4.875% Defense(Ranged)
    • 3% Defense(AoE)
    • 1.8% Max End
    • 101.25% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 90% Enhancement(Accuracy)
    • 5% FlySpeed
    • 182.72 HP (9.75%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 3.85%
    • MezResist(Terrorized) 2.2%
    • 17.5% (0.292 End/sec) Recovery
    • 78% (6.103 HP/sec) Regeneration
    • 10.4% Resistance(Fire)
    • 10.4% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 5% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1413;692;1384;HEX;|
    |78DA6593D96E52511486F7612885D216CA503A0005A94C720AB69A58A734AD268D1|
    |0691DEE0CA1786C8F52DA1C885AAF7C06BDF0D2E9D24B8DFA0A7536D1E84B38BC80|
    |C175FEB54B6938817C7BFFFBDF7BADB587D2DD25B710F7CF0AC5BD58AF369B95CBD|
    |5C62DCDB097AAEB7A4D38841021562A4BDA0DADD1D4D4E59A56593036B78CA01C28|
    |69758D65B4BCCB8D0DCDD01A2D75AF3158DEDAAAABE7F5F58D96DE5877A357D4AAD|
    |BD4F1A2B3DCB8AD37F535BDAEB77686F786AF6B467343DFF69DDBD66BEA82516BE9|
    |B54AA9DA6C69C64E88D2CAD0FF9D53C8AF6D1345458882B09480BE32E0BA08242E0|
    |0E3AE8EDD2ACA84B848AE00E95520730998209F22975552162C9B06FA92407F0688|
    |658149B25BD96EB7BE14A6647BC37805F4BF06626F81DC4DCCFA40B9DB11A52DEC3|
    |18C28B4DD0E5E4838C62105A9EF6497C519A04648F8FD2826F78FC4B0D8A56506D8|
    |601D6083DB03839B7D533EE03DF906D9A70C72B8A102F089468665B5C3F72079EE3|
    |05A807F1348D781CF64F7CA805E0E38C201470E048CD2AEF86431BE2CA65AA99880|
    |9C1A885023298231461C8844011BF946A56F9443843844E840882F94CA184EAA6D1|
    |F63DFF83CF56CD60E230FB1D9890740E6113045A94DC8039BF86631B771F23BE327|
    |10F901C4C2483BC308BB4C8D7730CC6758A8035F298FA82C359A8039E2322F126F6|
    |AFC295C871E339E339E7062CF8038D9A76546D3F3900E9F649C609C0292A781F42E|
    |EA2FD3AD4BC9B829BE2F2B246565DCAC0AF39119468E910772056095ECAA8CABCE4|
    |19A39C698651CE7428F325E20EE47AA372FAF6EDE3C28DA385BE769D18F3E913615|
    |36B5333DA3F91EA5D0A3CCF628733D4AB14729DB3A8F5728509C9ECEFB6CFF329FB|
    |64C5DC961CBFEEC4B16E52A0A1CBA0224CFA0B6DFDD735298F3775F529429482E86|
    |19B15D7699031CF15A57BBDAD55EEB6AFF0719DBE2D0|
    |-------------------------------------------------------------------|
  4. Also, when inputing data into the composite worksheets, how do I enter the percentage numbers? Is it, say, 47, 47%, or .47? I have been using the .47 format and the composite score for my ice tank is below Arcanaville's SR scrapper - like in the 300s.
  5. Quote:
    Originally Posted by Yogi82 View Post
    Well..I have an Ice/Dark that is a beast out of the box..currently it rolls along with capped resist to cold..duh..and it also due to darks secondary has capped D on Energy/Neg Energy/Melee/AOE..been a while since I checked but I know 4 of them on D side are at high 40%'s to low 50%. I think with a well built Sonic/Rad..the thing literally could not be killed by anything less than the Hami..he has stood toe to toe solo with a lot of AV's. for quite a while but he loses out due to the poor EA draw from single opponents. With EA, Siphon Life, Hoarfrost, and Hibernate and the energy epic..its a rather difficult tank to kill..dont count out ice too fast..just need a good synergy.
    Most of the analysis here is just comparing the primary powersets, which revolves around things like defense, resistance, regen, and hitpoints. However, things not taken into account are things like end drains, slows, and -dam (those 3 things Ice armor is capable of, too).

    I love my Icer and accept it's shortcomings in some content (pure psionics, toxic, and buffed AVs). Could anyone weigh in on the effects at least Chilling Embrace brings to the table? 32% recharge and 14% damage debuffs (to those that can't resist it) seems pretty significant to the dps that can be sustained by the set. It would be pretty awesome if the -damage portion of CE was unresistable. If I could change 2 things with the set, it'd be making CE unresistable and removing that blasted nophase from Hibernate.

    Speaking of which, why was the no phase added to Hibernate? I want to think it was something that had to do with pvp, but I can't remember.
  6. you should be able to squeeze in 5 lotg: recharge (3 throughout ice armor, then 1 in weave, and 1 in CJ - if you take those). After that, it really depends on the powers you want to have. i know earth mastery has a sleep, which has a corresponding purple set that's pretty cheap. if you can't post a full build, try listing the powers you'd definitely like to have.
  7. Hey that's pretty nice. That pvp io is going to take a while to get... i'm working on one myself (the pbaoe -res proc to put in my tanks aura). Only suggestion i can make now is since you're down to the base slot on hoarfrost, maybe swapping it for hibernate in case you get into a tight spot and need some time for controls to recharge. Other than that, I still completely favor Coercive in confuse
  8. First off - why no Mass Hypnosis?

    After that - Do you want an extreme recharge build or a s/l softcapped build with perma dom? can't have both. For instance, dropping a slot from sleet into thunderstrike to complete that oblit set will softcap your s/l defense and you'd still be comfortably perma dom.

    On the flip side, if you only want your high recharge, you're going to have to give up your defense. This would entail dropping fighting pool for leadership for 2 lotg mules or picking up more concealment powers and CJ. First thing I try to do when getting recharge is getting those 5 lotg to build off of. Then changing the kinetic combats to crushing impacts, among other things

    Related suggestion - swap slottings of confuse and mass confuse. having the proc in confuse is more fun imo.
  9. I've got one costume that uses dark blues. keeps the costume pretty visible. i think the borders of the ice are a lighter color which makes it look pretty sharp.

    I wish they'd add in other options... like a smoother, form fitting ice armor style instead of the blocks.
  10. Quote:
    Originally Posted by Shadow Wail View Post
    Ok, I have a few questions when it comes to the recharge values on powers when global recharge is applied?

    When I look at a powers detailed information, does the recharge displayed also include the global recharge?

    I am trying to get more global recharge into my Earth/Ice/Icy and I added the following sets:

    4 Slot Basalisk
    5 Slot Dampened Spirits
    5 Slot Obliteration
    2 LotG
    5 Slot Stupefy

    The total recharge before Hasten is applied is 38%, after Hasten its 108%....when I look at the power info does the recharge value display as applied by the 38% and how do I calculate the end recharge when I have Hasten+global recharge applied?



    The reason I ask is because to get the Basalisk into my Holds I sacraficed .20s recharge and I dont know if the global rech total compensated for that loss.

    I will try to get a MIDS up as soon as I figure how to use it
    When you look at the enhancement table for powers in Mids, those numbers do not include global buffs. Alpha slot will show in the enhancement table, however. The info tab will show the combined result of enhancement+global effects, though. As far as calculating things goes, I don't know the formulas but I do know that global bonuses aren't affected by ED.

    Side note: How much global recharge are you looking to get?
  11. Quote:
    Originally Posted by Galaxia View Post
    Hi everyone, I'm seriously looking at a Mind/Nrg Dominator but I have a few concerns that I wanted to ask about before I commit. I hope no one minds indulging me.

    I often solo a lot, but I want to be able to contribute a lot to teams.

    1) There doesn't seem to be a lot of AoE repeatable hard-control. Mass confusion and Total Domination are on long cool downs. Terrify is on a short cool-down but enemies who are terrorised can fight back... on a team with AoE damage seems like it may as well not be there.

    2) A lot of the new top level content seems to feature robots as enemies, will a mind controller be gimped against them?

    3) On high level teams that steam-roll stuff is there any need for control powers? Will i be relegated to a gimp-blaster only using my secondary?

    TIA for your input.
    1) Confuse is your best friend. If you don't have access to your AoE powers, then on teams you could just focus on confusing bosses and holding pesky mobs with dominate. Terrify is great on teams, even if they have a lot of AoE damage as mobs still won't be able to attack consistently. Another note on Confuse: once you hit 50, grab at least the coercive persuasion proc to turn the power into a mini mass confusion.

    2) The only powers that don't really work on bots are your sleeps - Mesmerize and Mass Hypnosis. At that level of play you should at least be slotted for perma dom, which will help minimize the cooldowns of Mass Confusion and Total Domination. Otherwise, Terrify is your best friend in this case.

    3) Mass Hypnosis will mitigate the Alpha while your team strolls in. Just be sure to stay ahead of your team to make that work. In this case you could slot Terrify with damage instead of fear (Domination will make up the lack of mez) then your single target mezzes also have damage (except Confuse) so you'll still be able to use your mind control on steamrolling teams. Focusing on difficult targets would be key. Sappers and Nullifiers come to mind.

    Side note: if you're fighting enemies that have helpful buffs, confuse them to get their buffs. Works great with rikti guardians. Hello free AM and def Bubbles!
  12. Okay. After building both, I've gotta admit I'd go with the /Mace build. While both builds have softcapped s/l defense, the /mace build also has perma hasten, which the /ice build hasten hasten just a couple seconds off perma. In addition, the /mace build has more hp, regen, and recovery. It did not require delving deeper into the Leadership pool to get another LotG mule (Vengeance) - instead you get PFF for emergency situations or stealthing on top of another decent ST attack that debuffs def/res (not as well as Sleet) and another AoE. The /mace AoE accepts knockback IOs so if you can squeeze another slot into it, you could get a force feedback to put in it.

    The /ice build would have to be reworked and sacrifice a little more recharge in order to get Ice Storm. Easiest way would be to drop veng and assault, but you'd lose out on 7.5% recharge. You'd still be able to maintain permadom, and be able to pick up hoarfrost and ice storm. Hoarfrost is a big heal and hp buff that will enhance the performance of CA and DP (from the higher HP).

    Anyway, think I've been awake too long. Damn overnight shifts. Enjoy looking over things and again my vote is for the /mace build.

    EDIT: By the way, neither build has an Alpha picked.
  13. Aaaaand here's the Elec/Psi/Mace:

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(23), Dmg-I(37), Dmg-I(46)
    Level 1: Psionic Dart -- Range-I(A)
    Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(42)
    Level 4: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/EndRdx(5), Enf'dOp-EndRdx/Immob(34)
    Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/Rchg(31), Decim-Build%(43)
    Level 8: Conductive Aura -- EndMod-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Static Field -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/Rchg(13), FtnHyp-Sleep/EndRdx(25), FtnHyp-Sleep(40)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(25), Posi-Dam%(50)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(36)
    Level 20: Drain Psyche -- Efficacy-Acc/Rchg(A), P'Shift-Acc/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(36)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 26: Synaptic Overload -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(27), CoPers-Conf/Rchg(27), CoPers-Conf/EndRdx(34), CoPers-Conf%(40)
    Level 28: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Dev'n-Hold%(31), GravAnch-Hold%(43)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(37)
    Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(37)
    Level 38: Psychic Shockwave -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-%Dam(40)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
    Level 44: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(46)
    Level 47: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 13% Defense(Smashing)
    • 13% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 8% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 3% Enhancement(Immobilize)
    • 4% Enhancement(Confused)
    • 42% Enhancement(Accuracy)
    • 108.75% Enhancement(RechargeTime)
    • 129.71 HP (12.75%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 13.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 17% (0.284 End/sec) Recovery
    • 66% (2.802 HP/sec) Regeneration
    • 5.67% Resistance(Fire)
    • 5.67% Resistance(Cold)
    • 1.875% Resistance(Negative)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1408;691;1382;HEX;|
    |78DA6D94D96F127110C77FCB217781B61C95420BB496FB88BE1BD3D6C4A44DB0B4F|
    |54814096C6013DC25EC9AD837DFD4278F683CDF4CD47735FA8778FD05BE696BBDA3|
    |711D667E40096EC27E76E737FB9DF9CDCC8FD58B4B4EC62E1D66827BB15555D5CA9|
    |2725E92AB9AD2B1AF8BB5A6ACB494C616B330C662FD95CAA2226B1DA5955B6E8935|
    |AD23D57A86E8C0E588AA562FB4B45C499514193CF8BBF798DC143BA2ACE57A0FF69|
    |2024AE5B628D69DF8B82256DB92DC70E1CB51A9D1D4E0CDDD5BAA8B1DB529B543CB|
    |6DA9961B845BADD644B8A99AD8D90A42B249F8ED7A18BF74337B6D602CCC0C6F10D|
    |6F708FF3BC45C185C8A2C4BB018FB5F31964293154C02994C42A95B0A66388EB0AE|
    |21A26544B28EEE5F202E89E846E375A16B32DD22DC44446F20BE829F99CB9AEF001|
    |6D8BEFB840788C83D44EA21E21BB85B300F9D596631520CFA62C3CC74832D8D26FB|
    |10BEC3370E1EC271D2D035394F114E2082A7110B9B083FE8B9488FB97CF010640ED|
    |8899B2BB89FA1A8E725E10522F81C517C85F80101BD7CEF5EAAF938D57C9C6A1E7F|
    |8B7082EC046DC634710D834FDE2694B138FE75447C032140623E2EEBA30EA4A8035|
    |9EA40913A6004BF006F5E20207423FD848CA6F806A6CE6288FD15C21944F41C95A0|
    |8A70416221EE1E7A847B9A7E4C7882883C45A436D0DD0401C3BC0361AA58C48329C|
    |F4D227E41F8199EF9CC367E33BB43D8257C46784128C6856224141F12724362F33C|
    |B1F93FF8CD81BF049DF09BF6D19DBD22BB02F704D74B905E92F492A477191CD25C2|
    |F4DD397A1E9CBD0F46568FAB2771157C13DC7DD733407799A833CCD417E680E3EC0|
    |9F4A8137A240E1A74D7B0E960E178B752D94A39E1A592D8C588A239683239643239|
    |695114BC9D43FCF4C408B6D7064F58F7658E58740C8E26EB6072641D8C4F28DD160|
    |7EDAEB9C40E79DBDCE744EC708FA7FAE7F974101D1|
    |-------------------------------------------------------------------|
  14. Soooo I think Mids gets as much play time from me as CoX does... Dunno if that's a good or bad thing. Anyways I made both builds for you to ponder over. I'll post them in separate posts and then make comments in a third.

    Here's the Elec/Psi/Ice:

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(23), Dmg-I(37), Dmg-I(46)
    Level 1: Psionic Dart -- Range-I(A)
    Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(42)
    Level 4: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(5), Enf'dOp-Acc/EndRdx(5), Enf'dOp-EndRdx/Immob(34), Posi-Dam%(46), TotHntr-Dam%(50)
    Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/EndRdx(34), Decim-Build%(43)
    Level 8: Conductive Aura -- EndMod-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Static Field -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/Rchg(13), FtnHyp-Sleep/EndRdx(25), FtnHyp-Sleep(37)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(25), Posi-Dam%(40)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(36)
    Level 20: Drain Psyche -- Acc-I(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Rchg(23), Dct'dW-Heal(36), Dct'dW-Heal/EndRdx(48)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 26: Synaptic Overload -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(27), CoPers-Conf/Rchg(27), CoPers-Conf/EndRdx(31), CoPers-Conf%(37)
    Level 28: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Dev'n-Hold%(31), GravAnch-Hold%(40), Thundr-Dmg/EndRdx/Rchg(50)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(43)
    Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), S'bndAl-Build%(50)
    Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def(43)
    Level 38: Psychic Shockwave -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-%Dam(40)
    Level 41: Sleet -- UndDef-DefDeb/Rchg/EndRdx(A), UndDef-Rchg/EndRdx(42), LdyGrey-Rchg/EndRdx(42)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
    Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 13% Defense(Smashing)
    • 13% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 8% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 4% Enhancement(Confused)
    • 33% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 101.25% Enhancement(RechargeTime)
    • 3% Enhancement(Immobilize)
    • 99.19 HP (9.753%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 10.75%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 4.7%
    • 14.5% (0.242 End/sec) Recovery
    • 54% (2.293 HP/sec) Regeneration
    • 5.355% Resistance(Fire)
    • 5.355% Resistance(Cold)
    • 1.875% Resistance(Negative)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1380;680;1360;HEX;|
    |78DA6593594F135114C7EF74B1D0855268A1500AB4804029A58DBE1B03981069AC1|
    |27049B44ECA0426A96DD319137DF323A831D1884F9AA8EF6AF403E893AF6E5F4259|
    |DCA3713CF33F170A994926BFB9FF7BD67BE616AFCD0585B8714C28E1D9AA6A18E5B|
    |9FA15BDA69AF5A6B7A8AEE915E11342A4F7C4F26CBD6636EBD5DC7C55AB984DBDB2|
    |2BA45A26C70D43BD5A35732543AFD7C842AE230BB575ADA9D5CCDCEE87BF54A7484|
    |B0D4D5B0DE27351531B7A6D2D84C5097D6DDDA45578776B556B1AEB7AA37FBEA157|
    |720B15AD5C540D536B5E6F951CA75AC7E8DDE914F2B1BCE29D4B88A470BD07DA3E0|
    |13D1F81D1249914C434C3E7DEF3122203A98D2485258F52B24F42B84E036D6780D4|
    |1230B90AF3AF94D72DF3BA6F2AB6E4B9C3B80DA46E01D3AF605ED8C0EA1B7979651|
    |2EF5DC2B838749FB101A4EE019907C07732F7C9327DC30894A6753BEAB45CED5390|
    |FC07F0837C023245E09CCB9682E7196781F805607405E8A178218E274231FA888B0|
    |0F5159611C2CF10B4F325E305107F0E8C736B3F296184CDDD119E40174FA08B2730|
    |F2010852D86E1CB1E5EDEE876B7411A7122D023D2560E41430731250A8BE988C1EE|
    |3B164792CD33C96191E8B9BEC7AE551F5F62A76C25F54589FECA3EF12BAED2F332E|
    |028397F924542044F525E444138F50DFC063C61360F029B7BD0CF3C243AC3C94372|
    |9E791E4F31BEC44E59928F09BAA1892550C6DC275788BB1C3D8E678B34084E2A565|
    |BC34C71B39102FECE61FDF8E37F6173E87FF312CC61F60DCFE3D6956349A0936774|
    |DBCC6CEE41BC65B2041065332E11427CC72C22C27ECA28A726CA0E452687A8611A5|
    |9DBC3CF33CBB0E78F65D2C8B1E91B61576B7328EDDBC43293894230EE5A84359742|
    |825CFDE7D160A94F6D695B53EFB6957D9BFBBD9521465059D772C035F1CB65BFB6D|
    |F95E7630FE03D4EAEE5E|
    |-------------------------------------------------------------------|
  15. Quote:
    Originally Posted by BeastMan View Post
    Well for a tank with fire armor FT is optional. I agree its definitely worth holding bosses but for my ice/fire tank it didn't receive more than 3 slots because my attack chain is buildup+firey embrace+burn,ice patch, fireball,fire blast, rinse and repeat but not all in that order. On my other ice/fire I throw in frozen aura next to fireball.
    Are you actually using Ice Patch in the middle of your attack chain while FE/BU is up? Ice patch has an almost 4 sec animation, pretty much cutting your buffed time in half. Seems like a waste when you can lay a patch, THEN FE+BU>burn>fireball>frozen aura>frost>whatever.

    As far as /IM not being good for any other primary, FA/ isn't the best, IMO. I would say SD/ is better suited due to its taunt aura buffing damage. If you're farming, you get a constant saturation plus BU and with a softcapped build, you don't even need Ice Patch. I've never gotten really far playing FA, but I'd have to guess that, unless you build for softcapped s/l defense, you'd be relying on ice patch a lot.
  16. Overall, it's good. Hopefully someone else will chime in and discuss the merits of slotting for defense bonuses on a permadom. There's another thread that discusses it. My opinion is that if you want to softcap s/l (easier to do) then do it while getting the a comfortable recharge to maintain permadom. Otherwise, go for extreme levels of recharge in order to get your controls back as quickly as possible. Hence the first build I posted as softcapping s/l is nigh impossible with psionic mastery as an epic.

    That said, you've got softcapped psi defense with link minds and ind. will up. Suppose I should ask you exactly what you want out of your build (should have asked off the bat - my apologies). I know I've suggested a melee-centric playstyle for your character to get the most out of its powers. With that in mind, a combo softcap/permadom build might be the best, after all. However, that would require you to swap epics, which I know could be problematic for you, conceptually. Ice Mastery is amazing due to Sleet and Frozen Armor would help on the defense front. Since your character is an inventor you could make it fit. Or, you could even say that Sleet is a powerful illusion and the armor is more like a mental barrier.
    Alternatively, also possibly playing up the inventor aspect, would be Mace Mastery. Its defense shield you can get right off the bat and looks a bit better than Ice's. You could take the armor and any of the other Mace powers to use as "inventions", as well.

    Let me know what you think and I can help ya from there. I do love playing around in mids. Just remember it is your character and if you're happy with it, then stick to what you're doing.

    Note about the 2nd build you posted. Swap the slotting on subdue to the one I used in that first build (swapping out the BU proc for the purple hold proc). Devastation gives nice regen/hp/damage bonuses from 4 slots, then you just add in whatever you think it needs in the 6th slot - I went with a dam/end/rech IO.
  17. Alright... just threw this together. Sacrifices all Def for max recharge to get lots of things perma. This particular arrangement has 196.25% recharge (w/ hasten on), 58% Acc, and 29.25% Damage. Perma Hasten, Domination, not even 1 second off of perma Drain Psyche, and perma Link Minds. One thing you could play around with is the slotting of Subdue and Chain Fences. I use a Mind/Psi so I don't have an AoE immob, which is why I double hold-proc'd subdue. Since you can put the Purple proc in Chain Fences, I though this would be the better bet. However, you could put it in subdue in place of the BU proc and then slot another damage proc into fences. There is a bit of flexibility for you to play with as this build doesn't have an Alpha slot chosen. I would start with Spiritual and play with your recharge numbers to keep it perma and maybe then play with some different IO bonuses.

    Now, when you're able to look at this build in Mids, note that there are 3 powers with Alt. slottings: Mind Probe, PSW, and Psionic Tornado. The Alt. slottings are purple sets, which bring your recharge up to 210% with Hasten run. This is perma everything except IW, which you don't realllly need to even use except when you think you want a bit of psi defense or don't have dom up.

    Anywho, enjoy. I'll be able to read further comments tonight at work, but won't be able to make replies until tomorrow morning.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Psionic Mastery

    Villain Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(34), Dmg-I(42), Dmg-I(46)
    Level 1: Psionic Dart -- Range-I(A)
    Level 2: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Dmg/EndRdx(42)
    Level 4: Chain Fences -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(31), Posi-Dam%(42), GravAnch-Hold%(50)
    Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/Rchg(34), Decim-Dmg/EndRdx(43)
    Level 8: Conductive Aura -- Heal-I(A), EndMod-I(37)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Static Field -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/Rchg(13), FtnHyp-Sleep/EndRdx(23), FtnHyp-Plct%(43)
    Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(25), Posi-Dam%(45)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(37)
    Level 20: Drain Psyche -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal(21), Dct'dW-Rchg(23), Dct'dW-Heal/EndRdx(37), Acc-I(40)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A)
    Level 24: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(25)
    Level 26: Synaptic Overload -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(27), CoPers-Conf/Rchg(27), CoPers-Conf/EndRdx(31), CoPers-Conf%(43)
    Level 28: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Dev'n-Hold%(31), Decim-Build%(45), Thundr-Dmg/EndRdx/Rchg(46)
    Level 30: Assault -- EndRdx-I(A), EndRdx-I(45)
    Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33)
    Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Dam%(36), Mantic-Dmg/EndRdx(40)
    Level 38: Psychic Shockwave -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Dmg(40)
    Level 41: Link Minds -- LkGmblr-Rchg+(A), HO:Membr(46), HO:Membr(50)
    Level 44: Indomitable Will -- LkGmblr-Rchg+(A)
    Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
    ------------
    Set Bonus Totals:
    • 18% DamageBuff(Smashing)
    • 18% DamageBuff(Lethal)
    • 18% DamageBuff(Fire)
    • 18% DamageBuff(Cold)
    • 18% DamageBuff(Energy)
    • 18% DamageBuff(Negative)
    • 18% DamageBuff(Toxic)
    • 18% DamageBuff(Psionic)
    • 5.938% Defense(Energy)
    • 5.938% Defense(Negative)
    • 4.375% Defense(Ranged)
    • 2.25% Max End
    • 58% Enhancement(Accuracy)
    • 126.25% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 4% Enhancement(Confused)
    • 45.78 HP (4.502%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 7.45%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 4.7%
    • 19.5% (0.326 End/sec) Recovery
    • 36% (1.529 HP/sec) Regeneration
    • 8.505% Resistance(Fire)
    • 8.505% Resistance(Cold)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1391;671;1342;HEX;|
    |78DA6593596F125114C7EF302065DF4A4B174A99D24241B6E8932FC6B47D3042243|
    |1758DD2094CE824C81006137DF35BB83E989AA8EF6AF45BA8B12E5F425B6BDDE232|
    |1ECEB92C3A24E437F73FFF7B967BEE94AFAEBA19BB7E9409BE95A6ACEBD555EDB2D|
    |A92BB5AC756961B6A8DD91963D240ACAE68AD6E476BE6D69A4AADDB516B7D213EB4|
    |1CD375F94AB39BABE8AAD602075F078EB736958ED2EAE6FA0FCE8A06914EB515A5E|
    |EC6C79222B7D556C3D75FD4958EBEA9B6FF5FC7D6DA6A6D10BE2CEB5DA5738D0A6F|
    |F42A8840C98BF0DFF333FE336C6CDBC2589459DE20C6DE23E2EF10CB51B01459966|
    |01707BB184BA3340692409255D840C952A33775445C412CCB88CF9057E479C5C728|
    |599F119E22E69E90FD39A2B86EE9611F76D97812DB0D40921DB84DB88388DF42A46|
    |F22BE80DD4E76C19EC04089798404B203CB352C8E0C4ACE7FF015B6BA7826D7594C|
    |EE3E47388398388F485FA015C4F3503CE609C34384B9A03D1F8FE0A30EFDD4A19F3|
    |A8C508707A9C36F9030407631408308D220823488C45B841BC286F0A40D5BA824F4|
    |B68E97092711131544E20422398DD103505F980F2C4CF585409AA49285C92DEC227|
    |20FF11D4A99E2954F5D4269BA4AB88898DBA0DE6584072A9AE1A39CB98FE9661F10|
    |1ED2281F51A3777128D92D5C05217D94A78FC6C940F801E963FC24623B98627E97B|
    |047F884F0425E899729BDC0AD0BAF08AF09DB88E44B844FA41BDFB32FFEC2084B7F|
    |0806E13722F91321C1305264B7A4E8C4B247606515599173012C197EA819B22C819|
    |4E3497234F43C0D3D4F43CFD3D08B34F4713884028F50A008B3D6914FCB801F9386|
    |8A9136BD2D9894A2493964520E9B949249A958075F341350710C3F5AE38313DEF21|
    |B2F64B19B9DA12408A785DE6DF5AEE32DFC386A4EA17977D44C1FA597F017BF8FF1|
    |68|
    |-------------------------------------------------------------------|
  18. Ice is really only picked for sleet and the armor for those slotting for defense. If you want to go //psi then go for it. You can essentially make link minds perma OR take it and IW to use as LotG mules and use those slots elsewhere while you also get Psi'Nado to get more AoE damage. Equal amounts of recharge in Psi'Nado and PSW would let you chain them with your other AoEs in melee range. In addition to those slots, I'd rip out the ones in Psi'Dart, too. I just put a Range IO in it and the only time I've really used it is pulling AVs. One more option for you - rearrange your powers a bit and pick up subdue instead of mental blast. You could either keep the slotting the same or frankenslot it with 2 Hold procs (devastation and grav. anchor) and then fill in whatever you need to bring the attack up how you like it. If you prefer the -rech in MB then by all means, keep it.

    Finally, your data link wasn't working for me. Could you repost it or the data chunk and I could take a closer look at things, if you'd like.
  19. Quote:
    Originally Posted by BeastMan View Post
    Well with going ice melee combined with fire armor you'll more than likely only going with the six food groups of frozen fists, ice patch, build-up, taunt, freezing touch, and frozen aura. If you don't go pyre epic and instead want to stay AOE goodness by going darkside Mu, then substitute freezing touch for air superiority.
    Why would anyone not take Freezing Touch? Air superiority is a good attack, but once it's well slotted, FT can perma hold bosses while doing better damage and animates faster than AS.

    A ST attack chain of FF>IS>FT>IS>Epic blast easily fits the span of build up. Typically when I'm in the middle of a spawn I'll focus on the boss with FF>FT>Gloom>FA>Frost. This, for me anyway, keeps decent damage up on the boss while making rather quick work of the minions/LTs.

    Sorry for that minor ramble.

    To the OP, I'll toss in another vote for skipping GIS. I used it while leveling my Icer, but after browsing the forums with suggestions of dropping it for IS, I did so and haven't regretted it. I also went without Ice Patch and Taunt, but my tank is Ice/Ice. After inherent fitness blessed us, I managed to get both back in my build.
  20. Just a suggestion... I think between Conductive Aura and Drain Psyche you would be more apt to fight in melee range. So you could alter your sets for range defense to more recharge. I kept your power picks the same, though rearranged some. This interpretation of your build still retains the S/L softcap, but no range defense outside of your toggles. However, a full load of Drain Psyche of 10 mobs will cap both your regen and recovery (with no slotting for endmod it'll cap your recovery off of ~8 mobs). So any minor-moderate damage you take gets regenerated pretty quickly. Staying in melee and using DP and CA/Static Field lets you become a bit of a sapper, too, by stopping foe recovery and draining their remaining end. Having the extra recharge assists with this because it makes DP close to perma (becomes perma and buffed with the Spiritual Alpha). Hasten is also close to perma.

    Also, I've never found Psi Dart slot-worthy and I swapped Mental Blast for Subdue for the double hold proc. I've got it slotted like that on my mind/psi and it's pretty nice. The extra slots let me get that 5th slot into your melee attacks so you could bring their stats up a bit more.

    Anyway, here's the build I made:

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(31), Dmg-I(40), Dmg-I(42)
    Level 1: Psionic Dart -- Range-I(A)
    Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(50)
    Level 4: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(50)
    Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(7), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(46)
    Level 8: Conductive Aura -- Heal-I(A), EndMod-I(11)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
    Level 12: Static Field -- FtnHyp-Acc/Sleep/Rchg(A), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/Rchg(13), FtnHyp-Sleep/EndRdx(15), FtnHyp-Sleep(37)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(43)
    Level 16: Boxing -- Acc-I(A)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Acc/EndRdx/Rchg/Hold(19), BasGaze-Rchg/Hold(23)
    Level 20: Drain Psyche -- Nictus-Acc/Heal(A), Nictus-Heal/HP/Regen/Rchg(21), Nictus-Heal(21), Efficacy-Acc/Rchg(23), RechRdx-I(25)
    Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(43)
    Level 26: Synaptic Overload -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(27), CoPers-Conf/Rchg(27), CoPers-Conf/EndRdx(34), CoPers-Conf%(37)
    Level 28: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(29), Dev'n-Hold%(31), GravAnch-Hold%(40), Thundr-Dmg/EndRdx/Rchg(46)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(37)
    Level 32: Gremlins -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Rchg(33)
    Level 35: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(36), Enf'dOp-Acc/Immob/Rchg(36), Enf'dOp-EndRdx/Immob(36)
    Level 38: Psychic Shockwave -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Dmg(39), Oblit-%Dam(40)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
    Level 44: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Dmg/Rchg(45), Decim-Dmg/EndRdx(46)
    Level 47: Summon Tarantula -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48)
    Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Mrcl-Rcvry+(43)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(11)
    ------------
    Set Bonus Totals:
    • 16% DamageBuff(Smashing)
    • 16% DamageBuff(Lethal)
    • 16% DamageBuff(Fire)
    • 16% DamageBuff(Cold)
    • 16% DamageBuff(Energy)
    • 16% DamageBuff(Negative)
    • 16% DamageBuff(Toxic)
    • 16% DamageBuff(Psionic)
    • 13% Defense(Smashing)
    • 13% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 8% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.5% Max End
    • 33% Enhancement(Accuracy)
    • 102.5% Enhancement(RechargeTime)
    • 3% Enhancement(Immobilize)
    • 4% Enhancement(Confused)
    • 129.71 HP (12.75%) HitPoints
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 16%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 7.2%
    • MezResist(Terrorized) 5%
    • 12% (0.2 End/sec) Recovery
    • 54% (2.293 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 1.875% Resistance(Negative)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1388;686;1372;HEX;|
    |78DA85945B4F134114C767BA5B4BA1A52D6DA15C0A6D054A0B5DDAE8BB318089069|
    |222012F89D64DD9C02675B7D95D137DF34DE38B9798787BD344FD40DE3E816F0A82|
    |D77859CF9E336D317D7093EE6FE73F67CEF9CFD9D9AE5C5D0C3176FD18E39185866|
    |ADBB545F3B26EA88E69F957D42DBDCE028CB15C5BAC2D988663990D65A9A1D51D4B|
    |AFB7846C27E4B86DAB571A8E52B575D38008318E9D34B6354B331CA5F510AA9A906|
    |959539BBAB115690D3635CBDED69B611C9FD0B7B61D98EDC5D15A53D33647979A7A|
    |5DE9945B51EB1ADC6C47B3AEA5C0EC34FCF6A24C5CAE9FBDF2319666BED7847788F|
    |1B7887C1A422AAC400848ED558C1551EA01899324F3AAD70A26AF227A4E23A26B88|
    |CA268607215C12E1D2FFC33F834DBF08F73F00E4D9A1C7842788F18788D223C4170|
    |80F70CF8ECB039398A137831884B714449F2E0F26E121C52ABF99B7C3AFB0A64F94|
    |E83BEBF38243E7086710FDE711931B8818240A53225F9812F547B937534C2038044|
    |4448F222358FC1B94889124C5A8D903D4EC016AF6E01B44083A13C76EBA723C2979|
    |4B1309421C31781B3DA46631AD049592A25272887B1964908684BB217297FAC7DD7|
    |7B0322C763B7C11B38DD4081710D94BB45B151186B2A3E2988C3EC3AA63CF092F10|
    |E32F11F9750C2F3DC5510E5CA4858B3479CD1226093FC0C58468C8C42E2ECDEC113|
    |E117610FB51EF2C505CEE0E6EE0F03DC27DC25D44046C4E895D4DFDC2A5D37F082E|
    |E12722CFB08D37E13E23FCCD50970AD4A50275E90604CC8A7CB374ECE6E8D8CDD1B|
    |19BA3F356A2D3770BC215615321E7F3B4AB79DAD5FC3EE23DFC9194C50B2B53DD31|
    |F9C017E5C2C5721DC52D76CD96BB944A9772A44B39DAA52C772955B9FD21338E4A3|
    |0DAFE56DD0FBD30CBC56C095FE24E47F2F10DEC5B769DCEDA29EEB5E5E3C13533B8|
    |66B723719E39F8817A15DDBFBD9EEE87|
    |-------------------------------------------------------------------|
  21. Most important change I would make, swap out the EndMod in Drain Psyche for an ACC IO.

    After that, you have room to play around. Really, if recharge isn't your primary goal for bonuses, I would cut it off at 85% with 3 slotted hasten and build up whatever else you need to. You would still be able to maintain Permadom, but it wouldn't stack for very long and you would have to stay on top of clicking hasten and dom pretty much when they come up. On the other hand, leave the build as is and perhaps go for a cardiac alpha. In order to maintain your softcap defense you have to leave on toggles that aren't slotted at all for endredux. Add in your attacks that aren't well slotted and Drain Psyche/Dom might not be able to keep up against single hard targets like AVs (Drain psyche with no endmod enhancement will cap your recovery with 8 mobs).

    Minor nitpick: I prefer Coercive Persuasion in Confuse instead of Mass Confusion. You get more out of the proc that way.
  22. I'm running Spiritual Radial Paragon. With my 190% recharge, Hasten recharges in 109s. This leads to glorious stacking of Hasten. Before anyone says that this is impossible it very much is if Hasten is up, you zone, and use Hasten again. It's not significant, but watching your recharge bonus in Combat Attributes skyrocket to 260% for ~10s is pretty awesome. However, using Rikti Guardians to have capped defense, recharge, recovery, and damage in RWZ is so much sweeter. lol
  23. Quote:
    Originally Posted by Fiery-Enforcer View Post
    You really only need 70% global recharge with 3 slotted Hasten. However, if you don't use Hasten and Domination as soon as they're recharged, it's likely you'll lose Domination.
    This. IMO, if you want to build up bonuses for other things (say Defense) just build up your recharge to 85%, 3 slot hasten, and call it a day. Once you achieve the minimum for permadom, any additional +recharge is great for a buffer so you don't have to watch your powers' recharging like a hawk. When building up for permadom, once I reached 85% I noticed I had more leeway in keeping up with clicking hasten/dom to maintain permadom.

    The 125% recharge mentioned in other posts is in order to achieve permadom WITHOUT hasten (though Hasten also becomes Perma 3 slotted). On my Mind/Psi I've got a total of 190% (bonuses + hasten). This let's me triple stack domination, which isn't really necessary, so I just keep Hasten on auto and click Dom as needed so I can focus on other things.
  24. Infini

    KM Attack Chains

    Are there any good chains including Focused Burst instead of Quick Blow?
  25. Quote:
    Originally Posted by Syntax42 View Post
    8. Ice Armor - This set only has S/L and E/N defenses and no self-heal. It can only reach about 50% defense debuff resistance, which means your primary form of mitigation may fail under heavy debuffs.
    Ice Armor has Hoarfrost, which is a clone of Dull Pain found in Invulnerability. Also, if you do get hit with significant defense debuffs, there's Hibernate, which also boosts your regen/recovery. Wish I had the old Hibernate that wasn't on a 2 minute no phase timer, though. Sigh.